In this 90-minute hands-on workshop, Dre will focus on the ever-evolving role of designers, in an ecosystem where the needs of people, social and environmental pressures, and new technologies intersect. The participants will have an opportunity to role-play and test-for-fit several emerging design disciplines, as they collaborate with their teams to conceptualize solutions to a design challenge.
For the vast majority of history the progress of our species and civilisation was limited by a very few artisans - the workers of metal, wood, leather and cloth along with famers and distribution networks. Specifically, the number of skilled blacksmiths determined the rate of sword, knife, lance and armour production, and ultimately the size of empires.
The turning point came in the eaten 1700s when the Royal Navy was expanding to explore and colonies the planer. Nails were the problem with more than 20k required per ship! So this was the first item to be mad automatically, followed by wooden blocks for the rigging. The water mills constructed to power the production therefore mark the start of Industry 1.0 and the growth of the British Empire.
The spread of automation through Industry 2, 3 and 4 accelerated and empowered us to do more and more using less and less people, power and materials. Without it we could not support the population of the planet or the lifestyle we enjoy. Remarkably, at no time during this process have we seen mass unemployment, and consistently, more and more jobs have been created. In brief, better production capabilities have seen the creation of better tools, which in turn has led to better productivity and better quality.
The process has been evident in everything hardware, and much of entertainment ,design, and software, with services perhaps the last bastion of human based delivery and support. However; the on-line world and rise of AI are now changing the balance across retail, banking, insurance, accountancy, and services in general.
Hello, my name is Mickey and I'm a UX / UI Designer. From my portfolio you will see some of the projects I've completed for my User Experience Immersive course at General Assembly. Thanks for reading!
No doubt Aldous Huxley and George Orwell would be pleased to see cameras and surveillance devices everywhere, just as they predicted, but they would then be amazed to find that we buy and install them and become upset if no one is watching! So the Dystopian futures they both predicted and feared are not here yet, but they might just be in the pipeline, and being built a device at a time by us!
Only 70 years ago close observation and surveillance was difficult and very expensive. Today, it is so very cheap, efficient, and everywhere: in our pockets; on our wrists; in our homes, offices, cars, trains, planes; in the streets and on the highways and major roads.
To some degree every country has embraced all the possibilities presented by the technology to make their societies safer and more progressive as organisms, but now here comes AI. Automatic voice, face, finger, eye, action, movement and habit recognition writ large along with all our messages, entertainment, work and recreation patterns monitored 24x7, so inference engines can check if we are good, bad, dangerous, safe, under threat and so on!
Some countries are now employing such technology to judge, sentence, and commit people for criminal acts and ant-social behaviours etc. At this point we have to proceed with care in the recognition that data errors ‘happen’ and human biases can be built in at the birth of such AI systems. Nothing is ever perfect - not people, and certainly not our machines, and we have to progressively drive out bias snd error…
In this lecture is the final session of an extensive wireless course delivered over several weeks at the University of Suffolk. So, by way of ‘rounding-off’ the series, we chart the progression of wireless/radio communication from the first spark transmitters through Carrier -Wave Morse, AM, FM, DSSC, SSB to digital systems along with the use of LW, MW, SW, VHF, UHF and Microwaves. Whilst we focus on Electro-Magnetic-Waves from 30kHz through 300GHz, we also mention optical, ultrasonic, and chemical communication as additional modes.
Our examinations detail the distinct genetic trails of 1, 2, 3G, and 4, 5G, the approximate development cycles/timeline along with distinctive changes in design thinking. We then postulate that 6 and 7G are likely to form a new line of development with 6G probably realised without any towers or any conventional cellular structure. In this context we also point out that there are no digital radios today, only traditional analogue designs with ‘strap-on-modems’ at the transmitter and receiver. Perhaps more radically, we suggest that it is time to adapt fully digital designs that allow for the eradication of the established bands and channels mode of operation.
We also chart the energy hungry progression of systems from 1 through 5G where tower installations are now consuming in excess of 10kW due to the extensive signal processing employed. This immediately debunks any notion of another step in the direction of more bandwidth, lower latency, greater coverage with >20x more towers (than 4G) and >250Bn power hungry smart devices. In short: we propose that 5G is the last of the line and the realisation of 6G demands new thinking and new modes that lead us away from W and mW to µW and nW wireless designs.
Whilst most of the technology required for 6G is available up to 300GHz, there remains one big channel in respect of the growing number of antennas per device and platform. Even for 3 - 5G + WiFi + BlueTooth space is at a premium in mobile devices and fractal antennas have not lived up to their promise too integrate all of these into one wideband structure. However, at 100GHz and above, antennas/dipoles become less than chip size and can see 10s included as phased arrays. But this all needs further work!
Throughout this lecture, we provide examples, demonstrations, and mind-experiments to support our assertions.
Storyplanning, how hollywood can help you to to think and tell strategyHelene Duvoux-Mauguet
A tool fo strategic planning inspired by hollywood best script doctors storytelling principles. 7 stages to better think & express your brand strategy.
The opening slides for Games for Health Conference 2014 covering where things are and where they might head for both the field, and The Games for Health Project alike.
PUFIN este un instrument care ne ajută pe noi, organizatorii de teambuildinguri să interacționăm mai repede, mai ușor și mai creativ cu participanții la evenimente.
Pentru managerul de HR sau pentru managerul general, este o soluție prin care va reuși să surprindă placut echipa și să îi provoace la o experiență comună.
