Second Life is an online virtual world where users create avatars to interact with others. Users can socialize, attend events, play games, and build virtual objects. It has been used educationally by allowing students to engage in experiential learning activities. While useful, Second Life requires technical resources and its adult rating limits K-12 use. Alternatives like OpenSimulator provide free, private virtual worlds for education but with less stability than Second Life.
Using Second Life in Your Online and Campus ClassesCynthia Calongne
We explore how to create a virtual learning environment and plan course activities for teaching in Second Life. See examples from twelve university classes taught in Second Life, plus ideas from Ramapo on the Teen Grid. A case study with content from 2008 is also included.
Using Second Life in Your Online and Campus ClassesCynthia Calongne
We explore how to create a virtual learning environment and plan course activities for teaching in Second Life. See examples from twelve university classes taught in Second Life, plus ideas from Ramapo on the Teen Grid. A case study with content from 2008 is also included.
An overview of the strengths and weaknesses of Second Life, with particular reference to its use in education.
This presentation was used to support lunchtime seminars for IT staff in Bath and Manchester, UK.
Second Life in 3600 seconds - Staff development week at ILRT 2007Eduserv Foundation
An approximation of an in-world presentation within and about Second Life, given to staff at ILRT. Slides showing my avatar wearing a t-shirt were not used in-world - instead my avatar changed t-shirts live in-front of the audience.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
An overview of the strengths and weaknesses of Second Life, with particular reference to its use in education.
This presentation was used to support lunchtime seminars for IT staff in Bath and Manchester, UK.
Second Life in 3600 seconds - Staff development week at ILRT 2007Eduserv Foundation
An approximation of an in-world presentation within and about Second Life, given to staff at ILRT. Slides showing my avatar wearing a t-shirt were not used in-world - instead my avatar changed t-shirts live in-front of the audience.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Delivering Micro-Credentials in Technical and Vocational Education and TrainingAG2 Design
Explore how micro-credentials are transforming Technical and Vocational Education and Training (TVET) with this comprehensive slide deck. Discover what micro-credentials are, their importance in TVET, the advantages they offer, and the insights from industry experts. Additionally, learn about the top software applications available for creating and managing micro-credentials. This presentation also includes valuable resources and a discussion on the future of these specialised certifications.
For more detailed information on delivering micro-credentials in TVET, visit this https://tvettrainer.com/delivering-micro-credentials-in-tvet/
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
1. Second Life - Rez your Teaching Tim Hart / Singularity Mandelbrot
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4. What is Second Life? Second Life is an online 3D virtual world developed by Linden Lab. It provides an always-on immersive environment where users interact with each other using a digital character or ‘avatar.’
5. What is Second Life? Second Life allows users or ‘residents’ to come together to engage in a range of activities including socializing, attending musical events, playing games, shopping, running businesses, building, collaborating, attending meetings and presentations and participating in training and education.
9. What is Second Life? SL lingo In-world - something inside Second Life.
10. What is Second Life? SL lingo Teleport - Think Star Trek. You can teleport to any location in Second Life with the click of a mouse.
11. What is Second Life? SL lingo Rez - Sometimes called rezzing . Describes the action of creating an object in-world. It can also be used to describe landing in a new location after a teleport.
12. What is Second Life? SL lingo PRIM - Every object in SL is made of a collection of PRIMs (or primitives). Think Legos.
13. What is Second Life? SL lingo SIM (Simulator) - Used to describe a region. We will be looking at a few sims in a couple minutes.
14. What is Second Life? SL lingo Avatar - The digital representation of yourself and how other avatars see you in-world.
15. What is Second Life? SL lingo Landmark - Similar to a bookmark in a web browser. A way to keep a list of your favorite places and easily teleport back to them.
16. What is Second Life? SL lingo SLURL - Second Life URL. A special type of hyperlink that you click in a web browser to open a landmark in SL. http://slurl.com/secondlife/Black%20Bear%20Island/150/102/31 SLURL for Black Bear Island
17. What is Second Life? SL lingo Grid - The group of servers, regions, or simulators that power a 3D virtual world such as Second Life. We will talk about the UMaine OpenSim project in a bit.
18. What do you do in Second Life? Create an Avatar Second Life is inhabited by ‘residents’ who are able to customize their ‘avatar’ to represent themselves.
19. What do you do in Second Life? How to represent yourself?
20. What do you do in Second Life? Communicate with others Residents from around the world can meet and communicate through text or voice chat. Gestures and animations can be used to enhance communication with others, allowing for deeper social interactions.
21. What do you do in Second Life? Create Content Residents can build almost anything with freely available tools. Everything you see in SL is created by these tools. A user could give away or sell the things they make.
22. What do you do in Second Life? Second Life Economy Second Life supports a real in-world economy, with users able to transfer $US to Linden dollars - the in-world currency.
23. What do you do in Second Life? Sharing and Creating Multimedia Audio and Video can be streamed from the web and played in-world, allowing residents to come together to watch, share and discuss.
24. Why use virtual worlds? Second Life and other 3D virtual worlds are an ideal platform for engaging students in creating their own learning activities, experiences and environments. It is particularly appealing to the gamer generation.
25. Why use virtual worlds? 3D virtual worlds facilitate collaboration and co-creation and are a great platform for engaging students in active and experiential learning in authentic contexts. It encourages social and peer learning.
26. Educational use of virtual worlds Second Life if currently being used by a wide range of educational organizations as a platform for engaging students in learning across a range of subject areas. It offers a fun, creative space where students can engage in rich, sensory, immersive experiences. There are a range of educational projects currently running in Second Life… Let’s explore a few!
27. Educational use of virtual worlds Graciously paid for by the College of Education and Human Development at UMaine. Used to study Second Life as a teaching and learning platform. http://slurl.com/secondlife/Black%20Bear%20Island/148/101/31 Black Bear Island
28. Educational use of virtual worlds ISTE has a very active island in SL. The space provides a venue for educators to network and learn from each other about real-life education opportunities and best practices in Second Life. http://slurl.com/secondlife/ISTE%20Island/92/83/30 ISTE Island
29. Educational use of virtual worlds National Oceanic and Atmospheric Administration virtual island. Fly through a hurricane, see real-time weather maps, and learn about the planet. http://slurl.com/secondlife/Meteora/177/157/32 NOAA Virtual Island
30. Educational use of virtual worlds For a range of examples of the Educational Uses of Second Life visit this great wiki: http://sleducation.wikispaces.com/educationaluses
38. Virtual World options for K-12 The UMaine OpenSim project is aimed at providing a private virtual space for Maine educators to study this emerging learning platform. opensim.umeedu.maine.edu