3D virtual worlds, or games-based learning, will be mainstream in all K-12 schools, international or not, as early as 2013. Learn how your school should and can get started with OpenSimulator (OpenSim), Second Life, Quest Atlantis and Unity/Jibe. David W. Deeds has been using 3D virtual worlds to teach computer science, business management and other subjects in universities and international schools since 2006.
Otavan Opisto Workshop: Using 3D Virtual Worlds in International SchoolsDavid W. Deeds
A customized version of my "Using 3D VIrtual Worlds in International Schools" presentation for Otavan Opisto (Academy) in Finland. Covers Second Life and OpenSimulator, but also Quest Atlantis, Unity/Jibe and Minecraft.
Flat Classroom Workshop Mumbai: The Slides You Didn't SeeDavid W. Deeds
Flat Classroom Workshop. Part of American School of Bombay Unplugged. Mumbai, India. 3D Virtual Worlds Workshop.The slides you didn't see because of the two 1-hour hands-on session format. Second Life, OpenSimulator, Minecraft, MinecraftEdu, Jibe/Unity, Quest Atlantis, Alice.
EDU DAY Guatemala: Using 3D Virtual Worlds in EducationDavid W. Deeds
EDU DAY Guatemala (Featuring Google) presentation by David W. Deeds: "Using 3D Virtual Worlds in Education." Covers Second Life and OpenSimulator, higher education and K-12. Proposes 3D Global Village of connected school grids to enable worldwide collaboration, language/cultural exchanges, etc.
What students and teachers need is an OpenSimulator version of Second Life. We can start with Tri-Association schools in Mexico and Central/South America and then expand to include the entire planet!
Otavan Opisto Workshop: Using 3D Virtual Worlds in International SchoolsDavid W. Deeds
A customized version of my "Using 3D VIrtual Worlds in International Schools" presentation for Otavan Opisto (Academy) in Finland. Covers Second Life and OpenSimulator, but also Quest Atlantis, Unity/Jibe and Minecraft.
Flat Classroom Workshop Mumbai: The Slides You Didn't SeeDavid W. Deeds
Flat Classroom Workshop. Part of American School of Bombay Unplugged. Mumbai, India. 3D Virtual Worlds Workshop.The slides you didn't see because of the two 1-hour hands-on session format. Second Life, OpenSimulator, Minecraft, MinecraftEdu, Jibe/Unity, Quest Atlantis, Alice.
EDU DAY Guatemala: Using 3D Virtual Worlds in EducationDavid W. Deeds
EDU DAY Guatemala (Featuring Google) presentation by David W. Deeds: "Using 3D Virtual Worlds in Education." Covers Second Life and OpenSimulator, higher education and K-12. Proposes 3D Global Village of connected school grids to enable worldwide collaboration, language/cultural exchanges, etc.
What students and teachers need is an OpenSimulator version of Second Life. We can start with Tri-Association schools in Mexico and Central/South America and then expand to include the entire planet!
Virtual guides: A Hybrid Approach to Immersive LearningDavid Fliesen
This Paper was presented at GameTech 2012 along with Cynthia Calongne, D.CS of Colorado Technical University about Virtual Guides blending the need for information with feedback and progress checks as learners perform learning activities within virtual world simulations and serious games.
Today's learners deserve and need...Authentic opportunities to do meaningful work. Today’s tools to get real work done. Opportunities every day, throughout the day to work on personally engaging tasks. Space and resources to work collaboratively, think critically & create. Learning that is enjoyable and yes, fun! The Maker Movement provides all of this and more.
Romero & Vallerand (2016) Co-creative activities for the 21st century kids-R02Margarida Romero
The objective of this guide is to promote learning activities based on the co-creative uses of technologies. Activities found within these pages are designed to develop five key competencies for 21st century kids: critical thinking, collaboration, creativity, problem solving and computational thinking.The guide is built around 15 activities that integrate different creative uses of technologies for learning :
2 unplugged activities introducing computational thinking ;
3 creative robotics activities ;
4 activities introducing creative programming (#Scratch);
1 activity for creating a comic ;
3 creative electronic activities (#MakeyMakey) ;
2 activities for tinkering and 3D digital creation.
These activities aim at developing interdisciplinary and transdisciplinary learning objectives including STEAM education (science, technology, engineering, arts and math), languages, social sciences and personal development.
