Second Life:  Education in a Virtual World Bernadette Daly Swanson  University of California Davis Danielle Kane  University of California Santa Cruz Academic Library 2.0 Library Association  University of California Berkeley November 2, 2007
Education Libraries Collaboration
Rise of Gaming MMORPG   Massively-Multiplayer Online Role-Playing Game MMO   Massively Multiplayer Online game MUVE  Online, Multi-User Virtual Environments, sometimes called virtual worlds http://www.opencroquet.org/index.php/Main_Page http://www.worldofwarcraft.com/index.xml http://secondlife.com/ http://www.there.com/ http://www.activeworlds.com/
What is Second Life Chat / IM / Voice Import / Export Video / Snapshots 3-D graphics Rich Build Tools Streaming Audio Creativity Collaboration  Ownership Community Expressive Lag Distracting Griefing / Harassment No Preconceived Objective  Experiment Economy Slang Social Environment User Generated / Owned Content Social Networking
Why should educators and librarians pay attention to virtual worlds? Question from  http://seanfitz.wikispaces.com/virtualworldsenetworks07 Academy of Second Learning: ASL Eson 32, 162, 351
New Media Consortium (NMC) An international not-for-profit consortium of nearly 250 learning-focused organizations dedicated to the exploration and use of new media and new technologies.   Serves as a catalyst for the development of new applications of technology to support learning and creative expression. Sponsors programs and activities designed to stimulate innovation, encourage collaboration, and recognize excellence among its member institutions.
Virtual World Education 2007 Horizon Report: http://www.nmc.org/pdf/2007_Horizon_Report.pdf Time-to-adoption: 2 to 3 years Why:  Offers effective learning spaces Second Life Offers: Shared experiences A feeling of presence Visual component Visual and social cues Closer to face-to-face conversation Real-time collaboration Immersion Engagement NOAA: Science on a Sphere NOAA Virtual Island in SciLands Meteora 175, 155, 26
NMC: The Horizon Project How well do lessons learned in a virtual world translate into real-world applications? Do immersive learning experiences engage learners?  In what ways? Why are virtual worlds so compelling to some and not to others?  What are the essential factors that make one person willing to spend hours exploring these spaces and others much less so? Book Island 128, 128, 35 The Horizon Project Call to Scholarship.  The New Media Consortium 2007.  http://www.nmc.org/pdf/Horizon-Project-Call-to-Scholarship.pdf
New Media Consortium White Paper Social Networking, the "Third Place," and the Evolution of Communication White Paper just released in a variety of formats  Part of NMC's New Scholarship Initiative Paper released in advance of conference  to spark discussion,  discourse, and critical thinking on the topic   NMC Symposium on the Evolution of Communication: Dec. 4-5, 2007 www.nmc.org/pdf/Evolution-of-Communication.pdf New Media Consortium
NMC  Survey of Educators in Second Life   33% were 36-45 years of age 52% are female 58% have experienced other virtual environments  but 73% have not participated in any massively Multiplayer Online Role Playing Games.  What is your prediction for the future of Second Life?   26% achieve some great applications but will not go mainstream 24% future of the web 12% offers great potential but won’t be around in five years. 2% mostly hype and will implode any day now 36% had other comments both positive and negative
So, what are librarians & educators doing in Second Life…
Participants UCI Anteater Island UCB   ALA   California State University – Pomona   Nature Publishing Group   Stanford  Indiana University  SDSU  MIT  UCI   Columbia University  The Bay School of San Francisco   UCSB   Chapman University  Drexel University  IEEE  Harvard University  UCLA  New York University  The Art Institute of California-San Diego  Pennsylvania State University  New Media Consortium   UCD  Ball State University  Pepperdine University   UCSC   University of Colorado UCLA Library San Diego State University
University of California Libraries UC Irvine Anteater Island - experimental distance learning initiative  UC Los Angeles Exhibit's extensive digital collections Provide Web links to an array of its existing services Esther Grassian taught a graduate course in Information Studies UC Davis Librarian supervision of Service Learning Projects with SJSU MLIS Program LIB 246  (hybrid course in Second Life & Real Life) UC Santa Cruz Currently in the planning phase of a Second Life project
UCLA Libraries
SLED Second Life Educators  Second Life Education Workshop Aug. 2007 “ In the year since the first SLCC Education Workshop, we’ve witnessed the growth of an international community, the evolution of an extensive Second Life ecosystem that includes blogs, wikis, mashups, and the development of model projects and practices that are shaping new policies for the integration of Web 2.0 and the 3D Web in education.”   Second Life Educators (SLED) listserv has close to   3900 members   161 colleges and universities   active in Second Life The Second Life K12 community—SLEDT—has   475 members Claudia L'Amoreaux / Claudia Linden & John Lester / Pathfinder Linden Linden Lab, August 2007 http://metaversedl.org/slcc07.htm http://www.simteach.com/wiki/ SLED mailing list:  https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
