This document provides an introduction to virtual worlds like Second Life. It discusses what virtual worlds are, how they have evolved from social networks and online games, and how Second Life works. Users can explore, build things, communicate, participate in businesses and education, and engage in politics, media, art, sports and other activities in Second Life by controlling an avatar and interacting with other users.
Dave Taylor, MSc, MBCS, Programme Lead, Virtual Worlds, Medical Media and Design Lab, Imperial College, London. Presentation at Handheld Learning 2008 - Virtual Worlds and Social Networks session
Why Second Life Scott Merrick For VU CSOScott Merrick
This is the revised version, retooled for Slideshare (the original has some multiple image slides that covered text, sheesh), toward revising it here for a Slidecast. I have most of the audio from the presentation and I recorded about 4 minutes upfront to make a more or less complete slidecast:)
Connectr8 - Exploding The Barriers To Social Computing (UKLUG 2009)Stuart McIntyre
My presentation to the UK Lotus User Group (UKLUG) in Edinburgh, 8 October 2009.
Aimed at relative newcomers to Enterprise 2.0 and Social Software, I spoke about the reasons why social computing is important, some of the challenges to gaining investment in the tools and driving adoption, and how to break through these barriers.
I try to make my presentations very visual, so these slides may not make a huge amount of sense on their own, so if you need any additional information, please get in touch!
e-Health and the Social Web ("Web 2.0")/the 3-D Web: Looking to the future wi...Maged N. Kamel Boulos
The Social Web and the 3-D Web/virtual worlds and globes in Medicine and Health
e-Health and the Social Web/the 3-D Web: Looking to the future with sociable technologies and social software
Covers 3-D social networks and virtual worlds/the 3-D Web (including Second Life) and how they relate to Web 2.0 (M.N.K. Boulos - April 2007 - 32 slides)
Find out more at http://healthcybermap.org/sl.htm
3D Virtual Worlds: Second Life: International Schools EducationDavid W. Deeds
Changchun American International School (CAIS) was the first (we know of!) International Baccalaureate Organization (IBO) World School to establish a cybercampus in Second Life (SL)! We hope to lead the way to an IBO Island in SL soon! We invite other international schools to join us in SL!
Virtual Worlds Explorations and Implications is a keynote address for the Association for Information Technology Professionals (AITP). These slides discuss business and IT concerns, virtual worlds statistics and provide visual examples from Second Life.
Content and photos by Cynthia Calongne. Licensed under a Creative Commons Share Alike with Attribution License.
This presentation was created to support a workshop I gave at *Learning in the New Decade*, a Pro-D event sponsored by School District 71, Comox Valley, British Columbia on February 8, 2010.
See more resources related to this presentation at: http://couros.wikispaces.com/sd71 .
Presentation at the Serious Games Institute October 27, 2009 by Ron Edwards on the nature of work, drivers of collaboration and need for better tools, and how virtual worlds are an optimum fit for enterprise collaboration. Ron is the CEO of Ambient Performance in London.
Introduction to Second Life for university-level life sciences research & teaching faculty. Images are from http://flickr.com/photos/rosefirerising/ . Podcast will soon be available at http://www.dent.umich.edu/informatics/bootcamp/ and/or http://www.lib.umich.edu/hsl/podcasts/ .
Games raspberry pi2 learning_simulations_iot_analyticsCynthia Calongne
Presentation by C. Calongne at the 21st TCC Worldwide Online Conference April 19, 2016. Session title: Bridging Games & Raspberry Pi2 Learning Simulations with Data Analytics & the Internet of Things. Images taken by C. Calongne, figures created by A. Stricker, and research from The Air University's AU Metaverse. The slides feature images from the Federal Consortium of Virtual Worlds(FCVW) 2015 to illustrate the sophistication of OpenSim, open source virtual worlds and how the Hypergrid developed by Dr. Crista Lopes connects virtual world grids.
Dave Taylor, MSc, MBCS, Programme Lead, Virtual Worlds, Medical Media and Design Lab, Imperial College, London. Presentation at Handheld Learning 2008 - Virtual Worlds and Social Networks session
Why Second Life Scott Merrick For VU CSOScott Merrick
This is the revised version, retooled for Slideshare (the original has some multiple image slides that covered text, sheesh), toward revising it here for a Slidecast. I have most of the audio from the presentation and I recorded about 4 minutes upfront to make a more or less complete slidecast:)
Connectr8 - Exploding The Barriers To Social Computing (UKLUG 2009)Stuart McIntyre
My presentation to the UK Lotus User Group (UKLUG) in Edinburgh, 8 October 2009.
