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CONSIDERATIONS FOR A MICROLEARNING
OBJECT
KATHERINE E. OSTDIEK
DESIGNING TO MEET GOALS:
1st CONSIDERATIONS:
PURPOSE & AUDIENCE
 PURPOSE: Describe
a function or concept
listed/implied on the
job description
 AUDIENCE:
[intended] Academic
audience, without
training or education
in instructional design
 CONSTRAINTS:
 Select one function or
concept
 Audience is “academic,”
member of the
University, not
instructional designer
 DECISION:
Emphasize…
 The relationship between
development and
achievement (of
goals/objectives)
 The role of collaboration
(“assist”) to relate to
potential faculty/staff
-Instructional Designer I, Bellevue University
“…Assists in the development of
interactive learning objects and
supplemental materials that
contribute to attainment of
learning objectives.”
2ND CONSIDERATION:
CONTENT & COMPONENTS
 CONSTRAINTS:
 accessible/compatibl
e
 self-paced
 clear but short (5-10
min)
 authoring software
 Decision:
 should be simple,
 no video/audio
component: easier
to load, more
control, compatible
 Include interactivity
(subject matter)
 should be free 
 should be cloud-
based
https://www.slideshare.net/KatieWetzel/instr
uctional-designer-what-do-i-do
DESIGN PROTOTYPE (PPT)
3RD CONSIDERATIONS:
TOOLS & COMPONENTS
 TOOLS:
Decision:
 Articulate-rise
(360):
 excellent
accessibility
and
compatibility
 rapid-authoring
 Cloud-based
 Free trial
 DESIGN CONSIDERATIONS:
 Structure
 Components
 Interactivity: games/quizzes/simulations
 Decision:
 Organize by terms / concepts:
 “interactive learning objects”
 “learning objectives”
 Demonstrate skills by relating to audience,
clearly stating and explaining new
information, demonstrating through
examples, and then letting learners
practice applying new knowledge through
low risk assessment
 Interactivity: wanted simplicity – quizzes
demonstrate how we can evaluate or
measuring how well we achieve our
EVALUATION & ASSESSMENT
 CONSTRAINTS & CONSIDERATIONS:
 Reviewed established constraints and decisions
 DECISION:
 Revised
AND REPEATED!!!!!
ADDITIONAL
CONSIDERATIONS
 Demonstrate Collaboration:
 I emphasized collaboration, but I would have liked to
incorporate either a demonstration of collaborating
with an instructional designer (i.e. simulation or case
study), or a method of preparing for or beginning a
collaboration between a faculty or staff member and
myself (i.e. a form or an email link).
 Quiz functionality:
 It reviews knowledge, but could better target learning
goals.
 Navigation:
 rise provides excellent navigation; I’m not sure
whether the “QUIZ ME” buttons are useful or
confusing
KATHERINE E. OSTDIEK
Katherine-wetzel@uiowa.edu
@katie_wetzel
Additional Thoughts?

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Designing to meet goals

  • 1. CONSIDERATIONS FOR A MICROLEARNING OBJECT KATHERINE E. OSTDIEK DESIGNING TO MEET GOALS:
  • 2.
  • 3. 1st CONSIDERATIONS: PURPOSE & AUDIENCE  PURPOSE: Describe a function or concept listed/implied on the job description  AUDIENCE: [intended] Academic audience, without training or education in instructional design  CONSTRAINTS:  Select one function or concept  Audience is “academic,” member of the University, not instructional designer  DECISION: Emphasize…  The relationship between development and achievement (of goals/objectives)  The role of collaboration (“assist”) to relate to potential faculty/staff
  • 4. -Instructional Designer I, Bellevue University “…Assists in the development of interactive learning objects and supplemental materials that contribute to attainment of learning objectives.”
  • 5. 2ND CONSIDERATION: CONTENT & COMPONENTS  CONSTRAINTS:  accessible/compatibl e  self-paced  clear but short (5-10 min)  authoring software  Decision:  should be simple,  no video/audio component: easier to load, more control, compatible  Include interactivity (subject matter)  should be free   should be cloud- based
  • 7. 3RD CONSIDERATIONS: TOOLS & COMPONENTS  TOOLS: Decision:  Articulate-rise (360):  excellent accessibility and compatibility  rapid-authoring  Cloud-based  Free trial  DESIGN CONSIDERATIONS:  Structure  Components  Interactivity: games/quizzes/simulations  Decision:  Organize by terms / concepts:  “interactive learning objects”  “learning objectives”  Demonstrate skills by relating to audience, clearly stating and explaining new information, demonstrating through examples, and then letting learners practice applying new knowledge through low risk assessment  Interactivity: wanted simplicity – quizzes demonstrate how we can evaluate or measuring how well we achieve our
  • 8. EVALUATION & ASSESSMENT  CONSTRAINTS & CONSIDERATIONS:  Reviewed established constraints and decisions  DECISION:  Revised AND REPEATED!!!!!
  • 9. ADDITIONAL CONSIDERATIONS  Demonstrate Collaboration:  I emphasized collaboration, but I would have liked to incorporate either a demonstration of collaborating with an instructional designer (i.e. simulation or case study), or a method of preparing for or beginning a collaboration between a faculty or staff member and myself (i.e. a form or an email link).  Quiz functionality:  It reviews knowledge, but could better target learning goals.  Navigation:  rise provides excellent navigation; I’m not sure whether the “QUIZ ME” buttons are useful or confusing