PUFIN este un instrument care ne ajută pe noi, organizatorii de teambuildinguri să interacționăm mai repede, mai ușor și mai creativ cu participanții la evenimente.
Pentru managerul de HR sau pentru managerul general, este o soluție prin care va reuși să surprindă placut echipa și să îi provoace la o experiență comună.
For the vast majority of history the progress of our species and civilisation was limited by a very few artisans - the workers of metal, wood, leather and cloth along with famers and distribution networks. Specifically, the number of skilled blacksmiths determined the rate of sword, knife, lance and armour production, and ultimately the size of empires.
The turning point came in the eaten 1700s when the Royal Navy was expanding to explore and colonies the planer. Nails were the problem with more than 20k required per ship! So this was the first item to be mad automatically, followed by wooden blocks for the rigging. The water mills constructed to power the production therefore mark the start of Industry 1.0 and the growth of the British Empire.
The spread of automation through Industry 2, 3 and 4 accelerated and empowered us to do more and more using less and less people, power and materials. Without it we could not support the population of the planet or the lifestyle we enjoy. Remarkably, at no time during this process have we seen mass unemployment, and consistently, more and more jobs have been created. In brief, better production capabilities have seen the creation of better tools, which in turn has led to better productivity and better quality.
The process has been evident in everything hardware, and much of entertainment ,design, and software, with services perhaps the last bastion of human based delivery and support. However; the on-line world and rise of AI are now changing the balance across retail, banking, insurance, accountancy, and services in general.
Hello, my name is Mickey and I'm a UX / UI Designer. From my portfolio you will see some of the projects I've completed for my User Experience Immersive course at General Assembly. Thanks for reading!
No doubt Aldous Huxley and George Orwell would be pleased to see cameras and surveillance devices everywhere, just as they predicted, but they would then be amazed to find that we buy and install them and become upset if no one is watching! So the Dystopian futures they both predicted and feared are not here yet, but they might just be in the pipeline, and being built a device at a time by us!
Only 70 years ago close observation and surveillance was difficult and very expensive. Today, it is so very cheap, efficient, and everywhere: in our pockets; on our wrists; in our homes, offices, cars, trains, planes; in the streets and on the highways and major roads.
To some degree every country has embraced all the possibilities presented by the technology to make their societies safer and more progressive as organisms, but now here comes AI. Automatic voice, face, finger, eye, action, movement and habit recognition writ large along with all our messages, entertainment, work and recreation patterns monitored 24x7, so inference engines can check if we are good, bad, dangerous, safe, under threat and so on!
Some countries are now employing such technology to judge, sentence, and commit people for criminal acts and ant-social behaviours etc. At this point we have to proceed with care in the recognition that data errors ‘happen’ and human biases can be built in at the birth of such AI systems. Nothing is ever perfect - not people, and certainly not our machines, and we have to progressively drive out bias snd error…
In this lecture is the final session of an extensive wireless course delivered over several weeks at the University of Suffolk. So, by way of ‘rounding-off’ the series, we chart the progression of wireless/radio communication from the first spark transmitters through Carrier -Wave Morse, AM, FM, DSSC, SSB to digital systems along with the use of LW, MW, SW, VHF, UHF and Microwaves. Whilst we focus on Electro-Magnetic-Waves from 30kHz through 300GHz, we also mention optical, ultrasonic, and chemical communication as additional modes.
Our examinations detail the distinct genetic trails of 1, 2, 3G, and 4, 5G, the approximate development cycles/timeline along with distinctive changes in design thinking. We then postulate that 6 and 7G are likely to form a new line of development with 6G probably realised without any towers or any conventional cellular structure. In this context we also point out that there are no digital radios today, only traditional analogue designs with ‘strap-on-modems’ at the transmitter and receiver. Perhaps more radically, we suggest that it is time to adapt fully digital designs that allow for the eradication of the established bands and channels mode of operation.
We also chart the energy hungry progression of systems from 1 through 5G where tower installations are now consuming in excess of 10kW due to the extensive signal processing employed. This immediately debunks any notion of another step in the direction of more bandwidth, lower latency, greater coverage with >20x more towers (than 4G) and >250Bn power hungry smart devices. In short: we propose that 5G is the last of the line and the realisation of 6G demands new thinking and new modes that lead us away from W and mW to µW and nW wireless designs.
Whilst most of the technology required for 6G is available up to 300GHz, there remains one big channel in respect of the growing number of antennas per device and platform. Even for 3 - 5G + WiFi + BlueTooth space is at a premium in mobile devices and fractal antennas have not lived up to their promise too integrate all of these into one wideband structure. However, at 100GHz and above, antennas/dipoles become less than chip size and can see 10s included as phased arrays. But this all needs further work!
Throughout this lecture, we provide examples, demonstrations, and mind-experiments to support our assertions.
Storyplanning, how hollywood can help you to to think and tell strategyHelene Duvoux-Mauguet
A tool fo strategic planning inspired by hollywood best script doctors storytelling principles. 7 stages to better think & express your brand strategy.
The opening slides for Games for Health Conference 2014 covering where things are and where they might head for both the field, and The Games for Health Project alike.
PUFIN este un instrument care ne ajută pe noi, organizatorii de teambuildinguri să interacționăm mai repede, mai ușor și mai creativ cu participanții la evenimente.
Pentru managerul de HR sau pentru managerul general, este o soluție prin care va reuși să surprindă placut echipa și să îi provoace la o experiență comună.
PUFIN este un instrument care ne ajută pe noi, organizatorii de teambuildinguri să interacționăm mai repede, mai ușor și mai creativ cu participanții la evenimente.
