Communities are at the core of the human experience and our design practice, yet we don’t always put the same level of active effort in designing our communities as we do in designing the products and services we make. We live and work embedded in networks of other people and systems. Communities are defined by shared norms and culture, and have a massive impact on how we live, think and act. Why leave this up to chance? We are all stewards of the many communities we engage in every day, and we need to take an active role in mindfully crafting these communities. So, how do we craft better communities? What does better even mean? This talk is a reflection on my experiences building and crafting communities at a variety of scales from the personal to the global. I will discuss my successes and failures, my fears and delights, as well as lessons learned along the way. We are nothing without the communities we inhabit, so let’s make them great together.
video: https://www.youtube.com/watch?v=iyNoVk7J5uI
This talk was presented at Interactions12 (IxDA International Conference) in Dublin, Ireland (Feb. 2, 2012). In this talk I propose a framework for designers to develop a deeper understanding of cultural awareness.
Note: There were 2 video clips that were part of this presentation that aren't included here.
User Experience (UX) theory and practice can be confusing for the uninitiated. This talk outlines a set of UX Axioms designers and developers alike can use to integrate UX into their practice. Erik shares hard-won lessons learned from practicing UX in the real world for over 10 years. Building real products and services involves an ongoing series of design compromises. There is no ideal process or magic bullet for integrating UX or creating amazing user experiences. However, understanding and applying UX Axioms will allow you to adapt to the situation at hand and build products that resonate with and delight your end-users.
More info at http://www.uxaxioms.com/
This talk was presented at MidwestUX 2013, and IASummit 2014
Emerging technologies—from skin-top embeddable computers to swarming robots to human genome hacking to content aware environments—will shape our understanding of what it means to be human. Look beyond the screen to the interactions and experiences within emerging technologies. And explore frameworks and techniques we desperately need to shape our experiences and understanding of this emerging reality.
User Experience (UX) theory and practice can be confusing for the uninitiated. This talk outlines a set of UX Axioms designers and developers alike can use to integrate UX into their practice. Erik Dahl (@eadahl) shares hard-won lessons learned from practicing UX in the real world for over 10 years. Building real products and services involves an ongoing series of design compromises. There is no ideal process or magic bullet for integrating UX or creating amazing user experiences. However, understanding and applying UX Axioms will allow you to adapt to the situation at hand and build products that resonate with and delight your end-users.
Design is becoming more popular and accepted in companies and businesses around the world, as the importance of the digital world is continuing to grow. But are we being more successful with the products and services we are creating? Each choice that we make is shaping the future of our world. Are we making the choices that matter or are we just checking a box in a process or succumbing to the cargo cult of user experience. Like the latest fashion diet, don’t blindly follow the latest design craze or “silver bullet” process. The success of good design isn’t new and relies on a core set of first principles that if followed will lead to better outcomes, but it is up to all of us to make it happen. Join Erik as he discusses these first principles of good design as we collectively shape our future.
The slides from a 90 minute innovation session I gave in London for The Network One in London on 29.09.14. The participants were the heads and owners of various nimble, independent agencies, and the idea of the session was to work through new ways of working with their people and clients (the Flow Engines bit), and also to explore why we need to do that (the Fracking The Social Web bit)
What does it mean to be 'a common brand'? An exploration of how the social nature of the internet fundamentally changes how, where and why meaning is created, and what people who work with brands can do as a result. Also, revealed for the first time, the answer to how much the internet weighs...
This talk was presented at Interactions12 (IxDA International Conference) in Dublin, Ireland (Feb. 2, 2012). In this talk I propose a framework for designers to develop a deeper understanding of cultural awareness.
Note: There were 2 video clips that were part of this presentation that aren't included here.
User Experience (UX) theory and practice can be confusing for the uninitiated. This talk outlines a set of UX Axioms designers and developers alike can use to integrate UX into their practice. Erik shares hard-won lessons learned from practicing UX in the real world for over 10 years. Building real products and services involves an ongoing series of design compromises. There is no ideal process or magic bullet for integrating UX or creating amazing user experiences. However, understanding and applying UX Axioms will allow you to adapt to the situation at hand and build products that resonate with and delight your end-users.
