Erik Dahl discusses the role and skills of UX designers working in emerging technologies such as robotics, genomics, and connected environments. He argues that designers need to be able to work at different scales; tame complexity through frameworks and storytelling; design with empathy and humility; think systemically; collaborate; and create new interaction languages. The skills discussed aim to help designers address challenging problems in emerging fields.
The Important Difference Between Virtual Reality, Augmented Reality and Mixed...Bernard Marr
Now that virtual reality (VR), augmented reality (AR) and mixed reality (MR) are becoming more mainstream, people outside of tech circles have more questions about how these technologies differ. Here, we outline the difference between virtual reality, augmented reality, and mixed reality.
Slides from my Metadata Workshop at Content Strategy Applied 2012. The session included several hands on exercises, which is where a lot of the interesting conversation took place.
sixth sense technology 2014 ,by Richard Des Nieves,Bengaluru,kar,India.Richard Des Nieves M
for more Information visit the below references.....!
http://www.pranavmistry.com/projects/sixthsense/
https://code.google.com/p/sixthsense/wiki/Software
Microsoft 2020 technology future vision
http://www.youtube.com/watch?v=2wto6SFl13A
The Important Difference Between Virtual Reality, Augmented Reality and Mixed...Bernard Marr
Now that virtual reality (VR), augmented reality (AR) and mixed reality (MR) are becoming more mainstream, people outside of tech circles have more questions about how these technologies differ. Here, we outline the difference between virtual reality, augmented reality, and mixed reality.
Slides from my Metadata Workshop at Content Strategy Applied 2012. The session included several hands on exercises, which is where a lot of the interesting conversation took place.
sixth sense technology 2014 ,by Richard Des Nieves,Bengaluru,kar,India.Richard Des Nieves M
for more Information visit the below references.....!
http://www.pranavmistry.com/projects/sixthsense/
https://code.google.com/p/sixthsense/wiki/Software
Microsoft 2020 technology future vision
http://www.youtube.com/watch?v=2wto6SFl13A
This presentation was held at Axel Springer EMPEX (EMPloyee EXperience) Festival in 2019.
Did you ever feel captured by the prospects of the future? You’ll experience the future within this session, get an idea about what will come, how you can start turning it into your unit’s advantage and understand which values you can take away from it. I want to blow your mind and make you think about what you can do with virtual, augmented and mixed reality. Join my world & understand why I think the future is right in front of your eyes.
“Times and conditions change so rapidly that we must keep our aim constantly focused on the future.” _Wald Disney.
Speaker: Alexandra-Irina Nicolae and Tarek Madany Mamlouk
https://youtu.be/2q9I4doe6-0
It was the touch screens which initially created great foregone are the days when you have to fiddle with the touch screens and end scratching up. Touch screen displays are ubiquitous worldwide. Frequent touching a touchscreen display with a pointing device such as a finger can result in the gradual de-sensitization of the touchscreen to input and can ultimately lead to failure of the touchscreen. To avoid this a simple user interface for Touchless control of electrically operated equipment is being developed. Elliptic Labs innovative technology lets you control your gadgets like Computers, MP3 players or mobile phones without touching them. A simple user interface for Touchless control of electrically operated equipment. Unlike other systems which depend on distance to the sensor or sensor selection this system depends on hand and or finger motions, a hand wave in a certain direction, or a flick of the hand in one area, or holding the hand in one area or pointing with one finger for example. The device is based on optical pattern recognition using a solid state optical matrix sensor with a lens to detect hand motions. This sensor is then connected to a digital image processor, which interprets the patterns of motion and outputs the results as signals to control fixtures, appliances, machinery, or any device controllable through electrical signals.
Tish Shute, Director AR/VR, Corporate Technology Strategy, Huawei
A talk from Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
XR is intelligent and interactive connecting real humans and physical objects with digital agents and entities. VR/AR will evolve into XR to become the future interface for Cloud Computing, IoT, Big Data, Prediction, Self-driving cars, Personalized Medicine, Robots, Drones, Cryptocurrency, Smart Cities, and AI. Social VR and AR will connect people in new and powerful ways but XR will connect the intelligence of people to the intelligence of machines in a space shared and understood by both. This talk will look at this new and intimate relationship between humans and intelligent agents.
http://AugmentedWorldExpo.com
Extended Reality (XR): The End of Distance @ SXSWRori DuBoff
Even in today’s hyper-connected world, brands are faced with the challenge of distance: distance to people, distance to info, distance to experiences. How do they solve for “needed here, but exists there”?
