Urban Tourism
The Tourism Industry 
• Tourism is based on difference. 
• For tourists the visited places are “free” of work, services are supplied which 
free the consumer fromdaily burdens. 
• Tourism attractions are assumed to be unique, different from everyday 
environment.
Strategic Framework for Urban Tourism Research 
Experience and Behavior 
Patterns and Preferences 
Determinant of quality of 
experience 
Perceptions of Assets 
Impacts 
Environmental, 
Social and 
Economic 
Broad Governance/Policy 
Planning and Design (Including 
Infrastructure) 
Management 
(Destination and Place) 
Marketing and Communication 
Positive 
Outcomes 
Linkages 
Industry and 
Spatial 
Economic 
Contribution 
Positive 
Outcomes 
Best Practice 
Benchmarking 
Positive 
Outcomes 
TRENDS- MACRO TRENDS-MICRO 
URBAN TOURISM ASSETS
Needs and observations 
• Raising rate of urban tourists 
• People having a hard time choosing where, how and when to go 
• Tourists are subject to a double motive: Escape from routine and seek 
recreational opportunities (tension-reducing/arousal-seeking) 
• Customers motivations are often contradictory: Novelty (adventure) vs. 
familiarity (security)
Needs and observations- Motivations 
• Escape from a perceived mundane environment 
• Exploration and evaluation of self Relaxation 
• Prestige 
• Regression 
• Enhancement of kinship relationships 
• Facilitation of social interaction 
• Novelty 
• Education
The complexity of tourist behavior 
Includes high 
level of info. 
search 
Tourist 
choice 
Emotional 
significance 
Is influenced 
by other 
people 
Is long-term 
decision 
Depends on 
provider 
Has high level 
of insecurity 
due to 
intangibility 
Is highly 
involved (high 
commitment)
Framework 
Socio-psychological motives Destination Influence 
Push Pull 
Customer Side 
• Typology 
• Motivation 
Experience Side 
• The 4Es 
Medium offering: 
• Flavor (Theme) 
• Customization 
• Design
Tourism Product 
Attraction Enjoyment 
Accommodation 
Food and 
Drink 
Events 
Transports 
Medium offering: 
• Flavor (Theme) 
• Customization 
• Design
Framework- Customer side (socio-psychological 
motives): 
Tourist typologies Tourist categories Type description 
• Plan their own trip 
• Live with locals 
• Immerse in culture 
The drifter 
Allocentrics 
Adventure seekers 
• Plan for themselves 
• Mix (not fully) to locals 
The explorer 
Psychocentrics Individualmass tourist • Seek packages but with some control 
Conservatives Organizedmass tourist • Seek fully planned packages
Framework- Customer side (IC needs): 
Pre-Consumption 
• Planning 
• Expectation 
Formation 
• Decision 
Making 
• Transactions 
• Anticipation 
Consumption 
• Connection 
• Navigation 
• Short Term 
• Decision 
Making 
• On-Site 
Transaction 
Post Consumption 
• Sharing 
• Documentatio 
n 
• External 
Memory 
• Re- 
Experiencing 
• Attachment 
Includes high 
level of info. 
search 
Tourist choice 
Emotional 
significance 
Is influenced 
by other 
people 
Is long-term 
decision 
Depends on 
provider 
Has high level 
of insecurity 
due to 
intangibility 
Is highly 
involved (high 
commitment)
Framework- Experience side: 
Entertainment 
Exp. 
Education 
Exp. 
Esthetic 
Exp. 
Escapist 
Exp. 
Absorption 
Immersion 
Passive 
Participation 
Active 
Participation
Framework- Experience dimensions 
• Sensory: Aesthetics and sensory qualities 
• Affective: Moods and emotions 
• Intellectual: Analytical and imaginative thinking Analytical and imaginative 
thinking 
• Behavioral: Motor actions and behaviors 
• Social: Relationships with others,self, groups and cultures
Framework- Medium offering 
• Theme the experience with 5 dimension of experience, considering 
customer typologies, e.g. !
Framework- Medium offering: Design & 
Customization 
• Since power has shifted to unique, 
mobile, demanding and empowered 
Consumers, good design involves the 
5Cs. 
