Presented for the Albany UX Meetup on Oct 4, 2016 at GE Global Research Center in Niskayuna, NY.
EUX is different from consumer focused UX. My observations on practicing EUX and hiring EUX professionals.
Webvirtue is a leading offshore software development company based in India specialized in ecommerce software development, custom software development, web software development and more. For more details visit here http://www.webvirtue.com/software-development.php
Getting to the core, requirements gathering in the wildFemke Goedhart
Session slides as delivered on March 18th 2014 at Engage in Breda, The Netherlands by Sophie Lavignac-Le Madec & Femke Goedhart
Abstract: The basis of any good project is good requirements. Knowing what it is you are going to build / get determines whether your project will be a success or a flat out failure. In reality though the requirements phase is often trivialized or even forgotten. This session will give you tips & tricks as well as explain to you the basic techniques on how to effectively get to the core of the requirements, identify ways of prioritizing them and explain some core concepts of Functional and Technical design elements. Coming from a requirement gathering as well as development & customer point of view Femke & Sophie will take you through some of the real life examples they have come across and a lot of do's & don'ts they have seen (and despaired over)
Lecture on thinking about business concepts from the perspective of an engineer. I focus on clearly scoping business questions into 3 contexts and discussing methods for thinking about business concepts at each level.
July 12, 2017. Odessa, Ukraine.
First Draft Slides and first public presentation of this material. Hopefully more to come.
This document discusses architecting large systems and provides examples from the presenter's experience. Some key points:
- Requirements for large IT projects are often wrong, with users asking for new computer systems to solve problems that may be better addressed through process changes. Analysts are needed to understand true needs and ensure feasibility.
- Solution selection is frequently based on subjective preferences rather than objective evaluation. Justification often follows the decision rather than informing it. Buy vs build decisions should consider simplicity, scope, and ongoing costs.
- Successful implementation requires focusing on people - having the right project managers, consultants, customers and internal staff - rather than technologies. It is important to prioritize and know when to stop expanding
In this advanced business analysis training session, you will learn Requirement Elicitation. Topics covered in this session are:
• What is Elicitation?
• The elicitation methodology
• The stakeholder connection
• Stakeholder Analysis
• Brainstorming
• One-to-One Interview
• Group Interview
• Document Analysis
• Focus Group
• Interface Analysis
• Observation/Social Analysis
• Prototyping
• Use case and scenarios
• Requirements reuse
• Pre-Project Activity
• Request for Proposal
For more information, click here: https://www.mindsmapped.com/courses/business-analysis/advanced-business-analyst-training/
Workshops with subject matter experts to elicit insights for the discovery phase or requirements for a new solution should follow a disciplined approach described in this slide deck.
Webvirtue is a leading offshore software development company based in India specialized in ecommerce software development, custom software development, web software development and more. For more details visit here http://www.webvirtue.com/software-development.php
Getting to the core, requirements gathering in the wildFemke Goedhart
Session slides as delivered on March 18th 2014 at Engage in Breda, The Netherlands by Sophie Lavignac-Le Madec & Femke Goedhart
Abstract: The basis of any good project is good requirements. Knowing what it is you are going to build / get determines whether your project will be a success or a flat out failure. In reality though the requirements phase is often trivialized or even forgotten. This session will give you tips & tricks as well as explain to you the basic techniques on how to effectively get to the core of the requirements, identify ways of prioritizing them and explain some core concepts of Functional and Technical design elements. Coming from a requirement gathering as well as development & customer point of view Femke & Sophie will take you through some of the real life examples they have come across and a lot of do's & don'ts they have seen (and despaired over)
Lecture on thinking about business concepts from the perspective of an engineer. I focus on clearly scoping business questions into 3 contexts and discussing methods for thinking about business concepts at each level.
July 12, 2017. Odessa, Ukraine.
First Draft Slides and first public presentation of this material. Hopefully more to come.
This document discusses architecting large systems and provides examples from the presenter's experience. Some key points:
- Requirements for large IT projects are often wrong, with users asking for new computer systems to solve problems that may be better addressed through process changes. Analysts are needed to understand true needs and ensure feasibility.
- Solution selection is frequently based on subjective preferences rather than objective evaluation. Justification often follows the decision rather than informing it. Buy vs build decisions should consider simplicity, scope, and ongoing costs.
- Successful implementation requires focusing on people - having the right project managers, consultants, customers and internal staff - rather than technologies. It is important to prioritize and know when to stop expanding
In this advanced business analysis training session, you will learn Requirement Elicitation. Topics covered in this session are:
• What is Elicitation?
• The elicitation methodology
• The stakeholder connection
• Stakeholder Analysis
• Brainstorming
• One-to-One Interview
• Group Interview
• Document Analysis
• Focus Group
• Interface Analysis
• Observation/Social Analysis
• Prototyping
• Use case and scenarios
• Requirements reuse
• Pre-Project Activity
• Request for Proposal
For more information, click here: https://www.mindsmapped.com/courses/business-analysis/advanced-business-analyst-training/
Workshops with subject matter experts to elicit insights for the discovery phase or requirements for a new solution should follow a disciplined approach described in this slide deck.
