Digital collaboration tools have the potential to improve business efficiency and engagement by enabling effective collaboration across distributed teams. However, current solutions like audio/video conferencing and document sharing only partially address communication problems. Virtual worlds provide an immersive 3D environment that more closely mimics face-to-face interaction by allowing users to be represented by avatars, share documents and 3D models in real-time, and leverage additional non-verbal cues. When implemented securely within an organization's network and integrated with standard productivity tools, virtual worlds can create a more engaging and effective digital collaboration solution compared to traditional alternatives.
Daden Emerging Technology Seminar - Daden Limited is a Virtual Worlds and artificial intelligence solution provider.
Our focus is on using virtual worlds, and virtual personalities to deliver more efficient and effective enterprise systems, saving our clients money, time and carbon, and delivering better understanding and collaboration.
From a talk on BlackBerries and iPods I gave for Mount Royal College’s Faculty Professional Development retreat in Banff. The two technologies were discussed somewhat separately. The focus of the Blackberry part of the presentation was the idea that this type of device allows for the withdrawal from co-present interactions to engage in technologically-mediated communication via these devices. The focus of the iPod portion of the presentation was on the way that iPods are used as a way of inhabiting the spaces that people move between. Using anthropologist Marc Auge’s idea of “ordeals of solitude” in non-places (spaces without meaning formed in relation to certains ends such as transport and commerce), I argued that iPods provide a way of aestheticizing the spaces their users move through and thus help them cope with an underwhelming environment.
Daden Emerging Technology Seminar - Daden Limited is a Virtual Worlds and artificial intelligence solution provider.
Our focus is on using virtual worlds, and virtual personalities to deliver more efficient and effective enterprise systems, saving our clients money, time and carbon, and delivering better understanding and collaboration.
From a talk on BlackBerries and iPods I gave for Mount Royal College’s Faculty Professional Development retreat in Banff. The two technologies were discussed somewhat separately. The focus of the Blackberry part of the presentation was the idea that this type of device allows for the withdrawal from co-present interactions to engage in technologically-mediated communication via these devices. The focus of the iPod portion of the presentation was on the way that iPods are used as a way of inhabiting the spaces that people move between. Using anthropologist Marc Auge’s idea of “ordeals of solitude” in non-places (spaces without meaning formed in relation to certains ends such as transport and commerce), I argued that iPods provide a way of aestheticizing the spaces their users move through and thus help them cope with an underwhelming environment.
Creating Personas - Prescient Digital Media 09Catherine Elder
You can effectively focus on your website and intranet users by creating personas. Common complaints, mistakes and problems and be solved through using personas to provide a clear focus for website and intranet design. Case Study and benefits of using personas are provided. Prescient Digital Media provides strategic solutions for intranets and websites.
Virtual Worlds Explorations and Implications is a keynote address for the Association for Information Technology Professionals (AITP). These slides discuss business and IT concerns, virtual worlds statistics and provide visual examples from Second Life.
Content and photos by Cynthia Calongne. Licensed under a Creative Commons Share Alike with Attribution License.
e-Health and the Social Web ("Web 2.0")/the 3-D Web: Looking to the future wi...Maged N. Kamel Boulos
The Social Web and the 3-D Web/virtual worlds and globes in Medicine and Health
e-Health and the Social Web/the 3-D Web: Looking to the future with sociable technologies and social software
Covers 3-D social networks and virtual worlds/the 3-D Web (including Second Life) and how they relate to Web 2.0 (M.N.K. Boulos - April 2007 - 32 slides)
Find out more at http://healthcybermap.org/sl.htm
Outlook 2010 new features review. Email-to-SMS solutions. Have I drowned my laptop? Insurers take a sideways look at Facebook. De-crapify your PC. Q&A: How to write our online handbook? Clicks of the Trade - Banish browser mixed-content security warnings
The Future of Social in the Enterprise - by Alan Lepofsky and Dion HinchcliffeAlan Lepofsky
This presentation talks about the past, present and future of social software within the enterprise. DIon Hinchcliffe and I presented this at Salesforce Dreamforce 2012.