Pentru managerul de HR sau pentru managerul general, este o soluție prin care va reuși să surprindă placut echipa și să îi provoace la o experiență comună.
Break out of the rectangle devices that surround us. With an industry focused on dimension and space, make sure you are prepared to work in 3D, by creating something with your own two hands everyday.
Organizations are loathe to accept that a rewrite is the only solution for modernizing a legacy application. After much analysis, discussions, deliberations, the decision is to demonolith the monolith!
Conceptually simple but often not feasible, the architecture, design, and implementation decisions makes it all but impossible to refactor-in-place and arrive at your destination.
Human Factors meets Augmented and Virtual Reality TalkDan Rockwell
I had the pleasure of giving a talk on the intersect of human factors design and augmented and virtual reality last night to a group of students at Ohio State University. I believe this to be a whole new front and opportunity for the human factors field in the sense that once again innovation is steaming way past "wait is this really usable" once again. Students in this field should embrace this whole new frontier of interaction and be bold, envision and enable the new truth of immersive interactive reality.
The aspirational visions of Society 5.0 coined by many nations around 2015/16 have now been eclipsed by technological progress and world events including another European war, global warming, climate change and resource shortages. In this new context, the published 5.0 documents now seem naive and simplistic, high on aspiration, and very short on ‘the how’. The stark reality is that the present situation has been induced by our species and our inability to understand and cope with complexity.
“There are no simple solutions to complex problems”
What is now clear is that our route to survival and Society 5.0 will be born of Industry 4.0/5.0 and a symbiosis between Mother Nature, Machines, and Mankind. Today we consume and destroy near 50% more resources than the planet might reasonably support, and merely improving the efficiency of all our processes and what we do will only delay the end point. And so I4.0 is founded on new materials and new processes that are far less damaging, inherently sustainable, and most importantly, readily dispensable across the planet.
“Reversing global warming will not see a climatic reversal to some previously stable state”
In this presentation, we start with the nature of climate change, move on to the technology changes that might save the day, the impact of Industry 4.0/5.0, and then postulate what Society 5.0 might actually look like.
A lecture form the Studium Generale of Rotterdam University of Applied Sciences about a paradigm shift that is happening now! The shift from 'owning economy' to 'sharing economy'.
For millennia we have crafted artifacts from bulk materials that we have progressively refined to produce ever more precision tools and products. Latterly, we have crossed a critical threshold where our abilities now eclipse Mother Nature. For example; the smallest transistors in production today have feature sizes down to 2nm which is smaller than a biological virus ~20 - 200nm. The implications for ITC, AI, Robotics, and Production are ever more profound as we approach, and most likely undercut, the scale of the atom ~ 0.1-0.4nm. Not only does this open the door to new technologies, it sees new and remarkable capabilities. So, in this presentation we look at this new Tech Horizon spanning robotics to quantum computing and sensory technologies, and how they will help us realise sustainable futures germane to Industry 4.0, 5.0, and beyond.
Palestra apresentada durante o 18º Encontro Locaweb em Belo Horizonte. A perspectiva da apresentação foi abordar tópicos relacionados tanto a UX, quanto Design Thinking até entregáveis e relacionamento entre times multidisciplinares de produtos assim como sua conexão ao Lean Software Development.
Data Creativity, comment interpréter les tendances consommateurs grâce au Dat...La Cuisine du Web
Je vous propose un retour d’expériences sur la détection des tendances consommateurs sur le marché du food.
Où trouver et comment interpréter les données récoltées sur le web et l’ensemble des réseaux sociaux ?
Quels sont les outils qui permettent de recueillir des données comportementales, relationnelles, déclaratives et transactionnelles ?
Comment les études, le contenu utilisateur, la Data Google et le Social Media Monitoring permettent de définir des personae type ?
Quelles interprétations et quelles clés de lecture de ses données pour comprendre les usages consommateurs d’aujourd’hui ?
In November 2016, Liz Russell and Ksenia Dynkin of Bluecadet presented the STC-PMC with a case study about best practices learned from a project their company did for the Hoover Mason Trestle, a historical landmark inBethlehem, Pennsylvania. They spoke about the research that needed to be done, the content development process, the storytelling strategy and framework they devised, and how they translated the content strategy for user-friendly kiosks and apps for visitors' mobile devices when visiting the Hoover Mason Trestle.
Who is Doing the Work? Designing for AI across modes of interaction.ChrisNoessel
The foundational question for designing AI systems is: Who is doing the work? The human with help from the AI? Or the AI with help from the human? Once designers understand and become familiar with the differences of these modes of interaction, they can more confidently design modern systems that take advantage of AI APIs. Noessel literally wrote the book on Agentive Tech last year, and is working on the follow-up book about Assistant Tech. In this workshop participants gather into design pairs. Then short lectures explain the core concepts and start the creative ideas flowing, followed by integration exercises where participants put these ideas into action. Each team refines ideas across the day, and integrating these modes into a cohesive whole. Time allowing, teams are asked to volunteer to present the key ideas from their designs.
Predicting digital futures a sector at a time is relatively easy, but in a networked world driven by accelerating technologies this is insufficient. Sectors do not operate in isolation, they are connected, and as technology advances the boundaries morph, with whole industries overtaken and pushed aside. At the same time old jobs lose relevance and new skills are required, but in aggregate ever more people are employed. Today there is no country, no matter how big or rich, that has all the raw materials and people required to power its industries, healthcare systems, farming and food production, or indeed educational institutions. Insourcing, outsourcing, and globalisation are the result, and they are about to be augmented by global networking of facilities, skills and abilities
We have never known or understood so much about our world, and nor have we enjoyed the capabilities bestowed by modern technology. But keeping up to date, acquiring the right knowledge and skills is a growing challenge as ‘the world of the simple’ evaporates and complexity takes over.
