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Alja Sulčič
                                                        (iAlja Writer)




                             An Introduction to
                            Virtual Worlds
                               Second Life and Beyond
http://ialja.blogspot.com
Virtual worlds
                            defined



http://ialja.blogspot.com
A virtual world is a computer-based
              simulated environment intended for its
             users to inhabit and interact via avatars.
                                               Wikipedia




http://ialja.blogspot.com
Virtual worlds:
                            evolving from
                              ‣ social networks
                              ‣ online games
                              ‣ simulations


                                ... towards a 3D Web?
http://ialja.blogspot.com
World of Warcraft
                                    is a very popular
                                 massively multiplayer
                                online role-playing game
                                         (MMOG)




                                       that takes place in a
                            fantasy virtual world...
http://ialja.blogspot.com
... but there are also
        more realistic virtual worlds,
                            which don’t focus on gaming.

                    These virtual worlds can be used as
                            effective real-life
                communication, business,
                 education and social tools.
http://ialja.blogspot.com
... let’s see   why and how!
http://ialja.blogspot.com
Living a

                            Second Life

http://ialja.blogspot.com
Second Life      is one of the most talked about
      non-gaming virtual worlds right now...




                            ... let’s see   how it works!
http://ialja.blogspot.com
Users download the Second Life
        client to enter the virtual world
http://ialja.blogspot.com
Client/Server architecture



     The open source client connects
     to Second Life servers...




           ... that do most of the maths for the client.
http://ialja.blogspot.com
Makers of Second Life

    Second Life servers are hosted by one
    company:

                            ‣   SL development
                            ‣   SL “central bank”
                            ‣   SL “law” makers and enforcers
                            ‣   financed by users purchasing
                                virtual land on LL servers
http://ialja.blogspot.com
... but it’s the residents that
                    make the world come alive!
http://ialja.blogspot.com
User Stats
                       > 5 million unique residents
                 > 1,5 million logged in the last 60 days
                   ≈ 40 000 users in-world at any time
                       > 90 000 premium residents

                                     Demographics
                           all users must be over 18*
                                 average age 33
                                43 % female users
                        active users: 44 % EU, 26 % USA
http://ialja.blogspot.com13 to 17 can use a more secure version of SL: Teen Second Life
 * teens from the age
Residents have different
                            tools within Second Life...
http://ialja.blogspot.com
Communication tools

          in     private
        (Instant Messages -IM)
                      - or -
            in      public                verbally
          (places or group IM)
                                      (text or/and voice chat)
                                             - and -
                                      non-verbally
                                   (visual appearance, proxemics,
                                       gestures and animations)
http://ialja.blogspot.com
Tools for travel
                            You can walk
                            and fly...




                                           ... or teleport
                                      anywhere in an instant!
http://ialja.blogspot.com
Tools for creating and
                              shaping the world


                                    //pic



                    ‣ 3D prim building
                    ‣ Linden Scripting Language
                    ‣ texture, sound and animation import
http://ialja.blogspot.com
Berkman Sandbox

                                                                             Abbots Aerodrome

Virtual Morocco




                            Second Life
Second House of Sweden
                            is a user-created world!                                  Teaching




http://ialja.blogspot.com
Little Roma                                                    International Spaceflight Museum
“You create it, you own it.”



                         ... users retain full IP rights
                     over content they create in Second Life
http://ialja.blogspot.com
... but what can we do with our Second Life?
http://ialja.blogspot.com
Living a Second Life:
                                Business
http://ialja.blogspot.com
Linden Dollars
                            Second Life currency

                              real money trading (RMT)

                                 US$         L$
                                (1 US$   ≈   270 L$)

                               L$ can be used on the
                                web or in-world
http://ialja.blogspot.com
Business opportunities
                             (for individuals and companies)


      ‣ selling virtual goods
        (C2C, B2C, B2B),
      ‣ building communities,
      ‣ costumer support,
      ‣ training & research,
      ‣ public relations,
      ‣ marketing,
      ‣ events, ...
      ‣ gambling
http://ialja.blogspot.com
Economy stats
                                      (June 2007)

                            > 400 residents had a monthly
                               income over 2 000 US$
                              > 300 000 residents spent
                                   money in-world

                    Lindex Virtual Currency Exchange
                      almost 7 million US$ exchanged



http://ialja.blogspot.com
Real companies
                             in Second Life
                                              Nissan Altima Island




http://ialja.blogspot.com
Living a Second Life:
                              Education
http://ialja.blogspot.com
Harvard Law School



                 Many educational institutions already
                   have their virtual                     campuses



