GameDesk is a non-profit that has worked with AT&T to revolutionize education nationwide. They focused on gamifying education by conceiving of, designing, and producing video games that incorporate academics.
I am the authorized K-12 representative in South Carolina for eInstruction by Turning Technologies
Bill McIntosh
SchoolVision Inc..
Authorized South Carolina K-12 Consultant for eInstruction / Turning Technologies
Phone :843-442-8888
Email :WKMcIntosh@Comcast.net
Twitter : @OtisTMcIntosh
SchoolVision Website on Facebook: https://www.facebook.com/WKMIII
Website : www.einstruction.com
Turning Technologies | 255 West Federal Street | Youngstown, OH Main: 330-746-3015 | Toll Free: 866-746-3015 | Fax: 330-884-6065
www.TurningTechnologies.com
mLEVEL - Gamification in learning - Manu Melwin Joymanumelwin
mLevel is a microlearning solution that produces more effective learning outcomes by improving knowledge retention and skill application. With mLevel, you gain a measurable understanding of what your learners do and don’t know by leveraging highly interactive learning activities to promote lasting results.
I am the authorized K-12 representative in South Carolina for eInstruction by Turning Technologies
Bill McIntosh
SchoolVision Inc..
Authorized South Carolina K-12 Consultant for eInstruction / Turning Technologies
Phone :843-442-8888
Email :WKMcIntosh@Comcast.net
Twitter : @OtisTMcIntosh
SchoolVision Website on Facebook: https://www.facebook.com/WKMIII
Website : www.einstruction.com
Turning Technologies | 255 West Federal Street | Youngstown, OH Main: 330-746-3015 | Toll Free: 866-746-3015 | Fax: 330-884-6065
www.TurningTechnologies.com
mLEVEL - Gamification in learning - Manu Melwin Joymanumelwin
mLevel is a microlearning solution that produces more effective learning outcomes by improving knowledge retention and skill application. With mLevel, you gain a measurable understanding of what your learners do and don’t know by leveraging highly interactive learning activities to promote lasting results.
Xerox Case Study - Gamification in training and development - Manu Melwin Joymanumelwin
Xerox is using gamification examples with a social game mechanic for management training. Xerox’s management training program embraced gamification to better engage trainees and to combat high turnover.
One of the fastest growing technologies, e-learning would improve productivity, effectiveness as well as efficiency of learners. One of the best aspects is that e-learning can be customized as per one’s needs and requirements. E-learning has undoubtedly emerged as popular means of corporate training.
DuoLingo - Gamification in education - Manu Melwin Joymanumelwin
Duolingo is a massive online collaboration which combines a free language-learning website with a paid crowdsourced text translation platform. The service is designed so that students can learn a given language online, while helping to translate websites and documents.
Coursera - Gamification in education - Manu Melwin Joymanumelwin
Coursera is an educational technology and social entrepreneurship company that partners with leading universities to make some of their online courses available for free.
Xerox Case Study - Gamification in training and development - Manu Melwin Joymanumelwin
Xerox is using gamification examples with a social game mechanic for management training. Xerox’s management training program embraced gamification to better engage trainees and to combat high turnover.
One of the fastest growing technologies, e-learning would improve productivity, effectiveness as well as efficiency of learners. One of the best aspects is that e-learning can be customized as per one’s needs and requirements. E-learning has undoubtedly emerged as popular means of corporate training.
DuoLingo - Gamification in education - Manu Melwin Joymanumelwin
Duolingo is a massive online collaboration which combines a free language-learning website with a paid crowdsourced text translation platform. The service is designed so that students can learn a given language online, while helping to translate websites and documents.
Coursera - Gamification in education - Manu Melwin Joymanumelwin
Coursera is an educational technology and social entrepreneurship company that partners with leading universities to make some of their online courses available for free.
Appium is an open source test automation framework for use with native, hybrid and mobile web apps. It drives iOS, Android, and Windows apps using the WebDriver protocol. Let’s talk more on Appium.
Gamification in education - 10 compelling case studies - Manu Melwin Joymanumelwin
A student’s ability to be successful academically mainly depends on how that specific student retains the information he or she receives from an educator. In return, the student’s ability to retain information principally relies on the mode of learning that suits the person.