Cross-Channel 
Control 
Content 
Community Customization 
Something 
New!
Socio-psychological motives Destination Influence 
Push Pull 
Customer Side 
• Typology 
• Motivation 
Experience Side 
• The 4Es 
Medium offering: 
• Flavor (Theme) 
• Customization 
• Design 
Changing The Experience Paradigm! 
Something 
New!?

Urban tourism paradigm

  • 1.
  • 2.
    The Tourism Industry • Tourism is based on difference. • For tourists the visited places are “free” of work, services are supplied which free the consumer fromdaily burdens. • Tourism attractions are assumed to be unique, different from everyday environment.
  • 3.
    Strategic Framework forUrban Tourism Research Experience and Behavior Patterns and Preferences Determinant of quality of experience Perceptions of Assets Impacts Environmental, Social and Economic Broad Governance/Policy Planning and Design (Including Infrastructure) Management (Destination and Place) Marketing and Communication Positive Outcomes Linkages Industry and Spatial Economic Contribution Positive Outcomes Best Practice Benchmarking Positive Outcomes TRENDS- MACRO TRENDS-MICRO URBAN TOURISM ASSETS
  • 4.
    Needs and observations • Raising rate of urban tourists • People having a hard time choosing where, how and when to go • Tourists are subject to a double motive: Escape from routine and seek recreational opportunities (tension-reducing/arousal-seeking) • Customers motivations are often contradictory: Novelty (adventure) vs. familiarity (security)
  • 5.
    Needs and observations-Motivations • Escape from a perceived mundane environment • Exploration and evaluation of self Relaxation • Prestige • Regression • Enhancement of kinship relationships • Facilitation of social interaction • Novelty • Education
  • 6.
    The complexity oftourist behavior Includes high level of info. search Tourist choice Emotional significance Is influenced by other people Is long-term decision Depends on provider Has high level of insecurity due to intangibility Is highly involved (high commitment)
  • 7.
    Framework Socio-psychological motivesDestination Influence Push Pull Customer Side • Typology • Motivation Experience Side • The 4Es Medium offering: • Flavor (Theme) • Customization • Design
  • 8.
    Tourism Product AttractionEnjoyment Accommodation Food and Drink Events Transports Medium offering: • Flavor (Theme) • Customization • Design
  • 9.
    Framework- Customer side(socio-psychological motives): Tourist typologies Tourist categories Type description • Plan their own trip • Live with locals • Immerse in culture The drifter Allocentrics Adventure seekers • Plan for themselves • Mix (not fully) to locals The explorer Psychocentrics Individualmass tourist • Seek packages but with some control Conservatives Organizedmass tourist • Seek fully planned packages
  • 10.
    Framework- Customer side(IC needs): Pre-Consumption • Planning • Expectation Formation • Decision Making • Transactions • Anticipation Consumption • Connection • Navigation • Short Term • Decision Making • On-Site Transaction Post Consumption • Sharing • Documentatio n • External Memory • Re- Experiencing • Attachment Includes high level of info. search Tourist choice Emotional significance Is influenced by other people Is long-term decision Depends on provider Has high level of insecurity due to intangibility Is highly involved (high commitment)
  • 11.
    Framework- Experience side: Entertainment Exp. Education Exp. Esthetic Exp. Escapist Exp. Absorption Immersion Passive Participation Active Participation
  • 12.
    Framework- Experience dimensions • Sensory: Aesthetics and sensory qualities • Affective: Moods and emotions • Intellectual: Analytical and imaginative thinking Analytical and imaginative thinking • Behavioral: Motor actions and behaviors • Social: Relationships with others,self, groups and cultures
  • 13.
    Framework- Medium offering • Theme the experience with 5 dimension of experience, considering customer typologies, e.g. !
  • 14.
    Framework- Medium offering:Design & Customization • Since power has shifted to unique, mobile, demanding and empowered Consumers, good design involves the 5Cs. Cross-Channel Control Content Community Customization Something New!
  • 15.
    Socio-psychological motives DestinationInfluence Push Pull Customer Side • Typology • Motivation Experience Side • The 4Es Medium offering: • Flavor (Theme) • Customization • Design Changing The Experience Paradigm! Something New!?