“There are plenty of simple solutions to complex problems, but they are all wrong”
Preparing for change whilst coping with the status quo now presents many new challenges way beyond human ability and we have to partner with machines to aid our decisions. For organisations it is essential to find and employ the right people, and for people it is necessary to become ever more flexible and adaptable whilst continually acquiring pertinent capabilities.
“AI and robots are not going to push us aside, but they will change everything”
No man is an island, and neither is any country, company or institution. A digital and connected global interdependency now governs the fortunes of our species as technology empowers us at every level. In this presentation we highlight a small sample of the technologies on the horizon, the jobs they will destroy, enhance and create.
Data mining and analysis has been dominated by the big looking at the small. Businesses, institutions and governments examine our habits with an eye to commercial opportunities, welfare, and security. However, big data is migrating analysis into the arena of networking and association to enhance services: advertising, ‘pre-selling,’ healthcare, security and tax avoidance reduction. But this leaves the critical arena of Small Data unaddressed - the small looking at the small - individuals and things examining and exploiting their own data.
Here we consider a future of ubiquitous tagging, sensors, measuring and networked monitoring powered by the IoT. Key conclusions see many devices talking to each other at close range with little (or no) need of internet connection, and more network connections generated between things than those on the net.
From Content Strategy to Drupal Site Building - Connecting the dotsRonald Ashri
Content strategy is, undoubtedly, a hot topic these days. A lot is being said that spans the range from concerns regarding the ability to display content on any device to the ability to drive engagement and increase traffic through better content creation and social media strategies. In this presentation we will connect the dots between these issues and practical Drupal site-building concerns with tools that are readily available now.
We will show, through specific examples and references to available modules, how different approaches to content strategy can be practically implemented on Drupal sites. The aim is to equip Drupal site-builders with a handy toolkit that will allow them to both implement a content strategy for their sites as well as better exchange information with content strategists.
The examples will include:
- Different approaches to building content types so as to empower content creators to create a range of different structures.
- Best practices in using vocabularies (fixed, open, user-generated, moderated, etc) or where alternative categorization methods may be relevant.
We will also discuss:
- Editorial calendars and scheduling.
- The true benefit of workflows (and how, sometimes, they can be a disadvantage).
- Analytics and how the ability to measure the effects of any strategy is as important as defining the strategy itself.
Attendees will go away with practical examples and techniques that they can apply to their sites as well as a better understanding of what content strategy really is and how they can use it to improve their sites.
The examples are a result of our own experiences in helping both clients develop their content strategy as well as applying it on italymagazine.com, an in-house product of ours. We grew italymagazine.com to a relevant online digital brand with a strong community by expressing our content strategy ideas through the tools that Drupal 7 made available to us. The resulting ~250% increase in traffic over 3 months is a testament to both the value of a content strategy as well as the power of Drupal to allow you to flexibly and iteratively support it.
Break out of the rectangle devices that surround us. With an industry focused on dimension and space, make sure you are prepared to work in 3D, by creating something with your own two hands everyday.
Organizations are loathe to accept that a rewrite is the only solution for modernizing a legacy application. After much analysis, discussions, deliberations, the decision is to demonolith the monolith!
Conceptually simple but often not feasible, the architecture, design, and implementation decisions makes it all but impossible to refactor-in-place and arrive at your destination.
Human Factors meets Augmented and Virtual Reality TalkDan Rockwell
I had the pleasure of giving a talk on the intersect of human factors design and augmented and virtual reality last night to a group of students at Ohio State University. I believe this to be a whole new front and opportunity for the human factors field in the sense that once again innovation is steaming way past "wait is this really usable" once again. Students in this field should embrace this whole new frontier of interaction and be bold, envision and enable the new truth of immersive interactive reality.
The aspirational visions of Society 5.0 coined by many nations around 2015/16 have now been eclipsed by technological progress and world events including another European war, global warming, climate change and resource shortages. In this new context, the published 5.0 documents now seem naive and simplistic, high on aspiration, and very short on ‘the how’. The stark reality is that the present situation has been induced by our species and our inability to understand and cope with complexity.
“There are no simple solutions to complex problems”
What is now clear is that our route to survival and Society 5.0 will be born of Industry 4.0/5.0 and a symbiosis between Mother Nature, Machines, and Mankind. Today we consume and destroy near 50% more resources than the planet might reasonably support, and merely improving the efficiency of all our processes and what we do will only delay the end point. And so I4.0 is founded on new materials and new processes that are far less damaging, inherently sustainable, and most importantly, readily dispensable across the planet.
“Reversing global warming will not see a climatic reversal to some previously stable state”
In this presentation, we start with the nature of climate change, move on to the technology changes that might save the day, the impact of Industry 4.0/5.0, and then postulate what Society 5.0 might actually look like.
A lecture form the Studium Generale of Rotterdam University of Applied Sciences about a paradigm shift that is happening now! The shift from 'owning economy' to 'sharing economy'.