This session will discuss how Extended Reality (XR) - Augmented Reality, Virtual Reality, Mixed Reality - can bridge the gap through relevant, immersive experiences - and when combined with A.I, the opportunity is endless. Join this session to explore how intelligent XR experiences will fundamentally change how brands connect with people.
Die digitale Transformation und der Aufstieg von Künstlicher Intelligenz (KI) haben die Geschäftswelt revolutioniert. Unternehmen, die ihre Geschäftsentscheidungen auf Daten und KI stützen, gewinnen einen klaren Wettbewerbsvorteil und schaffen innovative Lösungen für ihre Kunden. Diese Veranstaltung richtet sich an Führungskräfte, Manager, Unternehmer und Data-Enthusiasten, die mehr darüber erfahren möchten, ob und wann sie eine Datenstrategie brauchen, wie sie eine effektive Datenstrategie entwickeln und wie sie damit ein datengetriebenes und KI-basiertes Business aufbauen oder bereichern können.
Communities are at the core of the human experience and our design practice, yet we don’t always put the same level of active effort in designing our communities as we do in designing the products and services we make. We live and work embedded in networks of other people and systems. Communities are defined by shared norms and culture, and have a massive impact on how we live, think and act. Why leave this up to chance? We are all stewards of the many communities we engage in every day, and we need to take an active role in mindfully crafting these communities. So, how do we craft better communities? What does better even mean? This talk is a reflection on my experiences building and crafting communities at a variety of scales from the personal to the global. I will discuss my successes and failures, my fears and delights, as well as lessons learned along the way. We are nothing without the communities we inhabit, so let’s make them great together.
video: https://www.youtube.com/watch?v=iyNoVk7J5uI
Design is becoming more popular and accepted in companies and businesses around the world, as the importance of the digital world is continuing to grow. But are we being more successful with the products and services we are creating? Each choice that we make is shaping the future of our world. Are we making the choices that matter or are we just checking a box in a process or succumbing to the cargo cult of user experience. Like the latest fashion diet, don’t blindly follow the latest design craze or “silver bullet” process. The success of good design isn’t new and relies on a core set of first principles that if followed will lead to better outcomes, but it is up to all of us to make it happen. Join Erik as he discusses these first principles of good design as we collectively shape our future.
User Experience (UX) theory and practice can be confusing for the uninitiated. This talk outlines a set of UX Axioms designers and developers alike can use to integrate UX into their practice. Erik Dahl (@eadahl) shares hard-won lessons learned from practicing UX in the real world for over 10 years. Building real products and services involves an ongoing series of design compromises. There is no ideal process or magic bullet for integrating UX or creating amazing user experiences. However, understanding and applying UX Axioms will allow you to adapt to the situation at hand and build products that resonate with and delight your end-users.
This talk was presented at Interactions12 (IxDA International Conference) in Dublin, Ireland (Feb. 2, 2012). In this talk I propose a framework for designers to develop a deeper understanding of cultural awareness.
Note: There were 2 video clips that were part of this presentation that aren't included here.
Emerging Instructional Technology and DesignAJ Kelton
The following slide deck was used for a presentation to the School of Library and Information Science at San Jose State University for their Fall Colloquium in Second Life
UX & Emerging Technologies - Service Design Salon TokyoDirk Knemeyer
As emerging technologies move us from a world where science fiction is becoming science fact, user experience will change in dramatic and surprising ways. Dirk's talk for the sold out Tokyo Service Design Salon provided a vision for the future and a road map for how UX professionals can adapt to make the most of it.
VR in Education: How Virtual Reality Can Impact LearningHugh Seaton
A lot is known about how people learn. We're just figuring out how Virtual Reality works. This meet was the first of a monthly series to explore how VR impacts education. We review Cognitive Load Theory, and Multi-Media Learning theory.