      Ohio University                        NMC Campus
http://ialja.blogspot.com
There are courses being taught
                                                within Second Life on a
                                           variety of subjects:
                                                             ‣   programming,
                                                             ‣   natural sciences,
                                                             ‣   economics,
                                                             ‣   law,
                                                             ‣   foreign languages,
                                                             ‣   literature,
      Learning about cell structure within a 3D cell model   ‣   art, ...

http://ialja.blogspot.com
Second Life residents can attend a number of
             (often free)   educational events:
                                  ‣   conferences,
                                  ‣   lectures,
                                  ‣   discussions,
                                  ‣   interviews,
                                  ‣   book readings, ....
http://ialja.blogspot.com
Living a Second Life:
                                 Politics
http://ialja.blogspot.com
Residents (and political parties/groups)
                  use Second Life to express their
                            political views


http://ialja.blogspot.com
French elections

           National Front HQ:       Contra National Front:




http://ialja.blogspot.com
USA elections
                            Candidates’ headquarters:

              Politics
                 +
             business:




http://ialja.blogspot.com
Living a Second Life:
                                 Media
http://ialja.blogspot.com
SL has high media coverage




http://ialja.blogspot.com
... and its own media
                                       News sites:

  TV channels:

     Magazines:

                                          News agency:




http://ialja.blogspot.com
Living a Second Life:
                  Art & Architecture
http://ialja.blogspot.com
Second Life hosts different art
                            exhibitions...




http://ialja.blogspot.com
Multimedia installation




    Architecture
                                                                  Machinima



                                     ... and is a playground

http://ialja.blogspot.com
                            for   artistic expression
Living a Second Life:
                        Sports & Leisure
http://ialja.blogspot.com
Residents also spend their time
                            doing   sports...




http://ialja.blogspot.com
... keep track of and experience
                                real-life   sports events...




http://ialja.blogspot.com
... or just
http://ialja.blogspot.com
                            have fun   with their friends.
Virtual beyond
                            Second Life



http://ialja.blogspot.com
Second Life is just
                            the tip of the iceberg




http://ialja.blogspot.com
                                        ... and many more!
By the end of 2011, 80 % of active Internet
         users (and Fortune 500 enterprises) will have a
        “second life”, but not necessarily in Second Life.
                                            April 2007, Gartner Inc.



                      80 %



http://ialja.blogspot.com
interested?

http://ialja.blogspot.com
The best way to learn
                about virtual worlds

                            is to   try one!
http://ialja.blogspot.com
see you in-world!

                                                                     Created by:
                                                                      Alja Sulčič
                                                                   (SL iAlja Writer)
                                                              http://ialja.blogspot.com

                            Disclaimer
                            All the logos and trademarks that appear in this presentation are the property of their respective
                            owners, who are not affiliated with the author. The views expressed by the author are her own
                            and do not represent the views of the trademark owners.
http://ialja.blogspot.com

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Virtual Worlds Introduction Second Life And Beyond4228