Aimed at relative newcomers to Enterprise 2.0 and Social Software, I spoke about the reasons why social computing is important, some of the challenges to gaining investment in the tools and driving adoption, and how to break through these barriers.
I try to make my presentations very visual, so these slides may not make a huge amount of sense on their own, so if you need any additional information, please get in touch!
e-Health and the Social Web ("Web 2.0")/the 3-D Web: Looking to the future wi...Maged N. Kamel Boulos
The Social Web and the 3-D Web/virtual worlds and globes in Medicine and Health
e-Health and the Social Web/the 3-D Web: Looking to the future with sociable technologies and social software
Covers 3-D social networks and virtual worlds/the 3-D Web (including Second Life) and how they relate to Web 2.0 (M.N.K. Boulos - April 2007 - 32 slides)
Find out more at http://healthcybermap.org/sl.htm
3D Virtual Worlds: Second Life: International Schools EducationDavid W. Deeds
Changchun American International School (CAIS) was the first (we know of!) International Baccalaureate Organization (IBO) World School to establish a cybercampus in Second Life (SL)! We hope to lead the way to an IBO Island in SL soon! We invite other international schools to join us in SL!
Virtual Worlds Explorations and Implications is a keynote address for the Association for Information Technology Professionals (AITP). These slides discuss business and IT concerns, virtual worlds statistics and provide visual examples from Second Life.
Content and photos by Cynthia Calongne. Licensed under a Creative Commons Share Alike with Attribution License.
This presentation was created to support a workshop I gave at *Learning in the New Decade*, a Pro-D event sponsored by School District 71, Comox Valley, British Columbia on February 8, 2010.
See more resources related to this presentation at: http://couros.wikispaces.com/sd71 .
Presentation at the Serious Games Institute October 27, 2009 by Ron Edwards on the nature of work, drivers of collaboration and need for better tools, and how virtual worlds are an optimum fit for enterprise collaboration. Ron is the CEO of Ambient Performance in London.
Introduction to Second Life for university-level life sciences research & teaching faculty. Images are from http://flickr.com/photos/rosefirerising/ . Podcast will soon be available at http://www.dent.umich.edu/informatics/bootcamp/ and/or http://www.lib.umich.edu/hsl/podcasts/ .
Games raspberry pi2 learning_simulations_iot_analyticsCynthia Calongne
Presentation by C. Calongne at the 21st TCC Worldwide Online Conference April 19, 2016. Session title: Bridging Games & Raspberry Pi2 Learning Simulations with Data Analytics & the Internet of Things. Images taken by C. Calongne, figures created by A. Stricker, and research from The Air University's AU Metaverse. The slides feature images from the Federal Consortium of Virtual Worlds(FCVW) 2015 to illustrate the sophistication of OpenSim, open source virtual worlds and how the Hypergrid developed by Dr. Crista Lopes connects virtual world grids.
A result from the VISCED project, the presentation gives a brief overview of 8 critical success factors, and a methodology for defining key success factors in the context of virtual schools. It backs up the work of the document at http://www.virtualschoolsandcolleges.info.
Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...Francesco D'Orazio
Patterns and challenges in the evolution of immersive entertainment.
Plus, all the wrongest things you could possibly say at a virtual worlds conference.
Beijing Learning Summit: Using 3D Virtual Worlds in International Schools: Da...David W. Deeds
3D virtual worlds, or games-based learning, will be mainstream in all K-12 schools, international or not, as early as 2013. Learn how your school should and can get started with OpenSimulator (OpenSim), Second Life, Quest Atlantis and Unity/Jibe. David W. Deeds has been using 3D virtual worlds to teach computer science, business management and other subjects in universities and international schools since 2006.
Virtual Environments for Education--Second LifeScott Merrick
Vanderbilt Web Spiders meeting on 112108 got 30 minutes of diatribe from Scott Merrick about why they should be interested and involved in Second Life (and virtual environment development)
A definition of virtual world asset classes, the virtual worlds ecosystem and the attendant accounting, valuation, taxation and legal issues that arise in virtual world economics.
Audio: http://feeds.feedburner.com/BroaderPerspectivePodcast
Today's seo update | Seo in digital marketingVibin CV ✔️
Understand the importance of Search Engine Optimization (SEO) In Digital Marketing field. What is SEO? What are the procedures to rank a website in search result? How SEO related in Digital Marketing?
Virtual Worlds and Entrepreneurship _TeiglandRobin Teigland
A look at virtual worlds and entrepreneurship presented for organization such as ESBRI (Entrepreneurship and Small Business Research Institute), ALMI Företagspartner, and HHS Alumni Network in Stockholm, Sweden in late 2009.