More info at http://www.uxaxioms.com/
This talk was presented at MidwestUX 2013, and IASummit 2014
Emerging technologies—from skin-top embeddable computers to swarming robots to human genome hacking to content aware environments—will shape our understanding of what it means to be human. Look beyond the screen to the interactions and experiences within emerging technologies. And explore frameworks and techniques we desperately need to shape our experiences and understanding of this emerging reality.
User Experience (UX) theory and practice can be confusing for the uninitiated. This talk outlines a set of UX Axioms designers and developers alike can use to integrate UX into their practice. Erik Dahl (@eadahl) shares hard-won lessons learned from practicing UX in the real world for over 10 years. Building real products and services involves an ongoing series of design compromises. There is no ideal process or magic bullet for integrating UX or creating amazing user experiences. However, understanding and applying UX Axioms will allow you to adapt to the situation at hand and build products that resonate with and delight your end-users.
Design is becoming more popular and accepted in companies and businesses around the world, as the importance of the digital world is continuing to grow. But are we being more successful with the products and services we are creating? Each choice that we make is shaping the future of our world. Are we making the choices that matter or are we just checking a box in a process or succumbing to the cargo cult of user experience. Like the latest fashion diet, don’t blindly follow the latest design craze or “silver bullet” process. The success of good design isn’t new and relies on a core set of first principles that if followed will lead to better outcomes, but it is up to all of us to make it happen. Join Erik as he discusses these first principles of good design as we collectively shape our future.
The slides from a 90 minute innovation session I gave in London for The Network One in London on 29.09.14. The participants were the heads and owners of various nimble, independent agencies, and the idea of the session was to work through new ways of working with their people and clients (the Flow Engines bit), and also to explore why we need to do that (the Fracking The Social Web bit)
What does it mean to be 'a common brand'? An exploration of how the social nature of the internet fundamentally changes how, where and why meaning is created, and what people who work with brands can do as a result. Also, revealed for the first time, the answer to how much the internet weighs...
Storyboarding for Content Strategy and UX Design - U of W Continuing Ed. Nov....Deb Aoki
Get in the room earlier by drawing out customer experiences! Deb demonstrates some simple ways to get your team on the same page by sketching and creating visual stories for content strategy and user experience design.
As presented at University of Washington Continuing Education - November 2015
UX designer and comics nerd Deb Aoki shows examples of how simple whiteboard sketching and storyboards can foster collaboration and facilitate better user experiences. Bonus content: a quick drawing tutorial so you can do it too!
Drawing Stories for Product Development - May 2015Deb Aoki
See how can simple sketches and storyboards can help you and your team develop customer-centric products and services, get on the same page, work out problems, and explore new ideas. Includes quick how-to's for drawing and a list of recommended books and classes. Updated with additional examples from e-commerce (eBay) and enterprise computing (Citrix).
Making Places with Information Architecture & Content StrategyDaniel Eizans
Whether we realize it or not, UX is largely the art of tailoring the experiences we design to our content: its semantics, hierarchies, relationships and meaning. Some of the most important work necessary to successful experiences happens before anyone starts to sketch an interface.
This half-day workshop allowed participants to explore perspectives on how IA and Content Strategy provide important context that shapes user-experiences we design and allowed them to learn new tools, techniques, and strategies for designing content-aware interfaces.
Drawing Stories for User Experiences (UX) - April 2015Deb Aoki
Simple sketching and storyboarding for collaboration, research, and user-centric experience design. This is a newly updated and expanded deck with new examples, and a reading and resource list at the end. I presented this talk at the San Jose State University User Experience Association Guest Speakers Day in April 2015.
For all of the hype around “user experience” it often feels like we struggle with what it means to actually craft an experience. We build and ship products that are perfectly fine. We make things that are usable, attractive, responsive, reliable and whatever else has come to be expected. And yet, there’s something missing. Something intangible. It’s not obvious what’s missing, until we contrast our own work against other mediums more established than our own: Film. Game design. Storytelling. Advertising… These mediums know how to make us feel, in deep and profound ways. So how do we do the same? Are there processes we can change, or things we can do to create memorable and meaningful experiences? And who has reached this level of emotional engagement? In this session, Stephen P. Anderson will explore the subtle, but critical ways we can level up our work, bringing a depth and richness to the experiences we shape.
