10 Trends for 2016 in Instructional Design, Instructional Technology and Dist...Terry Hall
This document outlines 10 trends in instructional design, instructional technology, and distance education for 2016. These trends include the continued growth of flipped learning across grade levels and subjects; the growing use of digital badges, 3D printing, and learning analytics in higher education; an increase in distance education and cyber charter schools; a transition to digital textbooks in K-12 schools by 2017; the integration of gamification elements into digital learning content; ongoing development and research on MOOCs; and a projected shift to over 50% of learning materials being held digitally rather than in print by 2016.
The document discusses current and future trends in instructional technologies at KTTC. Currently, KTTC utilizes non-projected display boards, projection boards and equipment, real objects and specimens, reprographic equipment, print materials, audio-visuals, and ICT integration tools. Future technologies will focus on multiple means of presentation, action and expression, engagement, collaboration, and Web 2.0 tools. Some uncertainties around future technologies are also mentioned.
The document discusses three emerging technologies used in education: e-portfolios, clickers, and interactive whiteboards. E-portfolios allow students to store work online and access it anywhere. Clickers are student response systems that allow for polling questions in class. Interactive whiteboards are touchscreen boards that connect to a computer and projector, allowing teachers to display notes, websites, and save content. The document explores the uses and benefits of these technologies in the classroom.
The document provides a review of the top 10 educational apps for use in K-12 classrooms. It summarizes the features and uses of apps such as Kahoot, Google Classroom, YouTube, Quizlet, Khan Academy, ABCYa, BrainPOP Jr., and Epic Books. For each app, the summary addresses how it connects to curriculum standards, provides feedback, encourages higher-order thinking skills, is intuitive for students to use, and offers privacy protections. Most of the reviewed apps were found to directly align with curriculum, immediately score student work, and be easy for students to independently navigate.
Educational Technology and Digital LearningJohan Koren
This document provides an overview of key concepts related to educational technology and digital learning. It defines technology as the application of knowledge to organized tasks involving people and machines to meet sustainable goals. Media are discussed as channels of communication, with examples of now obsolete media provided. Educational technology is defined as the application of technology in education. Computing and internet history are briefly outlined, and examples of media and technology applications in schools are given. The implications of web 2.0 technologies like blogs and their role in education are also discussed. The document considers what digital learning is and debates whether a dedicated "Digital Learning Day" is needed.
Digital education involves the digitization of educational systems and resources. It provides features like automatic attendance monitoring, timetable generation, audio/visual lesson editing, online practice exams, and centralized data storage. Digital education uses technologies like laptops, tablets, smart boards, virtual reality, and mobile learning. It allows online tutorials, open educational resources, and virtual classes through platforms like YouTube and Facebook Live. Digital education provides benefits like convenience, flexibility, improved technical skills, and the ability to learn efficiently from richer resources anywhere and anytime. While introducing challenges, digital education also offers possibilities to enhance assessments, feedback, learning pathways, and peer interaction for education systems in Bangladesh and worldwide.
M-learning represents a new form of personalized learning using mobile devices. The document discusses the growing use of smartphones worldwide and various m-learning projects. It provides many ideas for incorporating m-learning in the classroom, such as using apps for language learning, digital storytelling, and collaborative work. Teachers are encouraged to leverage the capabilities of mobile devices to enhance learning in innovative ways.
10 Trends for 2016 in Instructional Design, Instructional Technology and Dist...Terry Hall
This document outlines 10 trends in instructional design, instructional technology, and distance education for 2016. These trends include the continued growth of flipped learning across grade levels and subjects; the growing use of digital badges, 3D printing, and learning analytics in higher education; an increase in distance education and cyber charter schools; a transition to digital textbooks in K-12 schools by 2017; the integration of gamification elements into digital learning content; ongoing development and research on MOOCs; and a projected shift to over 50% of learning materials being held digitally rather than in print by 2016.
The document discusses current and future trends in instructional technologies at KTTC. Currently, KTTC utilizes non-projected display boards, projection boards and equipment, real objects and specimens, reprographic equipment, print materials, audio-visuals, and ICT integration tools. Future technologies will focus on multiple means of presentation, action and expression, engagement, collaboration, and Web 2.0 tools. Some uncertainties around future technologies are also mentioned.
The document discusses three emerging technologies used in education: e-portfolios, clickers, and interactive whiteboards. E-portfolios allow students to store work online and access it anywhere. Clickers are student response systems that allow for polling questions in class. Interactive whiteboards are touchscreen boards that connect to a computer and projector, allowing teachers to display notes, websites, and save content. The document explores the uses and benefits of these technologies in the classroom.
The document provides a review of the top 10 educational apps for use in K-12 classrooms. It summarizes the features and uses of apps such as Kahoot, Google Classroom, YouTube, Quizlet, Khan Academy, ABCYa, BrainPOP Jr., and Epic Books. For each app, the summary addresses how it connects to curriculum standards, provides feedback, encourages higher-order thinking skills, is intuitive for students to use, and offers privacy protections. Most of the reviewed apps were found to directly align with curriculum, immediately score student work, and be easy for students to independently navigate.