Requirements elicitation techniques are used to uncover requirements for software systems from stakeholders. Two common techniques are focus groups and storyboarding. Focus groups involve bringing stakeholders together to discuss needs, which provides insights but can be difficult to analyze. Storyboarding uses illustrations to visualize a system's functionality for stakeholders and elicit early feedback through a collaborative process. Both techniques have tradeoffs, so the best approach depends on factors like resources, time constraints, and system criticality.
FITT Toolbox: Quick Assessment Tool for Business IdeaFITT
The document introduces the NABC framework for quickly assessing business ideas. It consists of analyzing the customer Need, the proposed Approach to address that need, the Benefits that result, and how the approach compares to the Competition. The document provides examples of using NABC to analyze ideas and discusses lessons learned from testing NABC at different organizations. It found NABC effective for initial screening but suggested expanding the analysis later to include more market dynamics and the team aspect.
Navigating the Build vs. Buy Decision for Your Finance Technology NeedsGotransverse
Something that vexes every finance and accounting organization is the challenge of managing your internal technology portfolio to meet the changing needs of your constantly changing company. Should you continue to patch that old system or buy something new? Should you use point solutions or broad-based platforms? How much is the right amount to invest and which direction has the highest ROI. Well, as it happens, the answer is, “it depends”. This event will focus on how to perform a build vs. buy analysis for finance and accounting automation projects covering these very issues, helping you form a coherent technology strategy, along with tactics for execution.
The document discusses various techniques for eliciting requirements from stakeholders, including preparation, elicitation methods, documentation, and confirmation. It describes brainstorming, interviews, prototyping, focus groups, and root cause analysis techniques. For each technique it covers the process, pros, and cons to help analysts determine the best method for different situations.
This document discusses requirements elicitation techniques. It begins with an overview of requirements engineering activities like elicitation, analysis, representation, verification and management. It then covers various elicitation techniques like interviews, questionnaires, prototyping, scenarios, etc. and provides examples. Finally, it discusses grouping elicitation techniques and the relationships between different groups like interviews, domain-oriented, group-work techniques. The document aims to provide an overview of key requirements elicitation techniques.
The document discusses options for outsourcing software development, including the pros and cons. It notes that software outsourcing is a $41 billion industry globally. Reasons for outsourcing include reducing costs, gaining access to new skills and technologies, and improving focus. However, outsourcing can also introduce communication barriers, lack of commitment, and intellectual property risks. The document provides tips on outsourcing such as having an experienced in-house manager, clearly defining deliverables, and realizing that outsourcing benefits grow over time.
1. The document discusses the relationship between technologies and jobs, and provides a framework for mapping technologies to jobs.
2. It introduces the concept of "jobs-to-be-done" and analyzing customer jobs at different levels to find opportunities.
3. The document provides examples of how to deconstruct a technology, identify the functions it can perform, and then match it to relevant customer jobs where it may provide advantages over existing alternatives.
This document discusses selecting consultants and provides advice on different types of consulting firms, contract types, and questions to consider. It notes that internal resources often cannot dedicate full time to projects and warns against lowest cost proposals. Fixed bid contracts incentivize on-time completion while time and materials allow for unknowns. The document recommends verifying consultant experience and challenging advice. It also summarizes KeyedIn Consulting Group's services.
Requirements Diligence: The Cornerstone to Ecommerce Project SuccessElastic Path
For more ecommerce webinars visit us at http://www.elasticpath.com/webinars/archive
Whether you are building your requirements for an in-house developed project or just trying to deciding what to do, requirements are the cornerstone of success and need to go beyond a wish list of needed features and capabilities. This one-hour webinar will cover key strategies and tactics to help you build the most effective, bullet-proof requirements to ensure project success.
Featuring: Bernardine Wu, CEO of consultancy, FitForCommerce
Misfocus-caused error in software projectsAdam Russell
We know that many projects fail, or become impaired, but what is the reason given so many methodologies, tools and support systems. Error comes from many places. For whatever reason, teams create problems by investing more time in aspects of software development practice that have a smaller impact on project overall success, and accordingly invest less time in areas that have a larger impact.
This document discusses building an online portfolio for job applications. It covers creating an online brand, developing a portfolio with projects, skills and experience. Guidelines are provided for an effective resume, including dos and don'ts. Students will learn tools like GitHub and set up a development environment to host and update their portfolio and code regularly. The goal is to differentiate themselves professionally online for recruitment opportunities.
