Beyond Gamification: 7 Core Concepts for Creating Compelling Products
This document discusses 7 core concepts for designing compelling products using game techniques without gamification. It argues that intrinsic motivators like power, autonomy and belonging are more effective than extrinsic rewards. The 7 concepts are: 1) Know your players and design for their needs, 2) Build fun into the core activity loop, 3) Design for novice, regular and enthusiast players, 4) Make the system easy to learn but hard to master, 5) Guide players towards mastery with mechanics, 6) Increase challenge as players progress, and 7) Embrace intrinsic motivators over extrinsic rewards like points and badges. The goal is to engage players through the "flow channel" as challenges increase.
7 Core ConceptsKnow your players: design for their personal & social needsBuild fun/pleasure/satisfaction into your core activity loopDesign for 3 key stages of your player lifecycle
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A good gametakes the player on a journeyEnthusiastRegularNovice
7 Core ConceptsKnow your players: design for their personal & social needsBuild fun/pleasure/satisfaction into your core activity loopDesign for 3 key stages of your player lifecycle Build a system thatโs easy to learn and hard to master
7 Core ConceptsKnow your players: design for their personal & social needsBuild fun/pleasure/satisfaction into your core activity loopDesign for 3 key stages of your player lifecycle Build a system thatโs easy to learn and hard to masterUse game mechanics to โlight the wayโ towards mastery
7 Core ConceptsKnow your players: design for their personal & social needsBuild fun/pleasure/satisfaction into your core activity loopDesign for 3 key stages of your player lifecycle Build a system thatโs easy to learn and hard to masterUse game mechanics to โlight the wayโ towards masteryAs players progress, increase the challenge & complexity
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Find the FlowChannelThis is what designing for engagement is all about
7 Core ConceptsKnow your players: design for their personal & social needsBuild fun/pleasure/satisfaction into your core activity loopDesign for 3 key stages of your player lifecycle Build a system thatโs easy to learn and hard to masterUse game mechanics to โlight the wayโ towards masteryAs players progress, increase the challenge & complexityEmbrace intrinsic motivators like power, autonomy & belonging
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Intrinsic value > Extrinsic RewardsLevels BadgesBelongingPointsAutonomyMasteryPowerQuestsLeaderboardsPrizesMoneyMeaningSexProgressBarLearningLoveFunSelf-KnowledgeGold Stars
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