Educational Technology and Digital LearningJohan Koren
This document provides an overview of key concepts related to educational technology and digital learning. It defines technology as the application of knowledge to organized tasks involving people and machines to meet sustainable goals. Media are discussed as channels of communication, with examples of now obsolete media provided. Educational technology is defined as the application of technology in education. Computing and internet history are briefly outlined, and examples of media and technology applications in schools are given. The implications of web 2.0 technologies like blogs and their role in education are also discussed. The document considers what digital learning is and debates whether a dedicated "Digital Learning Day" is needed.
Digital education involves the digitization of educational systems and resources. It provides features like automatic attendance monitoring, timetable generation, audio/visual lesson editing, online practice exams, and centralized data storage. Digital education uses technologies like laptops, tablets, smart boards, virtual reality, and mobile learning. It allows online tutorials, open educational resources, and virtual classes through platforms like YouTube and Facebook Live. Digital education provides benefits like convenience, flexibility, improved technical skills, and the ability to learn efficiently from richer resources anywhere and anytime. While introducing challenges, digital education also offers possibilities to enhance assessments, feedback, learning pathways, and peer interaction for education systems in Bangladesh and worldwide.
M-learning represents a new form of personalized learning using mobile devices. The document discusses the growing use of smartphones worldwide and various m-learning projects. It provides many ideas for incorporating m-learning in the classroom, such as using apps for language learning, digital storytelling, and collaborative work. Teachers are encouraged to leverage the capabilities of mobile devices to enhance learning in innovative ways.
Technology is changing education in several ways:
1) Interactive software and adaptive programs allow students to learn complicated skills and knowledge in an engaging way at their own pace.
2) Technology provides greater accessibility for teachers to interact with students and parents beyond the classroom.
3) Various technologies can help differentiate instruction and support diverse learners, including those with disabilities or gifts and talents.
The education field in India is mired in tradition, ideology and incumbent interests. There is a need for a transformation in education that will help make the learning that is imparted current and relevant. Today’s children live in a world that is constantly connected, and alive outside the class room. Yet education is still delivered through traditional means. The true revolution in education will come from digitization of education so that children can learn at their own pace both within and outside the classroom. All this while they continue to benefit from the nurturing, mentorship and guidance of teachers.
This combination of traditional teaching pedagogy coupled with digitized learning is one of the ways we can prepare our upcoming generations to become global contributors who can communicate across culture, time and geographies.
17 Online Learning Resources & Wesbites You Should Check OutCharlie Southwell
This document lists and describes 17 free and paid online learning resources and websites. It includes well-known free sites like Khan Academy, Coursera, and edX that provide online courses from top universities. Other free resources listed focus on programming languages, language learning, and skills development. Paid learning platforms mentioned include Lynda, Udemy, and Treehouse for video courses, as well as offerings from the Open University and Google for digital marketing training. The overall goal stated is to educate people and reduce skills gaps through accessible online learning opportunities.
In this presentation we will take a look at trends in the world of e-Learning.
There are many more to talk about and maybe that are very relevant for you.
But we hope this will give you some ideas and will inspire you for your own learning solutions
The document discusses eLearning in higher education and training. It provides examples of different forms of eLearning like learning management systems, Moodle, browser-based training, Open University, and distance learning. It also discusses the positives of eLearning in increasing access and student engagement, and the challenges of eLearning like student and instructor skills, technical issues, and managing student motivation in distance learning.
Introduction to digital literacy for adult education esolNell Eckersley
This document introduces a four-part series on developing digital literacy skills for ESOL students and teachers. The series will explore important technology skills needed for career and education success and ways to integrate practice of these skills into ESOL instruction. Participants will learn tools and methods, develop integration plans, get coaching, and share experiences. The four parts cover introduction to digital literacy, integrating computer-based testing skills, coaching and support, and a final knowledge sharing session.
Online resources, educational sites and portalstcc_joemarie
Digital storytelling is a process of telling a story using digital means. It is an easy way to integrate technology into the classroom across subjects. The document provides examples of websites and apps that can be used for digital storytelling, including Tellagami for creating animated videos, VoiceThread for multimedia presentations and discussions, and Comic Creator for creating comic strips. It also shares guidance on how to use VoiceThread for different educational purposes. The source website provides resources for educational tools, apps, and technology integration for teachers. It emphasizes having an open mindset to learn about tools and adapt to changes as technologies evolve over time.
This document discusses different tools for delivering educational content effectively and efficiently, including face-to-face learning, asynchronous learning, and synchronous learning. It provides screenshots of example learning management systems like Moodle, Blackboard, and CourseSites. Other eLearning tools shown include Adobe Connect, Edmodo, and WebEx. The document concludes by asking which tool would work best for the reader's needs and providing references for further information.
The document discusses using digital tools like a Book Rap to create collaborative online learning environments. It explains that today's students need skills to navigate the vast amount of online information critically and design their own digital learning spaces. A Book Rap allows students to curate resources, learn copyright and attribution, reference materials, engage in reflective learning, and use tools like embedding multimedia. This helps teach digital citizenship, inquiry skills, and engage students with topics like Australian history in a relevant online context.
