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Twitter:@kkapp
By Karl M. Kapp
Bloomsburg University
Gamification of Learning &Instruction
May 14, 2015
The Quest to Engage
Students:
Technology, Millennials & Learning
Related Resources…
Lynda.com Course: Gamification of Learning
Free Trial 7-10 day.
YouTube Video
Web Site: www.karlkapp.com
30% off WLY14 at Wiley Web Site
Design Takeaway Challenge
RECAP
and
Karl M. Kapp
Present:
The Quest
for:
t was a quiet Monday morning, very
quiet, really quiet… almost too…
Then, out of nowhere, she flew into my office,
like a Dean who had a problem that needed
solved …
Hi Dean.
I have a problem that
needs to be solved.
We need more
engagement.
She wanted to increase student
engagement and have more interactive
learning for our students.
You came to the right
Professor, that’s what I do…
Yeah, I know…that’s
why I hired you. Ugh..
Now take the new person here
and go ask Clyde, he went to the
RECAP conference He learned a
lot.
For some reason, she didn’t seem bothered
by the fact that she was breaking the
university’s no smoking policy…
Students are not Engaged? Why?
Learning Eagle
October 30, 2014See Section F for Coupons
Investigation Opened
By Harry James
West Chester, PA– It started
out as just another normal day.
Larry the Learner had just sat
at his desk to embark on a
learning journey. A journey
that turned horrific within only
a few moments.
The result is unnecessary
incident that could and should
have been avoided by having
the right instructional strategy
coupled with the right content.
The news of disengagement was spreading…
Here’s where you come in. Help me figure
out the clues …and fast.
Text KarlKapp to 37607
Or
PollEv.com/karlkapp
First, take out your text
machines.
K a r l K a p p
Choose your disguise…
Stakes are high……
First stop…Clyde’s office…look for clues
Better way
To Learn
B)
Learning a little bit
of content at a time.
A)
Learning the
content in big
chunks all at
once.
Content Content Content
Time Time
Space learning out in small chunks
over time, 24 hours is the optimal
spacing. Break up content in
classroom every 8-10 minutes.
Some call it “drip learning.”
I found four things written on one of
Clyde’s notebooks.
Could be a lead…or
…it could be this session’s
learning objectives
Let’s get going.
Now we need to find Ivan…the Informant...
I knew one of his old haunts.
He was about as friendly as a fly at a fly
strip convention.
Hello, Clueless…
Look I am going to ask you some
questions, the right answer gives you
a clue to interactive learning.
He was about as friendly as a fly at a fly
strip convention.
What do you and your detectives have to say
about this?
How many times a day does the average
student check their cell phone?
The average student in the US checks
their cell phone 150 times a day that’s
about 9 times an hour.
Students send or receive an
average of 41 text messages
per day.,
Smartphones users spend
over 2.5 hours a day on their
phones—32% of that time
playing games.
Wait, let me Tweet about that…
You are so
disengaged.
I’m not disengaged.
….oh look a
squirrel.
Fact or Fishy…testing yourself is a better
way to learn than re-reading or re-listening
to material?
Enter Question Text
It’s a fact: “Retrieval Practice” alone can
provide improved recall performance by as
much as 10-20%.
Require students to recall content
to enhance learning.
In other words, use testing to
reinforce learning—not just for
evaluation.
Combining Spaced Retrieval and
Retrieval Practice is really
powerful.
One study in the subject of Anatomy and
Physiology revealed retention benefits of
between 35% and 61% with average of
41%.
This question will give you a clue to
engaging students. Riddle me this…
Ivan had another question for me…I was the
one who was supposed to be ask’n questions….
Fact or Fishy: learners remember
facts better when presented as a
bulleted list rather than when
presented as a story.
People tend to remember
facts more accurately if
they encounter them in a
story rather than in a list.
Let me show you
something…
Research shows humans
have an inclination toward
stories.
Now get out of here…
This mystery of interactive learning was
starting to take shape…
Twittermission
Get the Notes/Slides
& Additional Ideas
www.karlkapp.com/kapp-notes
Let’s brief the Dean on what we know so far…
So what have we
learned?
So far, so good. Follow the next clue on the
matchbook I found in my desk drawer….
I arrived at the place on the matchbook, as
shady as a clump of oaks caught in an eclipse…
Enter Question TextHmm… What could this location and clue mean???
Tell me. Does engaging instruction start with:
Action draws in the learner and
encourages further engagement.
Make the learner do something
Answer a question
Identify a procedure.
Make a decision.
Solve a mystery.
Confront a challenge.
Solve a Problem.
Write a proposal
Hands On
Create Open Loops
Law &
Order
Just as I was leaving, I found another
matchbook.