From Social Media To Human Media - critical reflection on social media & some...Niels Hendriks
This is a presentation by Liesbeth Huybrechts & Niels Hendriks given at the Glocal Conference in Macedonia in 2009. It makes a critical reflection on so-called social media and presents some design methods and projects dealing with social environments.
Creating Personas - Prescient Digital Media 09Catherine Elder
You can effectively focus on your website and intranet users by creating personas. Common complaints, mistakes and problems and be solved through using personas to provide a clear focus for website and intranet design. Case Study and benefits of using personas are provided. Prescient Digital Media provides strategic solutions for intranets and websites.
Virtual Worlds Explorations and Implications is a keynote address for the Association for Information Technology Professionals (AITP). These slides discuss business and IT concerns, virtual worlds statistics and provide visual examples from Second Life.
Content and photos by Cynthia Calongne. Licensed under a Creative Commons Share Alike with Attribution License.
e-Health and the Social Web ("Web 2.0")/the 3-D Web: Looking to the future wi...Maged N. Kamel Boulos
The Social Web and the 3-D Web/virtual worlds and globes in Medicine and Health
e-Health and the Social Web/the 3-D Web: Looking to the future with sociable technologies and social software
Covers 3-D social networks and virtual worlds/the 3-D Web (including Second Life) and how they relate to Web 2.0 (M.N.K. Boulos - April 2007 - 32 slides)
Find out more at http://healthcybermap.org/sl.htm
Outlook 2010 new features review. Email-to-SMS solutions. Have I drowned my laptop? Insurers take a sideways look at Facebook. De-crapify your PC. Q&A: How to write our online handbook? Clicks of the Trade - Banish browser mixed-content security warnings
The Future of Social in the Enterprise - by Alan Lepofsky and Dion HinchcliffeAlan Lepofsky
This presentation talks about the past, present and future of social software within the enterprise. DIon Hinchcliffe and I presented this at Salesforce Dreamforce 2012.
From Social Media To Human Media - critical reflection on social media & some...Niels Hendriks
This is a presentation by Liesbeth Huybrechts & Niels Hendriks given at the Glocal Conference in Macedonia in 2009. It makes a critical reflection on so-called social media and presents some design methods and projects dealing with social environments.
DIADORIM. Directorio de Revistas Científicas de BrasilOpen Access Peru
Presentación de Bianca Amaro, Coordinadora del Laboratorio de Metodologías de Tratamiento y Diseminación de la Información del Instituto Brasileiro de Informação em Ciência e Tecnologia – IBICT
Facebook, Twitter, Flickr, Youtube, … ho l’account e adesso? Pianificazione delle strategie e integrazione dei social.
Aumento la visibilità, creo la mia immagine e … misuro i risultati.
Come gestire le relazioni esterne e le pr attraverso il web 2.0, dalla popolarità personale alla credibilità online.
Venezia71 presentazione src e moviecamp 310814 -defNetlife s.r.l.
Presentazione di Movie Camp e Social Red Carpet a Venezia71 www.socialredcarpet.it la piattaforma conversazionale per il cinema. Cinema 2.0 le nuove frontiere di Business se ne parla online attraverso una piattaforma di mercato.
Presentation at the Serious Games Institute October 27, 2009 by Ron Edwards on the nature of work, drivers of collaboration and need for better tools, and how virtual worlds are an optimum fit for enterprise collaboration. Ron is the CEO of Ambient Performance in London.
Presentation by Johann Richard, Unic AG "Start your IA with Mobile - How to target Multi-Platforms" at the information architecture conference Euro IA in Paris on September 25, 2010.
Responsive design, application development using APIs, and content strategy are hot topics in web development right now. These ideas belong to a bigger umbrella: ubiquitous computing and the role it plays in our lives. Traditional ideas of usability are undergoing dynamic changes as we move away from a desktop-first model of personal computing.
The internet refrigerator already exists and it's only the tip of the iceberg. In the near future, human-computer interactions will be thoroughly integrated into everyday objects and activities.