What if you can curate serendipity? A challenge to fellow IT practitioners. Materials mostly from http://tech.co/tony-hsieh-theory-serendipity-2012-09 and http://www.boundlss.com/blog/casual-collisions-spontaneous-meetings-serendipity. Also: http://www.goodreads.com/work/quotes/25386981-social-physics-how-good-ideas-spread-the-lessons-from-a-new-science
This presentation shares the journey I’ve been on, from trying to shape and influence a user’s path, to creating sandbox environments in which people can play and amaze us!
______
Designers are trained to guide users toward predetermined outcomes, but is there a better use of this persuasive psychology? What happens if we focus less on influencing desired behaviors and focus more on designing ‘sandboxes’: open-ended, generative systems? And how might we go about designing these spaces? It’s still “psychology applied to design”, but in a much more challenging and rewarding way!
In this talk, I’ll share the journey I’ve been on, from trying to shape and influence a user’s path, to creating these sandbox environments. You’ll learn why systems such as Twitter, Pinterest, and Minecraft are so maddeningly addictive, and what principles we can use to create similar experiences. We’ll look at education and the work of Maria Montessori, who wrote extensively about how to create learning environments that encourage exploration and discovery. And we’ll look at game design, considering all the varieties of games, especially those carefully designed to encourage play — a marked contrast with progression games designed to move you through a series of ever-increasing challenges, each converging upon the same solution. Finally, we’ll look at web applications, and I’ll share how this thinking might influence your work, from how you respond to new feature requests to how you design for behavior change in a more mature way.
In this lecture, I changed the format and invited my class to learn form playing games and exercises to boost creativity. The students loved these games, and participated enthusiastically in this format of learning!
Opening the Door: An exploration of design for transcendent user experience -...Nexer Digital
Together with Alastair Somerville, Elizabeth will deliver a workshop offering participants an early look at some exciting new tools and techniques aimed at supporting the design approach for experiences of awe, wonder and transcendence.
Design is increasingly gaining influence in the companies we work in and the world at large, which means our actions as designers have an increasing influence on shaping the world around us. All of our individual choices, collectively form our manufactured world.
Do you know where the choices you are making are leading, not just on the scale of your project, but on a larger scale? Are you making choices that matter or choices that lead to desirable outcomes? Are you designing mindfully for our larger collective futures or are you just “checking a box” or blindly chasing the latest design craze or “silver bullet” process? The success of good design isn’t new and relies on a core set of first principles that if followed lead to better outcomes, but it is up to all of us to make it happen. Join Erik as he discusses these first principles of good design as we collectively shape our future, and create the future world that you want to live in.
Virtual Property Manager: Providing a Simulated Learning Environment in a New...Andy Carswell
This presentation was given at the Education and Information Systems, Technologies and Applications (EISTA) Conference in Orlando. It provides details on a program that was created to help simulate the types of issues that a residential property manager would normally face in his or her job, such as building lease-up, marketing, budgeting, crisis management, and personnel hiring, among several other things. Results are given from an experiment that tested satisfaction with the simulation in both competitive and non-competitive environments, as well as the potential for the simulation to attract students to a "Residential Property Management" concentration. The University of Georgia is one of only about 6-8 colleges and universities that offers such a concentration.
Storyboarding for Content Strategy and UX Design - U of W Continuing Ed. Nov....Deb Aoki
Get in the room earlier by drawing out customer experiences! Deb demonstrates some simple ways to get your team on the same page by sketching and creating visual stories for content strategy and user experience design.
As presented at University of Washington Continuing Education - November 2015
UX designer and comics nerd Deb Aoki shows examples of how simple whiteboard sketching and storyboards can foster collaboration and facilitate better user experiences. Bonus content: a quick drawing tutorial so you can do it too!
