Gamification
of
E-learning
Gamification of
E-learning:
People Helping
Learn Effectively
as
They Play
A Couple of Statistics…
By 2015, 50% of organizations
managing innovation processes will
gamify aspects of their business.
Sources - Gartner Report and Pew Research
b
a
Accordingly, by 2015, 40 percent of Global
1000 organizations will use gamification
as the primary mechanism to transform
business operations.
But, what’sgamification?
The process of adding games or game-like
elements to something as a task so as to
encourage participation.
(Merriam-Webster)
But, what’s gamification?
Howis Gamification
relevant to corporate training?
How is Gamification relevant
to corporate training?
Gamified corporate training
programs result in better learning.
How
is Gamification relevant to
corporate training?
And, of course, better learning leads
to better productivity.
That’s good. But, whyis gamification so
effective?
a) Learning takes place in a stress-free
environment
b) Learners are actively involved in the
learning process
c) Motivation levels are much higher
d) Reinforcement of learning can be done
better, and most importantly
e) Gamification appeals to our natural
instincts
Because
Learning takes
place
in a stress-free
environment
Common knowledge
Stress is the #1 enemy of effective learning
People are
often
For a variety of reasons.
Let’s accept that.
S t r e s s e d . .
The result They cannot
concentrate efficiently
And bring that to training
At least when they are playing the
game in the training program
Gamification relives
Them of their tensions
Leading to
effective
learning
Learners are actively
involved in the learning
process
Studies reveal that learners
recall just 10% of what they
read and 20% of what they
hear. If there are visuals
accompanying an oral
presentation, the number
rises to 30%,and if they
observe someone carrying out
an action while explaining it,
they absorb 50%. But learners
remember 90%, if they do the
job themselves
Your people are much more than data
processing machines. Aren’t they?
They help break the
monotony of learning.
Motivation levels are much higher
Motivationis the artof getting people to do
what you want them to do because they want to do it.
-Dwight Eisenhower
Games are very useful tools
to motivate your people.
Wouldn’t an employee feel happy, when his
company announces on its Intranet that he has
scored the highest number of points in a game
designed to test knowledge on safety norms?
Reinforcement of learning
can be done better
Human memory is short.
We tend to forget things very easily.
So, reinforcement of learning
is very essential.
Gameshelp
Us Remember
Better for
Longer Periods
of Time
in a fun-filled Manner.
Gamification appeals to our natural instincts
It’s
human to love
fun.
I’m sure most us think alike (at least when it
comes to bland digital courses).
I prefer playing baseball to going through a 30 minute online
course.
it not a great idea to play as
we learn?IS
Gamification helps adults learn
while bringing out
the children in them
And that is what makes them
very successful
according to me
Gamification
is a WONERFUL
instructional technique.
So, we see that 8
To recap
a. The definition of gamification
b. The benefits of using games in training
i. Learning takes place in a stress-free environment
ii. Learners are actively involved in the learning process
iii. Motivation levels are much higher
iv. Reinforcement of learning can be done better
v. Gamification appeals to our natural instincts
c. A few organizations using gamification
But….
A disclaimer
!
Gamification
is
expensive.
It takes Time to develop learning games.
Unleash
gamification!
the power of
Gamification of E-learning

Gamification of E-learning