This document discusses digital education in India. It notes that digital education uses digital technology to support learning and makes teaching more engaging through animations, gamification and audio/visual elements. It also highlights that most students are familiar with digital devices. The document outlines trends in digital education in India like increasing internet and smartphone penetration. It describes benefits like flexible self-paced learning and increased student engagement. Challenges include lack of digital literacy and infrastructure in many areas. The government is taking steps to expand broadband access to help address these challenges.
Higher education has dramatically evolved from traditional pedagogical models to current methods using computer technology that supports knowledge delivery and knowledge acquisition. The evolving technology has provided an opportunity to improve teaching skills and increase student’s learning capabilities. E-Learning is one example of evolving technology used in higher education.
The document discusses several ethical issues that arise from increased technology use in classrooms:
1) Academic honesty and research ethics are challenged by easy access to information online which can enable plagiarism and fabricated sources if proper citation practices are not taught.
2) Electronic communications between teachers and students can blur professional boundaries if not kept formal, and students should be warned their messages may not remain private.
3) Social networks and cyberbullying are concerns, as hurtful posts can spread quickly online and damage people, so these behaviors must be addressed and prevented.
4) Social media also poses risks if teachers friend students, as private information may be viewed, so students must understand their online actions are not truly
Online learning has its origins in the 1960s with early programs like PLATO and Sketchpad, and has grown significantly over the past few decades to become widely used in K-12 education, higher education, and corporate training. It offers benefits like convenience, flexibility, and lower costs compared to traditional in-person learning. Successful online students tend to be self-directed, motivated, comfortable with technology, and able to stay on task without face-to-face instruction.
E=Classroom for Interactive and Connected LearningJohn Macasio
OpenDesk Toolkit Training Guide provides the framework, technology and content to enable all teachers to develop the mindsets and habits of performing inside the e-classroom of interactivity and connectivity.
Digital learning refers to any type of learning facilitated by technology and makes effective use of instructional technology. It includes a wide range of practices like blended and virtual learning. Digital learning can transform learning by enabling surface, strategic, and deep learning. It provides benefits like collaborative learning, access to relevant curriculum, opportunities for creativity, and transparent assessments. A digital learning approach may incorporate mobile learning, personalized learning, online learning, open educational resources, and more. In the classroom, digital learning can be realized through learning by sharing and using technologies like calendars, word processors, presentation software, and maps.
With unexpected events requiring K-12 schools to adopt remote learning initiatives, e-Learning has never been more important. We are outlining what e-Learning means for K-12 education, why it is so important to the current and future education landscape, and how to implement e-Learning initiatives in your school or district.
Moodle: Enhancing Students’ ESL & Motivation Using an E-Learning PlatformEdu Nile
This presentation proposes Moodle as an e-learning solution to enhance students' writing skills and increase their motivation level in the secondary education level.
The document discusses the impact of the internet on education and the evolution of e-learning. It notes that the internet has provided easy access to books, journals, and information for students and scholars. This has made learning more effective as resources can be accessed anytime from desktops. E-learning has grown rapidly due to the internet, as it allows for teaching and learning using computers and web technology. This bridges the gap between teachers and students. E-learning provides individualized, interactive, and learner-centered education through monitoring and grading systems. It also allows learning materials to be accessed online through web browsers or installed locally on computers.
Global trends in online education. Threats and Opportunities. icdeslides
Online learning trends. Global. About ICDE, International Council for Open and Distance Education. The Big Picture. Online and distance education is steadily increasing all over the world.The growth in higher education is massive. The change is dramatic.
MOOCs are peaking. Numbers of MOOCs. Innovation in Education. Example from US online 2014. Example from ECAR 2013. Analysis of driving forces. Analysis of Opportunities.
The small text, which you should read.
The following is an infographic identifying technological trends for 2016. This forms part of an assignment for an EDID 6506 course in issues and trends in instructional design, technology and distance education
Top 10 trends In Education Technology for 2016karima1
Technology is essential to learning. It improves education to a great extent has been revolutionizing education for the better. With technology, educators, and learners have a variety of learning tools at their fingertips. This presentation focuses on technology which will improve education in 2016 and beyond
Technology is changing education in several ways:
1) Interactive software and adaptive programs allow students to learn complicated skills and knowledge in an engaging way at their own pace.
2) Technology provides greater accessibility for teachers to interact with students and parents beyond the classroom.
3) Various technologies can help differentiate instruction and support diverse learners, including those with disabilities or gifts and talents.
The education field in India is mired in tradition, ideology and incumbent interests. There is a need for a transformation in education that will help make the learning that is imparted current and relevant. Today’s children live in a world that is constantly connected, and alive outside the class room. Yet education is still delivered through traditional means. The true revolution in education will come from digitization of education so that children can learn at their own pace both within and outside the classroom. All this while they continue to benefit from the nurturing, mentorship and guidance of teachers.
This combination of traditional teaching pedagogy coupled with digitized learning is one of the ways we can prepare our upcoming generations to become global contributors who can communicate across culture, time and geographies.