A result from the VISCED project, the presentation gives a brief overview of 8 critical success factors, and a methodology for defining key success factors in the context of virtual schools. It backs up the work of the document at http://www.virtualschoolsandcolleges.info.
Virtual Environments for Education--Second LifeScott Merrick
Vanderbilt Web Spiders meeting on 112108 got 30 minutes of diatribe from Scott Merrick about why they should be interested and involved in Second Life (and virtual environment development)
Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...Francesco D'Orazio
Patterns and challenges in the evolution of immersive entertainment.
Plus, all the wrongest things you could possibly say at a virtual worlds conference.
A definition of virtual world asset classes, the virtual worlds ecosystem and the attendant accounting, valuation, taxation and legal issues that arise in virtual world economics.
Audio: http://feeds.feedburner.com/BroaderPerspectivePodcast
Virtual guides: A Hybrid Approach to Immersive LearningDavid Fliesen
This Paper was presented at GameTech 2012 along with Cynthia Calongne, D.CS of Colorado Technical University about Virtual Guides blending the need for information with feedback and progress checks as learners perform learning activities within virtual world simulations and serious games.
Today's learners deserve and need...Authentic opportunities to do meaningful work. Today’s tools to get real work done. Opportunities every day, throughout the day to work on personally engaging tasks. Space and resources to work collaboratively, think critically & create. Learning that is enjoyable and yes, fun! The Maker Movement provides all of this and more.
Romero & Vallerand (2016) Co-creative activities for the 21st century kids-R02Margarida Romero
The objective of this guide is to promote learning activities based on the co-creative uses of technologies. Activities found within these pages are designed to develop five key competencies for 21st century kids: critical thinking, collaboration, creativity, problem solving and computational thinking.The guide is built around 15 activities that integrate different creative uses of technologies for learning :
2 unplugged activities introducing computational thinking ;
3 creative robotics activities ;
4 activities introducing creative programming (#Scratch);
1 activity for creating a comic ;
3 creative electronic activities (#MakeyMakey) ;
2 activities for tinkering and 3D digital creation.
These activities aim at developing interdisciplinary and transdisciplinary learning objectives including STEAM education (science, technology, engineering, arts and math), languages, social sciences and personal development.
A result from the VISCED project, the presentation gives a brief overview of 8 critical success factors, and a methodology for defining key success factors in the context of virtual schools. It backs up the work of the document at http://www.virtualschoolsandcolleges.info.
Virtual Environments for Education--Second LifeScott Merrick
Vanderbilt Web Spiders meeting on 112108 got 30 minutes of diatribe from Scott Merrick about why they should be interested and involved in Second Life (and virtual environment development)
Francesco D'Orazio - Everything you know about virtual worlds is WRONG - Meta...Francesco D'Orazio
Patterns and challenges in the evolution of immersive entertainment.
Plus, all the wrongest things you could possibly say at a virtual worlds conference.
A definition of virtual world asset classes, the virtual worlds ecosystem and the attendant accounting, valuation, taxation and legal issues that arise in virtual world economics.
Audio: http://feeds.feedburner.com/BroaderPerspectivePodcast
A virtually complete list of brands in virtual worlds. A KZero Worldswide presentation. We've included brands that are no longer active in virtual worlds.
TechEx 2011: Using 3D Virtual Worlds in International Schools: David W. DeedsDavid W. Deeds
Using 3D Virtual Worlds in International Schools, presentation given at TechEx 2011 Conference in Bangkok. How Second Life, OpenSimulator, Quest Atlantis, Unity3D/Jibe and other immersive virtual environments are revolutionizing education. The 2011 Horizon Report K-12 edition says games-based learning will be mainstream in schools in 2-3 years. David W. Deeds and his colleagues at Changchun American International School in China have had great success with 3D virtual worlds and you can too! CAIS hopes to lead the International Baccalaureate into the 21st century of education by helping to spearhead a K-12 OpenSimulator Grid, a series of Second Life islands, or both!
Presentation from 'Future Technology' strand at the CDE’s Research and Innovation in Distance Education and eLearning conference, held at Senate House London on 1 November 2013. Conducted by Dr Clare Sansom (Birkbeck College, University of London).
Establishing 3D Virtual World Presences for the International Baccalaureate's...David W. Deeds
Discusses the advantages of 3D virtual worlds (Second Life, OpenSim) for teaching, administering and learning in international schools in general and International Baccalaureate schools in particular. Advocate the creation of an IB Grid uniting 3,000 schools around the world. Requests participation, assistance with grants/research.
