Before Wearables and the Internet of Things (IoT), designing for Mobile was "the next big thing." While Mobile devices have proliferated faster than anyone anticipated, our practice as User Experience designers is still lagging: put simply, we're still figuring this out. But when the medium of our profession is advancing faster than the principles that underpin it, how do we evolve as practitioners? Is the future of UX tied to keeping up with the latest technology only, or is there something deeper to the practice of UX which needs to be identified and developed to help us make sense of the rapidly unfolding future?
In this keynote address, Hong Kong based User Experience practitioner, facilitator and trainer Kristin Low will explore the future of User Experience - Fringe UX - and what the rapid advances in technology mean for our practice as User Experience professionals.
UX STRAT Online 2021 Presentation by Paul-Jervis Heath, Modern HumanUX STRAT
These slides are for the following session presented at the UX STRAT Online 2021 Conference:
"Finding a Compelling Value Proposition for Emerging Technologies"
Paul-Jervis Heath
Modern Human: Chief Creative Officer & Founding Partner
The maker subculture is a contemporary subculture, representing a technology-based extension of DIY culture. Typical interests enjoyed by the maker subculture include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of CNC tools, as well as more traditional activities such as metalworking, woodworking, and traditional arts and crafts.
Although the movement started with just a few techno geeks, artists and hobbyists, it has attracted thousands over the decades.
How to design more ethically engaging experiences (UCD 2016)Neil Turner
Hi. My name is Neil, and I’m an addict. I’ll admit it, I’m addicted to technology, and you know what, I suspect that you are too. We’re all addicts now aren’t we? We’ve all become addicted to a very modern drug called technology.
It’s not our fault that we’re addicted to technology, we're only human after all. You see technology is just too damn addictive. And why is it so addictive? Because it’s been designed to be so by designers like you and me. It’s been designed to engage, to demand our attention, to draw us in and to slowly but surely get us hooked.
In this talk which was originally delivered at UCD 2016, I’m going to argue the case for why we as designers should be helping to break this cycle of addiction. Why we should be focusing on making a positive impact on peoples’ lives, rather than chasing ever greater usage of our products and designs. I’m going to show you how to create products that are more ethically engaging; that let people get on with their lives without becoming a slave to the machine!
UX STRAT Online 2021 Presentation by Adilakshmi Veerubhotla, IBMUX STRAT
These slides are for the following session presented at the UX STRAT Online 2021 Conference:
"Design Tools to Get the Most from AI"
Adilakshmi Veerubhotla
IBM: UX Architect
UX STRAT Online 2021 Presentation by Paul-Jervis Heath, Modern HumanUX STRAT
These slides are for the following session presented at the UX STRAT Online 2021 Conference:
"Finding a Compelling Value Proposition for Emerging Technologies"
Paul-Jervis Heath
Modern Human: Chief Creative Officer & Founding Partner
The maker subculture is a contemporary subculture, representing a technology-based extension of DIY culture. Typical interests enjoyed by the maker subculture include engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of CNC tools, as well as more traditional activities such as metalworking, woodworking, and traditional arts and crafts.
Although the movement started with just a few techno geeks, artists and hobbyists, it has attracted thousands over the decades.
How to design more ethically engaging experiences (UCD 2016)Neil Turner
Hi. My name is Neil, and I’m an addict. I’ll admit it, I’m addicted to technology, and you know what, I suspect that you are too. We’re all addicts now aren’t we? We’ve all become addicted to a very modern drug called technology.
It’s not our fault that we’re addicted to technology, we're only human after all. You see technology is just too damn addictive. And why is it so addictive? Because it’s been designed to be so by designers like you and me. It’s been designed to engage, to demand our attention, to draw us in and to slowly but surely get us hooked.
In this talk which was originally delivered at UCD 2016, I’m going to argue the case for why we as designers should be helping to break this cycle of addiction. Why we should be focusing on making a positive impact on peoples’ lives, rather than chasing ever greater usage of our products and designs. I’m going to show you how to create products that are more ethically engaging; that let people get on with their lives without becoming a slave to the machine!
UX STRAT Online 2021 Presentation by Adilakshmi Veerubhotla, IBMUX STRAT
These slides are for the following session presented at the UX STRAT Online 2021 Conference:
"Design Tools to Get the Most from AI"
Adilakshmi Veerubhotla
IBM: UX Architect
Driven by the recent resurgence of 3D cinema, depth cameras and stereoscopic displays are becoming commonplace in the consumer market. Introduced last October, Microsoft Kinect has already fostered gesture-based interaction for applications well beyond the intended Xbox 360 platform. Similarly, consumer electronics manufacturers have begun selling stereoscopic displays and inexpensive stereoscopic cameras. Most commercial 3D displays continue to require cumbersome eyewear, but inexpensive, glasses-free 3D displays are imminent with the release of the Nintendo 3DS.