17 Online Learning Resources & Wesbites You Should Check OutCharlie Southwell
This document lists and describes 17 free and paid online learning resources and websites. It includes well-known free sites like Khan Academy, Coursera, and edX that provide online courses from top universities. Other free resources listed focus on programming languages, language learning, and skills development. Paid learning platforms mentioned include Lynda, Udemy, and Treehouse for video courses, as well as offerings from the Open University and Google for digital marketing training. The overall goal stated is to educate people and reduce skills gaps through accessible online learning opportunities.
In this presentation we will take a look at trends in the world of e-Learning.
There are many more to talk about and maybe that are very relevant for you.
But we hope this will give you some ideas and will inspire you for your own learning solutions
The document discusses eLearning in higher education and training. It provides examples of different forms of eLearning like learning management systems, Moodle, browser-based training, Open University, and distance learning. It also discusses the positives of eLearning in increasing access and student engagement, and the challenges of eLearning like student and instructor skills, technical issues, and managing student motivation in distance learning.
Introduction to digital literacy for adult education esolNell Eckersley
This document introduces a four-part series on developing digital literacy skills for ESOL students and teachers. The series will explore important technology skills needed for career and education success and ways to integrate practice of these skills into ESOL instruction. Participants will learn tools and methods, develop integration plans, get coaching, and share experiences. The four parts cover introduction to digital literacy, integrating computer-based testing skills, coaching and support, and a final knowledge sharing session.
Online resources, educational sites and portalstcc_joemarie
Digital storytelling is a process of telling a story using digital means. It is an easy way to integrate technology into the classroom across subjects. The document provides examples of websites and apps that can be used for digital storytelling, including Tellagami for creating animated videos, VoiceThread for multimedia presentations and discussions, and Comic Creator for creating comic strips. It also shares guidance on how to use VoiceThread for different educational purposes. The source website provides resources for educational tools, apps, and technology integration for teachers. It emphasizes having an open mindset to learn about tools and adapt to changes as technologies evolve over time.
This document discusses different tools for delivering educational content effectively and efficiently, including face-to-face learning, asynchronous learning, and synchronous learning. It provides screenshots of example learning management systems like Moodle, Blackboard, and CourseSites. Other eLearning tools shown include Adobe Connect, Edmodo, and WebEx. The document concludes by asking which tool would work best for the reader's needs and providing references for further information.
The document discusses using digital tools like a Book Rap to create collaborative online learning environments. It explains that today's students need skills to navigate the vast amount of online information critically and design their own digital learning spaces. A Book Rap allows students to curate resources, learn copyright and attribution, reference materials, engage in reflective learning, and use tools like embedding multimedia. This helps teach digital citizenship, inquiry skills, and engage students with topics like Australian history in a relevant online context.
This document discusses digital education in India. It notes that digital education uses digital technology to support learning and makes teaching more engaging through animations, gamification and audio/visual elements. It also highlights that most students are familiar with digital devices. The document outlines trends in digital education in India like increasing internet and smartphone penetration. It describes benefits like flexible self-paced learning and increased student engagement. Challenges include lack of digital literacy and infrastructure in many areas. The government is taking steps to expand broadband access to help address these challenges.
Higher education has dramatically evolved from traditional pedagogical models to current methods using computer technology that supports knowledge delivery and knowledge acquisition. The evolving technology has provided an opportunity to improve teaching skills and increase student’s learning capabilities. E-Learning is one example of evolving technology used in higher education.
The document discusses several ethical issues that arise from increased technology use in classrooms:
1) Academic honesty and research ethics are challenged by easy access to information online which can enable plagiarism and fabricated sources if proper citation practices are not taught.
2) Electronic communications between teachers and students can blur professional boundaries if not kept formal, and students should be warned their messages may not remain private.
3) Social networks and cyberbullying are concerns, as hurtful posts can spread quickly online and damage people, so these behaviors must be addressed and prevented.
4) Social media also poses risks if teachers friend students, as private information may be viewed, so students must understand their online actions are not truly
Online learning has its origins in the 1960s with early programs like PLATO and Sketchpad, and has grown significantly over the past few decades to become widely used in K-12 education, higher education, and corporate training. It offers benefits like convenience, flexibility, and lower costs compared to traditional in-person learning. Successful online students tend to be self-directed, motivated, comfortable with technology, and able to stay on task without face-to-face instruction.
E=Classroom for Interactive and Connected LearningJohn Macasio
OpenDesk Toolkit Training Guide provides the framework, technology and content to enable all teachers to develop the mindsets and habits of performing inside the e-classroom of interactivity and connectivity.
Digital learning refers to any type of learning facilitated by technology and makes effective use of instructional technology. It includes a wide range of practices like blended and virtual learning. Digital learning can transform learning by enabling surface, strategic, and deep learning. It provides benefits like collaborative learning, access to relevant curriculum, opportunities for creativity, and transparent assessments. A digital learning approach may incorporate mobile learning, personalized learning, online learning, open educational resources, and more. In the classroom, digital learning can be realized through learning by sharing and using technologies like calendars, word processors, presentation software, and maps.
With unexpected events requiring K-12 schools to adopt remote learning initiatives, e-Learning has never been more important. We are outlining what e-Learning means for K-12 education, why it is so important to the current and future education landscape, and how to implement e-Learning initiatives in your school or district.
