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How Do You Keep Learners Awake?

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It is a challenge to engage learners and keep them awake during online training programs. Here is a presentation on "How do you keep learners awake?". In this presentation, we explore different ways in which interactivities can be used for making eLearning programs interesting and engaging.

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How Do You Keep Learners Awake?

  1. 1. HOW TO KEEP LEARNERS AWAKE?
  2. 2. A FEW POINTS TO NOTE  This webinar is being recorded.  Slides and video will be available at CommLab India website within a week (we'll notify you by email).  During the webinar presentation your phones are set to mute in order to provide you the best possible sound quality without background noise.  If you have any question during the presentation, please use the chat functionality of WebEx and type your question any time.  We will answer your questions during the Q&A session.
  3. 3. AGENDA  Introduction  Myths of Interactivity  What does interactivity mean?  Criterions of Interactivity  Importance of Interactivity  Use of Interactivity  How much interactivity is needed?  Passive  Limited Interaction  Complex Interaction  Real-Time Interaction  Commonly used Interactivity  Conclusion  Q & A Session
  4. 4. INTRODUCTION Boring E-learning Interactive E-learning
  5. 5. AGENDA  Introduction  Myths of Interactivity  What does interactivity mean?  Criterions of Interactivity  Importance of Interactivity  Use of Interactivity  How much interactivity is needed?  Passive  Limited Interaction  Complex Interaction  Real-Time Interaction  Commonly used Interactivity  Conclusion  Q & A Session
  6. 6. MYTHS OF INTERACTIVITY  Interactivity makes course too long  Interactivity is the Greek word for “multiple-choice”  Interactive E-learning courses are too costly
  7. 7. AGENDA  Introduction  Myths of Interactivity  What does interactivity mean?  Criterions of Interactivity  Importance of Interactivity  How much interactivity is needed?  Simple  Limited Interaction  Complex Interaction  Real-Time Interaction  Commonly used Interactivity  Conclusion  Q & A Session
  8. 8. WHAT DOES INTERACTIVITY MEAN?  Interactivity is a process that will help you to actively engage with the course  Interactivity helps you reflect on the information and to grasp the knowledge being taught  It helps grab the learners attention  It helps the learners to retain the complete information  Easy knowledge transfer  Can be used as an evaluation method - both formative and summative
  9. 9. AGENDA  Introduction  Myths of Interactivity  What does interactivity mean?  Criterions of Interactivity  Importance of Interactivity  How much interactivity is needed?  Passive  Limited Interaction  Complex Interaction  Real-Time Interaction  Commonly used Interactivity  Conclusion  Q & A Session
  10. 10. CRITERIONS OF INTERACTIVITY  The learners should face some type of challenge  Interactivities should bind to take decisions  They are allowed to explore  They are allowed to make mistakes without being punished  They must have fun  The placement should be apt to reduce confusion
  11. 11. AGENDA  Introduction  Myths of Interactivity  What does interactivity mean?  Criterions of Interactivity  Importance of Interactivity  How much interactivity is needed?  Passive  Limited Interaction  Complex Interaction  Real-Time Interaction  Commonly used Interactivity  Conclusion  Q & A Session
  12. 12. IMPORTANCE OF INTERACTIVITY  Keeps learners interested and mentally simulated  Learner can practice the actual task  Helps the learners process information more in-depth  Never hurts to make the experience a little fun
  13. 13. AGENDA  Introduction  Myths of Interactivity  What does interactivity mean?  Criterions of Interactivity  Importance of Interactivity  How much interactivity is needed?  Passive  Limited Interaction  Complex Interaction  Real-Time Interaction  Commonly used Interactivity  Conclusion  Q & A Session
  14. 14. HOW MUCH INTERACTIVITY IS NEEDED? It is important to use interactions only when and where they are beneficial to the learning experience. If an interaction does not fit well, do not include it.
  15. 15. LEVELS OF INTERACTION  Can be 4 levels of interactions:  Passive  Limited Interaction  Complex Interaction  Real-Time Interaction
  16. 16. PASSIVE  When learners are Novice or they receiver of the information  Introductory interactions like simple navigations, roll-overs, on-clicks etc.
  17. 17. LIMITED INTERACTION  The learners make simple responses to instructional cues  Adds a component of scenario based Multiple choice questions  Simulation can exist like Watch simulations  Some animations where the learners has to explore
  18. 18. COMPLEX INTERACTION  The learners can make multiple or varied answers.  Complex simulation like: Watch-Try-Do  Scenario based learning  Branching Assessment learning
  19. 19. REAL-TIME INTERACTIONS  The learner is engaged in real situation where it exactly reflects the work situation  Real time learning and assessment occurs
  20. 20. AGENDA  Introduction  Myths of Interactivity  What does interactivity mean?  Criterions of Interactivity  Importance of Interactivity  How much interactivity is needed?  Passive  Limited Interaction  Complex Interaction  Real-Time Interaction  Commonly used Interactivity  Conclusion  Q & A Session
  21. 21. COMMONLY USED INTERACTIVITIES  Distributed Steps  Hot-spots  True or False  Using an Avatar  Scenarios
  22. 22. CLICK ON IMAGES
  23. 23. HOT-SPOTS
  24. 24. TRUE OR FALSE
  25. 25. USE OF AVATARS
  26. 26. SCENARIOS
  27. 27. SOME BAD EXAMPLES
  28. 28. AGENDA  Introduction  Myths of Interactivity  What does interactivity mean?  Criterions of Interactivity  Importance of Interactivity  How much interactivity is needed?  Passive  Limited Interaction  Complex Interaction  Real-Time Interaction  Commonly used Interactivity  Conclusion  Q & A Session
  29. 29. CONCLUSION  There is an unrealized potential in the use of interactivities.  Interactivities boost learning  People learns faster from it  They help learners to apply on their job  Unlike simple instructions, which pushes information into your head, interactivities pulls you into the instruction and engages you.
  30. 30. AGENDA  Introduction  Myths of Interactivity  What does interactivity mean?  Criterions of Interactivity  Importance of Interactivity  How much interactivity is needed?  Passive  Limited Interaction  Complex Interaction  Real-Time Interaction  Commonly used Interactivity  Conclusion  Q & A Session
  31. 31. JOIN US! If you enjoyed this webinar, join us at on our pages at:  LinkedIn  Facebook  Twitter  Corporate training blog
  32. 32. OPEN HOUSE  Your phones are set mute in order to provide you best possible hearing experience without background noise.  Please ask your questions by using the chat functionality of Webex .
  33. 33. NEXT STEPS Register for upcoming webinars http://www.commlabindia.com/elearning- Contact CommLab India for your eLearning needs (info@commlabindia.com)
  34. 34. THANK YOU

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