Games for the Web Field Research in Second Life  CyberOne: Law in the Court of Public Opinion  Virtual World Librarianship in Second Life   Social presence eCommerce  eBusiness Machinima Organic chemistry Health Computer Science Scripted Robots Historical Re-creations Multimedia and Games Design Virtual Tourism Social Science Anthropology Real Estate Product Design Architecture Design Urban Planning What are they Teaching Globe Theater: Renaissance Island 189, 44, 26
University of California Faculty UC Berkeley CITRIS: Center for Information Technology Research in the Interest of Society  Archaeologist Ruth Tringham is having undergraduate students work as research apprentices UC Santa Barbara ReCVEB: Research Center for Virtual Environments and Behavior Transcriptions Project: Rita Raley and Alan Liu, created its own experimental classroom space. UC Los Angeles Dario Nardi and Francis Stean in Human Complex Systems. Dario is using it in an undergraduate courses  UC Davis The Virtual Hallucinations project is a continuation of the work of Dr. Peter Yellowlees and group Dr. Peter Yellowlees Bioterrorism Research Project UC Riverside eLab City, Sloan Center for Internet Retailing (working laboratory environment for studying virtual consumption. UC Irvine The Donald Bren School of Information and Computer Sciences
UC Irvine Anteater Island   Experimental distance learning initiative   The primary purpose of the island will be to support UCI courses wishing to use it as a platform for computer design projects and to use it as an innovative learning environment.
Peter Yellowlees, MD (UC Davis)   Bioterrorism Research Project: disaster recovery - work flow - training Two private islands in Second Life collaborating with the Department of Health on a Bioterrorism research project for disaster recovery purposes. uses a 3D version of a field station (based on a local building) where patients would receive inoculations and health assistance after being exposed to a bio-terrorism outbreak.  medical students are currently using the facility  Planning, work flow and training
What is your prediction for the future of virtual worlds in education? The Botanical Gardens 193, 59, 38
A few of the International Conferences moderated & streamed live into Second Life  with participation from Second Life attendees Educause/ELI  (Atlanta) & Educause 2007 (Seattle) MiT5 (MIT: Media in Transition), Boston UNESCO eLearning Conference, Barcelona CILIP, UK :  Umbrella 2007 (discussion panels in Second Life) Second Life Community Conference  2007 (SLCC), Chicago Held Entirely in Second Life: Second Life Best Practices in Education 2007  – 1300 attendees with  workshops/presentations over a 24 hours, held on several sims  Beyond Broadcast 2007 New Media Consortium (NMC), Symposium on Creativity Dr. Dobb’s LIFE 2.0 New Media Consortium
 
 
What sort of experience do you or your library have with Second Life or other virtual worlds? ALA Arts InfoIsland 41, 173, 22
Second Life World Map: view of Info Archipelago  Library Islands, Caledon Victoria City & Partner Islands
Statistics Second Life Library / Info Archipelago & Caledon Libraries with a Second Life Presence in the Info Archipelago:   50+ libraries Volunteers (with & without institutional presence):   700+ librarians   Google Group: Alliancesecondlife list:   600+  “ By  2011 ,  80 percent   of Internet users will be in virtual worlds”. Raskino, Mark, et.al.  The IT Revolution Needs You: The Gartner Symposium  Emerging Trends Keynote.  Gartner Research Group: Barcelona. 2007. Peters, Tom. A Report on the First Year of Operation of the Alliance Second Life Library 2.0 Project also known as the Alliance Information Archipelago. 2007 http://www.alliancelibrarysystem.com/pdf/07sllreport.pdf
Volunteer Participation Map created using Google Maps http://maps.google.com/ 58 Respondents
Should we be thinking about training & developing skills for virtual worlds? New Media Consortium Orientation Island
Libraries & Virtual Worlds Lori Bell, Director of Innovation Alliance Library System "Gartner Research Group predicts 80 percent of Internet users will be in a virtual world by 2011.  This is the next phase of the Internet and libraries need to be where users are.  We are investigating and offering library services to people who might not otherwise come to the library and we have an international community of librarians and educators working together to provide high quality services." Lorelei Junot in Second Life

Second Life: Education in a Virtual World part 1

  • 1.
    Second Life: Education in a Virtual World Bernadette Daly Swanson University of California Davis Danielle Kane University of California Santa Cruz Academic Library 2.0 Library Association University of California Berkeley November 2, 2007
  • 2.