Second Life in Education especially in MinnesotaAnn Treacy
A Presentation for the Blandin Foundation 2008 Broadband Conference, Connecting Communities: Making the Net Work in Minnesota.
Presenters: Joe Shultheis, E-Learning Services Coordinator, Century College, AND Warren Schaeffer, St. Paul College
VWBPE: Best Practices Showcase: 3D Virtual Worlds in (K-12/International) Sch...David W. Deeds
David W. Deeds' presentation for the 2012 Virtual Worlds Best Practices in Education (VWBPE) Conference. "Best Practices Showcase: 3D Virtual Worlds in (K-12/International) Schools.
David W. Deeds: Global Learn 2012 PresentationDavid W. Deeds
Association for the Advancement of Computing in Education (AACE) Global Learn 2012: Global Conference on Learning and Technology virtual presentation. International Baccalaureate Information Technology in a Global Society (ITGS) course taught using 3D virtual worlds.
introduce kids to augmented reality and virutal reality by integrating a merge cube into your classroom. Let gets start gettting use to the future work in the world.
20 years of international education experience. IB, CIE and American systems. Have taught everyone from PreK kids to college seniors to adults. Variety of administrative roles: IT Manager/Director, Technology Integrator/Coach, etc.
David W. Deeds: GD Goenka University: Emerging EdTech Trends Post COVIDDavid W. Deeds
Will education return to "business as usual" after COVID? Or will it change...for the better? Educational technology innovations will make the difference.
Dr. David W. Deeds: Using Virtual Worlds in K-12 Schools: Bett MEA 2019David W. Deeds
Dr. David W. Deeds' presentation for Bett MEA 2019 (https://mea.bettshow.com/) in the 21st Century Skills and Knowledge Theater. "Using Virtual Worlds in K-12 Schools" covers Dr. Deeds' 13 years of experience with these versatile, affordable immersive/virtual education environments. Not ready yet for Virtual Reality? Try Virtual Worlds!
Using I/VLEs in K-12: Serious Game Conference: David W. DeedsDavid W. Deeds
Dr. David W. Deeds' presentation for the 2018 Serious Game Conference: Using Virtual/Immersive Learning Environments in K-12. Dr. Deeds started using virtual worlds in universities as of 2006, he's been using them in K-12 schools since 2009. This presentation covers the theories behind I/VLEs. Links are provided to previous presentations featuring setup and other information.
David W. Deeds: Bett MEA: Introducing GBL to Your (K-12) SchoolDavid W. Deeds
Dr. David W. Deeds' presentation for the 2018 Bett MEA (British Educational Training & Technology Middle East & Africa) Conference in Abu Dhabi. Covers Games-Based Learning (GBL) basics plus tips on what to do (and what not to do!) to introduce it to your school.
TalebTech '18: Using Virtual Worlds: David W. DeedsDavid W. Deeds
David W. Deeds' presentation on using virtual worlds (OpenSimulator, Second Life) in K-12 schools. For TalebTech, an edtech conference for kids! Held at Narmer American College in Cairo.
ACSTAC 2017: Using Virtual Worlds: David W. DeedsDavid W. Deeds
ACSTAC: Anatolia College of Science and Technology Annual Conference. This is David W. Deeds' workshop on virtual worlds. ACSTAC 2017 will be held Nov. 24-26 at Anatolia College in Thessaloniki, Greece: http://www.acstac.gr/. This is the same workshop Dr. Deeds conducted for last year's ACAMIS (Association of China and Mongolia International Schools) Technology Conference in Suzhou, China.
K-12 Trends/Challenges: NMC/CoSN Horizon Report: David W. DeedsDavid W. Deeds
David W. Deeds' presentation on K-12 trends and challenges, part of Schutz American School's Oct. 11th Professional Development Day. Covers how schools can use the Horizon Report via the Toolkit and Summary Slide Deck.
David W. Deeds: It's Not Whether You Win Or Lose: Serious Play Conference 2017David W. Deeds
David W. Deeds' presentation for the 2017 Serious Play Conference. "It's Not Whether You Win Or Lose: Hits & Misses with Games-Based Learning (GBL) in K-12" examines how to (and how not to!) introduce GBL in your school. Also covers what has worked (and what hasn't!) in the classroom. Lots of geeky-cool stuff re: GBL and Gamification!
