Beyond Gamification7 Core Concepts to Create Compelling ProductsAmy Jo Kim, Ph.D.                                                  ยฉ 2011 All Rights Reserved
My Life as a Social Gamer
What is gamification?
A Loyalty Program on Steroids?
game techniques that turbo-charge products?
real-world activities that resemble games?
โ€ฆ experiencing a Hype cycle?
Letโ€™s Cut Through the Hype
Letโ€™s Cut Through the HypeGamification
Letโ€™s Cut Through the HypeGamificationWhatโ€™s the real story?
Weโ€™re living in a Gambrian ExplosionWill Wright
Games are everywhere โ€“ everyoneโ€™s a gamer
What is โ€œGame Thinking?โ€ What do Game Designers know?
7 Core Concepts Know your players: design for their personal & social needs
Whoโ€™s Playing? Whatโ€™s their Social Style? What are the Core Actions in the game?
CompetitiveWin, Beat, Brag, Taunt, Challenge
CooperativeShare, Help, Gift, Greet, Exchange, Join
Expressiveselect, customize, layout, design, create
Exploratoryview, search, curate, collect, complete
7 Core Concepts Know your players: design for their personal & social needsBuild fun/pleasure/satisfaction into your core activity loop
Farmville crops ๏ƒ  pleasure, satisfaction, self-expression
Foursquare recommendations ๏ƒ  fun, useful, social
Amazon messaging ๏ƒ  informative, trustworthyPurchase confirmationShipping confirmation
7 Core Concepts Know your players: design for their personal & social needsBuild fun/pleasure/satisfaction into your core activity loopDesign for 3 key stages of your player lifecycle
A good game takes the player on a journeyEnthusiastRegularNovice
Novice needs onboarding(welcome + goals + progress + achievable rewards)
Regulars need fresh content/activities/challenges
Enthusiasts need exclusivity, recognition, impact
7 Core Concepts Know your players: design for their personal & social needsBuild fun/pleasure/satisfaction into your core activity loopDesign for 3 key stages of your player lifecycle Build a system thatโ€™s easy to learn and hard to master
How do I learn? How do I get started?
If I play well, what skill am I developing?
What does it take to master this game?
7 Core Concepts Know your players: design for their personal & social needsBuild fun/pleasure/satisfaction into your core activity loopDesign for 3 key stages of your player lifecycle Build a system thatโ€™s easy to learn and hard to masterUse game mechanics to โ€œlight the wayโ€ towards mastery
Nike+ Coach: clear feedback + progressive goals
Crowd-sourced stats ๏ƒ community awareness it feels good to be part of something larger than yourself
7 Core Concepts Know your players: design for their personal & social needsBuild fun/pleasure/satisfaction into your core activity loopDesign for 3 key stages of your player lifecycle Build a system thatโ€™s easy to learn and hard to masterUse game mechanics to โ€œlight the wayโ€ towards masteryAs players progress, increase the challenge & complexity
Find the Flow ChannelThis is what designing for engagement is all about
Progressive Quests + New Mechanics
Additional UI & PowerTools
7 Core Concepts Know your players: design for their personal & social needsBuild fun/pleasure/satisfaction into your core activity loopDesign for 3 key stages of your player lifecycle Build a system thatโ€™s easy to learn and hard to masterUse game mechanics to โ€œlight the wayโ€ towards masteryAs players progress, increase the challenge & complexityEmbrace intrinsic motivators like power, autonomy & belonging
Intrinsic value    > Extrinsic RewardsLevels BadgesBelongingPointsAutonomyMasteryPowerQuestsLeaderboardsPrizesMoneyMeaningSexProgressBarLearningLoveFunSelf-KnowledgeGold Stars
Extrinsic Motivators ๏ƒ completing tasksTask Completion ๏ƒ LinkedIn Progress Bar
Intrinsic Motivators ๏ƒ deeper engagementPower to the Players๏ƒ Modclothโ€™scrowd-sourced clothing line
Thank You!for more like this, follow me on Twitter @amyjokimContact me with feedback & questionsamyjokim@gmail.comCheck our website for upcoming workshopsShufflebrain.com

Beyond Gamification: 7 Core Concepts for Creating Compelling Products