At SIGGRAPH 2010, the Build Your Own 3D Display course demonstrated how to construct both LCD shutter glasses and glasses-free lenticular screens, providing Matlab-based code for batch encoding of 3D imagery. This follow-up course focuses more narrowly on glasses-free displays, describing in greater detail the practical aspects of real-time, OpenGL-based encoding for such multi-view, spatially multiplexed displays.
The course reviews historical and perceptual aspects, emphasizing the goal of achieving disparity, motion parallax, accommodation, and convergence cues without glasses. It summarizes state-of-the-art methods and areas of active research. And it provides a step-by-step tutorial on how to construct a lenticular display. The course concludes with an extended question-and-answer session, during which prototype hardware is available for inspection.
This talk is about how, as Designers, can we move beyond the need to
design a screen into everything and embrace physical interactions? Now computing is becoming ever more ubiquitous & entwined into our lives, surely an acceptable solution isn't to cover our world in icons & screens. There is an emerging trend of beautifully crafted products that are becoming the face of complex systems, yet they have no screen at all and still provide a rich suite of interactions that are easily accessible by the user. What tools are available to us as Interaction Designer’s to give us the courage to step away from our wireframes & start designing beautiful, engaging physical interactions?
How as UX & Interaction Designers, can we move beyond the need to design a screen into everything and embrace physical interactions? Now computing is becoming ever more ubiquitous & entwined into our lives, surely an acceptable solution isn’t to cover our world in icons & screens. There is an emerging trend of beautifully crafted products that are becoming the face of complex systems, yet they have no screen at all and still provide a rich suite of interactions that are easily accessible by the user. What tools are available to us as Interaction Designer’s to give us the courage to step away from our wireframes & start designing beautiful, engaging physical interactions?
Stop looking for designers. Become one! (On why developers should learn design)Emanuele Libralato
EDIT: I turned the talk into a post:
https://medium.com/@iamtenko/stop-looking-for-designers-become-one-291993a4f195#.40uli95c1
There has been a huge buzz in the last 1-2 years around the topic that "Everyone should learn how to code" and more specifically that "Designers should learn how to code". Why is this not happening the other way around? Can brainstorming, user research, personas and design thinking change the way we write software? Can we adopt the same army-knives used by design agencies and freelancers to speed up the development of Software or to better prioritise some features over others?
This talk has been given at Upfront Meetup 67.
Berlin, 11th of May 2016
USECON Webinar "Alina's Guests": Chatbots with Floor Drees from sektor5Alina Köhler
Everyone working in Artificial Intelligence (AI)/chatbots, has the opportunity to further develop technology which will affect the future of especially finance/payment, transport and health. The main question is how human-like‘ these solutions will need to be (if at all) in order to be adopted. And how will the future of employment look like?
Jerome Lacote is a veteran designer with a variety of professional experiences, including UI/UX design for Rockstar Games and Activision.
Lacote will recount his experiences in the field, give advice on designing user experiences for digital products and services, and discuss the future of UI/UX in the context of virtual and augmented reality.
Confessions of a former UCD devotee – How I managed to kick the UCD habit and...Neil Turner
Repeat after me. "Thou shalt always consider the user above all others. Thou shalt centre thy design around user needs and seek user feedback at every pass".
User-centred design (UCD) is still very much the established dogma within the UX community. The idea that everything we do should be centred around the user. That user insights, feedback and participation should be sought wherever possible. But what if user-centred design is a false prophet? What if it's not really the answer to all our UX hopes and dreams?
In this talk originally delivered at UX Cambridge 2015 I will take you through my own story of UCD love and then disillusionment. Of how I went from a UCD evangelist and devotee to embracing a new dogma - lean UX. I will share with you what caused my change of heart and hopefully open your eyes to the limitations - and sometimes even dangers - of UCD. Come hear my tale and find out why I've not only come to embrace lean UX over UCD, but implore others to do the same.
[Delivered at the Communitech After School event on November 9, 2015] -- User experience (UX) is one of the hottest and fastest-growing career tracks today. It’s an exciting path that puts you at the intersection of technology and people, making it a great choice for anyone whose interests span both “hard” and “soft” disciplines such as engineering and social sciences. With a career in UX, you’ll help to design products and services that people love. It’s a field that welcomes both generalists and specialists across sub-disciplines such as research, information architecture, interaction design, and visual design. In this session, find out what a career in UX can look like and why businesses are hiring like crazy. Get a taste of the profession through real-world stories and hands-on exercises.