Putting the NMC/CoSN Horizon Report to WorkDavid W. Deeds
Every year, the New Media Consortium (NMC) and the Consortium for School Networking (CoSN) publish the K-12 Horizon Report. The report discusses developments, trends and challenges re: educational technology in K-12 schools. This presentation provides an example of how your K-12 school can use the report for professional development.
David W. Deeds: ACAMIS Technology Conference: Using Virtual WorldsDavid W. Deeds
David W. Deeds' presentation, Using Virtual Worlds, for the 2016 Association of China and Mongolia International Schools (ACAMIS) Technology Conference in Suzhou, China. Focuses on OpenSimulator and Second Life in K-12 and higher education institutions. Workshop with hands-on exercises. Instructions for setting up free local OpenSimulator installation.
Serious Play Conference: Edtech Evangelist: Converting the UnbelieversDavid W. Deeds
David W. Deeds' presentation for the 2016 Serious Play Conference. "Edtech Evangelist: Converting the Unbelievers" covers just a few of his experiences trying to introduce Games-Based Learning (GBL) into higher education and K-12 institutions. Also includes useful lessons learned for advocating not just Games-Based Learning in particular but 21st century technology integration in general.
David W. Deeds: AIE World Conference 2016: Engaging with Digital DifferenceDavid W. Deeds
David W. Deeds' presentation for the Alliance for International Education's 2016 World Conference: "Engaging with Digital Difference." Overall conference theme: "Engaging with Difference: Finding Ways Forward." Your students are (almost!) ready for technology integration. Are your teachers and administrators ready? Use the NMC K-12 Horizon Report as a framework to get started.
US-China Smart Education Conference: Collaborative Knowledge BuildingDavid W. Deeds
David W. Deeds' presentation for the US-China Smart Education Conference at Beijing Normal University. Model: Collaborative Knowledge Building. Specific project: Connect with China Collaborative, a Flat Connections project.
AIE 2015 China Conference: Using the NMC K-12 Horizon ReportDavid W. Deeds
David W. Deeds' presentation for the Alliance of International Educators' (AIE) 2015 China Chapter Conference: Using the New Media Consortium's (NMC) K-12 Horizon Report to Chart Your School's Future. Given Oct. 24-25 in Shanghai, China. David is the Technology Integrator/Teacher for the Yew Wah International Education School in Yantai, China.
2015 NMC Conference: Full STEAM Ahead via Change Management: David W. DeedsDavid W. Deeds
David W. Deeds' 2015 New Media Consortium Conference presentation: Full STEAM Ahead Via Change Management. We need teachers to change! What we need to do is start applying successful change management principles and techniques. David spent 15 years as a corporate trainer and says education folks could learn a lot from the business world when it comes to employee professional development and overall major transitions.
Flat Connections Global Projects: NMC K-12 Horizon ReportDavid W. Deeds
David W. Deeds' presentation for the 2015 Flat Connections Global Projects. Student version. Covers: Flat Connections Global Projects, NMC K-12 Horizon Report, The Tomorrow Student (new identity for 21st century learning).
Flat Connections Global Projects: NMC Horizon ReportDavid W. Deeds
David W. Deeds' presentation for the 2015 Flat Connections Global Projects. Covers the New Media Consortium K-12 Horizon Report: how it's produced and used. Also covers The Tomorrow Teacher: how to prepare educators for making the transition to a new identity.
David W. Deeds: Teaching/Training with 3D Virtual Worlds (in Schools)David W. Deeds
David W. Deeds' presentation for Moodle MOOC Virtual Conference 2014 (MMVC14)! Teaching/Training with 3D Virtual Worlds (in Schools) uses the what does/doesn't work format for not just student teaching, but also teacher training. Covers Second Life and OpenSimulator, for both K-12 and higher ed environments. Games-based learning comparisons/contrasts.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Beijing Learning Summit: Using 3D Virtual Worlds in International Schools: David W. Deeds
1. David W. Deeds, IT Manager/Teacher
Changchun American International School
Beijing Learning Summit: November 19, 2011
1
2. Using 3D Virtual Worlds
in International Schools
What are we trying to do?
Introduce 3D virtual worlds to “noobs” (newbies)
Provide more 3DVW info to those already familiar
Discuss why 3DVW’s are the best thing to hit
education since the invention of the printing press
Discuss how your school can get started with 3DVW’s
Ideally without reinventing the wheel (or e-book!)