Moodle: Enhancing Students’ ESL & Motivation Using an E-Learning PlatformEdu Nile
This presentation proposes Moodle as an e-learning solution to enhance students' writing skills and increase their motivation level in the secondary education level.
The document discusses the impact of the internet on education and the evolution of e-learning. It notes that the internet has provided easy access to books, journals, and information for students and scholars. This has made learning more effective as resources can be accessed anytime from desktops. E-learning has grown rapidly due to the internet, as it allows for teaching and learning using computers and web technology. This bridges the gap between teachers and students. E-learning provides individualized, interactive, and learner-centered education through monitoring and grading systems. It also allows learning materials to be accessed online through web browsers or installed locally on computers.
Global trends in online education. Threats and Opportunities. icdeslides
Online learning trends. Global. About ICDE, International Council for Open and Distance Education. The Big Picture. Online and distance education is steadily increasing all over the world.The growth in higher education is massive. The change is dramatic.
MOOCs are peaking. Numbers of MOOCs. Innovation in Education. Example from US online 2014. Example from ECAR 2013. Analysis of driving forces. Analysis of Opportunities.
The small text, which you should read.
The following is an infographic identifying technological trends for 2016. This forms part of an assignment for an EDID 6506 course in issues and trends in instructional design, technology and distance education
Top 10 trends In Education Technology for 2016karima1
Technology is essential to learning. It improves education to a great extent has been revolutionizing education for the better. With technology, educators, and learners have a variety of learning tools at their fingertips. This presentation focuses on technology which will improve education in 2016 and beyond
Videogiochi e Gamification insegnati al Liceo!Fabio Viola
I maestri e professori delle nostre scuole primarie e secondarie, possono trovare nei videogiochi un valido supporto didattico per veicolare in modo innovativo nozioni e messaggi. Attraverso la gamification e percorsi extra curriculari, come quello intrapreso dal Liceo Rosmini di Trento insieme al docente esterno Fabio VIola - esperto di game e gamification design, è possibile migliorare il mondo divertendosi. Le slides sono estrapolate da due giorni di lezione!
The document discusses recent trends in the IT industry including cloud computing, mobile applications, Agile methodology (Scrum), N-tier architecture, and Java vs .NET. It covers topics such as cloud computing fundamentals and features, social networking sites, mobile app development and monetization, the shift from waterfall to Agile development, Scrum processes, Agile principles, N-tier architecture, advantages of both Java and .NET, and the continued relevance of object-oriented design.
10 emerging trends in education and technology for 2016Meredithbhc
The document discusses emerging trends in education and technology, including personalized and adaptive learning, digital literacy, data-driven instruction, digital badges, mobile learning, and QR codes. Learners will work at their own pace with exposure to 21st century technologies, co-designing their own learning. Data collection and analysis will allow customization of learning experiences and performance prediction. Digital badges will motivate learners and signal achievements. Mobile devices are becoming integral in and out of the classroom by enabling flexibility, collaboration, and engagement through technology-rich activities. QR codes provide a quick way to share educational information and resources.
Blended learning combines both face-to-face instruction and online learning to provide students with flexibility in how and when they learn. It allows for reduced in-class time while still using technology tools to teach and engage millennial students. Blended learning provides the benefits of both online and in-person learning by allowing students to learn at their own pace, repeat sections for clarity, and engage in hands-on activities, while still experiencing live instruction and interaction.
Emerging trends in educational technologyLindsay Antwi
This document discusses emerging trends in educational technology, focusing on online learning. It defines online learning as delivering information through the internet rather than in a physical classroom. Some benefits of online learning mentioned include providing students with abundant information from a variety of formats that can be accessed anytime from anywhere. However, challenges include not all students having internet access, limited social interaction, and issues with cheating or ensuring reliable sources online.
Instructional technology is a field focused on creating, using, and managing technological processes and resources for teaching and learning. It involves using technology to improve the delivery, administration, and management of teaching and learning. The goal is to enhance student learning and the application of knowledge.
The document discusses educational technology and 21st century learning. It defines educational technology as facilitating learning and performance through appropriate use of technology. 21st century learning is defined as blending content, skills, expertise and literacies with needed support systems. Key 21st century skills discussed are critical thinking, problem solving, creativity, innovation, and communication/collaboration. The document also reviews standards from New Jersey and the International Society for Technology in Education, which emphasize skills like creativity, collaboration, research, digital citizenship, and critical thinking.
A look at the Instructional Technology Trends predicted for 2016. It captures the views of several futuristic scientists who watch the technological scene closely.
Counseling in the workplace helps employees solve psychological or job-related problems so they can perform tasks effectively. It makes employees feel less anxious and more motivated to solve problems. Counseling also provides professional help when needed. It allows employees to express themselves, which improves communication in the organization and overall performance. Counseling reduces stress and increases enthusiasm for achieving organizational objectives. It gives employees confidence and reassurance to persist during difficulties.
This document discusses different types of counselling:
1) Directive counselling is counsellor-centered where the counsellor directs the client to resolve issues by informing and advising them.
2) Non-directive counselling is client-centered where the counsellor creates an environment for the client to work out their own problems through free expression of feelings and developing insight.