Postdesktop was a presentation to add clarity to responsive design as part of a larger context and to think about a shift that is changing the devices we use to access the web, the delivery method for education, the teaching and learning experience, and the whole of our lives.
Topics included a look at the role of pervasive computing:
• as it relates to responsive design
• in the classroom and textbooks
• in .edu marketing and utility on campuses
Written by Doug Gapinski and first delivered at PSU Web Conference 2012
Enterprise 2.0 - Efficient Collaboration and Knowledge ExchangeAcando Consulting
How to enable dispersed teams to coordinate their actions to achieve their goals and how to enable an organization to harness its collective intelligence - with the use of social software and principles of social media.
Co-creating the User Experience - Kshitiz Anand STC India UX SIG
Talk by Kshitiz Anand, Kuliza Technologies, at the STC India UX Conference on Saturday, August 27, 2011, conducted at WE School, Bangalore.
https://sites.google.com/site/stcindiaux/speakers#Kshitiz
Designing Relevance, Nokia and Face Open Innovation project @ Esomar BerlinPulsar Platform
How can a brand secure relevance in a changing market place? This case study goes into detail about Face's work with Nokia as part of their Relevance Program.
The paper shows how a complex organization can respond to the challenges of rapid exponential change through open and agile approaches like co-creation, crowd-sourcing, social media analysis and online research communities.
Francesco D’Orazio (FACE) and Tom Crawford (Nokia) presented "Designing relevance - How open and agile research methodologies can help complex organizations respond to change and stay relevant" at the Esomar Online Research conference in Berlin, October 2010.
Francesco also presented this at the Esomar On-Line Research:The Evolution Continues conference in Milan.
Getting Started with Point Clouds Visualisation and AR/VRDavide Zordan
Slides from my session at the Global XR Conference. Nov 2022.
Abstract:
Augmented and Virtual Reality technologies allow advanced interactions in three-dimensional space by projecting digital content into users' field of view using dedicated opaque and see-through head-mounted displays.
At the Global XR Conference 2022, I will show what I have learned by building a software prototype combining AR and VR to transmit in real-time a three-dimensional video.
Point clouds were captured using a mobile depth camera and transmitted to a Virtual Reality device (Meta Quest 2) using a WebSocket server hosted on the Microsoft Azure platform.
Come along, there will be Unity demos, and we will have some fun looking at building a distributed system integrating holograms in a Virtual Reality experience.
Relinquishing Control: Creating Space for Open Innovationfrog
frog Creative Director Thomas Sutton spoke on the main stage at the Lift conference in Geneva, Switzerland on February 2. His presentation is about cultivating empty spaces for open innovation to understand what people need and want from their products.
Internal presentation for the Enterprise 2.0 Observatory (October 2007). Topics: Enterprise 2.0, Open Innovation, Mobility, Crowdsourcing, Social Network, and more...
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
4. The Context
• The World of Work has Changed
– Widely distributed teams: co-located people in
offices acting as though they are remote workers
– Recruitment and retention: the demographic
profile - ‘digital natives & digital immigrants’
– Diversity and Inclusion: it’s contribution that
matters
– Current methods of team collaboration e.g. mail,
IM, videoconferencing, are only very partial
solutions
– Travel is an environmental issue
4
7. The Issues
1. Business
1. Efficiency & Effectiveness: resulting from poor distributed co-
ordination due to inadequate collaboration tools
2. Engagement for Innovation: high trust, close proximity teams
perform. Distributed collaboration over distance with poor
communication tools often leads to low trust and poor
performance.
2. Costs
1. Travel
2. Telecommunications
3. Opportunity
3. Carbon: effect on environment from excessive/unnecessary
travel
7
8. 1. Business: Efficiency & Effectiveness
• Technology has made people more productive but
most IT applications were not designed for
collaboration.
• Dominant model is that people work individually and
then merge their respective efforts
• “Collaboration often means pulling up your chair next
to your colleague so that you can look at the same
screen”
‘Mesh Collaboration’ Andy Mulholland. The Economist 25/10/08
8
9. 1. Business: Engagement for Innovation
• Innovation remains key to growth. Trust is
the key to innovation.
