RealShow: A New Way for Producing and Communicating Virtual Conference Presentations


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RealShow: A New Way for Producing and Communicating Virtual Conference Presentations

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RealShow: A New Way for Producing and Communicating Virtual Conference Presentations

  1. 1. RealShow: A New Way for Producing and Communicating Virtual Conference Presentations<br />Alaa Sadik, Sultan Qaboos University (OMAN)<br />Khadeja Badr, South Valley University (EGYPT)<br />
  2. 2. Introduction<br />Virtual presentations are added to conference programs with the same validity.<br />A virtual presenter creates a:<br /> self-running presentation that includes a voice narration.<br /> real-time video conferencing presentation.<br />
  3. 3. Introduction<br />However:<br />Although there is interest in the utility of PowerPoint: <br /> Slides are not substitute for guidance a presenter should deliver. <br /> If the audience are not “seeing and listening” to the presenter, then learning from the slides will be less valuable.<br />
  4. 4. Introduction<br />The review of the literature emphasized :<br />The potential unique possibilities that a video presents when deciding how to support the audience.<br />
  5. 5. The Need<br />This investigation aims to :<br />Use/develop a software to help virtual presenters prepare PowerPoint-based “video presentations”. <br />This software should accommodate the:<br />Technical differences among presenters.<br />Pedagogical and psychological principles of multimedia design.<br />
  6. 6. The Solution<br />Motivation<br />The majority of solutions available are: <br />sophisticated applications.<br /> designed for real-time interaction settings. <br /> intended for large‐scale distribution. <br /> not suitable for individual virtual presenters’ needs.<br />
  7. 7. The Solution<br />Design assumptions and principles<br />Cognitive Load TheorySignaling Principle, Segmenting Principle, Modality Principle, Multimedia Principle, & Coherence Principle.<br />Sense of Social Presence<br />Video presence and personalized narration within multimedia environments.<br />Usability of the System<br />Effective, Efficient and Satisfactory<br />
  8. 8. The Solution<br />Design and development of the software<br />The Rapid Applications Development model (RAD) offered a framework within which the software was designed, developed and tested on time and within budget.<br />
  9. 9. The Solution<br />Media capture and acquisition technique<br />The software obtains its content from a variety of resources:<br /> PowerPoint slides, <br /> drawing board<br /> writing board, <br /> video camera.<br />
  10. 10. The Solution<br />The technique involves opening and manipulating slides and other content in a window and capturing the presentation in real time.<br />
  11. 11. The Solution<br />
  12. 12. The Solution<br />
  13. 13. The Solution<br />
  14. 14. The Solution<br />
  15. 15. The Solution<br />
  16. 16. Implications and Conclusions<br />Although very little has been published in literature about the use of virtual video presentation, findings from other fields point to its utility and effectiveness.<br />
  17. 17. Implications and Conclusions<br /> It helps virtual presenters <br /> apply principles for the design of multimedia materials and human cognitive processing.<br />publish their presentations to video-sharing sites.<br /> Interact with participants and receive feedback via social networks (e.g., YouTube, Facebook, & Twitter). <br />
  18. 18. Thank You<br />More information<br /><br />Contact <br /><br />