The Art and Science of Requirements GatheringVanessa Turke
The document provides an overview of the process for gathering requirements for a project. It discusses the challenges of requirements gathering when stakeholders come from different backgrounds and submit varied documentation. It then outlines eight key steps to improving the requirements gathering process: scoping the project, conducting research, analyzing findings, modeling solutions, validating requirements, negotiating trade-offs, and managing the knowledge gap between experts and new clients. Traditional requirements focus on system operations while user stories emphasize customer value. The overall goal is to achieve consistent documentation that defines the project scope and meets stakeholder needs.
This document discusses how iterative techniques and early Operator Machine Interface (OMI) design can improve project planning and communications. The speaker argues that involving end users early through OMI mockups helps define requirements, catches issues, and improves understanding between customers and developers. By beginning OMI design iterations early, projects can identify overlooked needs, refine specifications through visualization, and catch issues in less expensive iterations. This iterative process of involving customers throughout development improves planning and reduces costs and risks compared to traditional methods.
Traditional businesses are increasingly threatened by disruptors that are more customer-centric and adaptable. To succeed, companies must adopt a "good for now" approach of continuously testing ideas with customers, learning quickly from failures or negative feedback, and pivoting as needed. This involves skills like design thinking, building prototypes, customer validation, and metrics testing to rapidly iterate products and ensure they meet customer needs. The goal is to start with the smallest viable product and stay focused on delivering value for the customer throughout the development process.
Slide deck presented by @mattlucht and @colmbritton
At UXCampLondon11 we wanted to share some of our experiences when it comes to UX in the Enterprise - some of the chalenges faced (both cultural and technical), the things that organizations such at BT are doing to make improvements, and questions we have.
The document discusses the current state of enterprise user experience (UX) and opportunities for improvement. It notes that while consumer UX adoption is high, enterprise UX adoption has been more lukewarm due to objections and a lack of research and development. However, the enterprise environment is ripe for UX innovation. It explores concepts like UX ecosystems, mental models, and the consumerization of IT that could help advance enterprise UX.
Rethinking Enterprise UX in the Age of ConsumerizationY Media Labs
The line between personal and professional spheres is blurring; vital business processes can now be handled from smartphones, and workers expect applications to be as intuitive and easy to use as the ones they enjoy outside the office. At the same time, the gap between expectations for business applications and the reality presents an intriguing opportunity for developers. By implementing a mobile-first strategy, enterprises can increase employee satisfaction as well as productivity, all while staying ahead of emerging technology.
In our experience working with Fortune 500 brands, we have seen the importance of considering how the customer wants to feel when using a product, not just the features they want included. Users want apps that feel sexy, but this is achieved by providing an effortless experience that evokes a feeling of skill and aptitude in use.
As well, these apps must be capable of handling critical processes without missing a beat, integrating real time data and on the go capabilities with ease. To achieve the best of both worlds, we follow a user-lead approach, thinking first about how the end-user will interact with an application to preserve engagement and productivity.
Based on our experience working with enterprise clients, we guided session participants through the process of creating effective, intuitive and functional enterprise apps that are seamless and delightful to use. This will include integrating a user-led approach, planning for emerging technology such as wearables, and leading the way to a mobile-first strategy in the enterprise.
[Srijan Wednesday Webinars] Opportunities and Challenges in Enterprise UX DesignSrijan Technologies
Speaker: Baruch Sachs, Senior Director UX, PegaSystems
Baruch dives into the intricacies of Enterprise UX design. We will get a good look at the opportunities that exist and the unique challenges that accompany enterprise UX today, with specific focus on how to solve these challenges in project implementation.
Baruch shares some key pointers on strategic vs. tactical UX design, user story vs. job story, and also some tricks to get enterprise stakeholders to agree to a uniform and intelligent UX design.
Requirements elicitation techniques are used to uncover requirements for software systems from stakeholders. Two common techniques are focus groups and storyboarding. Focus groups involve bringing stakeholders together to discuss needs, which provides insights but can be difficult to analyze. Storyboarding uses illustrations to visualize a system's functionality for stakeholders and elicit early feedback through a collaborative process. Both techniques have tradeoffs, so the best approach depends on factors like resources, time constraints, and system criticality.
FITT Toolbox: Quick Assessment Tool for Business IdeaFITT
The document introduces the NABC framework for quickly assessing business ideas. It consists of analyzing the customer Need, the proposed Approach to address that need, the Benefits that result, and how the approach compares to the Competition. The document provides examples of using NABC to analyze ideas and discusses lessons learned from testing NABC at different organizations. It found NABC effective for initial screening but suggested expanding the analysis later to include more market dynamics and the team aspect.
Navigating the Build vs. Buy Decision for Your Finance Technology NeedsGotransverse
Something that vexes every finance and accounting organization is the challenge of managing your internal technology portfolio to meet the changing needs of your constantly changing company. Should you continue to patch that old system or buy something new? Should you use point solutions or broad-based platforms? How much is the right amount to invest and which direction has the highest ROI. Well, as it happens, the answer is, “it depends”. This event will focus on how to perform a build vs. buy analysis for finance and accounting automation projects covering these very issues, helping you form a coherent technology strategy, along with tactics for execution.