This presentation was held at Axel Springer EMPEX (EMPloyee EXperience) Festival in 2019.
Did you ever feel captured by the prospects of the future? You’ll experience the future within this session, get an idea about what will come, how you can start turning it into your unit’s advantage and understand which values you can take away from it. I want to blow your mind and make you think about what you can do with virtual, augmented and mixed reality. Join my world & understand why I think the future is right in front of your eyes.
“Times and conditions change so rapidly that we must keep our aim constantly focused on the future.” _Wald Disney.
Speaker: Alexandra-Irina Nicolae and Tarek Madany Mamlouk
https://youtu.be/2q9I4doe6-0
It was the touch screens which initially created great foregone are the days when you have to fiddle with the touch screens and end scratching up. Touch screen displays are ubiquitous worldwide. Frequent touching a touchscreen display with a pointing device such as a finger can result in the gradual de-sensitization of the touchscreen to input and can ultimately lead to failure of the touchscreen. To avoid this a simple user interface for Touchless control of electrically operated equipment is being developed. Elliptic Labs innovative technology lets you control your gadgets like Computers, MP3 players or mobile phones without touching them. A simple user interface for Touchless control of electrically operated equipment. Unlike other systems which depend on distance to the sensor or sensor selection this system depends on hand and or finger motions, a hand wave in a certain direction, or a flick of the hand in one area, or holding the hand in one area or pointing with one finger for example. The device is based on optical pattern recognition using a solid state optical matrix sensor with a lens to detect hand motions. This sensor is then connected to a digital image processor, which interprets the patterns of motion and outputs the results as signals to control fixtures, appliances, machinery, or any device controllable through electrical signals.
Tish Shute, Director AR/VR, Corporate Technology Strategy, Huawei
A talk from Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
XR is intelligent and interactive connecting real humans and physical objects with digital agents and entities. VR/AR will evolve into XR to become the future interface for Cloud Computing, IoT, Big Data, Prediction, Self-driving cars, Personalized Medicine, Robots, Drones, Cryptocurrency, Smart Cities, and AI. Social VR and AR will connect people in new and powerful ways but XR will connect the intelligence of people to the intelligence of machines in a space shared and understood by both. This talk will look at this new and intimate relationship between humans and intelligent agents.
http://AugmentedWorldExpo.com
Extended Reality (XR): The End of Distance @ SXSWRori DuBoff
Even in today’s hyper-connected world, brands are faced with the challenge of distance: distance to people, distance to info, distance to experiences. How do they solve for “needed here, but exists there”?
This session will discuss how Extended Reality (XR) - Augmented Reality, Virtual Reality, Mixed Reality - can bridge the gap through relevant, immersive experiences - and when combined with A.I, the opportunity is endless. Join this session to explore how intelligent XR experiences will fundamentally change how brands connect with people.
Die digitale Transformation und der Aufstieg von Künstlicher Intelligenz (KI) haben die Geschäftswelt revolutioniert. Unternehmen, die ihre Geschäftsentscheidungen auf Daten und KI stützen, gewinnen einen klaren Wettbewerbsvorteil und schaffen innovative Lösungen für ihre Kunden. Diese Veranstaltung richtet sich an Führungskräfte, Manager, Unternehmer und Data-Enthusiasten, die mehr darüber erfahren möchten, ob und wann sie eine Datenstrategie brauchen, wie sie eine effektive Datenstrategie entwickeln und wie sie damit ein datengetriebenes und KI-basiertes Business aufbauen oder bereichern können.