  • 3.
    Rise of GamingMMORPG Massively-Multiplayer Online Role-Playing Game MMO Massively Multiplayer Online game MUVE Online, Multi-User Virtual Environments, sometimes called virtual worlds http://www.opencroquet.org/index.php/Main_Page http://www.worldofwarcraft.com/index.xml http://secondlife.com/ http://www.there.com/ http://www.activeworlds.com/
  • 4.
    What is SecondLife Chat / IM / Voice Import / Export Video / Snapshots 3-D graphics Rich Build Tools Streaming Audio Creativity Collaboration Ownership Community Expressive Lag Distracting Griefing / Harassment No Preconceived Objective Experiment Economy Slang Social Environment User Generated / Owned Content Social Networking
  • 5.
    Why should educatorsand librarians pay attention to virtual worlds? Question from http://seanfitz.wikispaces.com/virtualworldsenetworks07 Academy of Second Learning: ASL Eson 32, 162, 351
  • 6.
    New Media Consortium(NMC) An international not-for-profit consortium of nearly 250 learning-focused organizations dedicated to the exploration and use of new media and new technologies. Serves as a catalyst for the development of new applications of technology to support learning and creative expression. Sponsors programs and activities designed to stimulate innovation, encourage collaboration, and recognize excellence among its member institutions.
  • 7.
    Virtual World Education2007 Horizon Report: http://www.nmc.org/pdf/2007_Horizon_Report.pdf Time-to-adoption: 2 to 3 years Why: Offers effective learning spaces Second Life Offers: Shared experiences A feeling of presence Visual component Visual and social cues Closer to face-to-face conversation Real-time collaboration Immersion Engagement NOAA: Science on a Sphere NOAA Virtual Island in SciLands Meteora 175, 155, 26
  • 8.
    NMC: The HorizonProject How well do lessons learned in a virtual world translate into real-world applications? Do immersive learning experiences engage learners? In what ways? Why are virtual worlds so compelling to some and not to others? What are the essential factors that make one person willing to spend hours exploring these spaces and others much less so? Book Island 128, 128, 35 The Horizon Project Call to Scholarship. The New Media Consortium 2007. http://www.nmc.org/pdf/Horizon-Project-Call-to-Scholarship.pdf
  • 9.
    New Media ConsortiumWhite Paper Social Networking, the "Third Place," and the Evolution of Communication White Paper just released in a variety of formats Part of NMC's New Scholarship Initiative Paper released in advance of conference to spark discussion, discourse, and critical thinking on the topic NMC Symposium on the Evolution of Communication: Dec. 4-5, 2007 www.nmc.org/pdf/Evolution-of-Communication.pdf New Media Consortium
  • 10.
    NMC Surveyof Educators in Second Life 33% were 36-45 years of age 52% are female 58% have experienced other virtual environments but 73% have not participated in any massively Multiplayer Online Role Playing Games. What is your prediction for the future of Second Life? 26% achieve some great applications but will not go mainstream 24% future of the web 12% offers great potential but won’t be around in five years. 2% mostly hype and will implode any day now 36% had other comments both positive and negative
  • 11.
    So, what arelibrarians & educators doing in Second Life…
  • 12.
    Participants UCI AnteaterIsland UCB ALA California State University – Pomona Nature Publishing Group Stanford Indiana University SDSU MIT UCI Columbia University The Bay School of San Francisco UCSB Chapman University Drexel University IEEE Harvard University UCLA New York University The Art Institute of California-San Diego Pennsylvania State University New Media Consortium UCD Ball State University Pepperdine University UCSC University of Colorado UCLA Library San Diego State University
  • 13.
    University of CaliforniaLibraries UC Irvine Anteater Island - experimental distance learning initiative UC Los Angeles Exhibit's extensive digital collections Provide Web links to an array of its existing services Esther Grassian taught a graduate course in Information Studies UC Davis Librarian supervision of Service Learning Projects with SJSU MLIS Program LIB 246 (hybrid course in Second Life & Real Life) UC Santa Cruz Currently in the planning phase of a Second Life project
  • 14.
  • 15.
    SLED Second LifeEducators Second Life Education Workshop Aug. 2007 “ In the year since the first SLCC Education Workshop, we’ve witnessed the growth of an international community, the evolution of an extensive Second Life ecosystem that includes blogs, wikis, mashups, and the development of model projects and practices that are shaping new policies for the integration of Web 2.0 and the 3D Web in education.”   Second Life Educators (SLED) listserv has close to 3900 members 161 colleges and universities active in Second Life The Second Life K12 community—SLEDT—has 475 members Claudia L'Amoreaux / Claudia Linden & John Lester / Pathfinder Linden Linden Lab, August 2007 http://metaversedl.org/slcc07.htm http://www.simteach.com/wiki/ SLED mailing list: https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
  • 16.