The document discusses various techniques for eliciting requirements from stakeholders, including preparation, elicitation methods, documentation, and confirmation. It describes brainstorming, interviews, prototyping, focus groups, and root cause analysis techniques. For each technique it covers the process, pros, and cons to help analysts determine the best method for different situations.
This document discusses requirements elicitation techniques. It begins with an overview of requirements engineering activities like elicitation, analysis, representation, verification and management. It then covers various elicitation techniques like interviews, questionnaires, prototyping, scenarios, etc. and provides examples. Finally, it discusses grouping elicitation techniques and the relationships between different groups like interviews, domain-oriented, group-work techniques. The document aims to provide an overview of key requirements elicitation techniques.
The document discusses options for outsourcing software development, including the pros and cons. It notes that software outsourcing is a $41 billion industry globally. Reasons for outsourcing include reducing costs, gaining access to new skills and technologies, and improving focus. However, outsourcing can also introduce communication barriers, lack of commitment, and intellectual property risks. The document provides tips on outsourcing such as having an experienced in-house manager, clearly defining deliverables, and realizing that outsourcing benefits grow over time.
1. The document discusses the relationship between technologies and jobs, and provides a framework for mapping technologies to jobs.
2. It introduces the concept of "jobs-to-be-done" and analyzing customer jobs at different levels to find opportunities.
3. The document provides examples of how to deconstruct a technology, identify the functions it can perform, and then match it to relevant customer jobs where it may provide advantages over existing alternatives.
This document discusses selecting consultants and provides advice on different types of consulting firms, contract types, and questions to consider. It notes that internal resources often cannot dedicate full time to projects and warns against lowest cost proposals. Fixed bid contracts incentivize on-time completion while time and materials allow for unknowns. The document recommends verifying consultant experience and challenging advice. It also summarizes KeyedIn Consulting Group's services.
Requirements Diligence: The Cornerstone to Ecommerce Project SuccessElastic Path
For more ecommerce webinars visit us at http://www.elasticpath.com/webinars/archive
Whether you are building your requirements for an in-house developed project or just trying to deciding what to do, requirements are the cornerstone of success and need to go beyond a wish list of needed features and capabilities. This one-hour webinar will cover key strategies and tactics to help you build the most effective, bullet-proof requirements to ensure project success.
Featuring: Bernardine Wu, CEO of consultancy, FitForCommerce
Misfocus-caused error in software projectsAdam Russell
We know that many projects fail, or become impaired, but what is the reason given so many methodologies, tools and support systems. Error comes from many places. For whatever reason, teams create problems by investing more time in aspects of software development practice that have a smaller impact on project overall success, and accordingly invest less time in areas that have a larger impact.
This document discusses building an online portfolio for job applications. It covers creating an online brand, developing a portfolio with projects, skills and experience. Guidelines are provided for an effective resume, including dos and don'ts. Students will learn tools like GitHub and set up a development environment to host and update their portfolio and code regularly. The goal is to differentiate themselves professionally online for recruitment opportunities.
The Art and Science of Requirements GatheringVanessa Turke
The document provides an overview of the process for gathering requirements for a project. It discusses the challenges of requirements gathering when stakeholders come from different backgrounds and submit varied documentation. It then outlines eight key steps to improving the requirements gathering process: scoping the project, conducting research, analyzing findings, modeling solutions, validating requirements, negotiating trade-offs, and managing the knowledge gap between experts and new clients. Traditional requirements focus on system operations while user stories emphasize customer value. The overall goal is to achieve consistent documentation that defines the project scope and meets stakeholder needs.
This document discusses how iterative techniques and early Operator Machine Interface (OMI) design can improve project planning and communications. The speaker argues that involving end users early through OMI mockups helps define requirements, catches issues, and improves understanding between customers and developers. By beginning OMI design iterations early, projects can identify overlooked needs, refine specifications through visualization, and catch issues in less expensive iterations. This iterative process of involving customers throughout development improves planning and reduces costs and risks compared to traditional methods.
Traditional businesses are increasingly threatened by disruptors that are more customer-centric and adaptable. To succeed, companies must adopt a "good for now" approach of continuously testing ideas with customers, learning quickly from failures or negative feedback, and pivoting as needed. This involves skills like design thinking, building prototypes, customer validation, and metrics testing to rapidly iterate products and ensure they meet customer needs. The goal is to start with the smallest viable product and stay focused on delivering value for the customer throughout the development process.
Slide deck presented by @mattlucht and @colmbritton
At UXCampLondon11 we wanted to share some of our experiences when it comes to UX in the Enterprise - some of the chalenges faced (both cultural and technical), the things that organizations such at BT are doing to make improvements, and questions we have.
The document discusses the current state of enterprise user experience (UX) and opportunities for improvement. It notes that while consumer UX adoption is high, enterprise UX adoption has been more lukewarm due to objections and a lack of research and development. However, the enterprise environment is ripe for UX innovation. It explores concepts like UX ecosystems, mental models, and the consumerization of IT that could help advance enterprise UX.