The powerpoint presentation from our Virtual Worlds and Second Life workshop held on Tuesday the 23rd September 2008 as part of our Learning 2.0 programme
Starting a business as engineers: algorithms aren't everythingAlja Isakovic
What are startups and other lessons learned from starting tech companies. The slides are for a lecture aimed at computer science students, delivered in March 2019.
Zakaj moraš med razvojem produkta razmišljati kot obsedeni bivši?Alja Isakovic
Pri razvoju produktov smo pogosto pretirano optimistični in neradi razmišljamo o tem, kakšne so možne zlorabe. Rešitev za to je, da diskusijo o zasebnosti in varnosti vključimo v proces razvoja, ne le v marketinške materiale. Zavedati se je potrebno tudi možnosti internih zlorabe dostopa do občutljivih podatkov. Zato je za podjetja v informacijski družbi nujno, da se o zasebnosti in varnosti redno pogovarjajo in izobražujejo v vseh oddelkih, ki so vključeni v razvoj in delo z osebnimi ter ostalimi občutljivimi podatki.
Predavanje je bilo del dogodka Cryptoparty Slovenija, ki se je odvijal marca 2017. Video posnetek predavanja: http://videolectures.net/cryptoparty2017_isakovic_razvoj_produkta/
IoT Design Manifesto: smernice za bolj odgovoren razvoj IoT izdelkov in storitevAlja Isakovic
IoT Design Manifesto podaja smernice za razvoj IoT produktov, ki so narejeni po meri uporabnikov in varujejo našo varnost in zasebnost. V predstavitvi so vključeni tudi primeri iz prakse, ki prikazujejo posledice nepremišljenega razvoja ter koraki za podjetja, ki želijo k razvoju IoT izdelkov pristopiti z večjo mero odgovornosti.
Predavanje je bilo del dogodka IoT Meetup, aprila 2017. Video posnetek: https://vimeo.com/214926003
Quantified Self: The what, the why and the brave new futureAlja Isakovic
Slides from a lecture on the quantified self trend, prepared for communications students in May 2016. The lecture is based on a series of blog posts I wrote on the topic: https://medium.com/exploring-the-quantified-self
If we want to see more women in tech, we all have to play our part, every day. It isn't just a matter of getting more women to study computer science. Here are a few tips for different tech roles on how we can make tech a better environment for women (and other minorities). Written in Python.
The slides were part of a talk given at the Ladies in New Business event in Ljubljana.
Git your Jekyll on - WebCamp Ljubljana 2015Alja Isakovic
An intro talk about Jekyll, a Ruby-based static website generator and my story of moving my old blog from Blogger to a GitHub Pages hosted Jekyll. The talk includes a few practical Jekyll examples and highlights the benefits of using a static website generator for simple multi-page websites that don't change often or personal blogs.
The slides were prepared for my talk at WebCamp Ljubljana 2015
The web and programming: an introduction - Simple, short and friendly Alja Isakovic
An introduction to web and web programming for the Rails Girls Ljubljana workshop.
More about the presentation: http://ialja.blogspot.com/2012/12/explaining-web-and-web-programming-with.html
Uvod v internet in programiranje: Enostavno, kratko in prijaznoAlja Isakovic
Uvodno predavanje z osnovnimi koncepti spleta in spletnega programiranja za delavnico Rails Girls Ljubljana.
Več o predavanju: http://ialja.blogspot.com/2012/12/explaining-web-and-web-programming-with.html
Zakaj v startup svetu nikoli ni vrste pred ženskim straniščem?Alja Isakovic
Why is the tech startup world still heavily dominated by men? And what can we do to get more women involved? Slides for a talk presented @ Startup Day at Kino Šiška (http://coworking.si/napovedujemo-startup-dan-v-kinu-siska/)
Why aren't women using Android and what could be done to make Android apps more appealing to women?
Presented at MobileCamp Android edition in Ljubljana, March 4, 2011.
More about the presentation on my blog: http://ialja.blogspot.com/2011/03/android-for-girls-new-frontier.html
Slides for the lecture in the seminar in Anthropology of Complex Systems at the Dept. of Ethnology and Cultural Anthropology. See Facebook event for more details: http://www.facebook.com/event.php?eid=68184342846
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
3. A virtual world is a computer-based
simulated environment intended for its
users to inhabit and interact via avatars.