    Games for theWeb Field Research in Second Life CyberOne: Law in the Court of Public Opinion Virtual World Librarianship in Second Life Social presence eCommerce eBusiness Machinima Organic chemistry Health Computer Science Scripted Robots Historical Re-creations Multimedia and Games Design Virtual Tourism Social Science Anthropology Real Estate Product Design Architecture Design Urban Planning What are they Teaching Globe Theater: Renaissance Island 189, 44, 26
  • 17.
    University of CaliforniaFaculty UC Berkeley CITRIS: Center for Information Technology Research in the Interest of Society Archaeologist Ruth Tringham is having undergraduate students work as research apprentices UC Santa Barbara ReCVEB: Research Center for Virtual Environments and Behavior Transcriptions Project: Rita Raley and Alan Liu, created its own experimental classroom space. UC Los Angeles Dario Nardi and Francis Stean in Human Complex Systems. Dario is using it in an undergraduate courses UC Davis The Virtual Hallucinations project is a continuation of the work of Dr. Peter Yellowlees and group Dr. Peter Yellowlees Bioterrorism Research Project UC Riverside eLab City, Sloan Center for Internet Retailing (working laboratory environment for studying virtual consumption. UC Irvine The Donald Bren School of Information and Computer Sciences
  • 18.
    UC Irvine AnteaterIsland Experimental distance learning initiative The primary purpose of the island will be to support UCI courses wishing to use it as a platform for computer design projects and to use it as an innovative learning environment.
  • 19.
    Peter Yellowlees, MD(UC Davis) Bioterrorism Research Project: disaster recovery - work flow - training Two private islands in Second Life collaborating with the Department of Health on a Bioterrorism research project for disaster recovery purposes. uses a 3D version of a field station (based on a local building) where patients would receive inoculations and health assistance after being exposed to a bio-terrorism outbreak.  medical students are currently using the facility Planning, work flow and training
  • 20.
    What is yourprediction for the future of virtual worlds in education? The Botanical Gardens 193, 59, 38
  • 21.
    A few ofthe International Conferences moderated & streamed live into Second Life with participation from Second Life attendees Educause/ELI (Atlanta) & Educause 2007 (Seattle) MiT5 (MIT: Media in Transition), Boston UNESCO eLearning Conference, Barcelona CILIP, UK : Umbrella 2007 (discussion panels in Second Life) Second Life Community Conference 2007 (SLCC), Chicago Held Entirely in Second Life: Second Life Best Practices in Education 2007 – 1300 attendees with workshops/presentations over a 24 hours, held on several sims Beyond Broadcast 2007 New Media Consortium (NMC), Symposium on Creativity Dr. Dobb’s LIFE 2.0 New Media Consortium
  • 22.
  • 23.
  • 24.
    What sort ofexperience do you or your library have with Second Life or other virtual worlds? ALA Arts InfoIsland 41, 173, 22
  • 25.
    Second Life WorldMap: view of Info Archipelago Library Islands, Caledon Victoria City & Partner Islands
  • 26.
    Statistics Second LifeLibrary / Info Archipelago & Caledon Libraries with a Second Life Presence in the Info Archipelago: 50+ libraries Volunteers (with & without institutional presence): 700+ librarians Google Group: Alliancesecondlife list: 600+ “ By 2011 , 80 percent of Internet users will be in virtual worlds”. Raskino, Mark, et.al. The IT Revolution Needs You: The Gartner Symposium Emerging Trends Keynote. Gartner Research Group: Barcelona. 2007. Peters, Tom. A Report on the First Year of Operation of the Alliance Second Life Library 2.0 Project also known as the Alliance Information Archipelago. 2007 http://www.alliancelibrarysystem.com/pdf/07sllreport.pdf
  • 27.
    Volunteer Participation Mapcreated using Google Maps http://maps.google.com/ 58 Respondents
  • 28.
    Should we bethinking about training & developing skills for virtual worlds? New Media Consortium Orientation Island
  • 29.
    Libraries & VirtualWorlds Lori Bell, Director of Innovation Alliance Library System "Gartner Research Group predicts 80 percent of Internet users will be in a virtual world by 2011. This is the next phase of the Internet and libraries need to be where users are. We are investigating and offering library services to people who might not otherwise come to the library and we have an international community of librarians and educators working together to provide high quality services." Lorelei Junot in Second Life

Editor's Notes

  • #2 Slide one or slide two?