The document discusses using the online game World of Warcraft as a model for redesigning education. It compares various aspects of a typical classroom to WoW such as resources, time, collaboration, differentiation, assessment, failure, engagement, and creativity. It then provides examples of how a middle school class was designed around WoW including quest-based assignments, experience points instead of grades, and student projects like character tweets and propaganda ads. The document encourages readers to consider using WoW in schools and provides tips for getting started.