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Twitter:@kkapp
By Karl M. Kapp
Bloomsburg University
Gamification of Learning &Instruction
July 28, 2014
www.karlkapp.com
www.linkedin.com/in/karlkapp/
Engaging Learners
Through
Game-Thinking
Covert Design Takeaway
Challenge
Notes
Slides
Additional Ideas
www.karlkapp.com/kapp-notes
Engaging Learners
Through
was standing on the street corner,
minding my own business…
When out of nowhere, trouble pulled up in
the form of a convertible….
hen trouble showed up in the form of
a convertible…
Hi’ya boss. I see you
found me on my
lunch hour.
I need your help and
I need it fast.
Do you like my new
convertible?
Ahh, yeah but what’s
your problem?
She wanted to increase learner
engagement and have more interactive
learning within the company…
We need more
engagement.
On my
lunch hour?
We need more
interactivity.
Form a cross-functional team
and figure out how to get more
learner engagement by EOD.
EOD-End of
Decade?
UGH-End of Day,
really?
Here’s where you come in. Help me figure
out the clues …and fast.
Open a separate window with a web
browser and
go to:
www.polleverywhere.com/karlkapp
When a question is
active, click on the
answer you believe is
correct.
New questions will appear when the
slides change. Stay on:
www.polleverywhere.com/karlkapp
You may need to refresh your
browser when a new question appears.
You’ll be told when it’s time to vote.
Observe the process:
-What design techniques are used?
-What elements add to the experience?
-What instructional design principles are
being followed or broken?
How To Participate via Observation
Ok, first
assignment/question….
Choose your disguise…
Good job, no
one will
recognize you.
First stop is my co-
worker, Clyde’s
office.
…Clyde’s office…look for clues
Game
Thinking
A)
Teaching knowledge,
skills & abilities using a
self-contained game.
B)
Focusing on actions leading
to a meaningful outcome
while navigating risk in a
challenging environment.
C)
Application of different
types of game-elements
to propel a learner
through content.
I found three things written on one of
Clyde’s notebooks.
Could be a lead…or
…it could be this session’s
learning objectives
Let’s get going.
Now we need to find Ivan…the Informant...
I knew one of his old haunts.
Look I am going to ask you some
questions, the right answer gives you
a clue to game-thinking.
He was about as friendly as a fly at a fly
strip convention. Hello, Clueless…
What do you and your lackies here have to
say about this?
Action draws in the learner and
encourages further engagement.
Too often instructional design is about the
content and not about the actions that
need to occur.
Make the learner do something
Answer a question
Identify a procedure.
Make a decision.
Solve a mystery.
Confront a challenge.
Pick a team.
Thanks, Ivan.Get out of here….
Take these matches
with you
I arrived at the place on the matchbook, as
shady as a clump of oaks caught in an eclipse…
Seems like a clue…should
Learning be easy so we don’t discourage the
learners?
or
Challenging where some learners will struggle?
Look! Things that are too easy or too difficult will
not pique a learner’s interest because they lead to
boredom or frustration.
Let me show you Clyde’s
folder on this subject.
Do you know what
elements contribute to
flow?
Achievable Task
Clear Goals
Control Over Actions
(Autonomy)
Concentration
You can also add elements such as …Novelty
Inconsistency
Complexity
SurpriseIncomplete
information
Unpredictable Future
Law &
Order
Create Open Loops
Think of my favorite
show!
No, not Dragnet.
Let’s brief the boss on what we know so far…
So what have we
learned?
So far, so good. Follow the next clue on the
matchbook I found in my desk drawer….
I was starting to think it was a dead end when
she emerged from the shadows.
Well, here is the next clue, do we :
Put the learner at risk.
or
Let the learner safely explore the environment.
No risk, or danger equal no skin in the
game.
Get the learner emotionally involved
by putting him or her at “mock” risk.
Losing
Not Solving the Problem
Social Credibility
Recognition
Then they mysterious stranger started
talking about what learners can “risk”…
Starting Over
Multiple Lives
In games, failing is allowed, it’s
acceptable, and it’s part of the
process.
Also, failure or earned success can
lead to emotion which can contribute
to learner recall of content.
Time for a recap with the boss…she looked a
little frantic…she wanted to know one more
thing.
I want to know one more
thing.
What game elements can
engage learners?
What game elements did we
encounter today?
Great stuff, you detectives really seemed to
have cracked the case as to how game-thinking
can lead to engaging learning.
And before
the End of
Day.
Back to Clyde’s office, which note is right?
Game
Thinking
A)
Teaching knowledge, skills &
abilities using a self-
contained game.
C)
Focusing on actions leading
to a meaningful outcome
while navigating risk in a
challenging environment.
B)
Application of different
types of game-elements
to propel a learner
through content with no
changes to the content.
Mystery solved, just in time for the
weekend. I was anxious to get some rest…
But…to my surprise as the Boss was driving
away, she threw yet another matchbook….
Unfortunately, we’ll have to leave that
mystery for another webinar….
The End
Design Takeaway
Challenge.
1) Story/Genre
2) Polling/Audience Input
3) Points/Winners/Teams
4) Mystery/Curiosity
5) Pre/Post Test
Bring this engaging learning presentation
to your organization and have Karl Kapp
present to your team or conduct a
workshop or consult on a project.
Contact Karl Kapp at
karlkapp@gmail.com or on his web
site www.karlkapp.com.
Learn more…books available at:
http://tinyurl.com/ASTDgambook and
http://tinyurl.com/ASTDfieldbk
Or
Amazon.com
Credits:
Detective, People Artwork Courtesy:Vanessa Bailey
Flow Diagram by Kristin Bittner
Cityscapes are Clip Art
Audience Response by Poll Everywhere

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