Submission Ide af1fb4fa-0f26-4e87-9aca-72ea1575de9f53 SI.docxdeanmtaylor1545
Submission Ide: af1fb4fa-0f26-4e87-9aca-72ea1575de9f
53% SIMILARITY SCORE 13 CITATION ITEMS 39 GRAMMAR ISSUES 0 FEEDBACK COMMENT
Internet Source 27%
Institution 26%
Kayla Figueroa
Technology PP_GCU.pptx
Summary
1541 Words
TECHNOLOGY IN MATHS
Kayla Figueroa
Grand Canyon University
February 19, 2020
Technology in Teaching Maths
It is important for students & teachers to have frequent contact with technology that
enhance & advance:
Reasoning
Sense making
Problem solving
Communication (Baglama, Yikmis, & Demirok, 2017 )
Good tutors enhance the prospective of technology to establish learners’ knowledge ,
promote interest & improve skill in maths (Baglama, Yikmis, & Demirok, 2017 )
Teachers who employ technology purposefully provide wider access to mathematics for
all learners.
Technological tools include those that are both content specific and content neutral. In
mathematics education, content-specific technologies include computer algebra systems;
dynamic geometry environments; interactive applets; handheld computation, data
collection, and analysis devices; and computer-based applications. These technologies
support students in exploring and identifying mathematical concepts and relationships.
Content-neutral technologies include communication and collaboration tools and Web-
based digital media, and these technologies increase students' access to information,
ideas, and interactions that can support and enhance sense making, which is central to
the process of taking ownership of knowledge. Findings from a number of studies have
shown that the strategic use of technological tools can support both the learning of
mathematical procedures and skills as well as the development of advanced
mathematical proficiencies, such as problem solving, reasoning, and justifying (e.g.,
Gadanidis & Geiger, 2010; Kastberg & Leatham, 2005; Nelson, Christopher, & Mims, 2009;
Pierce & Stacey, 2010; Roschelle, et al., 2009, 2010; Suh & Moyer, 2007).
2
Technology & Engaging Students
Technology enhances the learning process by making math concepts interactive through
media.
Provides alternate methods to instructional strategies such as videos, movies, games,
research etc.
Customized Learning Experiences – Students can view topics and study at their own pace
and assistance is there if needed
Interact with others outside the classroom – video calls with math / industry experts (ex:
talking to a playground designer)
Benefits to Technology
Technology gamifies static lessons
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Spelling mistake: Yikmis Yikes
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Spelling mistake: Baglama Bahama
Spelling mistake: Yikmis Yikes
Spelling mistake: Demirok Demigod
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Student: Submitted to Grand Canyon Univers.
Submission Ide af1fb4fa-0f26-4e87-9aca-72ea1575de9f53 SI.docxdavid4611
Submission Ide: af1fb4fa-0f26-4e87-9aca-72ea1575de9f
53% SIMILARITY SCORE 13 CITATION ITEMS 39 GRAMMAR ISSUES 0 FEEDBACK COMMENT
Internet Source 27%
Institution 26%
Kayla Figueroa
Technology PP_GCU.pptx
Summary
1541 Words
TECHNOLOGY IN MATHS
Kayla Figueroa
Grand Canyon University
February 19, 2020
Technology in Teaching Maths
It is important for students & teachers to have frequent contact with technology that
enhance & advance:
Reasoning
Sense making
Problem solving
Communication (Baglama, Yikmis, & Demirok, 2017 )
Good tutors enhance the prospective of technology to establish learners’ knowledge ,
promote interest & improve skill in maths (Baglama, Yikmis, & Demirok, 2017 )
Teachers who employ technology purposefully provide wider access to mathematics for
all learners.
Technological tools include those that are both content specific and content neutral. In
mathematics education, content-specific technologies include computer algebra systems;
dynamic geometry environments; interactive applets; handheld computation, data
collection, and analysis devices; and computer-based applications. These technologies
support students in exploring and identifying mathematical concepts and relationships.
Content-neutral technologies include communication and collaboration tools and Web-
based digital media, and these technologies increase students' access to information,
ideas, and interactions that can support and enhance sense making, which is central to
the process of taking ownership of knowledge. Findings from a number of studies have
shown that the strategic use of technological tools can support both the learning of
mathematical procedures and skills as well as the development of advanced
mathematical proficiencies, such as problem solving, reasoning, and justifying (e.g.,
Gadanidis & Geiger, 2010; Kastberg & Leatham, 2005; Nelson, Christopher, & Mims, 2009;
Pierce & Stacey, 2010; Roschelle, et al., 2009, 2010; Suh & Moyer, 2007).
