Live Ops 101
Andrew Munden
ANDREW MUNDEN
LIVE OPS DIRECTOR
Who Am I?
2011
2013
2014
2015
What is Live Ops?
What is Live Ops?
Design, create, and execute events and promotions to maximize revenue
and player happiness; while minimizing fatigue and content burn
➔ Incredibly Agile
➔ Scrappy
➔ Adaptive
Broad Definition
Do what needs to be done for a live game to succeed
A Bit More Detail....
Content
What is Content?
Game elements that can be
consumed by players.
Examples:
● Characters / Robots
● Consumable Boosts / Potions
● Dialogues / Cutscenes
● Campaign Levels
What is Content?
Consistently
Hitting 70%+
Event
Participation
Content Drives Revenue
Force of Nature
Malice Event
Wyrm's
Gambit
Birna Event
Ascended
Alandra
Scorched Earth
Gacha
Rival Kingdoms Transformers
Rarities Yes (Now) Yes
Duplicate
Handling
Yes Yes+
More =
Better
No Yes
A Brand No Yes
So, About the Bots?
Execution & Design
Live Ops Design
Frameworks
Estimated Value
Design
➔Provide Consistency
➔Broad Balancing
➔Feeds Into Others
Tools
Frameworks: Dimensions of Value
Value
Item T
Dimensions of Value
● Number of Angles
● Length of Sides
● Symmetry
Modifiers
Number of Angles = 80%
Length of Sides = 20%
Symmetry = 50%
$1.00
$2.50
$1.00 x
(100%+80%+20%+50%)
Estimated Value
sum()
Events vs. Monetisation
Type Participation Monetisation
Item / Currency Sink High None
Item / Currency Tap Low High
Generates Gross Bookings Low - High High
Engagement High Low
Fatigue Low - High Low - High
● Not Mutually Exclusive
● Complimentary Monetisation & Events are Best
● Both Share Strong Similarities with Each Other
● Spending Fatigue != Playing Fatigue; but is still very real!
All Together
Framework
Database
Design
Validation
Ape Work
Game
Community
Cadence
Space Ape Live Ops
Highly
Technical
Live-Ops
Board
Events vs. Monetisation
F
I II III IV
E $
E
$
F
E $ F E
$ F
E - Engagement $ - Gross Bookings F - Player Fatigue
Event Rating System Month
I
II
III
IV
IV
IVIV
I
I I III
III II
IV
Adapts and changes dependent on:
● Content Pipeline
● Event & Sales Data
● Player Feedback
● New Features
LIVE OPS: LIFECYCLE MANAGEMENT
Event Release Bundles
Premium
Crystal
Pool
Free
Crystal
Pool
New
Transforme
r
Bot Crystal Sale
4 Weeks
3 Weeks
2-3 Weeks
Questions?

LiveOps 101 | Andrew Munden