This document discusses various virtual worlds and 3D online social networks. It provides descriptions and summaries of several virtual worlds including Second Life, Active Worlds, Kaneva, ScienceSim, and the Arts Metaverse. It also discusses why virtual worlds are used, particularly for simulations, training, and education when recreating real-world situations and environments is difficult or costly. The document reflects on the author's initial experiences exploring and learning in Second Life.
Information Shadows: how ubiquitous computing serializes everyday thingsMike Kuniavsky
First imagined in 1991 at Xerox PARC, \"Ubiquitous computing,\" -- the sowing of information processing into the environment is now a reality. Just as 20th century electrification and inexpensive electric motors changed hand tools into appliances, the Internet and inexpensive embedded computers are now transforming familiar objects. With the addition of networked computing, everyday things exhibit new properties. Objects have always been catalogued and counted. With near-realtime circulation of meta-data, they cast information shadows into databases and the Web. In response, we shift how we relate to these new kinds of objects. And with some objects as agents in their own right, we must consider how objects relate to each other. In this talk Mike will discuss how the nature of familiar things is rapidly transforming as their information shadows grow longer and more intertwined and why cars and purses are more like serials than you may have expected.
Information Shadows: how ubiquitous computing serializes everyday thingsMike Kuniavsky
First imagined in 1991 at Xerox PARC, \"Ubiquitous computing,\" -- the sowing of information processing into the environment is now a reality. Just as 20th century electrification and inexpensive electric motors changed hand tools into appliances, the Internet and inexpensive embedded computers are now transforming familiar objects. With the addition of networked computing, everyday things exhibit new properties. Objects have always been catalogued and counted. With near-realtime circulation of meta-data, they cast information shadows into databases and the Web. In response, we shift how we relate to these new kinds of objects. And with some objects as agents in their own right, we must consider how objects relate to each other. In this talk Mike will discuss how the nature of familiar things is rapidly transforming as their information shadows grow longer and more intertwined and why cars and purses are more like serials than you may have expected.
Calongne vr simulations games ctu doctoral july 2017Cynthia Calongne
Two virtual reality, virtual worlds, games and simulation research workshops at the Colorado Technical University Doctoral Symposium July 12-13, 2017 hosted by Dr. Cynthia Calongne, aka Lyr Lobo in the Metaverse.
Dave Taylor, MSc, MBCS, Programme Lead, Virtual Worlds, Medical Media and Design Lab, Imperial College, London. Presentation at Handheld Learning 2008 - Virtual Worlds and Social Networks session
e-Health and the Social Web ("Web 2.0")/the 3-D Web: Looking to the future wi...Maged N. Kamel Boulos
The Social Web and the 3-D Web/virtual worlds and globes in Medicine and Health
e-Health and the Social Web/the 3-D Web: Looking to the future with sociable technologies and social software
Covers 3-D social networks and virtual worlds/the 3-D Web (including Second Life) and how they relate to Web 2.0 (M.N.K. Boulos - April 2007 - 32 slides)
Find out more at http://healthcybermap.org/sl.htm
Using the present to create the future - the Web in South AfricaDerek Keats
Using the present to create the future: How can we move South Africa from consumer to producer of web technologies. My keynote talk at the ZAWWW2011 conference, Sept 15th, 2011 in Johannesburg.
Games as Serious Visualisation Tools For Digital Humanities, Cultural Heritage and Immersive Literacy
Are there social and cultural issues raised by virtual, mixed and augmented reality technologies of particular interest to Digital Humanities researchers? I will also discuss related emerging and merging themes in serious game research and a relatively new concept, immersive literacy.
From Social Media To Human Media - critical reflection on social media & some...Niels Hendriks
This is a presentation by Liesbeth Huybrechts & Niels Hendriks given at the Glocal Conference in Macedonia in 2009. It makes a critical reflection on so-called social media and presents some design methods and projects dealing with social environments.
