Presentation at the Serious Games Institute October 27, 2009 by Ron Edwards on the nature of work, drivers of collaboration and need for better tools, and how virtual worlds are an optimum fit for enterprise collaboration. Ron is the CEO of Ambient Performance in London.
Dave Taylor, MSc, MBCS, Programme Lead, Virtual Worlds, Medical Media and Design Lab, Imperial College, London. Presentation at Handheld Learning 2008 - Virtual Worlds and Social Networks session
Dave Taylor, MSc, MBCS, Programme Lead, Virtual Worlds, Medical Media and Design Lab, Imperial College, London. Presentation at Handheld Learning 2008 - Virtual Worlds and Social Networks session
Textsl: a screen reader accessible virtual world client for second lifeEelke Folmer
Virtual worlds are not accessible to users who are visually impaired as they lack any textual representation that can be read with a screen reader. We developed an interface modeled after text based adventure games like zork that allows a screen reader user to iteratively interact with the popular virtual world of second life.
This isn't what I thought it was: community in the network ageNancy Wright White
A narrated version can be found here: https://www.youtube.com/watch?v=YB82kbj-NXw This was a short remote presentation that was part of a panel at the CACUSS 12.0: Engaging Digital Citizens conference <http: /> in Vancouver BC, Canada.
Adaptation and Continuity in Multi-Device EnvironmentsSerenoa Project
This tutorial aims to help user interface designers and developers to understand the issues involved in multi-device interactive applications, which can be accessed through both mobile and stationary devices even exploiting different interaction modalities (graphical, vocal, gesture, ...). It will provide a discussion of the possible solutions in terms of concepts, techniques, languages, and tools, with particular attention to Web environments. The tutorial will deal with the various strategies in order to adapt the user interface according to the interaction resources available, also discussing what results can be obtained through model-based approaches when multi-device interfaces are considered. It will consider how to address such issues both when authoring multi-device interfaces and when user interfaces for different devices are dynamically adapted and can even migrate seamlessly across them to follow the mobile user. Thus, it will discuss how to support task continuity across multiple devices in examples of distributed and migratory interfaces and related usability issues.
차세대 쇼셜 네트워크 서비스에 대한 발표자료로서 2009년 2월 26일 KRnet 이다.
KRnet이란 'korea Internet Conference'로서 그 중 'Track : Convergence Promotion Services'에서 'Track : Convergence Promotion Services'의 발표자료이다. 발표제목은 'Next Social Network Service'이며 내용은 다음과 같다.
소셜네트워크 서비스란 쉽게 말해 ‘나의 프로필을 네트워크에 공유하여, 구인/구직에 실질적인 도움을 주는 웹 서비스의 일종이다. 그러나 쇼셜 네트워크란 아날로적 인맥망에서부터 시작하여 디지털 인맥망으로, 사회학에서부터 소프트웨어 개발학으로까지, 구인/구직의 연결망에서 관계의 매듭을 열어가는 연결망으로 발전 중에 있다. 본 강연은 네트워크 이론에 의한 수렴과 확산의 상호질서를 바
탕으로 소셜 서비스의 발전 과정과 그 의의를 진단한다. 특히 단문 서비스 중심의 소셜 서비스인 트위터(twitter), 이미지 기반의 소셜 서비스인 플리커(flickr), 동영상 맥락의 소셜 서비스인 유튜브(youtube), 프로필 중심의 소셜 서비스인 마이스페이스(myspace) 등이 각 매체의 허브로서 역할하며 어떻게 사회, 문화, 비즈니스적인 변화를 주는지를 소개한다. 강연을 통해 소셜 서비스의 각 허브들이 상
호작용하여 수렴되는 쇼셜 네트워크에서의 아이텐티가 어떻게 개인을 설명해주고 신뢰해주는 메커니즘을 가지는지를 분석할 예정이다. 즉 소셜 서비스란 개인과 집단의 신뢰의 증진을 위한 관계 맺기 서비스이다.
Enterprise 2.0 - Efficient Collaboration and Knowledge ExchangeAcando Consulting
How to enable dispersed teams to coordinate their actions to achieve their goals and how to enable an organization to harness its collective intelligence - with the use of social software and principles of social media.
Textsl: a screen reader accessible virtual world client for second lifeEelke Folmer
Virtual worlds are not accessible to users who are visually impaired as they lack any textual representation that can be read with a screen reader. We developed an interface modeled after text based adventure games like zork that allows a screen reader user to iteratively interact with the popular virtual world of second life.
