This document provides an introduction to virtual worlds, including definitions and brief histories. It defines a virtual world as a computer-based simulated environment intended for users to inhabit and interact via avatars. Avatars are embodiments that represent users. Some key points discussed include that the idea of virtual worlds originated from science fiction works in the 1980s, early virtual worlds from the 1960s-1990s that laid foundations for the genre, how communication occurs in virtual worlds, and the top 10 most popular current virtual worlds which are led by World of Warcraft.