Rethinking Enterprise UX in the Age of ConsumerizationY Media Labs
The line between personal and professional spheres is blurring; vital business processes can now be handled from smartphones, and workers expect applications to be as intuitive and easy to use as the ones they enjoy outside the office. At the same time, the gap between expectations for business applications and the reality presents an intriguing opportunity for developers. By implementing a mobile-first strategy, enterprises can increase employee satisfaction as well as productivity, all while staying ahead of emerging technology.
In our experience working with Fortune 500 brands, we have seen the importance of considering how the customer wants to feel when using a product, not just the features they want included. Users want apps that feel sexy, but this is achieved by providing an effortless experience that evokes a feeling of skill and aptitude in use.
As well, these apps must be capable of handling critical processes without missing a beat, integrating real time data and on the go capabilities with ease. To achieve the best of both worlds, we follow a user-lead approach, thinking first about how the end-user will interact with an application to preserve engagement and productivity.
Based on our experience working with enterprise clients, we guided session participants through the process of creating effective, intuitive and functional enterprise apps that are seamless and delightful to use. This will include integrating a user-led approach, planning for emerging technology such as wearables, and leading the way to a mobile-first strategy in the enterprise.
[Srijan Wednesday Webinars] Opportunities and Challenges in Enterprise UX DesignSrijan Technologies
Speaker: Baruch Sachs, Senior Director UX, PegaSystems
Baruch dives into the intricacies of Enterprise UX design. We will get a good look at the opportunities that exist and the unique challenges that accompany enterprise UX today, with specific focus on how to solve these challenges in project implementation.
Baruch shares some key pointers on strategic vs. tactical UX design, user story vs. job story, and also some tricks to get enterprise stakeholders to agree to a uniform and intelligent UX design.
In this workshop, engineers of Works Applications will talk about their technology and knowledge.We will introduce our way of UI/UX about "AI Works" development.
A salvinia é uma planta aquática com folhas ovaladas de 2,5 cm que repelem água, raízes em formato de âncora que seguram água e sedimentos, e esporocarpos com esporos. Ela se reproduz rapidamente e serve como habitat para animais aquáticos. Pertence ao reino Plantae, divisão Pteridophyta, classe Pteridopsida, ordem Salviniales.
This document describes a buck converter circuit. A buck converter steps down the input voltage and produces a lower average output voltage. It operates by alternately connecting and disconnecting an inductor to the input voltage during switching cycles. The analysis shows that during the on-time, current builds in the inductor, and during the off-time current decreases. By equating the change in inductor current over one switching cycle, the output voltage is derived to be directly proportional to the input voltage multiplied by the duty cycle. The duty cycle is the ratio of on-time to the total switching period.
Este documento describe cómo crear y ejecutar presentaciones con Microsoft PowerPoint. Explica los pasos para instalar el software, diseñar diapositivas animadas e interactivas con transiciones, y ejecutar las presentaciones de forma automática o manual para un orador o audiencia. Además, cubre características como intervalos, hipervínculos, narración y controles ActiveX.
El documento describe la educación pública en un país, incluyendo su historia y características generales, sus cometidos de extender la educación a todos de manera laica, gratuita y obligatoria y asegurar igualdad de oportunidades, y su organización a través de una Administración Nacional de Educación Pública y varios consejos educativos. Además, presenta la legislación que rige la educación pública como la Ley de Educación N° 15739 y otras reglamentaciones.
O cervo do Pantanal é um herbívoro de até 150 kg que habita terrenos pantanosos perto da água. Ele é o maior veado da América do Sul e tem chifres em forma de galhos secos com cinco pontas de cada lado. Os machos usam os chifres para lutar pelo domínio do bando.
3 phase half wave controlled converter with r Loadmechatronics jf
This document discusses three-phase converters that convert AC power to DC power for loads. It specifically describes three-phase half-wave controlled rectifiers, which are made up of three single-phase half-wave converters connected together. It provides the equation to calculate the average DC output voltage of a three-phase half-wave converter and discusses that the thyristor conducts from 30 degrees to 180 degrees for a resistive load. The document concludes by describing a problem to calculate firing angle, average/RMS load current, and efficiency for a 3-phase converter operating from a 230V 50Hz supply with a 10 ohm resistive load and 50% of maximum output voltage required.
El resumen presenta un grupo de estudiantes de 4to año de la carrera de Ciencias Naturales del Colegio San Pablo, liderados por la profesora Marcela Poletti. El documento procede a enumerar y definir brevemente 13 tipos diferentes de contaminación ambiental, incluyendo la contaminación atmosférica, hídrica, del suelo, por basura, electrónica, radiactiva, genética, electromagnética, térmica, acústica, visual y lumínica.