This isn't what I thought it was: community in the network ageNancy Wright White
A narrated version can be found here: https://www.youtube.com/watch?v=YB82kbj-NXw This was a short remote presentation that was part of a panel at the CACUSS 12.0: Engaging Digital Citizens conference <http: /> in Vancouver BC, Canada.
Adaptation and Continuity in Multi-Device EnvironmentsSerenoa Project
This tutorial aims to help user interface designers and developers to understand the issues involved in multi-device interactive applications, which can be accessed through both mobile and stationary devices even exploiting different interaction modalities (graphical, vocal, gesture, ...). It will provide a discussion of the possible solutions in terms of concepts, techniques, languages, and tools, with particular attention to Web environments. The tutorial will deal with the various strategies in order to adapt the user interface according to the interaction resources available, also discussing what results can be obtained through model-based approaches when multi-device interfaces are considered. It will consider how to address such issues both when authoring multi-device interfaces and when user interfaces for different devices are dynamically adapted and can even migrate seamlessly across them to follow the mobile user. Thus, it will discuss how to support task continuity across multiple devices in examples of distributed and migratory interfaces and related usability issues.
차세대 쇼셜 네트워크 서비스에 대한 발표자료로서 2009년 2월 26일 KRnet 이다.
KRnet이란 'korea Internet Conference'로서 그 중 'Track : Convergence Promotion Services'에서 'Track : Convergence Promotion Services'의 발표자료이다. 발표제목은 'Next Social Network Service'이며 내용은 다음과 같다.
소셜네트워크 서비스란 쉽게 말해 ‘나의 프로필을 네트워크에 공유하여, 구인/구직에 실질적인 도움을 주는 웹 서비스의 일종이다. 그러나 쇼셜 네트워크란 아날로적 인맥망에서부터 시작하여 디지털 인맥망으로, 사회학에서부터 소프트웨어 개발학으로까지, 구인/구직의 연결망에서 관계의 매듭을 열어가는 연결망으로 발전 중에 있다. 본 강연은 네트워크 이론에 의한 수렴과 확산의 상호질서를 바
탕으로 소셜 서비스의 발전 과정과 그 의의를 진단한다. 특히 단문 서비스 중심의 소셜 서비스인 트위터(twitter), 이미지 기반의 소셜 서비스인 플리커(flickr), 동영상 맥락의 소셜 서비스인 유튜브(youtube), 프로필 중심의 소셜 서비스인 마이스페이스(myspace) 등이 각 매체의 허브로서 역할하며 어떻게 사회, 문화, 비즈니스적인 변화를 주는지를 소개한다. 강연을 통해 소셜 서비스의 각 허브들이 상
호작용하여 수렴되는 쇼셜 네트워크에서의 아이텐티가 어떻게 개인을 설명해주고 신뢰해주는 메커니즘을 가지는지를 분석할 예정이다. 즉 소셜 서비스란 개인과 집단의 신뢰의 증진을 위한 관계 맺기 서비스이다.
Enterprise 2.0 - Efficient Collaboration and Knowledge ExchangeAcando Consulting
How to enable dispersed teams to coordinate their actions to achieve their goals and how to enable an organization to harness its collective intelligence - with the use of social software and principles of social media.
Co-creating the User Experience - Kshitiz Anand STC India UX SIG
Talk by Kshitiz Anand, Kuliza Technologies, at the STC India UX Conference on Saturday, August 27, 2011, conducted at WE School, Bangalore.
https://sites.google.com/site/stcindiaux/speakers#Kshitiz
Daden Emerging Technology Seminar - Daden Limited is a Virtual Worlds and artificial intelligence solution provider.
Our focus is on using virtual worlds, and virtual personalities to deliver more efficient and effective enterprise systems, saving our clients money, time and carbon, and delivering better understanding and collaboration.
Presentation by Johann Richard, Unic AG "Start your IA with Mobile - How to target Multi-Platforms" at the information architecture conference Euro IA in Paris on September 25, 2010.
White Paper Part 2 Interactive Dooh ExperienceStephen Randall
Building an Interactive Digital Out of Home Experience - Basic Considerations for Mobile & Social Interactivity on Digital Out of Home Networks, August 2009
Executive Summary
Simple text-to-screen and photo-to-screen applications are commonplace at pop concerts. Twitter feeds are springing up in conferences. It can't be too hard to add an engaging mobile and social interactive applications to digital out of home ("DOOH") networks, right? Wrong. A capable interactive DOOH network supports real-time user engagement. Engagement might come from a user at the location or via the web (e.g. via a social network connected to the location through the affinity of a brand). Engagement might be sporadic or frequent, but whenever it happens, it creates an enhanced user experience as well as a measurable "mobile click." The resulting "pulse" for the location can then be used to help the location or advertiser improve services and/or messaging.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
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DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
4. The Context
• The World of Work has Changed
– Widely distributed teams: co-located people in
offices acting as though they are remote workers
– Recruitment and retention: the demographic
profile - ‘digital natives & digital immigrants’
– Diversity and Inclusion: it’s contribution that
matters
– Current methods of team collaboration e.g. mail,
IM, videoconferencing, are only very partial
solutions
– Travel is an environmental issue
7. The Issues
1. Business
1. Efficiency & Effectiveness: resulting from poor distributed co-
ordination due to inadequate collaboration tools
2. Engagement for Innovation: high trust, close proximity teams
perform. Distributed collaboration over distance with poor
communication tools often leads to low trust and poor
performance.
