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FMP Evaluation
Rachel Haw
Production Process Evaluation
Research
• The strengths of my research are that I don’t play games so I needed to
see what different games there were and which were more popular than
others so I could think of something good that people would like.
• One of the weaknesses is that because of this I had to ask everyone else
and I wasn't too sure myself which slowed me down on ideas as it was
hard to find out which I would like to do personally.
• Next time I think I would choose a different option that has more action
and detail on because this one is mostly green and quite boring and
doesn’t have a lot of movement like I wanted it to.
Planning
• The strengths of my planning are that I went into full detail to make sure that
it was exactly perfect for what I wanted and I also wanted to know myself just
everything about my game.
• The weaknesses are that I didn’t use most of the ideas when coming t it as it
would take too much time or just wouldn’t fit into the game what's so ever
with spacing, so I wasted lots of time on my planning for something that I
didn’t even use at the end this could have gone into more of the power points
or into doing the actual game and I might have been able to pout more effort
into the game and make it better as I don’t really like my game because it isn’t
long enough and didn’t add everything I needed as my tutor wanted me to
finish on the deadline so that I wasn’t behind.
• If I had the chance I would probably done a completely different game and
spent more time perfecting it and would have asked for help more instead of
panicking that I didn’t know exactly how to use the photo shop timeline to
make the animation as I had forgot but was too shy to ask so spent most of the
time delaying it which made me at the time slightly behind stopping me from
been able to do the best game I could do.
Time Management
• I didn’t manage my time well as I struggled to use the photo shop time
line so tried to delay it as I was too shy to ask but in the end brought up
the courage to ask. Also over Christmas I couldn’t finish power points or
improve them as my laptop wouldn’t let me open things on my memory
stick so I had to spend two days at college to finish what I had done.
• The first couple of weeks I kept up to the work it was just because of
Christmas it slowed me down but I did finish something in time to hand in
so I am not behind anymore. If I had more time I would spend more time
perfecting it and making it longer and more detail also spend time making
the audio fit better than what it already does and maybe music in the
background.
Technical Qualities
Some of the
similarities
are that its
both aiming
and from
different
areas of the
screen. It also
if like a flick
game they
have the
same
positioning as
well. They
both are ball
games as
well.
Some of the differences are that the
backgrounds are different the other
just has a white background as mine
has more colour and setting.
Also mine says win as the other
doesn’t also mine is a different sport
which is a large difference. Mine
doesn't’t have a score board and that
can be ineffective as people don’t have
an aim to reach.
Aesthetic Qualities
In my opinion I think my work looks good, I like
the neatness of the work and the colour
separation with the billboards.
I don’t really like the fact I've used too much
green it’s a little overpowering also don’t like
how the ball doesn’t stand out too much, so I
would change the crowd to have a more pastel
colour so that it is more natural skin colours
I would next time make my
animation longer and add music
so that it isn’t quiet and boring.
Audience Appeal
My target audience was anyone
who liked rugby and I make it like
that by making a rugby game.
Its easy to understand and brightly
coloured and in reality colour isn't a
massive part of the game so colour
blind people can play as well.
It isn’t mentally challenging so is
less stressful also with the wide
bars makes it more likely so it’s a
better win which is good for them
whom don’t like to lose. The fact it
is easy to understand makes it good
for younger kids as well o people
with learning difficulties can use
the game easily and with fun.
Rugby is also becoming a lot more
popular so more in demand.
Peer
Feedback
Feedback 1
• What did you like about the product? I liked
that it was quite different never seen a game
like this before.
• What improvements could have been made to
the product? Make it longer is too short.
Feedback 2
• What did you like about the product? The
smoothness of the ball across the page.
• What improvements could have been made to
the product? Don’t use too much green and
maybe make it longer
Feedback 3
• What did you like about the product? The
sound effects were good. I liked the add of the
flag so u could tell what team it was.
• What improvements could have been made to
the product? Little short and the crowd
doesn't look like a crown enough.
Peer Feedback Summary
• What do you agree with from your peer
feedback? I agree with the fact that it is too short
and there was a lot of green used also that the
crowd isn’t identified very well as it just looks like
patchy grass but it was hard to do with the team
Ireland and then I had to pick a team where the
ball could bee seen.
• What do you disagree with from your peer
feedback? I don’t disagree with anything think
everything said was fair and understandable.
Peer Feedback Summary
I will have to go back and make it longer by
doing a part where the ball misses. also
some better sounds and put more colours in
the crowd so it doesn’t look like patchy
grass. I could also maybe add a score board
if could to make it stand out more and also
could make it longer because I could take a
few seconds showing the point go up.

