The document describes the development process of a color matching mini game prototype created in Photoshop. The game requires players to match colors to their duplicates. Screenshots show the initial colors presented and later slides where some color squares are covered by black boxes that players must reveal by selecting them. Reflections discuss how this mini game could potentially be incorporated into the author's main lateral thinking game by changing the memory-based color matching activity and themes to fit the game's scenario and mechanics.
2. Process
In the video game prototype we
created, we used the Photoshop
application and created several
slides in order to help the game look
more realistic by the slides creating
a mini film in order to show how our
videos games will work. I chose to
do a match game where you match
one colour to it’s double. The
screenshot to the right is of what
colours I have chosen to use within
this particular level, as the levels
get harder, there would be more
colours/shapes included in different
shades to make it more challenging.
This is the first slide that comes up
in my game for a second, to show
the player what order everything is
in and test their memory skills.
3. Reflection
As my game is a lateral thinking game I wouldn’t include
this particular match game, however to make this mini
game fit in with my main game, I would show a certain
amount of colours to the game player for a short amount
of time and it would be up to them to remember what
order the colours came in. I would then proceed to cover
the colours and mix them up quickly having the player
select which they feel is the correct colour in the correct
order they came in when shown earlier in the game.
4. Process
Within this section of my game it is
seen that the colours on the
previous slide have been covered
over by a black box slightly bigger
than the size of the other colour
squares. This process was simple as
all I had to do was go over the
original coloured boxes with black
ones, making them a little bigger
than the coloured ones. As the
game continues and the player
selects the different black boxes,
they disappear, revealing what
colour is behind them so the player
can then select which they think is
the matching colour behind
another box.
5. Reflection
If I were to have this mini game in my actual game, I would
keep it how it is, maybe make it a little harder. As I’m
creating another version of this game, I wont need to keep
the black boxes, as in the new version I'm creating is a
different type of memory game, therefore the black boxes
wont be needed, unless I decide to keep this idea in my game
itself.
6. Process
This slide is a bit further on within
the game where some of the
squares have been revealed and
paired with the appropriate colour.
To make the black boxes disappear I
kept having to click the eye button
so the box would disappear on that
particular layer and keep adding
slides to make sure that they had
definitely disappeared so the game
would make sense as you continued
watching.
7. Reflection
If this mini game were to be incorporated within my game, I
would change the colour scheme of the whole game in order
to fit in with the colours I used in my own game. I would
change what is behind the black boxes, such as certain
furniture items depending on what room of the house they
are searching in. They way I would incorporate this mini game
into my current product I have created is to have the
detective and his assistant (the game player) need to find a
certain item and the mini game would begin and the item /
items must be found within the time scale given.
Editor's Notes
Discuss the tools and processes used in your experiments
Discuss the tools and processes used in your experiments
Discuss the tools and processes used in your experiments