2. Costs
1. Travel
2. Telecommunications
3. Opportunity
3. Carbon: effect on environment from excessive/unnecessary
travel
8. 1. Business: Efficiency & Effectiveness
• Technology has made people more productive but
most IT applications were not designed for
collaboration.
• Dominant model is that people work individually and
then merge their respective efforts
• “Collaboration often means pulling up your chair next
to your colleague so that you can look at the same
screen”
‘Mesh Collaboration’ Andy Mulholland. The Economist 25/10/08
9. 1. Business: Engagement for Innovation
• Innovation remains key to growth. Trust is
the key to innovation.
• In distributed organisations technology is
known barrier to developing trust
• Existing collaboration technologies –
audioconferencing, videoconferencing, team
workspaces, document sharing – are only
very partial substitutes to face-to-face
meeting at best
10. 2. Cost
• Travel:
– “Considering air fare, car rental and hotel stay, we expect the
average domestic trip for European companies to increase two
per cent, or €21, to a total of approximately €1,020 - Amex
Business Travel advisory services vice-president Joakim Johansson. October
2008
• Telecommunications:
– ‘For our global distributed mobile professional workforce our
biggest telecoms cost is mobile telephony’ Tier 1 Consultancy.
• Opportunity
– “The cost of an alternative that must be forgone in order to
pursue a certain action. Put another way, the benefits you
could have received by taking an alternative action.”
Answers.com
13. Much Of Today's Technology Leaves Communication
Problems Unsolved
“Today, information workers use technology pervasively to get their jobs done — to
communicate with others, complete tasks, and learn new skills.
– mobile and landline phones,
– conference bridges,
– email and calendaring,
– instant messaging,
– text messaging,
– team workspaces,
– Web conferencing,
– videoconferencing,
– project management software,
– office productivity tools,
– eLearning modules,
– wikis,
– blogs,
– podcasts,
– social networking tools.
But the vast majority of organizations deploy just a small subset of these tools. Even if a
broad portfolio of technology is in place, it's usually just a collection of nonintegrated,
disparate tools.
And where tools like these are available, widespread suboptimal utilization is common.
Source: Forrester Research, Inc. 2008
14. Now add in….the Dominant Work Model
• Dominant work model is that people labour
individually and then merge their respective
efforts
• “Its not much different from the age of
paper….Collaboration oftens means pulling up
your chair next to your colleagues so that you
can look at the same screen”. ‘Mesh Collaboration’.
Andy Mulholland.
18. 2-D vs. 3-D
Characteristic The World Wide Web Virtual worlds
Dimensionality 2-D experience 3-D experience
Organizational metaphor Web sites or Web pages, panels, windows, Rooms, buildings, islands, objects,..
and frames Experience is borrowed from the physical
world.
Representation of the user In most cases, a person's presence on a A person is represented by an avatar. In
in the environment Web site is unknown to others some virtual worlds, the user can also be an
invisible observer.
Means of navigating Scrolling to view content not visible Walking, or typing in the name of a room,
around the environment on the screen. object or location and"teleporting" there.
Clicking on links or typing or copying and Zooming in and out and changing camera
pasting URLs to go to other Web sites or angles to view content
pages.
Content Primarily text-based, though visuals of Primarily visual, though text (e.g., on virtual
many types are supported (e.g., graphics, signs and on documents) is supported.
icons, photos, and videos).
Interactivity The average user cannot modify content User can create, view and manipulate
on Web sites other than to post comments realistic or recognizable representations of
on forums or blogs objects (e.g., furniture),
Realism Does not simulate real-world conditions… Realistic or recognizable representation and
simulation of objects, space, perspective,
etc. Simulates gravity, day/night cycles,
travel distances, collisions, picking up
objects, and wearing clothes, etc.