2
Technology & Engaging Students
Technology enhances the learning process by making math concepts interactive through
media.
Provides alternate methods to instructional strategies such as videos, movies, games,
research etc.
Customized Learning Experiences – Students can view topics and study at their own pace
and assistance is there if needed
Interact with others outside the classroom – video calls with math / industry experts (ex:
talking to a playground designer)
Benefits to Technology
Technology gamifies static lessons
Spelling mistake: Baglama Bahama
Spelling mistake: Yikmis Yikes
Spelling mistake: Demirok Demigod
Use of whitespace before comma and b...: ) )
Use of whitespace before comma and b...: , ,
Spelling mistake: Baglama Bahama
Spelling mistake: Yikmis Yikes
Spelling mistake: Demirok Demigod
Use of whitespace before comma and b...: ) )
Student: Submitted to Grand Canyon Univers.
Tcea 2014 Video Game Design for New TEKSMike Ploor
Presented by at TCEA 2014 conference. Details why video game design classes are important, simple software tools, integrated industry certifications and flipped classroom model.
Gamification in employee engagement - 5 success stories - Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
Aspire
Idea Street
Microsoft Case Study
Plant Ville
The Wikipedia Adventure
Game based learning – the new approach to e learningMagic Marks
In light of this understanding, many digital learning developers are developing games that are able to convey specific learning outcomes. This technique proves especially useful in case of young audience profiles. The cost and time involved in its development is typically high.
The education technology sector, or Best EdTech Platforms, includes all sorts of tools designed to improve education for both young and old. A few examples include education-focused crowdfunding platforms, reader-adaptive ebooks, and classroom assessment technologies that are easy for teachers.
Volkswagen Hidden Advert - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
Volkswagen was in need of skilled mechanics. So clearly, they should just jumped on the web and started advertising for open positions, right? Wrong. The best candidates may already be working somewhere else. Volkswagen chose a no less unusual place for their vacancy ads.
Swedish Armed Force - Who Cares? - Gamification in Recruitment - Dr. Manu Mel...manumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
The Swedish Armed Forces are recruiting. They need young men and women for an occupation that in many ways is about giving up your own safety in order to help others. They wanted to activate the target group while simultaneously raising the question. Would people sacrifice their own freedom for someone they have no relation to? Are people prepared to show that they care in ways that don’t include sharing something on Facebook or tweeting a specific hash-tag?
IKEA - Assemble your career - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
In an attempt to recruit a large number of workers for their new megastore in Australia, IKEA amusingly decided to include what they called ‘Career Instructions’ into each of their flat packs. Based on their traditional furniture instructions, all customers took home the witty application forms without realising. The clever initiative not only minimised the costs on advertising, but it also ensured IKEA fans were targeted.
Bletchley Park’s crossword - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
One great historical example of gamification is the Daily Telegraph’s crossword, which British Intelligence agents created along with Alan Turing, to help them recruit new code breakers from the public.
Yates’ algorithm for 2n factorial experiment - Dr. Manu Melwin Joy - School o...manumelwin
In statistics, a Yates analysis is an approach to analyzing data obtained from a designed experiment, where a factorial design has been used. This algorithm was named after the English statistician Frank Yates and is called Yates' algorithm.
Factorial design - Dr. Manu Melwin Joy - School of Management Studies, Cochin...manumelwin
In statistics, a full factorial experiment is an experiment whose design consists of two or more factors, each with discrete possible values or "levels", and whose experimental units take on all possible combinations of these levels across all such factors.
Ducan’s multiple range test - - Dr. Manu Melwin Joy - School of Management St...manumelwin
In 1955, Duncan devised a method to compare each treatment mean with every other treatment mean. The procedure is simple and powerful and has become very popular among researchers, especially in the plant science area.
Latin square design- Dr. Manu Melwin Joy - School of Management Studies, Coch...manumelwin
The Latin square design is used where the researcher desires to control the variation in an experiment that is related to rows and columns in the field.
Randomized complete block design - Dr. Manu Melwin Joy - School of Management...manumelwin
A completely randomized design (CRD) is one where the treatments are assigned completely at random so that each experimental unit has the same chance of receiving any one treatment.
For the CRD, any difference among experimental units receiving the same treatment is considered as experimental error.