What are we NOT trying to do?
Convert the hopeless heathens to the one true faith
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3. Using 3D Virtual Worlds
in International Schools
Virtual world – a 3D computer environment in
which users are represented on screen as
themselves or as made-up characters and interact
in real time with other users
– Computer Desktop Encyclopedia
MMOG = Massively Multiplayer Online Games
MMORPG = MMO Role Playing Games
MUVE = MultiUser Virtual Environment (Immersive)
(Try to avoid using the word “game”!)
3
4. Using 3D Virtual Worlds
in International Schools
Today we’ll be talking about:
Second Life
OpenSimulator
Quest Atlantis
Unity3D/Jibe
Using 3DVW’s for K-12 education, specifically in
international schools! People ARE getting it!
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5. Using 3D Virtual Worlds
in International Schools
International educational technology conferences
during 2011:
Flat Classroom Conference in Beijing
AACE Global Learn Asia Pacific Conference in
Melbourne (2nd consecutive GLAP)
AACE ED-MEDIA Conference in Lisbon
Global Meeting on Gifted Education in Second
Life Conference inworld
TechEx 2011 in Bangkok
Global Education Conference online
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6. Using 3D Virtual Worlds
in International Schools
Get a copy of:
“2011 Horizon Report K-12 Version,” free:
http://www.nmc.org/pdf/2011-Horizon-Report-
K12.pdf
“OpenSimulator: School Quick Start Guide,” free:
http://www.scribd.com/doc/57959626/OpenSim-
ulator-School-Quick-Start-Guide
“A Practical Guide to Using Second Life in Higher
Education” by Maggi Savin-Baden, not free:
Open University Press (McGraw-Hill),
ISBN: 978-0335242146 (http://www.ebooks.com)
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7. Using 3D Virtual Worlds
in International Schools
The 2011 Horizon Report says games-based learning
will be MAINSTREAM in K-12 schools in 2-3 years.
Supports communication, problem-solving and
collaboration (2 of the Web 2.0 3 C’s – also
connection, ISTE NETS!)
Helps develop dispositions well-suited to rapid
change and an information culture in general
Includes social aspects of teamwork, project
management, play
(How about being FUN? STEM!)
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8. Using 3D Virtual Worlds
in International Schools
Savin-Badin’s “Practical Guide” says “immersive
virtual worlds” have many advantages.
Space in which experimentation can occur not
possible in real life
Good fit for a culture that focuses on the visual
Provides a sense of freedom and openness in
teaching and learning
Offers exposure to wide range of scenarios
Enables process- or task-based teaching/learning
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9. Using 3D Virtual Worlds
in International Schools
Deeds says, should he ever get time to write his next
book, that 3DVW’s will be an indispensable part
of if not the focal point of 21st century education,
for K-12 and all schools.
No better way to teach the 3 C’s: Connect,
Communicate and Collaborate
For international schools, 3DVW’s help students
(and teachers) transcend the language barrier
Gifted and Special Needs programs built-in
K-12 OpenSimulator Grid/Second Life Islands
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10. Using 3D Virtual Worlds
in International Schools
Second Life:
Launched by Linden Labs in 2003
3D virtual world with built-in modeling (CAD)
tools and Linden Scripting Language
Not a game (per se): connect, communicate and
collaborate (also conduct commerce!)
Q1 2011 holdings: US$30,000,000
Been in Second Life for 5 years, taken over 500
students inworld for different classes
Basic membership FREE, Premium $75/year
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11. Using 3D Virtual Worlds
in International Schools
Second Life Business/IT/Other classes since 2006:
Professor in Korean university’s International
Business Department
Students from Korea, China, Russia, Vietnam,
Laos and other countries (widely varying English)
No lower-level textbooks for subjects such as
Management Information Systems!
Needed a means of differentiation:
“gifted/talented” plus “regulars” plus “special
needs” kids
Sheltered Instruction Observation Protocol
(SIOP), Individualized Education Plans (IEP)
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12. Using 3D Virtual Worlds
in International Schools
Individualized Education Plans (IEP):
Started with Ph.D. research, means of meeting
needs of all students across the spectrum
Tried formal IEPs but involved a lot of
paperwork, easier to make informal, although
signatures help
Better to develop “skeleton” lesson plans that
can be adapted, special needs or
gifted/talented kids and all “regulars”
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13. Using 3D Virtual Worlds
in International Schools
ASMeB = Anti Social Media Behavior
2D tools (wikis, blogs, etc.) enable the
3 C’s…people just won’t/don’t do it
Facebook Phobia: people lose jobs for posting:
photographs; opinions; etc.