• In distributed organisations technology is
known barrier to developing trust
• Existing collaboration technologies –
audioconferencing, videoconferencing, team
workspaces, document sharing – are only
very partial substitutes to face-to-face
meeting at best
9
10. 2. Cost
• Travel:
– “Considering air fare, car rental and hotel stay, we expect the
average domestic trip for European companies to increase two
per cent, or €21, to a total of approximately €1,020 - Amex
Business Travel advisory services vice-president Joakim Johansson. October
2008
• Telecommunications:
– ‘For our global distributed mobile professional workforce our
biggest telecoms cost is mobile telephony’ Tier 1 Consultancy.
• Opportunity
– “The cost of an alternative that must be forgone in order to
pursue a certain action. Put another way, the benefits you
could have received by taking an alternative action.”
Answers.com
10
13. Much Of Today's Technology Leaves Communication
Problems Unsolved
“Today, information workers use technology pervasively to get their jobs done — to
communicate with others, complete tasks, and learn new skills.
– mobile and landline phones,
– conference bridges,
– email and calendaring,
– instant messaging,
– text messaging,
– team workspaces,
– Web conferencing,
– videoconferencing,
– project management software,
– office productivity tools,
– eLearning modules,
– wikis,
– blogs,
– podcasts,
– social networking tools.
But the vast majority of organizations deploy just a small subset of these tools. Even if a
broad portfolio of technology is in place, it's usually just a collection of nonintegrated,
disparate tools.
And where tools like these are available, widespread suboptimal utilization is common.
Source: Forrester Research, Inc. 2008
13
14. Now add in….the Dominant Work Model
• Dominant work model is that people labour
individually and then merge their respective
efforts
• “Its not much different from the age of
paper….Collaboration oftens means pulling up
your chair next to your colleagues so that you
can look at the same screen”. ‘Mesh Collaboration’.
Andy Mulholland.
14
18. 2-D vs. 3-D
Characteristic The World Wide Web Virtual worlds
Dimensionality 2-D experience 3-D experience
Organizational metaphor Web sites or Web pages, panels, windows, Rooms, buildings, islands, objects,..
and frames Experience is borrowed from the physical
world.
Representation of the user In most cases, a person's presence on a A person is represented by an avatar. In
in the environment Web site is unknown to others some virtual worlds, the user can also be an
invisible observer.
Means of navigating Scrolling to view content not visible Walking, or typing in the name of a room,
around the environment on the screen. object or location and"teleporting" there.
Clicking on links or typing or copying and Zooming in and out and changing camera
pasting URLs to go to other Web sites or angles to view content
pages.
Content Primarily text-based, though visuals of Primarily visual, though text (e.g., on virtual
many types are supported (e.g., graphics, signs and on documents) is supported.
icons, photos, and videos).
Interactivity The average user cannot modify content User can create, view and manipulate
on Web sites other than to post comments realistic or recognizable representations of
on forums or blogs objects (e.g., furniture),
Realism Does not simulate real-world conditions… Realistic or recognizable representation and
simulation of objects, space, perspective,
etc. Simulates gravity, day/night cycles,
travel distances, collisions, picking up
objects, and wearing clothes, etc.
Source: Forrester Research, Inc. 2008
18
19. Getting Work Done In Virtual Worlds Versus More
Traditional Alternatives
Comparison criteria Using more traditional In virtual worlds
alternatives
Multisite conversations or meetings Conference calls, video conferencing, Build a virtual room as large or small as you
telepresence. need. All attendees convene
Presence Basic (usually self-administered) You can not only see a visual representation
of who is in the meeting but what they are
doing
Non-verbal, non- text communication Can be done well using hyper-expensive Typically use a series of menus for facial
telepresence systems and less well via in- expressions and body gestures.
room video conferencing and Web cams.
3-D model sharing reality mechanisms (augmented reality). Or Put it on the virtual table in the center of
reduce three dimensions to a 2-D the room and walk — or fly — through or
around it.