Wikipedia
http://ialja.blogspot.com
4. Virtual worlds:
evolving from
‣ social networks
‣ online games
‣ simulations
... towards a 3D Web?
http://ialja.blogspot.com
5. World of Warcraft
is a very popular
massively multiplayer
online role-playing game
(MMOG)
that takes place in a
fantasy virtual world...
http://ialja.blogspot.com
6. ... but there are also
more realistic virtual worlds,
which don’t focus on gaming.
These virtual worlds can be used as
effective real-life
communication, business,
education and social tools.
http://ialja.blogspot.com
7. why and how!
... let’s see
http://ialja.blogspot.com
9. Second Life is one of the most talked about
non-gaming virtual worlds right now...
how it works!
... let’s see
http://ialja.blogspot.com
10. Users download the Second Life
client to enter the virtual world
http://ialja.blogspot.com
11. Client/Server architecture
open source client connects
The
to Second Life servers...
... that do most of the maths for the client.
http://ialja.blogspot.com
12. Makers of Second Life
Second Life servers are hosted by one
company:
‣ SL development
‣ SL “central bank”
‣ SL “law” makers and enforcers
‣ financed by users purchasing
virtual land on LL servers
http://ialja.blogspot.com
13. ... but it’s the residents that
make the world come alive!
http://ialja.blogspot.com
14. User Stats
> 5 million unique residents
> 1,5 million logged in the last 60 days
≈ 40 000 users in-world at any time
> 90 000 premium residents
Demographics
all users must be over 18*
average age 33
43 % female users
active users: 44 % EU, 26 % USA
http://ialja.blogspot.com13 to 17 can use a more secure version of SL: Teen Second Life
* teens from the age
16. Communication tools
private
in
(Instant Messages -IM)
- or -
public
in verbally
(places or group IM)
(text or/and voice chat)
- and -
non-verbally
(visual appearance, proxemics,
gestures and animations)
http://ialja.blogspot.com
17. Tools for travel
You can walk
and fly...
... or teleport
anywhere in an instant!
http://ialja.blogspot.com
18. Tools for creating and
shaping the world
//pic
‣ 3D prim building
‣ Linden Scripting Language
‣ texture, sound and animation import
http://ialja.blogspot.com
19. Berkman Sandbox
Abbots Aerodrome
Virtual Morocco
Second Life
is a user-created world!
Second House of Sweden Teaching
International Spaceflight Museum
http://ialja.blogspot.com
Little Roma
20. “You create it, you own it.”
... users retain full IP rights
over content they create in Second Life
http://ialja.blogspot.com
21. ... but what can we do with our Second Life?
http://ialja.blogspot.com
23. Linden Dollars
Second Life currency
real money trading (RMT)
US$ L$
≈
(1 US$ 270 L$)
L$ can be used on the
web or in-world
http://ialja.blogspot.com
24. Business opportunities
(for individuals and companies)
‣ selling virtual goods
(C2C, B2C, B2B),
‣ building communities,
‣ costumer support,
‣ training & research,
‣ public relations,
‣ marketing,
‣ events, ...
‣ gambling
http://ialja.blogspot.com
25. Economy stats
(June 2007)
> 400 residents had a monthly
income over 2 000 US$
> 300 000 residents spent
money in-world
Lindex Virtual Currency Exchange
almost 7 million US$ exchanged
http://ialja.blogspot.com
26. Real companies
in Second Life
Nissan Altima Island
http://ialja.blogspot.com
28. Harvard Law School
Many educational institutions already
have their virtual campuses
NMC Campus
Ohio University
http://ialja.blogspot.com
29. There are courses being taught
within Second Life on a
variety of subjects:
‣ programming,
‣ natural sciences,
‣ economics,
‣ law,
‣ foreign languages,
‣ literature,
‣ art, ...
Learning about cell structure within a 3D cell model
http://ialja.blogspot.com
30. Second Life residents can attend a number of
educational events:
(often free)
‣ conferences,
‣ lectures,
‣ discussions,
‣ interviews,
‣ book readings, ....
http://ialja.blogspot.com
46. Second Life is just
the tip of the iceberg
... and many more!
http://ialja.blogspot.com
47. By the end of 2011, 80 % of active Internet
users (and Fortune 500 enterprises) will have a
“second life”, but not necessarily in Second Life.
April 2007, Gartner Inc.
80 %
http://ialja.blogspot.com
49. The best way to learn
about virtual worlds
try one!
is to
http://ialja.blogspot.com
50. see you in-world!
Created by:
Alja Sulčič
(SL iAlja Writer)
http://ialja.blogspot.com
Disclaimer
All the logos and trademarks that appear in this presentation are the property of their respective
owners, who are not affiliated with the author. The views expressed by the author are her own
and do not represent the views of the trademark owners.
http://ialja.blogspot.com