Communities are at the core of the human experience and our design practice, yet we don’t always put the same level of active effort in designing our communities as we do in designing the products and services we make. We live and work embedded in networks of other people and systems. Communities are defined by shared norms and culture, and have a massive impact on how we live, think and act. Why leave this up to chance? We are all stewards of the many communities we engage in every day, and we need to take an active role in mindfully crafting these communities. So, how do we craft better communities? What does better even mean? This talk is a reflection on my experiences building and crafting communities at a variety of scales from the personal to the global. I will discuss my successes and failures, my fears and delights, as well as lessons learned along the way. We are nothing without the communities we inhabit, so let’s make them great together.
video: https://www.youtube.com/watch?v=iyNoVk7J5uI
Design is becoming more popular and accepted in companies and businesses around the world, as the importance of the digital world is continuing to grow. But are we being more successful with the products and services we are creating? Each choice that we make is shaping the future of our world. Are we making the choices that matter or are we just checking a box in a process or succumbing to the cargo cult of user experience. Like the latest fashion diet, don’t blindly follow the latest design craze or “silver bullet” process. The success of good design isn’t new and relies on a core set of first principles that if followed will lead to better outcomes, but it is up to all of us to make it happen. Join Erik as he discusses these first principles of good design as we collectively shape our future.
User Experience (UX) theory and practice can be confusing for the uninitiated. This talk outlines a set of UX Axioms designers and developers alike can use to integrate UX into their practice. Erik Dahl (@eadahl) shares hard-won lessons learned from practicing UX in the real world for over 10 years. Building real products and services involves an ongoing series of design compromises. There is no ideal process or magic bullet for integrating UX or creating amazing user experiences. However, understanding and applying UX Axioms will allow you to adapt to the situation at hand and build products that resonate with and delight your end-users.
This talk was presented at Interactions12 (IxDA International Conference) in Dublin, Ireland (Feb. 2, 2012). In this talk I propose a framework for designers to develop a deeper understanding of cultural awareness.
Note: There were 2 video clips that were part of this presentation that aren't included here.
Emerging Instructional Technology and DesignAJ Kelton
The following slide deck was used for a presentation to the School of Library and Information Science at San Jose State University for their Fall Colloquium in Second Life
UX & Emerging Technologies - Service Design Salon TokyoDirk Knemeyer
As emerging technologies move us from a world where science fiction is becoming science fact, user experience will change in dramatic and surprising ways. Dirk's talk for the sold out Tokyo Service Design Salon provided a vision for the future and a road map for how UX professionals can adapt to make the most of it.
VR in Education: How Virtual Reality Can Impact LearningHugh Seaton
A lot is known about how people learn. We're just figuring out how Virtual Reality works. This meet was the first of a monthly series to explore how VR impacts education. We review Cognitive Load Theory, and Multi-Media Learning theory.
Because today’s students are digital natives, today’s teachers are becoming technology champions. A survey of more than 1,000 U.S. K-12 teachers explored one of the newest and most promising technologies: virtual reality. From taking virtual field trips to the aquarium to diving to the bottom of the ocean floor, opportunities for VR in education are endless. Find out more at samsung.com/education.
As part of Career Day in my daughter's middle school, I share with her peers the challenges and lessons learns of technology startups. As we are quickly becoming a nation of permanent freelancers and temps, the new generation will discover that they’re able to be productive outside of the corporate office and without a long-term employer.
Are User Experience designers ready for the next phase of evolution within their field? How do we operate in an area of design that increasingly has no finite borders or constraints?
Here Kharis will explore the impact of body-distributed computing, and how we must evolve our thinking about just what exactly is User Experience when the separation between physical and digital interfaces evaporate.
This presentation is about high tech innovation. The original study was to be on Asia, but as it turns out this applies anywhere.
In direct presentation the title slide plays "Powers of 10" in the background. It is worth watching: https://www.youtube.com/watch?v=Fl6qnZzVRAU
(*) the 'teacher' on page 41 is chopped out of a cartoon by Paul Taylor and modified a bit.