Drawing Stories for Product Development - May 2015Deb Aoki
See how can simple sketches and storyboards can help you and your team develop customer-centric products and services, get on the same page, work out problems, and explore new ideas. Includes quick how-to's for drawing and a list of recommended books and classes. Updated with additional examples from e-commerce (eBay) and enterprise computing (Citrix).
Making Places with Information Architecture & Content StrategyDaniel Eizans
Whether we realize it or not, UX is largely the art of tailoring the experiences we design to our content: its semantics, hierarchies, relationships and meaning. Some of the most important work necessary to successful experiences happens before anyone starts to sketch an interface.
This half-day workshop allowed participants to explore perspectives on how IA and Content Strategy provide important context that shapes user-experiences we design and allowed them to learn new tools, techniques, and strategies for designing content-aware interfaces.
Drawing Stories for User Experiences (UX) - April 2015Deb Aoki
Simple sketching and storyboarding for collaboration, research, and user-centric experience design. This is a newly updated and expanded deck with new examples, and a reading and resource list at the end. I presented this talk at the San Jose State University User Experience Association Guest Speakers Day in April 2015.
For all of the hype around “user experience” it often feels like we struggle with what it means to actually craft an experience. We build and ship products that are perfectly fine. We make things that are usable, attractive, responsive, reliable and whatever else has come to be expected. And yet, there’s something missing. Something intangible. It’s not obvious what’s missing, until we contrast our own work against other mediums more established than our own: Film. Game design. Storytelling. Advertising… These mediums know how to make us feel, in deep and profound ways. So how do we do the same? Are there processes we can change, or things we can do to create memorable and meaningful experiences? And who has reached this level of emotional engagement? In this session, Stephen P. Anderson will explore the subtle, but critical ways we can level up our work, bringing a depth and richness to the experiences we shape.
What if you can curate serendipity? A challenge to fellow IT practitioners. Materials mostly from http://tech.co/tony-hsieh-theory-serendipity-2012-09 and http://www.boundlss.com/blog/casual-collisions-spontaneous-meetings-serendipity. Also: http://www.goodreads.com/work/quotes/25386981-social-physics-how-good-ideas-spread-the-lessons-from-a-new-science
This presentation shares the journey I’ve been on, from trying to shape and influence a user’s path, to creating sandbox environments in which people can play and amaze us!
______
Designers are trained to guide users toward predetermined outcomes, but is there a better use of this persuasive psychology? What happens if we focus less on influencing desired behaviors and focus more on designing ‘sandboxes’: open-ended, generative systems? And how might we go about designing these spaces? It’s still “psychology applied to design”, but in a much more challenging and rewarding way!
In this talk, I’ll share the journey I’ve been on, from trying to shape and influence a user’s path, to creating these sandbox environments. You’ll learn why systems such as Twitter, Pinterest, and Minecraft are so maddeningly addictive, and what principles we can use to create similar experiences. We’ll look at education and the work of Maria Montessori, who wrote extensively about how to create learning environments that encourage exploration and discovery. And we’ll look at game design, considering all the varieties of games, especially those carefully designed to encourage play — a marked contrast with progression games designed to move you through a series of ever-increasing challenges, each converging upon the same solution. Finally, we’ll look at web applications, and I’ll share how this thinking might influence your work, from how you respond to new feature requests to how you design for behavior change in a more mature way.
In this lecture, I changed the format and invited my class to learn form playing games and exercises to boost creativity. The students loved these games, and participated enthusiastically in this format of learning!
Opening the Door: An exploration of design for transcendent user experience -...Nexer Digital
Together with Alastair Somerville, Elizabeth will deliver a workshop offering participants an early look at some exciting new tools and techniques aimed at supporting the design approach for experiences of awe, wonder and transcendence.
Design is increasingly gaining influence in the companies we work in and the world at large, which means our actions as designers have an increasing influence on shaping the world around us. All of our individual choices, collectively form our manufactured world.
Do you know where the choices you are making are leading, not just on the scale of your project, but on a larger scale? Are you making choices that matter or choices that lead to desirable outcomes? Are you designing mindfully for our larger collective futures or are you just “checking a box” or blindly chasing the latest design craze or “silver bullet” process? The success of good design isn’t new and relies on a core set of first principles that if followed lead to better outcomes, but it is up to all of us to make it happen. Join Erik as he discusses these first principles of good design as we collectively shape our future, and create the future world that you want to live in.