Source: Forrester Research, Inc. 2008
19. Getting Work Done In Virtual Worlds Versus More
Traditional Alternatives
Comparison criteria Using more traditional In virtual worlds
alternatives
Multisite conversations or meetings Conference calls, video conferencing, Build a virtual room as large or small as you
telepresence. need. All attendees convene
Presence Basic (usually self-administered) You can not only see a visual representation
of who is in the meeting but what they are
doing
Non-verbal, non- text communication Can be done well using hyper-expensive Typically use a series of menus for facial
telepresence systems and less well via in- expressions and body gestures.
room video conferencing and Web cams.
3-D model sharing reality mechanisms (augmented reality). Or Put it on the virtual table in the center of
reduce three dimensions to a 2-D the room and walk — or fly — through or
around it.
Document sharing Team workspaces, application sharing via All participants in the virtual room can edit
enterprise IM clients. Real-time, in- line that document in real time. When done, the
editing via a good user experience is sorely user can save the document back onto his
lacking in most of today's information or her desktop.
worker tool portfolios.
Voice conversations Torturous teleconference systems requiring VoIP-enabled.. Easy to mix in multiple
voice identification and 15- digit access remote parties. Sometimes tied in with
codes. Some systems don't allow for traditional conferencing systems so
speakers to hear while they are speaking, participants who are not in the virtual world
which prevents them from noticing when (e.g., are on the road) can still participate
others on the call want to speak. by voice.
Videoconferencing Room-based videoconferencing, Web A shared video experience without high-end
cameras (desktop video cameras), and expensive monitors.
telepresence systems like Hewlett- Packard
Halo or Cisco Telepresence at the top end of
the market (for hundreds of thousands of
dollars to outfit a single room).
Source: Forrester Research, Inc. 2008
20. Value Proposition
Virtual
Audio Web Video
Worlds
Conferencing Conferencing Conferencing
(OLIVE)
• Familiar •Familiar •Face-to-face •Face-to-face
• Ubiquitous •Ubiquitous like like
• Perceived to be •Inexpensive •Multiple media
Benefits sharing
inexpensive
•Appealing to
Internet
generation
• Poor •Same as audio •Large download •Requires
participant •Single media •Proven visiting installed
attention span sharing effectiveness sites
Challenges • Discussion •Pay extra for •Easy entry for
context audio or VoIP employees
• No display calling
of data
Costs • $500 to • $30 to $100 • $60 to $167 • $1000s
(per person $1000s
per year)
Enterprise Virtual Worlds Yield Immersive, Engaging, Interactive
Experiences
21. Virtual Worlds
• Replicate with some accuracy the experience of
working physically alongside others
• Allow people to work with and share digital 3-D
models of physical or theoretical objects.
• Incorporate nonverbal communication into
interactions where important.
• Make remote training and counseling a more realistic
option.
22. Virtual Worlds
“Virtual worlds are relatively inexpensive, don't
require a great deal of startup technology
infrastructure, and provide a naturalistic,
immersive approach to simulating space,
people, and objects “ Forrester 2008
23. The Need
• Shared private workspaces: secure, dedicated, accessible
• Shared immersive and persistent spaces: real-time
engagement; resulting actions and activities remain over time
• Shared access to and control of office productivity applications:
MS Office, corporate applications, video….
• Shared ability to manage and extend the team environment
• Secure: inside the corporate firewall if required
• Integration with corporate networks e.g. Active Directory or
LDAP
• Trusted: authentication; avatar identity
• Carbon & Cost: cut carbon and cut costs
‘There must be a better way to collaborate’
24. Accessible
• Access via any suitable PC with broadband
connection anywhere.
• Simple to learn: mimics and extends
everyday human interaction
25. Immersive: Realistic & Persistent
• True persistent world
• Real time voice – via VOIP
• Highly realistic avatars – breathe, facial
expressions and gestures
• 3D asset development in-house or contracted
out
• Record and replay reviews on demand
26. Workplace Tools
• Standard office tools available in-world:
MS Office
• Custom tools and data streams can be
integrated
27. Secure Environment
• Environment is secure not shared – no
inadvertent or malicious access
• In house or own outsourced server attached
to secure network
• Multiple locations ‘in world’ can be used
simultaneously
28. Identity
• Managed access to virtual workspaces
• 2D photos wrap around avatar faces
• Avatar name tags
36. Why Bother?
“Creativity is no longer about which companies
have the most visionary executives, but who has
the most compelling architecture of participation.
That is, which companies make it easy,
interesting and rewarding for a wide range of
contributors to offer ideas, solve problems and
improve products?”
- Tim O’Reilly, of O’Reilly Media
37. Performance Pathfinder
Step 1 Step 2 Step 3 Step 4
Decide Design Develop Deploy
What is the problem?
What are the best solutions?
How best to deploy?