For millennia we have crafted artifacts from bulk materials that we have progressively refined to produce ever more precision tools and products. Latterly, we have crossed a critical threshold where our abilities now eclipse Mother Nature. For example; the smallest transistors in production today have feature sizes down to 2nm which is smaller than a biological virus ~20 - 200nm. The implications for ITC, AI, Robotics, and Production are ever more profound as we approach, and most likely undercut, the scale of the atom ~ 0.1-0.4nm. Not only does this open the door to new technologies, it sees new and remarkable capabilities. So, in this presentation we look at this new Tech Horizon spanning robotics to quantum computing and sensory technologies, and how they will help us realise sustainable futures germane to Industry 4.0, 5.0, and beyond.
Palestra apresentada durante o 18º Encontro Locaweb em Belo Horizonte. A perspectiva da apresentação foi abordar tópicos relacionados tanto a UX, quanto Design Thinking até entregáveis e relacionamento entre times multidisciplinares de produtos assim como sua conexão ao Lean Software Development.
Data Creativity, comment interpréter les tendances consommateurs grâce au Dat...La Cuisine du Web
Je vous propose un retour d’expériences sur la détection des tendances consommateurs sur le marché du food.
Où trouver et comment interpréter les données récoltées sur le web et l’ensemble des réseaux sociaux ?
Quels sont les outils qui permettent de recueillir des données comportementales, relationnelles, déclaratives et transactionnelles ?
Comment les études, le contenu utilisateur, la Data Google et le Social Media Monitoring permettent de définir des personae type ?
Quelles interprétations et quelles clés de lecture de ses données pour comprendre les usages consommateurs d’aujourd’hui ?
In November 2016, Liz Russell and Ksenia Dynkin of Bluecadet presented the STC-PMC with a case study about best practices learned from a project their company did for the Hoover Mason Trestle, a historical landmark inBethlehem, Pennsylvania. They spoke about the research that needed to be done, the content development process, the storytelling strategy and framework they devised, and how they translated the content strategy for user-friendly kiosks and apps for visitors' mobile devices when visiting the Hoover Mason Trestle.
Who is Doing the Work? Designing for AI across modes of interaction.ChrisNoessel
The foundational question for designing AI systems is: Who is doing the work? The human with help from the AI? Or the AI with help from the human? Once designers understand and become familiar with the differences of these modes of interaction, they can more confidently design modern systems that take advantage of AI APIs. Noessel literally wrote the book on Agentive Tech last year, and is working on the follow-up book about Assistant Tech. In this workshop participants gather into design pairs. Then short lectures explain the core concepts and start the creative ideas flowing, followed by integration exercises where participants put these ideas into action. Each team refines ideas across the day, and integrating these modes into a cohesive whole. Time allowing, teams are asked to volunteer to present the key ideas from their designs.
Predicting digital futures a sector at a time is relatively easy, but in a networked world driven by accelerating technologies this is insufficient. Sectors do not operate in isolation, they are connected, and as technology advances the boundaries morph, with whole industries overtaken and pushed aside. At the same time old jobs lose relevance and new skills are required, but in aggregate ever more people are employed. Today there is no country, no matter how big or rich, that has all the raw materials and people required to power its industries, healthcare systems, farming and food production, or indeed educational institutions. Insourcing, outsourcing, and globalisation are the result, and they are about to be augmented by global networking of facilities, skills and abilities
We have never known or understood so much about our world, and nor have we enjoyed the capabilities bestowed by modern technology. But keeping up to date, acquiring the right knowledge and skills is a growing challenge as ‘the world of the simple’ evaporates and complexity takes over.
“There are plenty of simple solutions to complex problems, but they are all wrong”
Preparing for change whilst coping with the status quo now presents many new challenges way beyond human ability and we have to partner with machines to aid our decisions. For organisations it is essential to find and employ the right people, and for people it is necessary to become ever more flexible and adaptable whilst continually acquiring pertinent capabilities.
“AI and robots are not going to push us aside, but they will change everything”
No man is an island, and neither is any country, company or institution. A digital and connected global interdependency now governs the fortunes of our species as technology empowers us at every level. In this presentation we highlight a small sample of the technologies on the horizon, the jobs they will destroy, enhance and create.
Data mining and analysis has been dominated by the big looking at the small. Businesses, institutions and governments examine our habits with an eye to commercial opportunities, welfare, and security. However, big data is migrating analysis into the arena of networking and association to enhance services: advertising, ‘pre-selling,’ healthcare, security and tax avoidance reduction. But this leaves the critical arena of Small Data unaddressed - the small looking at the small - individuals and things examining and exploiting their own data.
Here we consider a future of ubiquitous tagging, sensors, measuring and networked monitoring powered by the IoT. Key conclusions see many devices talking to each other at close range with little (or no) need of internet connection, and more network connections generated between things than those on the net.
From Content Strategy to Drupal Site Building - Connecting the dotsRonald Ashri
Content strategy is, undoubtedly, a hot topic these days. A lot is being said that spans the range from concerns regarding the ability to display content on any device to the ability to drive engagement and increase traffic through better content creation and social media strategies. In this presentation we will connect the dots between these issues and practical Drupal site-building concerns with tools that are readily available now.
We will show, through specific examples and references to available modules, how different approaches to content strategy can be practically implemented on Drupal sites. The aim is to equip Drupal site-builders with a handy toolkit that will allow them to both implement a content strategy for their sites as well as better exchange information with content strategists.
The examples will include:
- Different approaches to building content types so as to empower content creators to create a range of different structures.
- Best practices in using vocabularies (fixed, open, user-generated, moderated, etc) or where alternative categorization methods may be relevant.
We will also discuss:
- Editorial calendars and scheduling.
- The true benefit of workflows (and how, sometimes, they can be a disadvantage).
