3. Reflection
Today I created a concept similar to Tetris. I thought this concept would be interesting to develop due
to it being a simple game to duplicate. I thought this would help with my animation skills and help me
with understanding the layers on photoshop. This worked effectively and i created a basic animation
of the shapes falling into the grid. I also added movement in some of the shapes so it shows the
‘player’ was thinking about where to place the shape. This helped me get use to the tween tool which
i will definitely be including in my production work. What the tween tool does, is it helps animate your
work in a quicker process instead of moving the object a little at a time.
I also created this to get use to colour matching. This is because if there isn't a consistent colour
pallet that matches through out the game, the game then become unprofessional and messy. Also,
the colours helps create the tone you are wanting to make with your game. For example: whilst
creating my game, i am wanting to use neutral and dark colours to give a mystical and scary tone to
it. Where as, this game is rather bright and vibrant which expresses a happy tone. This helps reflect it
is suitable for everyone, including children. I thought this would be good to experiment with,
especially because i am wanting to make the target audience for my game obvious. I also wanted to
experiment with scaling. I did this by matching the grid with the shapes. This did become difficult, due
to the shapes having to be a bit disorientated. However, after playing around with the shape, they
went well whilst animating them into the grid. This will help with my end game project by me scaling
the scenarios, objects and characters together. This meant i used the shape tool to gather a more
accurate scaling. This will come in handy in my production because i will be experimenting with sizing
of characters to achieve the most effective characters and shots.
Editor's Notes
Discuss the tools and processes used in your experiments