Slide 55 is an out-take of a video on cognitive education, it is an important video for the presentation, please see http://goo.gl/n2fzU2
Design in Research: How do you use design to support and shape R&D? October 1...Mike Kuniavsky
[This is an updated version of an earlier presentation with some of the images, but none of the content, removed] Corporate Research and Development is evolving, and it increasingly incorporates user experience design, design research, and service design into the earliest stages. The historical separation between basic research, applied research and productization erodes as research horizons shorten, technology diffuses more rapidly, and companies want to take bigger risks sooner. When this changing market is coupled with rapidly changing technology that blurs the boundaries between hardware, software, materials and processes, the role of design fundamentally changes. Design influences technology research earlier in the creation of a novel technology, whether it’s a new application of artificial intelligence, or a new material. In this PARC Forum, Mike Kuniavsky and other members of PARC’s Innovation Services Group will present how they participate in early-stage research and development, and discuss the methods they developed when working alongside PARC’s researchers in developing printed sensors, AI-enabled IoT services, and deep learning computer vision products. We will show how we systematically explore the impact of technologies before they exist and how we try to look beyond hype and our own excitement to see how a new technology can actually solve business and human problems.
Introduction to Material Design, with focus on general principles and patterns for Android and Web.
This will introduce you to principles and patterns of Material Design to elaborate your modern designs for web and mobile.
While the deck is pretty much image heavy, the speaker notes are provided to get a sense of the live speech.
Held at Google Developer Group DevFest 2014 at Politecnico di Bari.
Women\'s Engineering Week Global Marathon presentation on 4 techniques for improving your creative problem solving skills - critical to engineering and science careers
We all have heard the word, innovation. Everyone is talking about it like a commodity.
樂 But what is innovation, really? How do we unfold the meaning of this popular yet abstract word? What makes a successful innovator?
If there is a secret ingredient for innovation, don't you want to know it?
Come and join us to discover some answers to these questions in this engaging and inspiring talk.
In this presentation you'll learn:
The core elements of innovation
Tools to guide your innovation journey
Practical examples innovators have used in the history of innovation
The SECRET ingredient to innovate
A presentation to the students at the School of Design, Victoria University of Wellington during September 2010.
The talk covered process, methods, design communication, user research, interaction design and case studies from recent work at Click Suite.
The First of Me! Insights from the Future of Digital at SxSW 2019Inês Almeida
What does the title of a corny Hoobastank song have to do with SXSW 2019 takeaways? Absolutely everything. In this talk, we will explore the next frontier in personalisation—the trends, benefits and potential unintended consequences of Relevancy 2.0. Then we will focus on what organisations must do now to finally put the personal back into personalisation.
Design is increasingly gaining influence in the companies we work in and the world at large, which means our actions as designers have an increasing influence on shaping the world around us. All of our individual choices, collectively form our manufactured world.
Do you know where the choices you are making are leading, not just on the scale of your project, but on a larger scale? Are you making choices that matter or choices that lead to desirable outcomes? Are you designing mindfully for our larger collective futures or are you just “checking a box” or blindly chasing the latest design craze or “silver bullet” process? The success of good design isn’t new and relies on a core set of first principles that if followed lead to better outcomes, but it is up to all of us to make it happen. Join Erik as he discusses these first principles of good design as we collectively shape our future, and create the future world that you want to live in.
User Experience (UX) theory and practice can be confusing for the uninitiated. This talk outlines a set of UX Axioms designers and developers alike can use to integrate UX into their practice. Erik shares hard-won lessons learned from practicing UX in the real world for over 10 years. Building real products and services involves an ongoing series of design compromises. There is no ideal process or magic bullet for integrating UX or creating amazing user experiences. However, understanding and applying UX Axioms will allow you to adapt to the situation at hand and build products that resonate with and delight your end-users.
More info at http://www.uxaxioms.com/
For an updated version of this talk see http://www.slideshare.net/eadahl/ux-axioms-26-principle-to-drive-better-product-design or http://www.uxaxioms.com/
In his talk Erik will unwind some of the confusion and ambiguity around User Experience theory and practice and bring us back to the point: making great products. This talk outlines a set of UX Axioms designers and developers alike can use to integrate UX into their practice. Erik wont espouse specific dogmas or processes, but will share hard-won lessons learned and observations from practicing UX in the real world for more than a decade. Understanding and applying UX Axioms will allow you to adapt to the situation at hand and build products that resonate with people
For an updated version of this talk see http://www.slideshare.net/eadahl/ux-axioms-26-principle-to-drive-better-product-design or http://www.uxaxioms.com/
This talk was given to the IxDA Grand Rapids meeting on December 11, 2012. It is an initial exploration of axioms and observations that are relevant to UX Design. These 50 Axioms are a exploration into the UX space building off the successful Design Axioms we (Involution Studios) have already created - http://designaxioms.com/
This presentation will evolve. Some axioms will die, some new ones will be born and the rest will recombine to take new forms. As the number of axioms shrinks, stories will be added to illuminate and highlight the axiom in the real world.
