This document summarizes a student paper analyzing the potential uses of Second Life for libraries. The paper discusses several studies that have explored using Second Life for scientific research, education, and collaboration. However, the paper concludes that while Second Life shows promise for certain applications, the technical difficulties and learning curve may limit its usefulness for libraries given the resources required to establish a presence and the lack of visitors most libraries have experienced in Second Life. Maintaining an active library presence in Second Life would require significant time, money, and effort for uncertain benefits.