Document sharing Team workspaces, application sharing via All participants in the virtual room can edit
enterprise IM clients. Real-time, in- line that document in real time. When done, the
editing via a good user experience is sorely user can save the document back onto his
lacking in most of today's information or her desktop.
worker tool portfolios.
Voice conversations Torturous teleconference systems requiring VoIP-enabled.. Easy to mix in multiple
voice identification and 15- digit access remote parties. Sometimes tied in with
codes. Some systems don't allow for traditional conferencing systems so
speakers to hear while they are speaking, participants who are not in the virtual world
which prevents them from noticing when (e.g., are on the road) can still participate
others on the call want to speak. by voice.
Videoconferencing Room-based videoconferencing, Web A shared video experience without high-end
cameras (desktop video cameras), and expensive monitors.
telepresence systems like Hewlett- Packard
Halo or Cisco Telepresence at the top end of
the market (for hundreds of thousands of
dollars to outfit a single room).
Source: Forrester Research, Inc. 2008
19
20. Value Proposition
Virtual
Audio Web Video
Worlds
Conferencing Conferencing Conferencing
(OLIVE)
• Familiar •Familiar •Face-to-face •Face-to-face
• Ubiquitous •Ubiquitous like like
• Perceived to be •Inexpensive •Multiple media
Benefits sharing
inexpensive
•Appealing to
Internet
generation
• Poor •Same as audio •Large download •Requires
participant •Single media •Proven visiting installed
attention span sharing effectiveness sites
Challenges • Discussion •Pay extra for •Easy entry for
context audio or VoIP employees
• No display calling
of data
Costs • $500 to • $30 to $100 • $60 to $167 • $1000s
(per person $1000s
per year)
Enterprise Virtual Worlds Yield Immersive, Engaging, Interactive
Experiences
20
21. Virtual Worlds
• Replicate with some accuracy the experience of
working physically alongside others
• Allow people to work with and share digital 3-D
models of physical or theoretical objects.
• Incorporate nonverbal communication into
interactions where important.
• Make remote training and counseling a more realistic
option.
21
22. Virtual Worlds
“Virtual worlds are relatively inexpensive, don't
require a great deal of startup technology
infrastructure, and provide a naturalistic,
immersive approach to simulating space,
people, and objects “ Forrester 2008
22
23. The Need
• Shared private workspaces: secure, dedicated, accessible
• Shared immersive and persistent spaces: real-time
engagement; resulting actions and activities remain over time
• Shared access to and control of office productivity applications:
MS Office, corporate applications, video….
• Shared ability to manage and extend the team environment
• Secure: inside the corporate firewall if required
• Integration with corporate networks e.g. Active Directory or
LDAP
• Trusted: authentication; avatar identity
• Carbon & Cost: cut carbon and cut costs
‘There must be a better way to collaborate’
23
24. Accessible
• Access via any suitable PC with broadband
connection anywhere.
• Simple to learn: mimics and extends
everyday human interaction
24
25. Immersive: Realistic & Persistent
• True persistent world
• Real time voice – via VOIP
• Highly realistic avatars – breathe, facial
expressions and gestures
• 3D asset development in-house or contracted
out
• Record and replay reviews on demand
25
26. Workplace Tools
• Standard office tools available in-world:
MS Office
• Custom tools and data streams can be
integrated
26
27. Secure Environment
• Environment is secure not shared – no
inadvertent or malicious access
• In house or own outsourced server attached
to secure network
• Multiple locations ‘in world’ can be used
simultaneously
27
28. Identity
• Managed access to virtual workspaces
• 2D photos wrap around avatar faces
• Avatar name tags
28
36. Why Bother?
“Creativity is no longer about which companies
have the most visionary executives, but who has
the most compelling architecture of participation.
That is, which companies make it easy,
interesting and rewarding for a wide range of
contributors to offer ideas, solve problems and
improve products?”
- Tim O’Reilly, of O’Reilly Media
36
37. Performance Pathfinder
Step 1 Step 2 Step 3 Step 4
Decide Design Develop Deploy
What is the problem?
What are the best solutions?
How best to deploy?
37