I would love your critical feedback and critique as these evolve.
Thanks you to the Grand Rapids IxDA for inviting me to speak and allowing me to explore this new space with them.
This is my presentation from MidwestUX 2011. I build out a framework for understanding culture and discuss how cultural understanding can inform design decisions.
This presentation is about an ongoing art project: The Side View Mirror Project. I take pictures of people in their side view mirrors while we are stopped in traffic. It's an exploration of human interaction. I gave this presentation at Ignite Columbus 4.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
3. 1. THINKING THE UNTHINKABLE
2. HUMANIZING TECHNOLOGY
"Right now, today, we can't see the thing, at all, that's going to be the most important 100 years from now.”
- Carver Mead
7. UX for Genomics, Robotics, and Connected Environments
Jonathan Follett, Editor
Designing
for Emerging
Technologies
ROBOTICS
GENOMICS
CONNECTED ENVIRONMENTS
34. The
interaction states that every application has an inherent
amount of complexity. This complexity cannot be wished
away and has to be dealt with, either in product
development or in user interaction.
Larry Tesler, Xerox PARC
47. Designers working in Emerging Technology should have the ability to:
!
BE HUMBLE AND DESIGN FROM A
PLACE OF EMPATY AND HUMILITY
!
CREATE AND USE FRAMEWORKS
#ux4emtech @eadahl
54. Designers working in Emerging Technology should have the ability to:
!
CONSTANTLY LEARN, EXTEND YOURSELF
AND COLLABORATE WITH OTHERS
#ux4emtech @eadahl
64. Designers working in Emerging Technology should have the ability to:
!
THINK SYSTEMICALLY
!
LEARN THROUGH MAKING TOWARDS A
VISION OF THE FUTURE
#ux4emtech @eadahl
66. 20% change in activity at the door of the
primary bathroom of an elderly person
can predict a serious degradation in
health with 70% accuracy.
67. Designers working in Emerging Technology should have the ability to:
!
WORK BEYOND THE SCREEN INTO
ALGORITHMS, SYSTEMS, AND SERVICES
#ux4emtech @eadahl
72. If I had an hour to solve a problem and my life depended
on the solution, I would spend the first fifty-five minutes
determining the proper question to ask, for once I know
the proper question, I could solve the problem in less
than five minutes.
Albert Einstein
73. If I had eight hours to chop
down a tree, I’d spend six
sharpening my axe.
Abraham Lincoln
80. Truth of the matter was, stories was everything and
everything was stories. Everybody told stories. It was a way of
saying who they were in the world. It was their understanding
of themselves. It was letting themselves know how
they believed the world worked; the right way and the way
that was not so right.
81. Designers working in Emerging Technology should have the ability to:
!
UNDERSTAND THE WORLD THROUGH
STORIES, AND TELL STORIES
THROUGH THE PRODUCTS WE MAKE
#ux4emtech @eadahl
82. Designers working in Emerging Technology should have the ability to:
#ux4emtech @eadahl
Understand and tell stories
Work at different scales
Tame and harness complexity
Be humble and design from a place of
empathy and humility
Create and use frameworks
Constantly learn, extend yourself and
collaborate with others
Think systemically
Learn through making towards a
vision of the future
Work beyond the screen into
algorithms, systems, and services
Create new languages
Identify the right problems to solve
83. 1. THINKING THE UNTHINKABLE
2. HUMANIZING TECHNOLOGY
"Right now, today, we can't see the thing, at all, that's going to be the most important 100 years from now.”
Carver Mead
84. THANKS!
I HOPE WE CAN CONTINUE THIS CONVERSATION.
#ux4emtech
Erik Dahl
IASummit 14 eadahl@gmail.com
@eadahl