ANOVA - Dr. Manu Melwin Joy - School of Management Studies, Cochin University...manumelwin
Analysis of Variance technique is used to test whether the mean of several samples differ significantly. An agronomist may like to know whether yield per acre will be the same if four different varieties of wheat are sown in different identical plots. A diary farm may like to test whether there is significant difference between the quality and quantity of milk obtained from different classes of cattle. A business manager may like to find out whether there is any difference in the average sales by four salesmen.
Design of experiments - Dr. Manu Melwin Joy - School of Management Studies, C...manumelwin
Planning an experiment to obtain appropriate data and drawing inference out of the data with respect to any problem under investigation is known as design and analysis of experiments.
This might range anywhere from the formulations of the objectives of the experiment in clear terms to the final stage of the drafting reports incorporating the important findings of the enquiry
How information system is transforming business - - Dr. Manu Melwin Joy - Sch...manumelwin
In 2010, American businesses will spend over $562 billion on information systems hardware, software, and telecommunications equipment. In addition, they will spend another $800 billion on business and management consulting and services—much of which involves redesigning firms’ business operations to take advantage of these new technologies.
Internet revolution - Dr. Manu Melwin Joy - School of Management Studies, Coc...manumelwin
The computer networking revolution began in the early 1960s and has led us to today s technology. The Internet was first invented for military purposes, and then expanded to the purpose of communication among scientists. The invention also came about in part by the increasing need for computers in the 1960s. The Internet is bringing a revolution along with it. Access to information combined with global supply and demand is reshaping established conventions and destroying old world definitions.
Smart phone revolution - Dr. Manu Melwin Joy - School of Management Studies, ...manumelwin
A smartphone is a handheld personal computer with a mobile operating system and an integrated mobile broadband cellular network connection for voice, SMS, and Internet data communication; most if not all smartphones also support Wi-Fi. Smartphones are typically pocket-sized, as opposed to tablets, which are much larger.Smartphones became widespread in the late 2000s. In the third quarter of 2012, one billion smartphones were in use worldwide. Global smartphone sales surpassed the sales figures for feature phones in early 2013.
Definition of information system - Dr. Manu Melwin Joy - School of Management...manumelwin
An information system is a set of interrelated components that collect, process, store, and distribute information to support decision making and control in an organization.
PESTEL Analysis - Manu Melwin Joy - School of Management Studies, Cochin Univ...manumelwin
Image result for pestel analysis
A PESTEL analysis is a framework or tool used by marketers to analyse and monitor the macro-environmental (external marketing environment) factors that have an impact on an organisation. The result of which is used to identify threats and weaknesses which is used in a SWOT analysis.
Oxytocin and Trust - Neuro Human Resource Management (NHRM) - Manu Melwin Joymanumelwin
Neuro human resource management is a new field of human resource management which uses medical technologies such as functional Magnetic Resonance Imaging (fMRI) to study the brain's responses to enhance employee experience. The term Neuro Human Resource Management (NHRM) was coined by noted HR expert Dr. Manu Melwin Joy in April 2017.
Industrial marketing (B2B) is the marketing of goods and services by one business to another. Industrial goods are those an industry uses to produce an end product from one or more raw materials.
Industrial marketing (B2B) is the marketing of goods and services by one business to another. Industrial goods are those an industry uses to produce an end product from one or more raw materials.
Green marketing is the of products that are presumed to be environmentally safe. It incorporates a broad range of activities, including product modification, changes to the production process, sustainable packaging, as well as modifying advertising.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
2. Prepared By
Manu Melwin Joy
Assistant Professor
SCMS School of Technology and Management
Kerala, India.
Phone – 9744551114
Mail – manu_melwinjoy@yahoo.com
Kindly restrict the use of slides for personal purpose.
Please seek permission to reproduce the same in public forms and presentations.
3. GameDesk
• GameDesk is a non-
profit that has worked
with AT&T to
revolutionize education
nationwide.
4.
5. GameDesk
• They focused on
gamifying education by
conceiving of, designing,
and producing video
games that incorporate
academics.
6.
7. GameDesk
• The project was aimed
mostly toward at-risk high
school students, who
showed great advances in
their educational skills by
using their games.
8.
9. GameDesk
• According to a recent
evaluation, 80% of
students using
MathMaker showed
increases in math scores.
10. GameDesk
• The scores increased an
average of 22% from the
start to the end of the
program--this at a school
where less than two-thirds
of students overall were
graduating.