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Introduction to VirtualIntroduction to Virtual
WorldsWorlds
Kathleen YavornKathleen Yavorn
ITEC 830 Spring 2009ITEC 830 Spring 2009
What is considered aWhat is considered a
Virtual World?Virtual World?
(¦v r·ch ·w l w rld)ə ə ə ′ ə(¦v r·ch ·w l w rld)ə ə ə ′ ə
(computer science) A navigable visual digital(computer science) A navigable visual digital
environment.environment.
Sci-Tech DictionarySci-Tech Dictionary
Computer-based simulated environment intended forComputer-based simulated environment intended for
its users to inhabit and interact via avatars.its users to inhabit and interact via avatars.
The model world may simulate rules based on theThe model world may simulate rules based on the
real world or some hybrid fantasy world.real world or some hybrid fantasy world.
www.wikipedia.comwww.wikipedia.com
What is an Avatar?What is an Avatar?
Embodiment: a new
personification of a familiar idea;
"the embodiment of hope"; "the
incarnation of evil"; "the very
avatar of cunning"
the manifestation of a Hindu
deity (especially Vishnu) in
human or superhuman or
animal form;
Where did the idea ofWhere did the idea of
Virtual World come from?Virtual World come from?
Cyberspace "a consensual hallucination
experienced daily by
billions."
It was actually in his
1982 short story
Burning Chrome in
Omni magazine, in
which he invents the
word cyberspace.
Where did the idea of
Second Life come from?
How Does oneHow Does one
Communicate throughCommunicate through
Virtual World?Virtual World?
TextText
SoundSound
Voice CommandVoice Command
IconsIcons
TouchTouch
GesturesGestures
Let’s look at someLet’s look at some
Virtual Worlds from theVirtual Worlds from the
pastpast
1962
1968
Ivan Sutherland’s
Virtual Reality Device
1974
Maze War
1978
First “online virtual world”, LucasFilm Games for Commodore 64
computer (Quantum Link service)
Habitat
1987
Palace
Cybertown
Worlds Away
1980’s-
1990’s
Meridian 59 was the first game to incorporate large numbers of players in
a single world, a persistent world, and many of the other identifying
elements of MMOGs (Massively MultiPlayer Online Game)
1996
Virtual Worlds andVirtual Worlds and
EducationEducation
Geared toward 8-14 year olds
Whyville
Top 10 most popularTop 10 most popular
Virtual WorldsVirtual Worlds
1. World of Warcraft, released 2004 –
over 11 million subscribers.
2. Habbo Hotel, released 2000 –
over 8 million active users.
Top 10 most popularTop 10 most popular
Virtual WorldsVirtual Worlds
3. RuneScape, released 2001 –
5 million active users.
4. Club Penguin, released 2006 -
over 5 million active users.
Top 10 most popularTop 10 most popular
Virtual WorldsVirtual Worlds
5. Webkinz, released 2005 –
over 4 million active users
6. Gaia Online, released 2003 –
over 2 million active users.
Top 10 most popularTop 10 most popular
Virtual WorldsVirtual Worlds
7. Guild Wars, released 2005 –
over 2 million active users.
8. Puzzle Pirates, released 2003 –
over 1.5 million active users
Top 10 most popularTop 10 most popular
Virtual WorldsVirtual Worlds
9. Lineage I/II, released 1998 –
over 1 million subscribers.
10. Second Life, released 2003 –
over 500,000 active users.
Any Questions?

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Intro to Virtual Worlds

  • 1. Introduction to VirtualIntroduction to Virtual WorldsWorlds Kathleen YavornKathleen Yavorn ITEC 830 Spring 2009ITEC 830 Spring 2009
  • 2. What is considered aWhat is considered a Virtual World?Virtual World? (¦v r·ch ·w l w rld)ə ə ə ′ ə(¦v r·ch ·w l w rld)ə ə ə ′ ə (computer science) A navigable visual digital(computer science) A navigable visual digital environment.environment. Sci-Tech DictionarySci-Tech Dictionary Computer-based simulated environment intended forComputer-based simulated environment intended for its users to inhabit and interact via avatars.its users to inhabit and interact via avatars. The model world may simulate rules based on theThe model world may simulate rules based on the real world or some hybrid fantasy world.real world or some hybrid fantasy world. www.wikipedia.comwww.wikipedia.com
  • 3. What is an Avatar?What is an Avatar? Embodiment: a new personification of a familiar idea; "the embodiment of hope"; "the incarnation of evil"; "the very avatar of cunning" the manifestation of a Hindu deity (especially Vishnu) in human or superhuman or animal form;
  • 4.
  • 5.
  • 6. Where did the idea ofWhere did the idea of Virtual World come from?Virtual World come from? Cyberspace "a consensual hallucination experienced daily by billions." It was actually in his 1982 short story Burning Chrome in Omni magazine, in which he invents the word cyberspace.
  • 7.
  • 8. Where did the idea of Second Life come from?
  • 9. How Does oneHow Does one Communicate throughCommunicate through Virtual World?Virtual World? TextText SoundSound Voice CommandVoice Command IconsIcons TouchTouch GesturesGestures
  • 10. Let’s look at someLet’s look at some Virtual Worlds from theVirtual Worlds from the pastpast
  • 11. 1962
  • 14. 1978
  • 15.
  • 16. First “online virtual world”, LucasFilm Games for Commodore 64 computer (Quantum Link service) Habitat 1987
  • 19.
  • 20. Meridian 59 was the first game to incorporate large numbers of players in a single world, a persistent world, and many of the other identifying elements of MMOGs (Massively MultiPlayer Online Game) 1996
  • 21.
  • 22. Virtual Worlds andVirtual Worlds and EducationEducation
  • 23.
  • 24.
  • 25.
  • 26.
  • 27. Geared toward 8-14 year olds Whyville
  • 28. Top 10 most popularTop 10 most popular Virtual WorldsVirtual Worlds 1. World of Warcraft, released 2004 – over 11 million subscribers. 2. Habbo Hotel, released 2000 – over 8 million active users.
  • 29. Top 10 most popularTop 10 most popular Virtual WorldsVirtual Worlds 3. RuneScape, released 2001 – 5 million active users. 4. Club Penguin, released 2006 - over 5 million active users.
  • 30. Top 10 most popularTop 10 most popular Virtual WorldsVirtual Worlds 5. Webkinz, released 2005 – over 4 million active users 6. Gaia Online, released 2003 – over 2 million active users.
  • 31. Top 10 most popularTop 10 most popular Virtual WorldsVirtual Worlds 7. Guild Wars, released 2005 – over 2 million active users. 8. Puzzle Pirates, released 2003 – over 1.5 million active users
  • 32. Top 10 most popularTop 10 most popular Virtual WorldsVirtual Worlds 9. Lineage I/II, released 1998 – over 1 million subscribers. 10. Second Life, released 2003 – over 500,000 active users.