This document discusses trends in consumer behavior and placemaking for the 21st century. It notes that consumers increasingly value experiences over products and are omnichannel shoppers. Foot traffic to malls has declined 40% since 2008. The document outlines food and transportation trends and profiles different consumer types. It advocates for creating distinctive places through experience design and catering experiences to specific demographics. The focus is on vertically integrated teams and activating common areas to drive traffic and sales. Examples of different types of successful shopping centers are provided.
This document discusses the operation of a 4-quadrant chopper. It describes the circuit configurations and operating principles for each quadrant. In the first quadrant, CH1 and CH4 are on and it acts as a step-down chopper. In the second quadrant, CH2 is on and it acts as a step-up chopper. In the third quadrant, CH3 is on and the load polarity is reversed. In the fourth quadrant, CH4 is on and it acts as a step-up chopper with the voltage positive and current negative.
The document calls for abstract submissions for the XVI Biennial Conference of the International Association for the Study of the Commons to be held in Utrecht, Netherlands from July 10-14, 2017. The conference theme is "Practicing the Commons: Self-Governance, Cooperation, and Institutional Change" and abstracts are due by October 15, 2016 relating to eight tracks including recipes for resilient cooperation, issues of exclusion and control, and the impact of commons. The conference will provide opportunities for academics and practitioners to connect research and experiences.
This document discusses project planning, feasibility studies, and various factors to consider for IT projects. It covers guidelines for project plans, internal and external factors, components of a project plan, the project development lifecycle including planning, analysis, design, implementation, and support phases. It also discusses assessing the feasibility of projects, including tests of operational, technical, schedule, and economic feasibility. Methods for evaluating feasibility include feasibility matrices and analyses of benefits, costs, payback periods, and net present values. Managing stakeholder expectations is also addressed.
158 - Product Management for Enterprise-Grade platforms ProductCamp Boston
ProductCamp Boston is the world's largest and most exciting crowd-sourced one-day event for product people. It's organized by and for product managers, product marketers and entrepreneurs, so attendees get the most out of the day.
Attendees learn about and discuss topics in product management and product marketing, product discovery, product development & design, go-to-market, product strategy and lifecycle management, and product management 101, startups, and career development.
www.ProductCampBoston.org
The document discusses the process of creating digital work. It covers the key players involved, including agencies, clients, strategists, digital producers, production companies, coders, and UX/UI designers. It emphasizes collaboration between these groups. The document also outlines the project process, including phases like discovery, define, design, build, and testing. Key documents in the process are mentioned like functional requirements, technical requirements, site maps, wireframes, and design comps. Tips are provided for going live with the work and managing it after launch. Various online resources for inspiration and tools are also listed.
Agile Development – Why requirements matter by Fariz SaracevicAgile ME
The clear benefits of agile development is a better collaboration, incremental delivery, early error detection and the elimination of unnecessary work—have made it the default approach for many teams. Some developers have questioned whether requirements fall into the category of unnecessary work, and can be cut down or even completely eliminated. Meanwhile, teams developing complex products, systems and regulated IT continue to have requirements-driven legacy processes.
So how does requirements management fit in an agile world? This meetup will take a look at requirements management and how it can bring significant value to agile development in regulated IT and complex product development projects, and sets out the characteristics of an effective requirements management approach in an agile environment.
DOES15 - Mark Michaelis - Metrics that MatterGene Kim
This document discusses metrics for measuring DevOps transformations. It begins by listing symptoms that can occur without proper measurement, such as downtime, customer dissatisfaction, and high employee turnover. It then discusses challenges with measurement, such as measuring too many things or prioritizing individual performance over team productivity. The document categorizes metrics by dimensions like operations, business, culture, and lifecycle stage. It provides examples of metrics for different stages like development and production. Principles of measurement discussed include automating metrics, using metrics to drive excellence, and ensuring metrics show trends over time. The document advocates measuring efficiency, effectiveness, and culture to optimize DevOps transformations.
This document discusses technical stories and architecture work in agile software development. It defines technical stories as stories that focus on technical goals rather than user goals. It discusses why technical stories are important for managing technical debt, architecture, and educating the technical team. It provides examples of technical stories and best practices for writing, accepting, and tracking them. The document also discusses architecture, why it is important, and how to plan architecture work through technical stories, architectural runways, and feedback loops.
Conference Room Prototype – a low cost, high value approach to selecting the ...Mekon Ltd.
How can you best evaluate a solution before making the big investment? Over several years Mekon has worked with many companies, from medical and semi-conductor manufacturers to software and professional publishers, helping them to select a technology solution fit for purpose. Gathering requirements and choosing the right tools is often more difficult than many companies expect. Use cases and non-functional requirements that accurately reflect what you need are crucial to the success of any IT project, yet evidence suggests typical use cases and requirements are too loose and high level to really do the job.
This presentation will:
* Explain methods that Mekon has developed.
* Evaluate customer experience in conducting the Conference Room Prototype (CRP).