Virtual Property Manager: Providing a Simulated Learning Environment in a New...Andy Carswell
This presentation was given at the Education and Information Systems, Technologies and Applications (EISTA) Conference in Orlando. It provides details on a program that was created to help simulate the types of issues that a residential property manager would normally face in his or her job, such as building lease-up, marketing, budgeting, crisis management, and personnel hiring, among several other things. Results are given from an experiment that tested satisfaction with the simulation in both competitive and non-competitive environments, as well as the potential for the simulation to attract students to a "Residential Property Management" concentration. The University of Georgia is one of only about 6-8 colleges and universities that offers such a concentration.
Half Moon Group Sales Presentation Adjusteddnsthompson
Experience the possibilites for group to Half Moon, the Caribbean\'s premier destination for meetings, incentives, events, retreats and other getaways.
To help you detect and resolve potential problems in your installation project, you can perform several types of validation before you run the installation on a target system. The types of validation discussed in this white paper include:
• Build warnings and errors
• Internal Consistency Evaluator (ICE) validation
• Update and patch validation
Addressing these types of design-time validation errors will help
you avoid errors. This white paper also shows you how InstallShield® helps you with design-time validation.
Recently on my visit to meet the remainder of my team in San Fransisco, I presented an update on the digital landscape in Australia. It was a brilliant exercise and a great opportunity for everyone to share their thoughts, qualms and questions on the subject.
For the last CS Presents of 2015 we asked top creatives to look into the future. The presentation includes:
Simon Goodall, Chief Strategy Officer, Lowe Open - Sci-Fi Trend Spotting
Rose Lewis, Co-Founder & Coach, Collider - The Future of Start-Ups
Matt Follows, Sustainable High Performance Coach, Leading Left - Future Proofing Your Brain
Lawrence Weber, Managing Partner Innovation, Karmarama - Reclaiming The Agency
Nadya Powell, MD, Sunshine - Marketing To Future Generations
This presentation was developed for a guest lecture at QUT in April 2009 for a subject about cultural futures. It asks the question, 'how are we to live?' and considers urban innovation and creativity. However, it does not really attempt to answer that question.
Sustainopreneurship - Business with a Cause. Getting Leverage for Entrepreneu...Anders Abrahamsson
Slides from the keynote I did on Junior Chambers of Commerce International (JCI), European Capital Meeting, held at the European Union Stockholm Representative in Stockholm, May 14, 2010 (http://ecm2010.se). Theme of conference was Green Capital, in short making business opportunities out of environmental sustainability challenges.
The world is in transit. Because of numerous crises now happening around the globe, we - the people - demand businesses to transform into social ones. This presentations offers a view on the world now, shows social business examples from around the globe and hands you a two step manual to become a social business yourself: having a inspiring purpose and evoking a culture of innovation.
This presentation was held live during the SRM Gurumeetings in Amsterdam, tuesday May 14th.
For an updated version of this talk see http://www.slideshare.net/eadahl/ux-axioms-26-principle-to-drive-better-product-design or http://www.uxaxioms.com/
In his talk Erik will unwind some of the confusion and ambiguity around User Experience theory and practice and bring us back to the point: making great products. This talk outlines a set of UX Axioms designers and developers alike can use to integrate UX into their practice. Erik wont espouse specific dogmas or processes, but will share hard-won lessons learned and observations from practicing UX in the real world for more than a decade. Understanding and applying UX Axioms will allow you to adapt to the situation at hand and build products that resonate with people
For an updated version of this talk see http://www.slideshare.net/eadahl/ux-axioms-26-principle-to-drive-better-product-design or http://www.uxaxioms.com/
This talk was given to the IxDA Grand Rapids meeting on December 11, 2012. It is an initial exploration of axioms and observations that are relevant to UX Design. These 50 Axioms are a exploration into the UX space building off the successful Design Axioms we (Involution Studios) have already created - http://designaxioms.com/
This presentation will evolve. Some axioms will die, some new ones will be born and the rest will recombine to take new forms. As the number of axioms shrinks, stories will be added to illuminate and highlight the axiom in the real world.