Driven by the recent resurgence of 3D cinema, depth cameras and stereoscopic displays are becoming commonplace in the consumer market. Introduced last October, Microsoft Kinect has already fostered gesture-based interaction for applications well beyond the intended Xbox 360 platform. Similarly, consumer electronics manufacturers have begun selling stereoscopic displays and inexpensive stereoscopic cameras. Most commercial 3D displays continue to require cumbersome eyewear, but inexpensive, glasses-free 3D displays are imminent with the release of the Nintendo 3DS.
At SIGGRAPH 2010, the Build Your Own 3D Display course demonstrated how to construct both LCD shutter glasses and glasses-free lenticular screens, providing Matlab-based code for batch encoding of 3D imagery. This follow-up course focuses more narrowly on glasses-free displays, describing in greater detail the practical aspects of real-time, OpenGL-based encoding for such multi-view, spatially multiplexed displays.
The course reviews historical and perceptual aspects, emphasizing the goal of achieving disparity, motion parallax, accommodation, and convergence cues without glasses. It summarizes state-of-the-art methods and areas of active research. And it provides a step-by-step tutorial on how to construct a lenticular display. The course concludes with an extended question-and-answer session, during which prototype hardware is available for inspection.
This talk is about how, as Designers, can we move beyond the need to
design a screen into everything and embrace physical interactions? Now computing is becoming ever more ubiquitous & entwined into our lives, surely an acceptable solution isn't to cover our world in icons & screens. There is an emerging trend of beautifully crafted products that are becoming the face of complex systems, yet they have no screen at all and still provide a rich suite of interactions that are easily accessible by the user. What tools are available to us as Interaction Designer’s to give us the courage to step away from our wireframes & start designing beautiful, engaging physical interactions?
How as UX & Interaction Designers, can we move beyond the need to design a screen into everything and embrace physical interactions? Now computing is becoming ever more ubiquitous & entwined into our lives, surely an acceptable solution isn’t to cover our world in icons & screens. There is an emerging trend of beautifully crafted products that are becoming the face of complex systems, yet they have no screen at all and still provide a rich suite of interactions that are easily accessible by the user. What tools are available to us as Interaction Designer’s to give us the courage to step away from our wireframes & start designing beautiful, engaging physical interactions?
Stop looking for designers. Become one! (On why developers should learn design)Emanuele Libralato
EDIT: I turned the talk into a post:
https://medium.com/@iamtenko/stop-looking-for-designers-become-one-291993a4f195#.40uli95c1
There has been a huge buzz in the last 1-2 years around the topic that "Everyone should learn how to code" and more specifically that "Designers should learn how to code". Why is this not happening the other way around? Can brainstorming, user research, personas and design thinking change the way we write software? Can we adopt the same army-knives used by design agencies and freelancers to speed up the development of Software or to better prioritise some features over others?
This talk has been given at Upfront Meetup 67.
Berlin, 11th of May 2016
USECON Webinar "Alina's Guests": Chatbots with Floor Drees from sektor5Alina Köhler
Everyone working in Artificial Intelligence (AI)/chatbots, has the opportunity to further develop technology which will affect the future of especially finance/payment, transport and health. The main question is how human-like‘ these solutions will need to be (if at all) in order to be adopted. And how will the future of employment look like?
Jerome Lacote is a veteran designer with a variety of professional experiences, including UI/UX design for Rockstar Games and Activision.
Lacote will recount his experiences in the field, give advice on designing user experiences for digital products and services, and discuss the future of UI/UX in the context of virtual and augmented reality.
Confessions of a former UCD devotee – How I managed to kick the UCD habit and...Neil Turner
Repeat after me. "Thou shalt always consider the user above all others. Thou shalt centre thy design around user needs and seek user feedback at every pass".
User-centred design (UCD) is still very much the established dogma within the UX community. The idea that everything we do should be centred around the user. That user insights, feedback and participation should be sought wherever possible. But what if user-centred design is a false prophet? What if it's not really the answer to all our UX hopes and dreams?
In this talk originally delivered at UX Cambridge 2015 I will take you through my own story of UCD love and then disillusionment. Of how I went from a UCD evangelist and devotee to embracing a new dogma - lean UX. I will share with you what caused my change of heart and hopefully open your eyes to the limitations - and sometimes even dangers - of UCD. Come hear my tale and find out why I've not only come to embrace lean UX over UCD, but implore others to do the same.