Virtual Worlds Explorations and Implications is a keynote address for the Association for Information Technology Professionals (AITP). These slides discuss business and IT concerns, virtual worlds statistics and provide visual examples from Second Life.
Content and photos by Cynthia Calongne. Licensed under a Creative Commons Share Alike with Attribution License.
Virtual Environments and Web 3D – New Worlds with Old Problems?Tracy Kennedy
In 2003, Linden Research Inc launched the virtual world Second Life with a small community of residents. In the past year, Second Life reached a tipping point; almost nine million residents are registered in the Metaverse, and there are numerous daily media accounts about life in the virtual world.
The purpose of this presentation is to provide an overview of Second Life, and examine the appeal of an interactive three dimensional interface that has encouraged new leisure and social activities, business and marketing ventures, educational opportunities, political platforms, arts and entertainment and much more. Second Life also features its own media hub, which includes magazines, news sites and agencies, weblogs and television stations, covering new fashions for avatars, music concerts by popular artists, community affairs, and economic reports.
However, virtual worlds are not inherently utopian; with new environments come old social problems from the ‘real’ world. This presentation will also address some of the debates that have surfaced about social norms and behaviours in Second Life, what the future of virtual worlds might entail, and whether Second Life hype is a passing fad or a the development of Web 3.0/3D.
Why Second Life Scott Merrick For VU CSOScott Merrick
This is the revised version, retooled for Slideshare (the original has some multiple image slides that covered text, sheesh), toward revising it here for a Slidecast. I have most of the audio from the presentation and I recorded about 4 minutes upfront to make a more or less complete slidecast:)
Calongne vr simulations games ctu doctoral july 2017Cynthia Calongne
Two virtual reality, virtual worlds, games and simulation research workshops at the Colorado Technical University Doctoral Symposium July 12-13, 2017 hosted by Dr. Cynthia Calongne, aka Lyr Lobo in the Metaverse.
Dave Taylor, MSc, MBCS, Programme Lead, Virtual Worlds, Medical Media and Design Lab, Imperial College, London. Presentation at Handheld Learning 2008 - Virtual Worlds and Social Networks session
e-Health and the Social Web ("Web 2.0")/the 3-D Web: Looking to the future wi...Maged N. Kamel Boulos
The Social Web and the 3-D Web/virtual worlds and globes in Medicine and Health
e-Health and the Social Web/the 3-D Web: Looking to the future with sociable technologies and social software
Covers 3-D social networks and virtual worlds/the 3-D Web (including Second Life) and how they relate to Web 2.0 (M.N.K. Boulos - April 2007 - 32 slides)
Find out more at http://healthcybermap.org/sl.htm
Using the present to create the future - the Web in South AfricaDerek Keats
Using the present to create the future: How can we move South Africa from consumer to producer of web technologies. My keynote talk at the ZAWWW2011 conference, Sept 15th, 2011 in Johannesburg.
Games as Serious Visualisation Tools For Digital Humanities, Cultural Heritage and Immersive Literacy
Are there social and cultural issues raised by virtual, mixed and augmented reality technologies of particular interest to Digital Humanities researchers? I will also discuss related emerging and merging themes in serious game research and a relatively new concept, immersive literacy.
From Social Media To Human Media - critical reflection on social media & some...Niels Hendriks
This is a presentation by Liesbeth Huybrechts & Niels Hendriks given at the Glocal Conference in Macedonia in 2009. It makes a critical reflection on so-called social media and presents some design methods and projects dealing with social environments.
Virtual Worlds Explorations and Implications is a keynote address for the Association for Information Technology Professionals (AITP). These slides discuss business and IT concerns, virtual worlds statistics and provide visual examples from Second Life.
Content and photos by Cynthia Calongne. Licensed under a Creative Commons Share Alike with Attribution License.