I would love your critical feedback and critique as these evolve.
Thanks you to the Grand Rapids IxDA for inviting me to speak and allowing me to explore this new space with them.
This is my presentation from MidwestUX 2011. I build out a framework for understanding culture and discuss how cultural understanding can inform design decisions.
This presentation is about an ongoing art project: The Side View Mirror Project. I take pictures of people in their side view mirrors while we are stopped in traffic. It's an exploration of human interaction. I gave this presentation at Ignite Columbus 4.
Many ways to support street children.pptxSERUDS INDIA
By raising awareness, providing support, advocating for change, and offering assistance to children in need, individuals can play a crucial role in improving the lives of street children and helping them realize their full potential
Donate Us
https://serudsindia.org/how-individuals-can-support-street-children-in-india/
#donatefororphan, #donateforhomelesschildren, #childeducation, #ngochildeducation, #donateforeducation, #donationforchildeducation, #sponsorforpoorchild, #sponsororphanage #sponsororphanchild, #donation, #education, #charity, #educationforchild, #seruds, #kurnool, #joyhome
ZGB - The Role of Generative AI in Government transformation.pdfSaeed Al Dhaheri
This keynote was presented during the the 7th edition of the UAE Hackathon 2024. It highlights the role of AI and Generative AI in addressing government transformation to achieve zero government bureaucracy
What is the point of small housing associations.pptxPaul Smith
Given the small scale of housing associations and their relative high cost per home what is the point of them and how do we justify their continued existance
This session provides a comprehensive overview of the latest updates to the Uniform Administrative Requirements, Cost Principles, and Audit Requirements for Federal Awards (commonly known as the Uniform Guidance) outlined in the 2 CFR 200.
With a focus on the 2024 revisions issued by the Office of Management and Budget (OMB), participants will gain insight into the key changes affecting federal grant recipients. The session will delve into critical regulatory updates, providing attendees with the knowledge and tools necessary to navigate and comply with the evolving landscape of federal grant management.
Learning Objectives:
- Understand the rationale behind the 2024 updates to the Uniform Guidance outlined in 2 CFR 200, and their implications for federal grant recipients.
- Identify the key changes and revisions introduced by the Office of Management and Budget (OMB) in the 2024 edition of 2 CFR 200.
- Gain proficiency in applying the updated regulations to ensure compliance with federal grant requirements and avoid potential audit findings.
- Develop strategies for effectively implementing the new guidelines within the grant management processes of their respective organizations, fostering efficiency and accountability in federal grant administration.
A process server is a authorized person for delivering legal documents, such as summons, complaints, subpoenas, and other court papers, to peoples involved in legal proceedings.
Understanding the Challenges of Street ChildrenSERUDS INDIA
By raising awareness, providing support, advocating for change, and offering assistance to children in need, individuals can play a crucial role in improving the lives of street children and helping them realize their full potential
Donate Us
https://serudsindia.org/how-individuals-can-support-street-children-in-india/
#donatefororphan, #donateforhomelesschildren, #childeducation, #ngochildeducation, #donateforeducation, #donationforchildeducation, #sponsorforpoorchild, #sponsororphanage #sponsororphanchild, #donation, #education, #charity, #educationforchild, #seruds, #kurnool, #joyhome
Jennifer Schaus and Associates hosts a complimentary webinar series on The FAR in 2024. Join the webinars on Wednesdays and Fridays at noon, eastern.
Recordings are on YouTube and the company website.
https://www.youtube.com/@jenniferschaus/videos
Russian anarchist and anti-war movement in the third year of full-scale warAntti Rautiainen
Anarchist group ANA Regensburg hosted my online-presentation on 16th of May 2024, in which I discussed tactics of anti-war activism in Russia, and reasons why the anti-war movement has not been able to make an impact to change the course of events yet. Cases of anarchists repressed for anti-war activities are presented, as well as strategies of support for political prisoners, and modest successes in supporting their struggles.