[Delivered at the Communitech After School event on November 9, 2015] -- User experience (UX) is one of the hottest and fastest-growing career tracks today. It’s an exciting path that puts you at the intersection of technology and people, making it a great choice for anyone whose interests span both “hard” and “soft” disciplines such as engineering and social sciences. With a career in UX, you’ll help to design products and services that people love. It’s a field that welcomes both generalists and specialists across sub-disciplines such as research, information architecture, interaction design, and visual design. In this session, find out what a career in UX can look like and why businesses are hiring like crazy. Get a taste of the profession through real-world stories and hands-on exercises.
Visualizing the data-driven future of user experienceDataGravity
Form and function matter in the data center as much as they do in the rest of the world. The data-driven functions of today's IT pros demand better design support.
Designing for a Future Self - Yingzhao Liu, Director of User Experience Inter...Habit Summit
Yingzhao Liu is the Director of User Experience International at LinkedIn.
She leads design efforts for emerging markets at LinkedIn and credits her eclectic background with providing insights into user psychology and design.
She’s also a translator, an experiential educator, and a resident at a zen temple.
In this presentation, Yingzhao Liu tell us how to Design for a Future Self.
This case study demonstrates a simple design framework of standardized information architecture building blocks that is directly applicable to portals and the DIY model for creating user experiences, in two ways. First, the building blocks framework can help maintain findability, usability and user experience quality in portal and DIY settings by effectively guiding growth and change. Second, it is an example of the changing role of IA in the DIY world, where we now define the frameworks and templates other people choose from when creating their own tools and user experiences.
Using many screenshots and design documents, the case study will follow changes in the audiences, structures, and contents of a suite of enterprise portals constructed for users in different countries, operating units, and managerial levels of a major global corporation. Participants will see how the building blocks provided an effective framework for the design, expansion, and integration of nearly a dozen distinct portals assembled from a common library of functionality and content.
This case study will also explore the building blocks as an example of the design frameworks IA’s will create in the DIY future. We will discuss the goals and design principles that inspired the building blocks system, and review its evolution over time.
Successful online insurance – superb customer satisfaction with the help of g...Human Interface Group
Taking out an insurance online is not the same as buying a pair of shoes in a webshop. For the latter you choose a model and a colour, you enter your size and you click ‘Send’. An insurance however, comes with a lot of conditions and parameters. Simple tasks - like putting your signature at the end of the contract - can become quite complex online.
User Experience Design: The Past, The Present, The FutureCharbel Zeaiter
In our mostly true exploration of the history of UX and the current space we're in, we look to how UX Designers will be called upon in the future to create experiences that matter.
Vortrag für die "Networking Conference Financial Servicer" in Frankfurt am 16.3.2016.
Ausgehend von Industrie 4.0 über Digitale Geschäftsmodelle, hin zu den Herausforderungen für Financial Servicer (Abwickler). Wie kann man die Herausforderungen einer Digital Transformation angehen?
User Experience Design: The Missing IngredientTom Nunes
A presentation I put together to build awareness on User Experience Design and to advocate forming a UX Design Group. The premise is that while we do good work, we are still missing an essential ingredient that keeps us from being great: UX Design. Many points on cost justifying UXD
The Role of Experience Design in Digital TransformationDesignit
“Design is not about beautification, nor is it about solutions or utility. In todays business landscape, design is about meaning and significance. In our quest to capitalize on technologies, design is our tool for simplifying and humanizing technology”
In his presentation, our Strategy Consultant Tzachi Toledo shared his thoughts on the changing role of design and the importance of experience design as a competitive edge in digital transformation.
The talk took place in Visa's annual event for the Polish Visa members Banks on December in Warsaw.
Our Resource Manager from Designit Madrid, Anxo López, talked at the EBE event this November.
EBE is the largest social web event for the Spanish speaking community. It takes place every year in Sevilla (Spain).
Anxo prepared this presentation to answer questions as: What is innovation? Is design an innovative discipline? What can a designer do to innovate? Is design a strategic discipline? What can bring a designer to companies creating new products and services?
The future of payments is uncertain, unknown and impossible to predict.
Our strategist, Tzachi Toledo shared his thoughts as a keynote speaker at Visa Europe Innovation Day in Prague. In his presentation he talked about the future of digital payments to an audience of technologists and bankers.
Talk by Sarit Arora, Yahoo, at the STC India UX Conference on Saturday, August 27, 2011, conducted at WE School, Bangalore.
https://sites.google.com/site/stcindiaux/speakers#Sarit
A recap of interesting points and quotes from the May 2024 WSO2CON opensource application development conference. Focuses primarily on keynotes and panel sessions.