Virtual Environments and Web 3D – New Worlds with Old Problems?Tracy Kennedy
In 2003, Linden Research Inc launched the virtual world Second Life with a small community of residents. In the past year, Second Life reached a tipping point; almost nine million residents are registered in the Metaverse, and there are numerous daily media accounts about life in the virtual world.
The purpose of this presentation is to provide an overview of Second Life, and examine the appeal of an interactive three dimensional interface that has encouraged new leisure and social activities, business and marketing ventures, educational opportunities, political platforms, arts and entertainment and much more. Second Life also features its own media hub, which includes magazines, news sites and agencies, weblogs and television stations, covering new fashions for avatars, music concerts by popular artists, community affairs, and economic reports.
However, virtual worlds are not inherently utopian; with new environments come old social problems from the ‘real’ world. This presentation will also address some of the debates that have surfaced about social norms and behaviours in Second Life, what the future of virtual worlds might entail, and whether Second Life hype is a passing fad or a the development of Web 3.0/3D.
Why Second Life Scott Merrick For VU CSOScott Merrick
This is the revised version, retooled for Slideshare (the original has some multiple image slides that covered text, sheesh), toward revising it here for a Slidecast. I have most of the audio from the presentation and I recorded about 4 minutes upfront to make a more or less complete slidecast:)
VicRoads, a government authority responsible for vehicle, driver and roads administration, explored virtual worlds, both conceptually and hands -on in the Lab at Swinburne University of
Technology. Melbourne Australia, 1st July 2010.
A presentation for Enriching Scholarship 2008 about trends in virtual worlds and applications of Second Life to academic and professional productivity.
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar...Bruce Damer
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar 2003), title: Virtual worlds as a public commons and the code of this commons.
Potential research in virtual worlds: laws in virtual worlds; banks, money, and safety; who owns the virtual world’s content, is anyone responsible for safety?
I saw a presentation on the use of Second Life for a simulated emergency evacuation at Children’s Memorial. It is a cost effective way to train people in emergency response. Can be used over and over without additional cost.
Here’s the login screen. It changes periodically. Frankly, I liked the winter scene better. This is a little creepy. My avatar is named Kitty Fhloston. You can specify your avatar’s first name, but you pick from list of last names.
Once I log into SL, I am in the place where I last was when I quit SL. This is Info Island by the Alliance Virtual Library. Notice my Group Notices in the upper right-hand corner. I took a tour of Info Island with a group of librarians (Librarians of Second Life) and I joined the group that day.
Here “I” am, Ms. Kitty Fhloston. Notice that I am no longer sporting a pony tail or a pink dress with white polka dots.
To get some ideas of where to go, click on the Search button (lower middle). Amongst other ways of searching, you can look at the Showcase. Under Education and Nonprofit, There is Ecole SL (French School). I went there when I was still having technical difficulties and it was really weird. I think it would be a great place to go to speak French.
NASA International Spaceflight Museum is another location that you can visit. You click to get more information. Then you can Teleport, instantly travel, to your destination.
Looking around I can see a scale model of Cape Canaveral. Also, if I click on certain objects, in this case the Cape Canaveral sign, I get a note to read. I can also keep the note as a souvenir.
I thought it would be interesting to explore.
I’m done and I would like to go somewhere else. So I search for Info Island.
More info on Info Island.
Note that Harvard Law school and Princeton University are showcased. There are many other educational institutions in SL that are not showcased. Though you could find them if you searched for them.
I have teleported to Columbia College Chicago. It is an arts college afterall. There’s a sculpture and a hotdog cart. You can interact with the cart and get both a beverage and a hotdog. This was done by one faculty member and the students in the Interactive Media department.
Here we have some advertising that hasn’t fully loaded, or rez’d as they say. But look, Kitty is flying.
Students can be very resourceful. I love the ideas these folks come up with….cars on a stick in Berwyn. It’s gone now.
This is the upstairs art gallery. Some of the students have also recreated an el stop with a moving train.