Privacy concerns; awareness of permanence;
hesitation to write in general
Exchanges are generally asynchronous, text
Innovative? Interesting? FUN?
13
14. Using 3D Virtual Worlds
in International Schools
Generic international school problems:
Schools are geographically separated, isolated
No IT classes, or Design/Technology split
Teaching 21st century tech: teachers, budgets
Specific 3 C’s Problems:
Students aren’t necessarily fluent in LOI
2D tools are limited: subjects especially!
Privacy; permanence; ASMeB; FUN?
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18. Using 3D Virtual Worlds
in International Schools
Second Life Demo
(Hopefully live, maybe recorded)
18
19. Using 3D Virtual Worlds
in International Schools
OpenSimulator:
Came onto the scene in 2007, now at 0.7.2 (still
alpha, not yet at Version 1)
NOT a Second Life clone! (Viewers are)
3D virtual world with built-in modeling (CAD)
tools and Linden Scripting Language
Not a game (per se): connect, communicate and
collaborate (conduct commerce later?)
Been in OpenSimulator since 2008, taken over 150
students inworld for different classes
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20. Using 3D Virtual Worlds
in International Schools
OpenSimulator:
FREE, although hosted solutions best for most
schools (if you have good Internet access!)
Two Do It Yourself options: client/local or
client/server
Still not mature, but getting there…soon (??)
should be able to do everything Second Life does
and so it’s predicted to come out on top
Open Wonderland, others have come and gone…
OpenSimulator will be the #1 choice of schools
20
24. Using 3D Virtual Worlds
in International Schools
OpenSimulator Demo
(Hopefully live, maybe recorded)
24
25. Using 3D Virtual Worlds
in International Schools
At CAIS, we use:
Munchkinland for PYP (elementary school) ICT
classes: running on Big Bertha
4-region private grid called Florida Caisland via
ReactionGrid for MYP Technology classes
1-region public grid called just plain Caisland in
ReactionGrid (K-12s Inworld headquarters)
An almost 10,000-square-meter cybercampus on
Teaching in Second Life (K-12s Inworld HQ) for
DP Info Technology in a Global Society classes
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26. Using 3D Virtual Worlds
in International Schools
Advantages of OpenSimulator over Second Life:
FREE (the software anyway)
Private versus public (if you want it this way)
Complete control over parameters
Advantages of Second Life over OpenSimulator:
Where everybody is, at least grownups!
Economy, exchange of goods and services
More mature, it’s a for-profit business
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27. Using 3D Virtual Worlds
in International Schools
Second Life and OpenSim:
Built-in computer-aided design (3D modeling)
tools: students build their own worlds
Built-in Linden Scripting Language: students
easily learn programming with instant payoff
Project management: students must work
together in teams with defined roles and
responsibilities
Language exchange programs: virtual field trips!
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28. Using 3D Virtual Worlds
in International Schools
Second Life: Teachers/Administrators & Students 16+:
Teachers/administrators can attend meetings and
otherwise network with professional peers
Students can produce products and run their own
businesses, making actual profits if successful
Teachers/administrators can recruit and otherwise
advertise their organizations
Students can visit the cybercampuses of
universities or colleges they want to attend
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29. Using 3D Virtual Worlds
in International Schools
OpenSim: Teachers/Administrators & Students 3-19:
With grid, teachers/administrators can do
everything possible in Second Life, except perhaps
economics
Students can enjoy completely private
regions/grids while intermittently going on virtual
field trips
Technology classes can feature true continuity:
students starting as of PYP could be professional
builders/programmers by DP
Younger students learn all computer basics plus
advanced aspects such as project management
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30. Using 3D Virtual Worlds
in International Schools
Problems? What problems?
Geographic location/isolation no longer a factor
(except for time zones). Virtual China or Italy “next
door”! 3D meetings 24X7.
Information and Design Technology tracks
combined! Or just Design, using 3D modeling.
21st century educational technology at $100 a month,
with teachers and students training simultaneously!