At Backelite, conceiving, designing and implementing digital services means making users' lives easier. We delve into the top 10 trends in UX that will stand out in 2016.
Crowdsourced topic rankings at Snowforce 2017 in Salt Lake City drove this one-hour "Top 10" -- from evolving role of CIO, up through AI-leveraged connection, into a culture of innovation. (Peter Coffee, VP for Strategic Research at Salesforce)
Fallon Brainfood x Planning-ness 2010: How To Plan AppsAki Spicer
Aki Spicer, Fallon's Director of Digital Strategy will reveal some learnings and tips for account planners trying to operationalize the process of concepting, selling and building applications and digital tools.
Learn some pitfalls to avoid, shortcuts for bridging the gap between "start-up" culture and agency culture, guidance for selling apps to clients who are "bottom-line" or "ad message" minded, and shifting your teams from campaign thinking to service mentality.
http://planningness.com
September 30th – October 1st at Denver’s, Space Gallery.
The Design of Blockchain-Based Apps (DApps)Erik Trautman
Decentralized apps are still apps but there are key differences as well which any app designer needs to understand. Onboarding into a token-based ecosystem. Requesting permission for transactions. Handling wait times and confirmation finality. All of these are unexpected for users and, thus, represent key friction points in their interactions.
In this event, we'll cover the full spectrum of what a designer or product person or developer needs to understand about the unique world of creating decentralized applications. We'll start high level and then make our way into more specific case studies of design interactions.
**About the Blockchain Onramp Series**
Blockchain Onramp is a series of events covering the full spectrum of knowledge necessary to operate effectively within the blockchain ecosystem as a designer, developer or product person. After participating in these events, you should be able to take your functional expertise in any of these areas and apply them to blockchain projects.
We are doing this to provide a key -- and currently missing -- plain-English onramp for people of all functional experience who are interested in building real businesses on this new technology.
The format of each event may differ slightly but they will be a combination of expert talks and discussions with industry practitioners.
Learn how user interface designers and user experience designers play an important part in creating products and services that keeps customers or users coming back for more.
My keynote talk at the 2007 IA Konferenz in Stuttgart, Germany, I argued we need to create fewer final designed artifacts and more tools to help everyone design. The audio can be downloaded from here: http://www.iavoice.com/2007/11/27/ia-konferenz-2007-keynote-english/
In the digital age, good design doesn’t just result in products, it results in new relationships.
What does it really mean to be “digital”? How do non-software organisations thrive in today’s disruptive landscape? What are the key components that make for a digital transformation?
In his keynote, Alvaro introduces the necessary components for today's organisations to thrive through Strategic Design and Experience Strategy.
With Fashion Week to inspire us, this webinar focuses on sharing a few favorite digital trends for 2018. Instead of discussing denim separates and art-inspired prints, our team explores hot digital to keep an eye on. The webinar focuses on emerging technologies, exciting design trends and standout digital strategies to adopt in the new year.
Associate Creative Director Jessica DeJong and Chief Strategist Kalev Peekna dive into concepts that could disrupt how we think about digital experiences, as well as trends to easily fold into your 2018 marketing strategy.
Access the full recording: https://youtu.be/N_4XAsXDoYI
Similar to Fringe User Experience: Designing for the Future (20)
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
30. We need to move towards human
centred design.
The user is a tired, damaging fiction that adds unnecessary friction
and noise when we are trying to understand people.
37. 37
By August of this year,
Qihoo released their own
clone, and gave it away for
free to attract users.
38. Most knowledge in UX
doesn’t yet exist.
The rate of change necessitates a new understanding of what it
means to be an expert. It’s no longer about mastery.
42. Reducing the barrier between
behaviour and motivation.
As the interface continues to disappear, the connection between
desire and action is becoming more natural and intuitive.
44. 1.
Identify Problems Correctly
Spend most of your time at the front of the Design funnel.
Emerging technology is too complex and rapid to base your
understanding of a problem space on the technology alone.
45. The Design Funnel
Problem/
Solution Fit
Product/
Market Fit
Scale
What should you build? Prototype
Minimum Viable
Product (MVP)
Beta Release
What are you validating? Offering Product Execution
LAUNCH
Product development
requires finding “fit” as
quickly and easily as possible.
By focusing on the different
stages of fit at each part of the
process, you can validate
product decisions more rapidly
and safely.
RISK
Lots Little
46. 2.
Learn Constantly
When most of your work is in “the future,” knowledge is created as
much as it is learnt.