Thumbnail picture is by MediaZona, you may read their report on anti-war arson attacks in Russia here: https://en.zona.media/article/2022/10/13/burn-map
Links:
Autonomous Action
http://Avtonom.org
Anarchist Black Cross Moscow
http://Avtonom.org/abc
Solidarity Zone
https://t.me/solidarity_zone
Memorial
https://memopzk.org/, https://t.me/pzk_memorial
OVD-Info
https://en.ovdinfo.org/antiwar-ovd-info-guide
RosUznik
https://rosuznik.org/
Uznik Online
http://uznikonline.tilda.ws/
Russian Reader
https://therussianreader.com/
ABC Irkutsk
https://abc38.noblogs.org/
Send mail to prisoners from abroad:
http://Prisonmail.online
YouTube: https://youtu.be/c5nSOdU48O8
Spotify: https://podcasters.spotify.com/pod/show/libertarianlifecoach/episodes/Russian-anarchist-and-anti-war-movement-in-the-third-year-of-full-scale-war-e2k8ai4
Up the Ratios Bylaws - a Comprehensive Process of Our Organizationuptheratios
Up the Ratios is a non-profit organization dedicated to bridging the gap in STEM education for underprivileged students by providing free, high-quality learning opportunities in robotics and other STEM fields. Our mission is to empower the next generation of innovators, thinkers, and problem-solvers by offering a range of educational programs that foster curiosity, creativity, and critical thinking.
At Up the Ratios, we believe that every student, regardless of their socio-economic background, should have access to the tools and knowledge needed to succeed in today's technology-driven world. To achieve this, we host a variety of free classes, workshops, summer camps, and live lectures tailored to students from underserved communities. Our programs are designed to be engaging and hands-on, allowing students to explore the exciting world of robotics and STEM through practical, real-world applications.
Our free classes cover fundamental concepts in robotics, coding, and engineering, providing students with a strong foundation in these critical areas. Through our interactive workshops, students can dive deeper into specific topics, working on projects that challenge them to apply what they've learned and think creatively. Our summer camps offer an immersive experience where students can collaborate on larger projects, develop their teamwork skills, and gain confidence in their abilities.
In addition to our local programs, Up the Ratios is committed to making a global impact. We take donations of new and gently used robotics parts, which we then distribute to students and educational institutions in other countries. These donations help ensure that young learners worldwide have the resources they need to explore and excel in STEM fields. By supporting education in this way, we aim to nurture a global community of future leaders and innovators.
Our live lectures feature guest speakers from various STEM disciplines, including engineers, scientists, and industry professionals who share their knowledge and experiences with our students. These lectures provide valuable insights into potential career paths and inspire students to pursue their passions in STEM.
Up the Ratios relies on the generosity of donors and volunteers to continue our work. Contributions of time, expertise, and financial support are crucial to sustaining our programs and expanding our reach. Whether you're an individual passionate about education, a professional in the STEM field, or a company looking to give back to the community, there are many ways to get involved and make a difference.
We are proud of the positive impact we've had on the lives of countless students, many of whom have gone on to pursue higher education and careers in STEM. By providing these young minds with the tools and opportunities they need to succeed, we are not only changing their futures but also contributing to the advancement of technology and innovation on a broader scale.
15. CULTURE IS:
BEHAVIOR - WHAT PEOPLE DO
KNOWLEDGE - WHAT PEOPLE KNOW
ARTIFACTS - THINGS PEOPLE MAKE AND USE
JAMES SPRADLEY
16. CULTURE IS SIMPLY WHAT GIVES MEANING TO
ACTIONS, WHICH IT DOES BY PROVIDING A SENSE OF
COHERENCE OR PATTERNING AND PREDICTABILITY. IT
PROVIDES THE LENS THROUGH WHICH ONE INTERPRETS
EVENTS, SCENES, AND ACTIONS.
ROBERT GORDON
17. THE CONCEPT OF CULTURE…MAN IS AN ANIMAL
SUSPENDED IN WEBS OF SIGNIFICANCE HE HIMSELF
HAS SPUN, I TAKE CULTURE TO BE THOSE WEBS, AND
THE ANALYSIS OF IT TO BE THEREFORE NOT AN
EXPERIMENTAL SCIENCE IN SEARCH OF LAW BUT AN
INTERPRETIVE ONE IN SEARCH OF MEANING.
