2. "PLAYING SHOULD BE FUN! In our great eagerness to
teach our children we studiously look for "educational" toys,
games with built-in lessons, books with a "message." Often
these "tools" are less interesting and stimulating than the
child's natural curiosity and playfulness. Play is by its very
nature educational. And it should be pleasurable. When the
fun goes out of play, most often so does the learning."
- Joanne E. Oppenheim (Kids and Play, ch. 1, 1984)
5. Make learning more fun, and students will
be more motivated
Competition and teamwork are also
motivating for students
Quick and specific feedback enables
students to figure out the right way to
succeed
6. •"It's only a game."
•If you lose, start the game over and try
again.
•Often, it's possible to recover within a game,
and to use what you have learned to
successfully complete a task.
•Characters and pieces may die, but this is
rarely permanent.
•There are no consequences for the player
personally.
7. Clear, achievable goals, rules, measurable outcomes and
rewards
Appropriate challenges, gradually increasing difficulty
Interactive and feedback
A safe environment to explore and in which to make mistakes
Collaborative and/or competitive
Characteristics of
9. Mathematics
• Multiplication.com- tons of multiplication games:
Bonk the Mole, Granny Derby and lots more!
• Mathletics- an MMO math skill and drill site that
allows students from around the world to compete
against one another
• Algebra Arcade- a multiplayer online algebra and
physics site that allows users from around the world
to compete against one another
10. Science
• Mass Extinction- learn about climate change and its
effects on populations
• Sustainability Games- games for use in teaching
architecture and environmental design
• OceanQuest- a game for exploring deep ocean
ecosystems
11. Games Designed for
Business/Corporate Users
• SimVenture - simulates business and entrepreneurship
skills and understanding
• Industry Player - real time massive multiplayer online
games simulating world economy
13. Define Objectives
Decide what sort of game and storyline (if
appropriate)
Break Objectives down into Challenges
Design Rewards
Build Game
Test Game
Run Game