3) Eclectic counselling combines elements of directive and non-directive counselling by taking a flexible middle approach depending on the client and situation. The counsellor plays an active but not overbearing role.
The document discusses trends in instructional technology both globally and within Swaziland. Some key trends mentioned for general instructional technology include mobile devices, open educational resources, online learning communities, virtual learning environments, social media, and MOOCs. Specific trends seen in Swaziland include a growing use of mobile devices, open educational resources, and online learning communities, though the adoption of technology is still slower than in other countries. The University of Swaziland's Institute of Distance Education is working to promote open educational resources and online learning through initiatives like Open Education Week.
Guidance and counselling provide assistance to help individuals develop personally and professionally. Guidance is broader and aims to help people understand alternatives and make wise choices, while counselling focuses more on inward analysis of problems. Both guidance and counselling have the goals of facilitating adjustment, optimal development, and helping individuals live productive lives. Effective guidance and counselling require principles like respecting individual differences and focusing on each person's needs and abilities. Schools need qualified counsellors and guidance services to support students' well-being and achievement.
The document discusses different types of instructional materials that can be used to aid in the transfer of information from teachers to students. It describes instructional materials as including power point presentations, books, articles and materials for projects. It then discusses the roles instructional materials can play in mass instruction, individualized learning and group learning. The document goes on to classify instructional materials into four main types: printed and duplicated materials, non-projected display materials, still projected display materials, and technological instructional media. It provides examples for each type of material.
The counselling process; Stages of the counselling processSunil Krishnan
The counselling process:
Stages of the counselling process
Stage 1: Initial Disclosure
Stage 2: In-depth Exploration
Stage 3: Commitment to action
Three stages of Counselling in Perspective
Counselling …………………………………………………………………
Counselling and Psychotherapy………………………………………
The Role of the Counsellor……………………………………………
Counselling Skills ……………………………………………………
Stages of the counselling process: …………………………………………
Some Misconceptions About Counselling ……………………………
The Counselling Process ………………………………………………
Stage 1: Relationship Building - Initial Disclosure ………………………
Stage 2: In-Depth Exploration - Problem Assessment ………………….
Stage 3: Goal Setting - Commitment to Action ………………………….…
Guidelines for Selecting and Defining Goals ………………………..
Summary ………………………………………………………………
Three stages of Counselling in Perspective …………………………………
Psychoanalytic theory ……………………………………………..…
Benefits and limitations of Psychoanalytic theory ……………
Psychodynamic Approach to Counselling …………………………
Id, Ego and Superego …………………………………………
Humanistic Theory …………………………………………………
Client Centred/Non Directive Counselling……………………
Benefits and limitations in relation …………………………
Humanistic Approach to Counselling …………………………………
Behaviour Theory …………………………………………………
Behavioural Approach to Counselling …………………………
Cognitive Theory …………………………………………………
Blackboard is a software tool that allows instructors to easily create websites to support instruction without any programming skills. It provides a place to post instructional materials for students and has built-in teaching tools. Blackboard allows instructors to post syllabi, distribute course materials, administer tests, maintain a gradebook, conduct online discussions, and more. At Saint Mary's, a blank Blackboard shell is created for every course and instructors control whether the site is viewable to students.
This document provides an overview of Blackboard and how to use it at High Point University. It describes the five ways to access Blackboard, how to get help, the different types of courses, how to locate courses, and the default course structure. The document also covers instructor and student views, customizing the course menu and appearance, and how to provide an engaging online learning experience for students through Blackboard.
Future of Technology in Education and How Can Pakistan Take Advantage.anusha khan
Have described what sorts of technologies can actually make difference to how students learn and the entire education process. Also, have shared one single mistake people make while adapting technology.
Digital leadership focuses on developing 21st century skills like creativity, collaboration, and problem-solving through technology integration. Teacher and student surveys found that Google Classroom, Edmodo, and QR codes were popular tools to engage students. Transitioning to 1:1 devices requires shifting perceptions, supporting teachers, and using technology for interactive learning both in and out of class. Blended learning combins digital tools, BYOD, and interactive lessons to prepare students. True digital leadership requires developing a collaborative culture where all stakeholders contribute to transformation.
Ed 571 syllabus instructional design ii polizzi dominican collegeChristopher Polizzi
This document contains the syllabus for an instructional design course at Dominican College. The course will cover topics like using graphics, animation, games and mobile technologies for educational purposes, with a focus on math and science curricula. Students will learn skills like creating educational content and assessments using tools like Photoshop, Flash, podcasting and virtual learning communities. The course consists of 5 sessions held between November and January, with assignments due at the end of each session.
This document contains the syllabus for an instructional design course at Dominican College. The course will focus on developing expertise in graphics, animation, and other technologies for educational purposes. Students will learn skills like creating graphics in Photoshop, animations in Flash and Scratch, podcasts, and virtual learning communities. Assessments will include creating educational materials using these technologies. The course aims to prepare teachers to effectively integrate technology into their teaching.