CLIFFORD GEERTZ
18. CULTURE IS A SYSTEM OF SHARED MEANINGS THAT IS
BASED ON A SIGNIFYING ORDER, A COMPLEX SYSTEM
OF DIFFERENT TYPES OF SIGNS THAT COHERE IN
PREDICTABLE WAYS INTO PATTERNS OF
REPRESENTATION WHICH INDIVIDUALS AND GROUPS
CAN UTILIZE TO MAKE OR EXCHANGE MESSAGES.
MARCEL DANESI
19. CULTURE IS INTERPRETIVE, AND GENERATIVE…
CULTURE IS NOT TAXONOMIC.
OUR COMMUNITIES ARE SITES OF CULTURAL PRODUCTION.
20. CULTURE INFLUENCES COGNITION…
BOTH WHAT WE THINK AND WHAT
WE DO.
http://www2.psych.Joe Henrich ubc.ca/~henrich/books.html
21. A FEW WORDS ABOUT PROBLEM
FINDING AS APPLIED TO COMMUNITIES.
25. AS STEWARDS OF OUR COMMUNITIES,
WHAT DOES THIS MEAN FOR US?
26. HOW DO WE CRAFT GOOD COMMUNITIES?
WHAT IS A GOOD COMMUNITY?
27. ACTIVITY
WHY DO YOU…
…join or not? …stay in or leave? …lead or not?
28. SIX THEMES ABOUT COMMUNITIES
1. passive → active
2. be a facilitator
3. events → community
4. relationships and networks
5. emergence
6. soft work is hard
30. “WE TEND TO SIT BACK AND ALLOW
THE HEROIC INNOVATIONS OF OTHERS
TO JUSTIFY OUR OWN CREATIVE
PASSIVITY.”
MICHAEL DILA
A NECESSARY DISCOURSE ON THE UNFINISHED DESIGN
http://www.businessinnovationfactory.com/summit/story/necessary-discourse-unfinished-design
46. THE NETWORK IS THE POWER,
NOT THE NODE.
Why Twitter Should Not Algorithmically Curate the Timeline https://medium.com/message/the-algorithm-giveth-but-it-also-taketh-b7efad92bc1f
47. “COMMUNITIES ARE MORE THAN THE
SUM OF THEIR INSTITUTIONS AND
INFRASTRUCTURES — THEY’RE THE SUM
OF THEIR RELATIONSHIPS.”
http://GIVE & TAKE PROJECT www.givetakeproject.com/
52. NAKED STREETS
A Hans Monderman-designed streetscape in Drachten, Holland without traffic lights, road signs and lane markers. Photo by Jerry Michalski.
56. Amy Jo Kim’s models on cooperative gaming
http://amyjokim.com/
57. NOT MY MODEL - From Amy Jo Kim’s work on cooperative game design. http://amyjokim.com/
58. Newbie
Regular
Enthusiast
Onboarding
Habit-‐Building
Mastery
NOT MY MODEL - From Amy Jo Kim’s work on cooperative game design. http://amyjokim.com/
59. PLAYER STAGES NEEDS
Enthusiast
Mastery
Regular
Habit-‐Building
Newbie
Onboarding
Elder
Leader
Regular
Novice
Visitor
Exclusivity
Recognition
Impact
Fresh Content
Activities
Challenges
Goals
Purpose
Progress
NOT MY MODEL - From Amy Jo Kim’s work on cooperative game design.
60. SIX GUIDING PRINCIPLES FOR
DESIGNING OUR COMMUNITIES
1. Take an “active” role
2. Be a facilitator for other’s success
3. Drive beyond events to community
4. Focus on relationships and networks
5. Allow and support emergence
6. Soft work is hard
61. WHAT YOU GIVE IS WHAT YOU GET,
SO GIVE MORE THAN YOU TAKE.
63. No deje de completar su evaluación online
isa.ixda.org/encuesta
¡Muchas gracias!
Designing Our Communities
Interaction14 South America
B U E N O S A I R E S
Erik Dahl