  • 1. Alja Sulčič (iAlja Writer) An Introduction to Virtual Worlds Second Life and Beyond http://ialja.blogspot.com
  • 2. Virtual worlds defined http://ialja.blogspot.com
  • 3. A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. Wikipedia http://ialja.blogspot.com
  • 4. Virtual worlds: evolving from ‣ social networks ‣ online games ‣ simulations ... towards a 3D Web? http://ialja.blogspot.com
  • 5. World of Warcraft is a very popular massively multiplayer online role-playing game (MMOG) that takes place in a fantasy virtual world... http://ialja.blogspot.com
  • 6. ... but there are also more realistic virtual worlds, which don’t focus on gaming. These virtual worlds can be used as effective real-life communication, business, education and social tools. http://ialja.blogspot.com
  • 7. ... let’s see why and how! http://ialja.blogspot.com
  • 8. Living a Second Life http://ialja.blogspot.com
  • 9. Second Life is one of the most talked about non-gaming virtual worlds right now... ... let’s see how it works! http://ialja.blogspot.com
  • 10. Users download the Second Life client to enter the virtual world http://ialja.blogspot.com
  • 11. Client/Server architecture The open source client connects to Second Life servers... ... that do most of the maths for the client. http://ialja.blogspot.com
  • 12. Makers of Second Life Second Life servers are hosted by one company: ‣ SL development ‣ SL “central bank” ‣ SL “law” makers and enforcers ‣ financed by users purchasing virtual land on LL servers http://ialja.blogspot.com
  • 13. ... but it’s the residents that make the world come alive! http://ialja.blogspot.com
  • 14. User Stats > 5 million unique residents > 1,5 million logged in the last 60 days ≈ 40 000 users in-world at any time > 90 000 premium residents Demographics all users must be over 18* average age 33 43 % female users active users: 44 % EU, 26 % USA http://ialja.blogspot.com13 to 17 can use a more secure version of SL: Teen Second Life * teens from the age
  • 15. Residents have different tools within Second Life... http://ialja.blogspot.com
  • 16. Communication tools in private (Instant Messages -IM) - or - in public verbally (places or group IM) (text or/and voice chat) - and - non-verbally (visual appearance, proxemics, gestures and animations) http://ialja.blogspot.com
  • 17. Tools for travel You can walk and fly... ... or teleport anywhere in an instant! http://ialja.blogspot.com
  • 18. Tools for creating and shaping the world //pic ‣ 3D prim building ‣ Linden Scripting Language ‣ texture, sound and animation import http://ialja.blogspot.com
  • 19. Berkman Sandbox Abbots Aerodrome Virtual Morocco Second Life Second House of Sweden is a user-created world! Teaching http://ialja.blogspot.com Little Roma International Spaceflight Museum
  • 20. “You create it, you own it.” ... users retain full IP rights over content they create in Second Life http://ialja.blogspot.com
  • 21. ... but what can we do with our Second Life? http://ialja.blogspot.com
  • 22. Living a Second Life: Business http://ialja.blogspot.com
  • 23. Linden Dollars Second Life currency real money trading (RMT) US$ L$ (1 US$ ≈ 270 L$) L$ can be used on the web or in-world http://ialja.blogspot.com
  • 24. Business opportunities (for individuals and companies) ‣ selling virtual goods (C2C, B2C, B2B), ‣ building communities, ‣ costumer support, ‣ training & research, ‣ public relations, ‣ marketing, ‣ events, ... ‣ gambling http://ialja.blogspot.com
  • 25. Economy stats (June 2007) > 400 residents had a monthly income over 2 000 US$ > 300 000 residents spent money in-world Lindex Virtual Currency Exchange almost 7 million US$ exchanged http://ialja.blogspot.com
  • 26. Real companies in Second Life Nissan Altima Island http://ialja.blogspot.com
  • 27. Living a Second Life: Education http://ialja.blogspot.com
  • 28. Harvard Law School Many educational institutions already have their virtual campuses Ohio University NMC Campus http://ialja.blogspot.com
  • 29. There are courses being taught within Second Life on a variety of subjects: ‣ programming, ‣ natural sciences, ‣ economics, ‣ law, ‣ foreign languages, ‣ literature, Learning about cell structure within a 3D cell model ‣ art, ... http://ialja.blogspot.com
  • 30. Second Life residents can attend a number of (often free) educational events: ‣ conferences, ‣ lectures, ‣ discussions, ‣ interviews, ‣ book readings, .... http://ialja.blogspot.com
  • 31. Living a Second Life: Politics http://ialja.blogspot.com
  • 32. Residents (and political parties/groups) use Second Life to express their political views http://ialja.blogspot.com
  • 33. French elections National Front HQ: Contra National Front: http://ialja.blogspot.com
  • 34. USA elections Candidates’ headquarters: Politics + business: http://ialja.blogspot.com
  • 35. Living a Second Life: Media http://ialja.blogspot.com
  • 36. SL has high media coverage http://ialja.blogspot.com
  • 37. ... and its own media News sites: TV channels: Magazines: News agency: http://ialja.blogspot.com
  • 38. Living a Second Life: Art & Architecture http://ialja.blogspot.com
  • 39. Second Life hosts different art exhibitions... http://ialja.blogspot.com
  • 40. Multimedia installation Architecture Machinima ... and is a playground http://ialja.blogspot.com for artistic expression
  • 41. Living a Second Life: Sports & Leisure http://ialja.blogspot.com
  • 42. Residents also spend their time doing sports... http://ialja.blogspot.com
  • 43. ... keep track of and experience real-life sports events... http://ialja.blogspot.com
  • 44. ... or just http://ialja.blogspot.com have fun with their friends.
  • 45. Virtual beyond Second Life http://ialja.blogspot.com
  • 46. Second Life is just the tip of the iceberg http://ialja.blogspot.com ... and many more!
  • 47. By the end of 2011, 80 % of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life. April 2007, Gartner Inc. 80 % http://ialja.blogspot.com
  • 49. The best way to learn about virtual worlds is to try one! http://ialja.blogspot.com
  • 50. see you in-world! Created by: Alja Sulčič (SL iAlja Writer) http://ialja.blogspot.com Disclaimer All the logos and trademarks that appear in this presentation are the property of their respective owners, who are not affiliated with the author. The views expressed by the author are her own and do not represent the views of the trademark owners. http://ialja.blogspot.com