- Analytics and how the ability to measure the effects of any strategy is as important as defining the strategy itself.
Attendees will go away with practical examples and techniques that they can apply to their sites as well as a better understanding of what content strategy really is and how they can use it to improve their sites.
The examples are a result of our own experiences in helping both clients develop their content strategy as well as applying it on italymagazine.com, an in-house product of ours. We grew italymagazine.com to a relevant online digital brand with a strong community by expressing our content strategy ideas through the tools that Drupal 7 made available to us. The resulting ~250% increase in traffic over 3 months is a testament to both the value of a content strategy as well as the power of Drupal to allow you to flexibly and iteratively support it.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
1. F U T U R E D E S I G N E R S
90 MINUTES
DRE SZYMCZAK, DESIGN DIRECTOR, FJORD
2. C R E A T I V E A N D D E S I G N J O B S
O F T H E F U T U R E P U S H I N G O U T
G R A P H I C A N D W E B D E S I G N
Art Director
Creative Director
Brand Identity Designer
Layout Artist
Multimedia Designer
Web Designer
Graphic Designer
3. 5 D E S I G N J O B S T H A T W O N ' T
E X I S T I N T H E F U T U R E
UX Designers
Visual Designers
Design Researchers
Traditional Industrial Designers
Chief Design Officers
4. O N L Y 2 7 % O F C O L L E G E
G R A D S H A V E A J O B
R E L A T E D T O T H E I R M A J O R
Abel and Dietz's study for
The Federal Reserve Bank of New York
6. 6
S Y S T E M S T H I N K I N G
I N T E G R A T I V E
D E S I G N
T H I N K I N G
H U M A N - C E N T E R E D
Making sure that the correct
problem is being solved
Cutting across and encompassing
all disciplines
People and technology work
harmoniously as collaborative players
Blending of practice and theory
8. THE DIGITIZATION OF EVERYTHING
D A T A &
A N A L Y T I C S
U S E R
I N T E R F A C E S
T H E C L O U D C O N N E C T E D
S E N S O R S
N E T W O R K
CONNECTIVITY
C O N N E C T E D
D E V I C E S
10. HOW WILL LIVING SERVICES
CHANGE OUR LIVES?
Automation of low maintenance decisions and actions
Long term learning from what we do
Powered by data and analytics
Collected from sensor rich objects and interactions via
everyday services
Think about environments not industries
11. OUR HOMES
OUR BODIES
OUR FAMILIES
OUR EDUCATION
OUR WORK
OUR TRANSPORT
OUR FINANCES
OUR SHOPPING
12. DESIGNING
CHANNELS AND
OBJECTS
S O W H A T D O E S I T M E A N F O R D E S I G N E R S ?
ORCHESTRATING
PEOPLE’S ACTVITY
IN CONTEXT &
OVER TIME
13. W H O W I L L D E S I G N T H I S F U T U R E ?
N O T T O D A Y ’ S D E S I G N E R S
14. W E W I L L N E E D N E W J O B D E S C R I P T I O N S A S O U R R O L E S E V O L V E :
A R C H I T E C T S
C U R A T O R S
I N T E G R A T O R S
O R C H E S T R A T O R S
A R T I C U L A T O R S
D A T A A N A L Y S T S
P L A N N E R S
A U T H O R S
A R T I S T S ?
15. “ A r t i s t s s h o u l d b e c o n n e c t e d t o o t h e r s , n e t w o r k e d t o t h e i d e a s o f
o t h e r s a n d f o l l o w e d b y y e t m o r e m a r k e r s i n a c o n t i n u a l l y e x p a n d i n g
c o m m u n i t y .
“ … t h e y s h o u l d e m b r a c e c o l l a b o r a t i v e e n t e r p r i s e s s u c h a s a d v e r t i s i n g
a n d d e s i g n ( … ) l e a r n t o d e l e g a t e r a t h e r t h a n w o r k a l o n e a n d t o b e
m i n d f u l o f h o w t h e i r a r t b e n e f i t s s o c i e t y .
E v e r y c i t i z e n s h o u l d b e a s t u d e n t , a n d e v e r y s t u d e n t s h o u l d m a k e a r t . ”
- L á s z l ó M o h o l y - N a g y
16. 5 M I N
WARM-UP Count to 5 around the room – break up into teams of no more than 5.
Please recall your entire morning including the trip to the workshop
this morning, from the very moment you woke up to the start of this
warm up exercise.
Now pick any sci-fi movie you like (Minority Report, Bladerunner,
Total Recall, Interstellar, X-men Days of Future Past, Back to the
Future, Prometheus, Soylent Green, etc.)
Using 3-5 post its, re-imagine this trip in the universe of that movie.
Identify the Triggers and Micro-Moments that can help you navigate
your new morning routine.
You have 2 minutes
Share with your team and say hello to your teammates.
17. WHEN TALKING ABOUT THE FUTURE,
HUMANITY FACES ONLY TWO TRUE FRONTIERS
WE WILL INEVITBALY BEGIN TO EXPLORE:
22. D E S I G N L I V I N G
S E R V I C E S F O R A
M A R S C O L O N Y
23. It is 2030, and NASA and SpaceX have partnered to establish a permanent colony on Mars.
FJORD has been tapped to help develop a holistic design for the human habitats (HABs), taking into
account social, environmental and technological components of the mission. You are one of the
designers tapped with developing a comprehensive vision for every interaction, and assuring the
safety and wellbeing of all colonists.
