Gamification in training involves incorporating game mechanics into non-game contexts to increase engagement, loyalty, and enjoyment of training activities. It focuses on what people need to do rather than just know, provides immediate feedback, and can engage trainees through rewards and competition. While gamification is being used successfully by some companies, its overuse or improper use may lack strategic connection, be expensive, or create tension. The future of gamification includes its expansion into many business and non-business areas by 2015-2016, though ensuring the right environment and rewards will be challenges to address issues like "exploitationware".