* Outline what metrics can be used to evaluate the tools and what surprises you may encounter.
Practical Enterprise Architecture in Medium-size Corporation using TOGAFMichael Sukachev
This document discusses establishing an enterprise architecture practice at a medium-sized corporation using the TOGAF framework. It outlines current challenges like rapidly changing business needs and a lack of architecture governance. It then defines what enterprise architecture is and why it is important to establish an EA practice to gain benefits like increased agility and reuse. The document recommends practical steps to get started, including selecting an EA framework and tool, customizing them to the organization, and implementing the practice incrementally. It emphasizes establishing principles, governance and stakeholder collaboration.
Development is a critical component of the original implementation of E-Business Suite, and continues with ongoing Support.
-Development is the set of activities surrounding the definition, design, construction, testing and implementation of components of a software solution.
-For our discussion purposes, the software solution in question extends core functionality provided by Oracle EBS modules.
-Even a “vanilla” implementation - where customization is explicitly avoided - may entail a substantial automated data conversion effort, which requires a software solution.
This affects the quality of software and increases the production cost of ... effectiveness of every method, it is useful to select the particular elicitation
http://www.imran.xyz
- Mike Slinn is an expert in evaluating blockchain and technology companies through technical due diligence to assess risks and opportunities for investors and startups.
- He has extensive experience advising companies on technology strategy, product development, and organizational structure to prepare them for investment or acquisition.
- His evaluations are tailored to each company and situation, and can range from quick assessments to multi-week engagements involving on-site reviews and written reports with recommendations.
The way how we help customers at ASPgems to do their software development projects in order to better accomplish their business objective in the Digital World.
The document discusses effective Scrum teams and provides information on Scrum roles and practices. It describes the Product Owner, Scrum Master, and Scrum Team roles and their responsibilities. It also covers topics like user stories, estimating work, themes vs epics, and characteristics of good user stories using the INVEST mnemonic. The document aims to help readers understand how to effectively structure work in Scrum.
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7. RISK
ASSESSMENT
List All Risk
Assessments
View/Compare
Last Risk
Assessment
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Assessment
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sections
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- Inherent
- Quality of Risk Management
- Worksheet
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(Prompt)
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(Prompt)
Edit
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Roll up
Ratings to
Summary
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- Inherent
- Qual Risk
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Populate overall
risk conclusion
value
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Directions
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Display
SparkLine of
Last X quarters
of Overall Risk
Changes
Display Prudential/
State Regulators
Risk Scores
View (Select) Risk
Assessment for
Entity
Create New
Risk
Assessment
Copy Risk
Assessment
Limit Draft Risk
Assessment to
Owner-Only
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Include Info
about Entity
IPL's
Government
15. Customers and Users
• Customers/buyers are generally not the ones that use the product, but
they are the decision maker
• Users don’t have the budget or the decision, but they influencers
• Other auxiliary users, customer support, resellers, managers,
administrators… have different goals
• Smaller, more focused audiences defined by what they do, not by
marketing category
• Sometimes very accessible (and opinionated)
16. User adoption
• Adoption is often required, not optional
• Even when required, people will find work-arounds
• When workarounds are removed, service tickets increase
• The end result is business does not see the benefits
• These are some of the biggest problems & opportunities in
enterprise software
17. Time scale
• Social media
• Reading or composing email
• Design or presentation tools
• Enterprise users can spend their entire work day using a single
product. Your product. Under repetitive, stressful conditions.
8 or 12 hours
18. Content vs Function
• What is the goal of Facebook? Or Twitter, NYTimes, Amazon?
• What is the goal of Excel? Or AutoCad, InDesign? Concur?
• Content is input, functionality is the focus
• Goal is to make it easy to get content in and manipulate it for an
outcome
19. Design is not enough
• A business person that gets design
is rare. More rare is the designer
that gets the business.
• Enterprise apps are built using a
much wider variety of hardware and
software. Just knowing HTML is not
enough.
• This learning process takes years a
lifetime
20. Learn the business
Questions to ask yourself
• Why is the company doing this project? Regulatory? Risk
mitigation? Process automation or internal cost
reduction?
• How does the business intend to make money from this
project?
• Is there a sequence of steps or process to complete a
transaction, or case or commission a piece of
equipment?
• Is the process defined purely by business necessity?
How can user needs influence the process?
Why is it important?
• Helps you ask better
questions when doing
user research
• Helps build trust with
users and
stakeholders
• Helps to explain
design decisions in
terms the business
understands
21. Learn the technology
• Learn how software is made
• Learn the lingo (git, commit, push, pull, pull request, unit
tests…)
• The more complex the technical solution, the more
difficult it will be to influence the experience
• Developers in large organizations know even less about
working with designers
• There is unlikely to be any specialized front-end
developers
• The UI may not be HTML at all
Why is it important?