3D enables struggling students to succeed, while
native speakers excel: ultimate differentiated
classroom! Special needs and gifted/talented.
Avatars are anonymous; people talk, not write; no
such thing as ASMeB; and yes, it’s FUN!
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31. Using 3D Virtual Worlds
in International Schools
Second Life and OpenSim, what have we learned?
Students:
Computer-Aided Design, Programming, Project
Management, Business, English
Social Constructivism (Reality, Knowledge
Learning), Learner-Centric Instruction, IB Design
Cycle: Investigate, Design, Plan, Create, Evaluate
Teachers:
Inclusion, Differentiation, Sheltered Instruction
Observation Protocol (SIOP)
Problem-/Task-Based Instruction, Action/Active
Learning, Reciprocal Guidance, Inquiry-Based
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32. Using 3D Virtual Worlds
in International Schools
Getting Your Cyberturf (Prices might not be right!)
Second Life:
New Media Consortium
Jokaydia Grid
International School Islands
OpenSimulator:
ReactionGrid
Jokaydia Grid
Do It Yourself: Client/Local or Client/Server
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33. Using 3D Virtual Worlds
in International Schools
Second Life
Getting Your Cyberturf: New Media Consortium
International, nonprofit organization
Linden Lab certified service provider
Offers discounts for educational organizations
Mutual facilities on each sim, plus entire islands
with facilities
Other services available, up to designing and
building entire island
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34. Using 3D Virtual Worlds
in International Schools
Second Life
Getting Your Cyberturf: New Media Consortium
2048 sq m (64 x 32, 469 prims) US$200/year
4096 sq m (64 x 64, 938 prims) US$400/year
8192 sq m (128 x 64, 1875 prims) US$800/year
Entire sim (256 x 256, 15000 prims) US$5000/year
http://virtualworlds.nmc.org/services/
Contact: Nancy Reeves (nancy@nmc.org)
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35. Using 3D Virtual Worlds
in International Schools
Second Life
Getting Your Cyberturf: Jokaydia
(Also rents OpenSim regions)
1024 sq m (235 prims) US$350/year
1500 sq m (350 prims) US$450/year
http://slurl.com/secondlife/jokaydia/127/127/24/
http://jokaydia.com/rentals/index.php
Contact: Jo Kay (joannamkay@gmail.com)
(Jokay Wollongong in Second Life)
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36. Using 3D Virtual Worlds
in International Schools
Second Life
Getting Your Cyberturf: International School Islands
512 sq m (110 prims) US$95/year
1024 sq m (220 prims) US $190 per year
Individual mini-island , 512 sq m (130 prims) US$200
/year
http://slurl.com/secondlife/International%20Schools/6
8/82/24/
http://www.shambles.net/secondlife/isi_renting/index.
htm
Contact: Chris Smith (shambles.guru@gmail.com)
(Shamblesguru Voom in Second Life)
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37. Using 3D Virtual Worlds
in International Schools
Getting Your Cyberturf: Timbucks
4096 sq m (460 prims) US$300/year
(Price varies if inland or beachfront, customizable)
http://slurl.com/secondlife/Timbucks/123/245/23/
Contact: Tammy DeCoste (Knotawriter@gmail.com)
(Knota Writer in Second Life)
37
38. Using 3D Virtual Worlds
in International Schools
OpenSimulator: Getting Your Cyberturf Options:
Private Region/Grid for School
Connected Grid for Multiple Schools (e.g., China,
Harrow, International Baccaleaurate
Organization, 21st Century Schools)
Three Vendors Offering Both:
ReactionGrid
Jokaydia
Dreamland Metaverse
Do It Yourself (see the e-book!)
38
39. Using 3D Virtual Worlds
in International Schools
Getting Your Cyberturf: ReactionGrid
(Also has Unity/Jibe Acccounts)
http://reactiongrid.myshopify.com/collections/
virtual-worlds
US$75/month for 4 regions, US$220 setup (each school
gets its own server)
Grids: 1 week, prices depend on power/users
Contact: Robin Gomboy (robing2@reactiongrid.com)
39
40. Using 3D Virtual Worlds
in International Schools
Getting Your Cyberturf: Jokaydia
(Also rents Second Life regions)
http://www.jokaydiagrid.com/rent-a-sim/
1 region: US$25/month
2 regions: US$50/month
3 regions: US$75/month
Grid: 1 week, prices depend on power/users
Contact: Jo Kay (joannamkay@gmail.com)
40
41. Using 3D Virtual Worlds
in International Schools
Getting Your Cyberturf: Dreamland Metaverse
(No Setup Costs)
http://www.dreamlandmetaverse.com/
Residential Region (40 avatars): US$45/month
Professional Region (80 avatars, 45000 prims):
US$90/month
Grid: 1 week , US$45 Core + US$45 Each School
Contact: Snoopy Pfeffer (snoopy.pfeffer@yahoo.com)
41
42. Using 3D Virtual Worlds
in International Schools
Getting Your Cyberturf: Do It Yourself!