The document discusses 11 popular digital education tools. Edmodo is a social network that connects teachers and students, allowing teachers to provide materials and measure performance. Socrative allows teachers to create exercises and games for students to complete on mobile devices. Projeqt enables teachers to create multimedia presentations with interactive elements to share with students. Thinglink permits creation of interactive images with various media to engage students. TED-Ed is a platform for collaborative creation of lessons. cK-12 aims to reduce textbook costs by enabling open editing and sharing of materials. ClassDojo rewards positive student behavior with points. eduClipper facilitates sharing and exploration of references. Storybird promotes writing through online story creation. Animoto enables quick video
Virtual and Augmented Reality at School. Disruptive Innovation in Education.Carlos J. Ochoa Fernández
Virtual and Augmented Reality presentation at ICERI 2016 (International Congress of Education Research and Innovation). A profund analisys about the VR&AR technologies and their impact in Education Sector.
The document discusses Bring Your Own Device (BYOD) programs in schools and 21st century learning. It describes today's digital native students and how they learn best through mobile, collaborative, connected, and multimedia experiences. BYOD allows personalized learning through student-owned devices and has benefits like engaged learning and cost effectiveness, but also challenges like different devices and platforms. The document provides examples of how teachers can implement BYOD and digital tools to support 21st century skills like critical thinking, collaboration, and communication.
This document discusses emerging technologies and new ways of learning in the 21st century. It notes that future students will have power to learn what they want, when they want through more personalized and engaging tools that allow interaction, connection and collaboration. Some key skills needed for 21st century students are highlighted as critical thinking, communication, collaboration, creativity, and lifelong learning. Web 2.0 tools like blogs, wikis, and social media are presented as examples of 21st century learning tools. Considerations around online behavior and digital citizenship are also discussed. The document envisions that 21st century schools will be more innovative, collaborative spaces that integrate mobile technologies and flexible learning.
This document provides an overview of adapting digital storytelling in Moroccan classrooms. It begins with definitions of digital storytelling and discusses why it is being incorporated into education. Digital storytelling takes a constructivist approach to learning by encouraging collaboration, problem solving, and deep learning. The document outlines the seven elements of digital storytelling and how it can be used as an effective instructional tool for teachers and learning tool for students. It discusses 21st century skills developed through digital storytelling and provides suggestions for how to implement it in the classroom.
Growth in the use of mobile devices to access information and mobile learning market size are propelling the interest developing mobile learning content and solutions. In this presentation, ‘Mobile Learning Trends’ , Harvey Singh, founder of www.instancy.com and www.enlightus.com describes the key technologies and concepts that are shaping mobile learning design and development.
Emerging Technologies For New TeachersKaren Brooks
The document discusses emerging technologies being used in classrooms, including virtual worlds, gaming, social networking, mobile learning, and web 2.0 tools. It provides examples of how these technologies can be used educationally, such as allowing students to virtually visit places they are learning about, collaborating on problem-solving activities, and developing their own virtual worlds and games for learning. Trends in how students currently use virtual worlds for both educational and social purposes are also examined.
This document summarizes a presentation about using technology to disrupt traditional instructional methods. It discusses how technology has been adopted in classrooms but often just substitutes existing practices rather than transforming learning. The presentation advocates moving beyond substitution and using technology to promote critical thinking, creative thinking, communication and collaboration through strategies like flipped classrooms. It also emphasizes making learning authentic and preparing students for future jobs. Audience members are encouraged to consider how to incorporate these ideas in their own classrooms.
Speak Up Survey Insights for Private School Leaders
The Speak Up national findings have been helping private schools define education technology policies for 12 years. Each year, the views of private school stakeholders are captured to identify key trends and help plan for 21st century education. Join us to discover:
• What technology solutions administrators want most
• Where schools are prioritizing technology investments
• Which technologies students and parents want at school
• How students learn to write digitally and manage their digital footprint
20 Clever Ways to Teach Creativity in the ClassroomLiveTiles
Creativity and intelligence go hand in hand. Teaching creativity in the classroom can significantly benefit a students education. Use these twenty ways to institute creativity in your classroom.
Mobile devices are increasingly becoming integrated into daily life and the dominant platform for connectivity. As such, they also represent an opportunity as a learning platform. Research shows that most students now own smartphones and use mobile devices regularly, though not usually for educational purposes currently. There are both benefits and challenges to incorporating mobile learning, including issues of accessibility. Educators need to find ways to leverage the engagement benefits of mobile while addressing distraction risks and ensuring accessibility. A variety of mobile technologies and apps exist that can support common learning tasks such as reading, writing, collaboration, and assessment when properly integrated into educational experiences.
CORE publishes its ten trends annually to highlight issues and themes that will impact on the work of educators in early childhood, schools and tertiary institutions in the NZ context.
This document discusses digital storytelling learning projects and their educational benefits. It provides guidance on how to create an effective digital story in 3 steps or less: (1) find a compelling story to tell, (2) map out the key elements and story structure, and (3) capture the audience's attention and keep it with your unique point of view. Examples of successful digital stories created by students of various ages are also presented.
This document discusses digital storytelling learning projects and their educational benefits. It provides guidance on how to create an effective digital story in 3 steps or less: (1) find a compelling story to tell, (2) map out the key elements and story arc, and (3) capture the audience's attention from the start and maintain it throughout the story. Digital storytelling engages students, improves learning outcomes, and nurtures lifelong learning skills.