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7. evaluation(2).. [recovered]

  • 3. Research • The strengths of my research are that I don’t play games so I needed to see what different games there were and which were more popular than others so I could think of something good that people would like. • One of the weaknesses is that because of this I had to ask everyone else and I wasn't too sure myself which slowed me down on ideas as it was hard to find out which I would like to do personally. • Next time I think I would choose a different option that has more action and detail on because this one is mostly green and quite boring and doesn’t have a lot of movement like I wanted it to.
  • 4. Planning • The strengths of my planning are that I went into full detail to make sure that it was exactly perfect for what I wanted and I also wanted to know myself just everything about my game. • The weaknesses are that I didn’t use most of the ideas when coming t it as it would take too much time or just wouldn’t fit into the game what's so ever with spacing, so I wasted lots of time on my planning for something that I didn’t even use at the end this could have gone into more of the power points or into doing the actual game and I might have been able to pout more effort into the game and make it better as I don’t really like my game because it isn’t long enough and didn’t add everything I needed as my tutor wanted me to finish on the deadline so that I wasn’t behind. • If I had the chance I would probably done a completely different game and spent more time perfecting it and would have asked for help more instead of panicking that I didn’t know exactly how to use the photo shop timeline to make the animation as I had forgot but was too shy to ask so spent most of the time delaying it which made me at the time slightly behind stopping me from been able to do the best game I could do.
  • 5. Time Management • I didn’t manage my time well as I struggled to use the photo shop time line so tried to delay it as I was too shy to ask but in the end brought up the courage to ask. Also over Christmas I couldn’t finish power points or improve them as my laptop wouldn’t let me open things on my memory stick so I had to spend two days at college to finish what I had done. • The first couple of weeks I kept up to the work it was just because of Christmas it slowed me down but I did finish something in time to hand in so I am not behind anymore. If I had more time I would spend more time perfecting it and making it longer and more detail also spend time making the audio fit better than what it already does and maybe music in the background.
  • 6. Technical Qualities Some of the similarities are that its both aiming and from different areas of the screen. It also if like a flick game they have the same positioning as well. They both are ball games as well. Some of the differences are that the backgrounds are different the other just has a white background as mine has more colour and setting. Also mine says win as the other doesn’t also mine is a different sport which is a large difference. Mine doesn't’t have a score board and that can be ineffective as people don’t have an aim to reach.
  • 7. Aesthetic Qualities In my opinion I think my work looks good, I like the neatness of the work and the colour separation with the billboards. I don’t really like the fact I've used too much green it’s a little overpowering also don’t like how the ball doesn’t stand out too much, so I would change the crowd to have a more pastel colour so that it is more natural skin colours I would next time make my animation longer and add music so that it isn’t quiet and boring.
  • 8. Audience Appeal My target audience was anyone who liked rugby and I make it like that by making a rugby game. Its easy to understand and brightly coloured and in reality colour isn't a massive part of the game so colour blind people can play as well. It isn’t mentally challenging so is less stressful also with the wide bars makes it more likely so it’s a better win which is good for them whom don’t like to lose. The fact it is easy to understand makes it good for younger kids as well o people with learning difficulties can use the game easily and with fun. Rugby is also becoming a lot more popular so more in demand.
  • 10. Feedback 1 • What did you like about the product? I liked that it was quite different never seen a game like this before. • What improvements could have been made to the product? Make it longer is too short.
  • 11. Feedback 2 • What did you like about the product? The smoothness of the ball across the page. • What improvements could have been made to the product? Don’t use too much green and maybe make it longer
  • 12. Feedback 3 • What did you like about the product? The sound effects were good. I liked the add of the flag so u could tell what team it was. • What improvements could have been made to the product? Little short and the crowd doesn't look like a crown enough.
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? I agree with the fact that it is too short and there was a lot of green used also that the crowd isn’t identified very well as it just looks like patchy grass but it was hard to do with the team Ireland and then I had to pick a team where the ball could bee seen. • What do you disagree with from your peer feedback? I don’t disagree with anything think everything said was fair and understandable.
  • 14. Peer Feedback Summary I will have to go back and make it longer by doing a part where the ball misses. also some better sounds and put more colours in the crowd so it doesn’t look like patchy grass. I could also maybe add a score board if could to make it stand out more and also could make it longer because I could take a few seconds showing the point go up.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. What changes would you make to your product based upon your peer feedback and why?