Client/Local
Client/Server
“OpenSimulator: School Quick Start Guide” has
step-by-step directions.
42
43. Using 3D Virtual Worlds
in International Schools
K-12 OpenSimulator Grid! This is the year!
Presentation request to IB Asia Pacific Conference.
Proposal to the IB or other organization (ISTE,
AACE, Global Education Collaborative)!
Looking for people to help with proposal, grant
request writing (or just general contacting).
Check out Dragan Lakic’s KIVIWO and its
partnership with SpotOn3D: http://kiviwo.com/
Also could have K-12 Island(s) in Second Life!
43
44. Using 3D Virtual Worlds
in International Schools
Quest Atlantis: http://atlantis.crlt.indiana.edu/
Prebuilt 3DVW with quests (you can build/create)
From the University of Indiana, FREE
For students 9-16, maybe as young as 8
CAIS took MYP English classes inworld last year
Three teachers in training as of this week
Trainers in Australia, regular schedule
Must have 2 teachers, 4 1-hour online classes
Contact Bronwyn Stuckey: bstucke@indiana.edu
44
45. Using 3D Virtual Worlds
in International Schools
Quest Atlantis Demo
(Hopefully live, maybe recorded)
45
46. Using 3D Virtual Worlds
in International Schools
Unity3D: http://unity3d.com/
Fantastic, FREE (basic version) 3D game IDE!
iPhone or Android license costs money, US$1500
Unity/Jibe: http://www.reactiongrid.com/
Proprietary server platform for Unity development
ReactionGrid offers starter programs: US$125/3 mos.
More info: http://reactiongrid.myshopify.com/#1
3D game/app development without programming (?)
Contact Kyle Gomboy: create@reactiongrid.com
46
47. Using 3D Virtual Worlds
in International Schools
Unity/Jibe Demo
(Hopefully live, maybe recorded)
47
48. Using 3D Virtual Worlds
in International Schools
Essential sources…the official guides:
“Second Life: The Official Guide” by Michael
Rymaszewski, et al., ISBN: 978-0470227756
“Creating Your World: The Official Guide to
Advanced Content Creation in Second Life” by
Aimee Weber, et al., ISBN: 978-0470171141
“Scripting Your World: The Official Guide to
Second Life Scripting” by Dana Moore,
ISBN: 978-0470339831
48
49. Using 3D Virtual Worlds
in International Schools
Essential sources…three textbooks:
All by Jeff Heaton, Heaton Research, Inc.
“Introduction to Linden Scripting Language for
Second Life,” ISBN: 978-1604390049
“Scripting Recipes for Second Life,”
ISBN: 978-1604390001
“Introduction to Textures, Animation Audio and
Sculpting in Second Life,” ISBN: 978-1604390025
(http://www.heatonresearch.com/book/cat/3)
49
50. Using 3D Virtual Worlds
in International Schools
More information:
“Learning and Teaching in the Virtual World of
Second Life” (edited) by Judith
Molka-Danielsen, Tapir Academic Press,
ISBN: 978-8251923538
“The Second Life Grid: The Official Guide to
Communication, Collaboration and Community
Engagement” by Kimberly Rufer-Bach, Wiley
Publishing, ISBN: 978-0470412916
50
52. Using 3D Virtual Worlds
in International Schools
Thank you for your attention!
Questions/Comments?
David W. Deeds, IT Manager/Teacher
Work: +86-431-8458-1234, ddeeds@caischina.org
Home: +86-186-8668-4534, davidwdeeds@yahoo.com
Facebook & LinkedIn: David W. Deeds
Skype: davidwdeeds, Twitter: dwdeeds
Second Life: Deed Davids (visit Teaching!)
ReactionGrid: Deed Davids (visit Caisland!)
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