Xerox Case Study
Gamification in Training & Development
Prepared By
Manu Melwin Joy
Assistant Professor
SCMS School of Technology and Management
Kerala, India.
Phone – 9744551114
Mail – manu_melwinjoy@yahoo.com
Kindly restrict the use of slides for personal purpose.
Please seek permission to reproduce the same in public forms and presentations.
Xerox Case Study
• Xerox is using
gamification examples
with a social game
mechanic for
management training.
Xerox Case Study
• Xerox’s management
training program
embraced gamification
to better engage
trainees and to combat
high turnover.
Xerox Case Study
• The company introduced
a gamified application
called “Stepping Up to
Management” to
complement its existing
program.
Xerox Case Study
• Stepping Up is a module
and mission-oriented
platform which has
trainees complete on the
job tasks that they would
normally perform after
completing training.
Xerox Case Study
• It allows management
trainees to go on quests
to apply their learned
skills to real work
scenarios.
Xerox Case Study
• Quests can be done alone or
with others for social
interaction, and progress is
noted on leaderboards,
resulting in a more engaging
training program and a lower
trainee turnover rate for
Xerox.
Xerox Case Study
• As they progress,
ratings and progress is
listed on a
leaderboard.
Xerox Case Study
• While competition is
powerful, teamwork
can also be applied to
this, and multiple teams
can then compete.
Xerox Case Study
• Yammer integration allows
for a higher level of social
interaction as well, thus
cementing the teamwork
concept even further.
Xerox Case Study - Gamification in training and development  - Manu Melwin Joy

Xerox Case Study - Gamification in training and development - Manu Melwin Joy

  • 1.
    Xerox Case Study Gamificationin Training & Development
  • 2.
    Prepared By Manu MelwinJoy Assistant Professor SCMS School of Technology and Management Kerala, India. Phone – 9744551114 Mail – manu_melwinjoy@yahoo.com Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.
  • 3.
    Xerox Case Study •Xerox is using gamification examples with a social game mechanic for management training.
  • 4.
    Xerox Case Study •Xerox’s management training program embraced gamification to better engage trainees and to combat high turnover.
  • 5.
    Xerox Case Study •The company introduced a gamified application called “Stepping Up to Management” to complement its existing program.
  • 6.
    Xerox Case Study •Stepping Up is a module and mission-oriented platform which has trainees complete on the job tasks that they would normally perform after completing training.
  • 7.
    Xerox Case Study •It allows management trainees to go on quests to apply their learned skills to real work scenarios.
  • 8.
    Xerox Case Study •Quests can be done alone or with others for social interaction, and progress is noted on leaderboards, resulting in a more engaging training program and a lower trainee turnover rate for Xerox.
  • 9.
    Xerox Case Study •As they progress, ratings and progress is listed on a leaderboard.
  • 10.
    Xerox Case Study •While competition is powerful, teamwork can also be applied to this, and multiple teams can then compete.
  • 11.
    Xerox Case Study •Yammer integration allows for a higher level of social interaction as well, thus cementing the teamwork concept even further.