• Understand the
consequences of
design choices
• Helps build trust with
development team
• Helps to explain
design decisions in
terms developers
understand
22. Requirements
• Funding and scoping a project starts with requirements
• Who gets to write the requirements? (Business Analysts)
• What do the requirements look like?
• How easy are they to understand?
• Visualizing requirements
24. Project scale
• Enterprise apps can sometimes have 100s of screens or functions and maybe only
a few hundred or few thousand users
• Scale of development can influence amount of documentation and the number of
developers, teams, locations, and the price tag
• Scale can complicate and slow decision making
• Time is money. If you have 200,000 users performing a task 20 x a day that takes 2
minutes instead of 1. That’s 66,666 hours of lost productivity in 1 day. Multiply by
days, weeks, hourly rate… $$$
• Not all screens can be ‘designed’, they can be the result of combining many
different modules
26. Design
• Designing a design system
• Less wireframing, more composing from kit of parts
• Sometimes low-fidelity is not your friend
• Unique design patterns
• Use real data!
27. Usability testing
• No Lorum Ipsum!
• New paradigms and new processes are hard to test
• Customers time may be very valuable
• Customers are the gate keepers to end users
• Users may give feedback they think their manager wants to hear
• Actual users invested in the outcome of a product can give invaluable
feedback
28. Usability testing
for Industrial
• App is too complex to do quick tests
• Testing often requires realtime data and process simulation
• Measuring trust (in automation)
29. Distributed Teams
• Global - Your projects may include many remote offices.
You may not have any co-located team members.
• Face time is an essential component to building trust.
Get on a plane often ;-)
• Languages / timezones
• Working with remote teams often says how much
documentation you will need to produce
• Every time you start a new project, you have to teach
the team what you do and why it is valuable
Make yourself usable.
30. Business or Technology
• Working for the business means
• you are closer to where the decisions are made
• easier access to customers and users
• may be easier to influence the direction of the product or process
• Working for technology means
• more likely to have the design executed as you intended
• easier to influence the process by which the product is built
• harder to get access to users for research and testing
• End of day, you have to make it work either way, and with
re-orgs you may find yourself switching sides
If hired by the business it’s
likely they are not getting
what they want from tech.
32. Skill Assessment
Interaction Design
Information Architecture
Visual Design
Visualization
User Research
Usability Testing
Prototyping
Recent graduate Sought after
conference speaker
Engage Stakeholders
Earn trust
Prioritize efforts
Understand business quickly
Balance biz/buyer/user/tech needs
Recent graduate Sought after
conference speaker
EnterpriseUX
BaseUX
33. Skills and Experience
• Complex (more than a shopping cart) business processes
• Functional, workflow or transactional experience
• Analysis - decision support
• T-shaped (deep in at least one business domain)
• Can articulate a design in terms that business and
technology people can understand
• Ability to play well with others and lead undercover
• Looking for the right fit
Get comfortable saying,
“I don’t know.”
[But this is how we
might find out.]
34. How to build EUX skills?
• Research
• Personal projects
• Find some data and try to visualize it, quantified-self data
• Find a manual process you do today and design a UI for it
• Find a horrible device UI and design a mobile app for it (ex. programmable
thermostat or switch)
• Build a small app and host it in Github
• Conferences - Tech, IoT, Maker, Enterprise UX
35.
36. How to find EUX work?
• Find a way to make it easy to switch jobs
• Don’t be afraid of taking a job in a new domain for less money.
Remember scarcity of resources in economic theory.
• How you talk about your portfolio is more important than your
actual portfolio
• Talk to a recruiter, hopefully with some design or UX expertise
• Go to conferences
37. Questions to ask
• What do your products do?
• Who are the users? Who are the buyers?
• Is this a position on the business side or tech side?
• Are you looking for someone with domain experience, or willing
to train?
• What does the team look like? What is the experience and
background of the manager?
• Who defines the requirements? Is there an opportunity to work at
this stage of projects?
• How long have you been practicing Scrum or Lean methods?
Are they just looking for a
visual designer or
front-end developer?
Do they have realistic
expectations? Are they
looking for a unicorn?
38. Is this a good fit for me?
• EUX is not for everyone
• Long ramp-up time, challenging subject matter
• The pace of work can be fast, but lots of starts and stops, long
tangents, pivots
• Must have patience and lot’s of curiosity about the business behind
the products
• Must enjoy working on deep, hard, usually vague problems
39. Good EUX Reads
Uday Gajendar
https://medium.com/@udanium/why-i-design-enterprise-ux-
fa74e9f12671#.rpdl6tsuq
Jordan Koschei
http://alistapart.com/article/ux-for-the-enterprise
40. Good business/tech reads
• Creativity, Inc.
• The Phoenix Project
• Scrum, Jeff Sutherland
• Team of Teams
• The Toyota Way to Lean
Leadership
• Start with Why
• The Idea Factory
• Algorithms to Live By
• Rise of the Robots
• Thanks for the Feedback
• The Power of Habit
• Holacracy
• Bold