1. CONSIDERATIONS FOR A MICROLEARNING
OBJECT
KATHERINE E. OSTDIEK
DESIGNING TO MEET GOALS:
2.
3. 1st CONSIDERATIONS:
PURPOSE & AUDIENCE
PURPOSE: Describe
a function or concept
listed/implied on the
job description
AUDIENCE:
[intended] Academic
audience, without
training or education
in instructional design
CONSTRAINTS:
Select one function or
concept
Audience is “academic,”
member of the
University, not
instructional designer
DECISION:
Emphasize…
The relationship between
development and
achievement (of
goals/objectives)
The role of collaboration
(“assist”) to relate to
potential faculty/staff
4. -Instructional Designer I, Bellevue University
“…Assists in the development of
interactive learning objects and
supplemental materials that
contribute to attainment of
learning objectives.”
5. 2ND CONSIDERATION:
CONTENT & COMPONENTS
CONSTRAINTS:
accessible/compatibl
e
self-paced
clear but short (5-10
min)
authoring software
Decision:
should be simple,
no video/audio
component: easier
to load, more
control, compatible
Include interactivity
(subject matter)
should be free
should be cloud-
based
7. 3RD CONSIDERATIONS:
TOOLS & COMPONENTS
TOOLS:
Decision:
Articulate-rise
(360):
excellent
accessibility
and
compatibility
rapid-authoring
Cloud-based
Free trial
DESIGN CONSIDERATIONS:
Structure
Components
Interactivity: games/quizzes/simulations
Decision:
Organize by terms / concepts:
“interactive learning objects”
“learning objectives”
Demonstrate skills by relating to audience,
clearly stating and explaining new
information, demonstrating through
examples, and then letting learners
practice applying new knowledge through
low risk assessment
Interactivity: wanted simplicity – quizzes
demonstrate how we can evaluate or
measuring how well we achieve our
8. EVALUATION & ASSESSMENT
CONSTRAINTS & CONSIDERATIONS:
Reviewed established constraints and decisions
DECISION:
Revised
AND REPEATED!!!!!
9. ADDITIONAL
CONSIDERATIONS
Demonstrate Collaboration:
I emphasized collaboration, but I would have liked to
incorporate either a demonstration of collaborating
with an instructional designer (i.e. simulation or case
study), or a method of preparing for or beginning a
collaboration between a faculty or staff member and
myself (i.e. a form or an email link).
Quiz functionality:
It reviews knowledge, but could better target learning
goals.
Navigation:
rise provides excellent navigation; I’m not sure
whether the “QUIZ ME” buttons are useful or
confusing