Gamification of e-learning involves adding game elements to corporate training programs to improve learning outcomes. By 2015, 50% of organizations will gamify aspects of their business and 40% of Global 1000 companies will use gamification as their primary training mechanism. Gamification reduces stress, actively engages learners, increases motivation, allows for better learning reinforcement, and appeals to natural human instincts. When implemented effectively for corporate training programs, gamification can result in better learning and higher productivity.