This document provides a vision for lifelong learning and education in the year 2020, enabled by advances in educational technology. Key elements include:
1) Intelligent toys that track children's learning from an early age and provide personalized feedback and recommendations to parents and teachers.
2) Game-based and virtual reality learning environments in preschool that assess students and provide adaptive, collaborative learning experiences.
3) Ubiquitous connectivity and personalized digital libraries in high school that facilitate project-based and community-focused learning through tools like augmented reality, simulations, and virtual mentors.
4) A scenario describing a kindergarten student's personalized learning experience using technologies like intelligent toys, virtual field trips, and
Similar to Ten Emerging Trends in Instructional Technology for 2016................ (20)
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
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বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
2. 1. EDMODO
• EDMODO IS A WEBSITE THAT ACTS AS A SOCIAL LEARNING
PLATFORM FOR TEACHERS AND STUDENTS.
• IT FACILITATES AN ONLINE CLASSROOM SETTING.
• BY 2016 IT WOULD BE AN INDISPENSABLE RESOURCE.
• ALLOWS PARENTS TO MONITOR CHILDREN’S PROGRESS.
• HAS ASSESSMENT TOOLS EG. SNAPSHOT
6. 2. VIRTUAL ASSISTANTS
• Virtual Assistants are the latest and advanced versions of
Digital Assistants.
• Students in 2016 would operate their Virtual Assistants by
voice recognition.
• The improvement in Artificial Intelligence would allow
students to interact through conversations..
• Virtual Assistants would support and determine the
individual needs of the learner.
• SIRI, GOOGLE NOW and CORTANA are three examples of
Virtual Assistants for mobile devices.
8. 3. WEARABLE TECHNOLOGY
Three types that would be integrated in education by 2016.
• Connected : Person to person
eg. A Physical Education teacher can monitor heart rates of active
students.
• Tailored Eco-system . Person to computer.
Eg. A computer can determine whether a Science student is in a
dangerous environment.
• Co-evolved possibilities: person-as-computer.
Eg. Blinking to operate electronic items in the 2016 classroom.
10. 4. LEARNING ANALYTICS.
A Field associated with deciphering trends and
patterns from educational big data, or huge sets of
student-related data.
By 2016 Learning Analytics would be used to advance
personalized, supportive systems of education.
12. 5. MOBILE LEARNING
By 2016 m-learning would allow individuals to engage in
learning when interacting with, or creating information,
mediated through a compact digital portable device.
The connectivity and access to mobile devices in 2016 would
allow for integration in all educational pursuits.
14. 6. 3D PRINTING
• Students by 2016, will be able to analyze and
solve design problems by printing tangible
prototypes.
• It allows for Hands-on learning through 3D
models.
• Teachers can create tangible aids and stimulate
interaction.
16. 7. FLIPPED CLASSROOMS
• Flipping involves changing the focus of the learning from
the teacher to the students…….
• Students construct their own learning through interaction
of online resources.
18. 8. GAME BASED LEARNING
• The principles of game design would be applied to the
learning process.
• Learners would be engaged.
• It would provide another medium for learners to be
assessed.
• It would encourage problem solving skills in real life
simulations.
20. 9. CLOUD APPS
• By 2016, would redesign the teaching/learning process
through the widespread availability and accessibility of
interactive multimedia learning environments.
• They would provide students with digital storage for class
notes, papers and projects.
22. 10. AUGMENTED REALITY
• A real world environment that is augmented by the use of
computer generated inputs.
• Inputs that augment reality: sounds, video, graphics,
animations and GPS data.
• By 2016 would be widely used in education to enhance
students’ creativity and design skills.
23. EMERGING TRENDS THAT WOULD AFFECT
INSTRUCTIONAL TECHNOLOGY IN 2016
1. Edmodo.
2. Virtual Assistants.
3. Wearable Technology.
4. Learning Analytics.
5. Mobile learning
6. 3d Printing
7. Flipped classrooms.
8. Game based learning.
9. Cloud Apps.
10. Augmented Reality.
24. References
3D Printing for Education http://www.lpfrg.com/applications/3d-printing-for-education
Alexander, B. (2014).Gaming the future of higher education
http://www.academiccommons.org/2014/07/24/gaming-the-future-of-higher-education/
Brauer, C. (2014). Beyond Siri, Google Now and Cortana: What is the future of virtual assistants?
http://thenextweb.com/insider/2014/10/27/beyond-siri-google-now-cortana-future-virtual-
assistants/
Delgado, R. (2014). Imagining the Classroom of 2016, Empowered by Wearable Technology
http://www.emergingedtech.com/2014/04/imaging-the-classroom-of-2016-empowered-by-
wearable-technology/
Educational Technology and Mobile Learning.
http://www.educatorstechnology.com/2014/05/awesome-new-flipped-learning-graphic.html
Utopia Game-Based Learning http://www.edutopia.org/blogs/beat/game-based-learning
Learning Analytics http://www.educause.edu/library/learning-analytics
Lepi, K. (2013). The Future of Higher Education and Cloud Computing.
http://www.edudemic.com/higher-education-and-cloud-computing/