There are six smart habitats that need to be outfitted with living services: Common Area (Leisure &
Workout Space), Restaurant, Garden, Emergency Room / Infirmary, Family Habitat + Neighborhood,
Space Port, Rover and Drone Garage.
Each team will be assigned one HAB space to design, with unique challenges and specific
requirements.
Good luck, space pioneers!
MISSION DETAILS
25. TEAM 01.COMMON HAB + LEISURE SPACE TEAM 02.EMERGENCY ROOM + INFIRMARY
TEAM 04.GARDEN + FARMTEAM 03.RESTAURANT
TEAM 05.FAMILY HABITATS & NEIGHBORHOOD TEAM 06.SPACE PORT, ROVER & DRONE GARAGE
The isolation of being in space can impact human beings emotionally
and physically. The colonists will need an environment that brings a
part of Earth to Mars to help them cope with their stress, being away
from their families and keep up the mental and physical strengths.
Design a common habitat for 40 colonists, including social
interactions, gaming & entertainment, communications (consider the
40 minute delay!) and exercise routines.
In 2030 Artificial Intelligence will be used to assist the medical staff
with emergency situations as well as with diagnosing and treating
rare diseases the colonists may develop. Design an AI Medical
Hologram to help triage patients and to make house calls using the
colony’s AR / VR system. Consider the use of wearables and
nearables to monitor colonists’ vitals. Think about the personality
and the bed side manner of our virtual doc!
Nutrition is key in maintaining the wellbeing of the colonists.
Since there is very little support staff on Mars, this restaurant has
to be fully automated, while providing personalized nutrition and
gourmet experience. Design the complete restaurant experience,
including menu, meal delivery and cleanup, and a robotic chef!
Task automation is what allows our colonist to be fully sustainable.
Their home habitats are essentially smart homes on steroids, with all
basic household chores handled by a number of smart objects.
Design a daily routine for a family of three (yes, there are Martian
kids there too…) supported by a number of Living Services
connected to sensors, washers, vacuums, temperature controllers,
light switches, entertainment systems, etc.
Growing food on Mars is extremely hard because of lack of fertile
soil and water. Design a system that produces food, recycles waste
and water and helps produce oxygen for the Hab atmosphere. Here
is the catch - there is only one farmer and he needs a lot of help
from robots and automated food production systems.
Drones can go where humans can’t. Mars colony depends on a
system of drones to perform tasks outside of the habitats. Design
a networked “army” of drones responsible for exploration,
scientific research, mining and water & rocket fuel production.
Imagine the control center for this operation: take into account
AR / VR, 3D Projections, Voice controls and Gestural input.
HABCHALLENGESMARSCOLONY001
26. 1 0 M I N
“SET” FACTORS
FOR 2030
Examining the Social, Environmental and Technological factors and
trends of today, come up with as many ideas that you think will
change the world by 2030.
One idea / trend per post it.
How will these concepts impact your mission? Do you think about
your challenge differently now?
Social Structure
Changes
Technological &
Scientific
Innovation
Environmental &
Ecological
Pressures
(e.g.: population age, political and cultural shifts, immigration
and refugee crises, overpopulation, etc.)
(e.g.: global warming, resource scarcity,
pollution, water shortage, food shortage, etc.)
(e.g.: internet of things, sensors in everything,
increase of computing power, embedded
computing, new power sources, disease
eradication, etc.)
27. 5 M I N
FUTURE
DESINGERS
You have 5 minutes to discuss your interest on your team and assign
each ROLES card to everyone on the team.
Discuss each other’s DOMAINS and APPLICATIONS. What are you
hoping to accomplish in your role? What challenges do you foresee?
In your new role, which SET trends will you be responding to?
NOTE: every role has to be represented on each team.
28. V R / A R E X P E R I E N C E
C R E A T O R
Virtual and augmented reality is set to become a $150 billion
industry by 2020, disrupting everything from health care to
architecture. More user interface designers will start strapping
themselves into Oculus Rifts and becoming VI designers. As
more and more products become completely virtual—from
chat bots to 3D projections to immersive environments—we’ll
look to a new generation of virtual interaction designers to
create experiences driven by conversation, gesture, and light.
If the Pokémon Go craze demonstrates one thing, it’s how big
augmented reality (AR) and virtual reality (VR) have the
potential to be.
Right now, many AR and VR applications are related to
gaming and entertainment, but the possibilities for design and
engineering are immense as well. Unlike gaming and movie
studios that are already well-versed in 3D content creation,
organizations that are new to this territory —architecture firms,
manufacturers and schools — will need to bring on skilled staff
to create and curate AR and VR experiences.
DOMAINS
Gesture & Voice Control
Virtual Operating System
VR / AR Environment Design
Sound / Ambient Sound
3D Modeling
Texture & Light
Video
Heads Up Display Design
3D Projections
Virtual Chat-bots
APPLICATIONS
Entertainment
Communication
Home Automation
Architecture
Education
Art & Music Experience
Generative Virtual Art
Game Design
Healthcare
Source:Autodesk,FastCompany,TheHuffingtonPost,
29. P E R S O N A L I T Y & E M O T I O N
A R C H I T E C T
Artificial intelligence will create an opportunity for new kinds of
design: AI and algorithms will evolve past systems and objects
into the field of personality architecture for robots and virtual
assistants.
Personality Architects determine what personality traits would
enable the interaction with the system (or a robot) to reach its
goals. Personality can be expressed through look and feel,
voice, expressions, design esthetic, as well as individual quirks.
For example, the degree to which the robot or a AI is mimicking
human behavior can impact its trustworthiness and relationship
building potential. In turn, the emotional response of the
human interacting with the system or the robot, is effectively
designed by the system architect.
DOMAINS
Language
Look and feel
Gender (M, F, N)
Voice
Humor
Empathy
Intelligence
Universal Traits:
(Extraversion, Agreeableness,
Conscientiousness, Neuroticism,
Openness)
Anthropomorphism
APPLICATIONS
Entertainment
Communication
Transportation
Home & Task Automation
Emergency
Law Enforcement
Education
Healthcare
Source:Autodesk,FastCompany,TheHuffingtonPost,
30. L I V I N G S E R V I C E S
C O N D U C T O R S
As every object becomes connected—from your couch to your
fitness bracelet, the hospital room to your wallet—we need to
think about connected experiences that can now offer much
broader value propositions, which means we need to change
the processes used to define these objects beyond their
immediate form and function.
Living Services Conductors will need to think of the total end-
to-end user experience to build tangible experiences that
connect the physical and digital worlds. For example, the
designer of the future, charged with designing an electrical
toothbrush, will need to make sure their toothbrush can
connect to an app, give users brushing stats, as well as plug
into the future smart home. Living Services Conductors identify
the triggers for every interaction (input) and define the
appropriate system reactions (information, action, data), while
creating a virtual profile of the user in the background.
DOMAINS
AI Algorithm
Triggers
(Environmental Sensors,
Motion, Temperature, Voice,
Gesture, Location, Time)
System Reactions
(Environmental Controls,
Information, Voice, Open/Close
doors windows, Light, 3D
Projections, etc.)
APPLICATIONS
Home Automation
Transportation
Payment Systems
Entertainment
Healthcare
Safety
Source:Autodesk,FastCompany,TheHuffingtonPost,
31. D R O N E E N G I N E E R
& T R A I N E R
As we move to a world where drones and robots take on more
varied and nuanced jobs, the need for humans actually rises as
human trainers will be needed to demonstrate complex tasks
for robots to learn and perform. For example, the chef who
understands flavor combinations and creates an inventive meal
is not going away anytime soon, but the laborious job of
chopping vegetables may be better handled by trained a robot.
It may seem rote to people, but every vegetable presents
variations and nuances that robots are only now becoming
capable of coping with thanks to machine learning.
Drones will be built and programmed for independent task
completion and intelligent decision making, taking real-time
operator out of the picture, while extending our reach into
dangerous or unreachable for a human environments.
DOMAINS
Drones (air, rover,
underground)
Robots
Algorithmic AI design &
Training
Learning System Programming
APPLICATIONS
Exploration
Excavation and Mining
Task Automation
Healthcare
Emergencies
Gardening
Food preparation
Maintenance
Source:Autodesk,FastCompany,TheHuffingtonPost,
32. V O I C E & G E S T U R E
C O N T R O L O R C H E S T R A T O R
New kinds of inputs will require a whole new breed of
designers. The integration of computer voice interaction will be
seen in homes, hotels, classrooms, hospitals, cars and beyond in
years to come. With the desire to integrate new capabilities
throughout our daily lives, the challenge for designers is to
question and validate which settings are appropriate. Advances
in machine learning have made it easier to create more natural
interfaces, and the rapid expansion and implementation of
natural language processing helps get us there.
Gestural inputs will become more accepted as every object and
surface in our environment can become smart and reactive.
Gesture Orchestrators will develop common gestural languages
for platforms and systems, ultimately creating a new extension
of the human spoken language.
DOMAINS
Voice Controls
Motion Sensors and Controls
Gestural Input
Ambient inputs (temperature)
APPLICATIONS
Environmental Controls
(Lighting, temperature, etc.)
Healthcare Assistance
Drone Controls
Communication
Entertainment
Source:Autodesk,FastCompany,TheHuffingtonPost,
33. 1 5 M I N
ROUND ROBIN
CONCEPTING
Individually, use the Round Robin template to write down the details
of your initial concept, then pass it to your left.
NOTE: Use your Role card and the findings of the SET Factors activity
to identify new ways of solving the challenge (5 MINS)
Now offer constructive feedback, then pass the worksheet again to
your left. (2 MINS)
Based on the feedback, come up with the final concept (5 MINS)
5 minutes to present (1 MIN each) and vote for top concepts per
group (give everyone 3 dots to vote)
34. Collectively, illustrate the best idea you voted on using the CONCEPT
POSTER template. Make sure to identify parts of other ideas that fit
well into the final concept. Tell a story with specific examples of
triggers and system responses (living services) that shape themselves
around the specific needs of colonists in the moment.
Pick two presenters, then pitch your concept to the room (2 mins per
team)
2 0 M I N
CONCEPT
POSTER
01
02
04
05
03
07
06
CONCEPT POSTER
Concept Name
Key Actors
Addressing the needs
Concept description (include triggers and system responses)
Technologies used
Illustration:
35. W E A R E A L L G O I N G T O B E S E R V I C E
D E S I G N E R S S O O N E R O R L A T E R .
37. T H A N K Y O U ! ANDRZEJ.SZYMCZAK@FJORDNET.COM
SOURCES: Autodesk, FastCompany, The Huffington Post, Norman Nielsen Group, Federal Bank of New York, GoodCall, FJORD, Eldridge Doubleday.
IMAGES: The Martian, Interstellar, SpaceX, Space Odyssey 2001, Westworld, Minority Report, NASA.
T R E N D S . F J O R D N E T . C O MF J O R D N E T . C O M L I V I N G S E R V I C E S . F J O R D N E T . C O M