Seems like a clue…should
Learning be easy so we don’t discourage the
learners?
or
Challenging where some learners will struggle?
Look! Things that are too easy or too difficult will
not pique a learner’s interest because they lead to
boredom or frustration.
Let me show you Clyde’s
folder on this subject.
Do you know what
elements contribute to
flow?
Achievable Task
Clear Goals
Control Over Actions
(Autonomy)
Concentration
You can also add elements such as …
You can also add elements such as …Novelty
Inconsistency
Complexity
SurpriseIncomplete
information
Unpredictable Future
Suddenly, a voice appeared out of nowhere…the
mysterious VP of Academic Affairs
I saw her eyes in the shadows of the alley and
she simply said…let me give you an example….
Here is a course on business proposal writing
Suddenly I saw a strange room filled with
students…
Students are divided into companies and must
“compete” for winning bid…this is graduate school.
It’s also been done in 6th grade….
Winning team gets the “bid”…
Ya’h sure about this
simulation thing?
Explain.
Simulated events provide two learning benefits...
Linking classroom theory and ideas to required skills
in the field…making it relevant to the learners.
Evaluation by those outside of the classroom tend to
provide better, more focused student performance.
Then, suddenly, she emerged from the shadows.
I pictured you
differently…
Here are some more
matches for your boss. She
smokes a lot.
She shouldn’t smoke.
Well, here is the next clue, do we :
Put the learner at risk.
or
Let the learner safely explore the environment.
No risk, or danger equal no skin in the
game.
Get the learner emotionally involved
by putting him or her at “mock” risk.
Losing (points, game)
Not Solving the Problem
Bragging Rights
Then they mysterious stranger started
talking about what learners can “risk”…
Starting Over
Multiple Lives
In games, failing is allowed, it’s
acceptable, and it’s part of the
process.
One more thing…take
this folder
Active learning increases student performance in science, engineering, and mathematics
Scott Freemana,1, Sarah L. Eddya, Miles McDonougha, Michelle K. Smithb, Nnadozie Okoroafora, Hannah Jordta,
and Mary Pat Wenderotha. PNAS Early Edition (Proceedings of the National Academy of Sciences)
Time for a recap with the Dean…she looked a
little frantic…she wanted to know one more
thing.
I want to know one more
thing.
I’m a little frantic and…
What are the elements of
active learning?
What are some active learning
practices that can engage
students?
Any Others?
Great stuff, you folks really seemed to have
cracked the case as to what makes engaging
instruction for these Millenials.
Mystery solved, just in time for the
weekend. I was anxious to get some rest…
…to my surprise as… the Dean was driving
away, she threw another matchbook….
But we’ll have to leave that mystery for
another keynote….
The End
Now for the Takeaway
Challenge
Now for the Takeaway
Challenge
1) Story/Characters
2) Polling/Audience Input
3) Winners/Teams
4) Mystery/Curiosity
5) Blend story/instruction
6) Suprise
7) Humor
8) Modeling of the behavior
QUESTIONS?
Credits:
Detective Artwork Courtesy of Vanessa Bailey
Flow Diagram by Kristin Bittner
Typewriter and Mysterious Eyes are Clip Art
Audience Response by Poll Everywhere

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The Quest for Engaged Students: Technology, Millennials & Learnin

  • 1. Twitter:@kkapp By Karl M. Kapp Bloomsburg University Gamification of Learning &Instruction May 14, 2015 The Quest to Engage Students: Technology, Millennials & Learning
  • 2. Related Resources… Lynda.com Course: Gamification of Learning Free Trial 7-10 day. YouTube Video Web Site: www.karlkapp.com 30% off WLY14 at Wiley Web Site
  • 6. t was a quiet Monday morning, very quiet, really quiet… almost too…
  • 7. Then, out of nowhere, she flew into my office, like a Dean who had a problem that needed solved … Hi Dean.
  • 8. I have a problem that needs to be solved.
  • 9. We need more engagement. She wanted to increase student engagement and have more interactive learning for our students.
  • 10. You came to the right Professor, that’s what I do…
  • 11. Yeah, I know…that’s why I hired you. Ugh.. Now take the new person here and go ask Clyde, he went to the RECAP conference He learned a lot.
  • 12. For some reason, she didn’t seem bothered by the fact that she was breaking the university’s no smoking policy…
  • 13. Students are not Engaged? Why? Learning Eagle October 30, 2014See Section F for Coupons Investigation Opened By Harry James West Chester, PA– It started out as just another normal day. Larry the Learner had just sat at his desk to embark on a learning journey. A journey that turned horrific within only a few moments. The result is unnecessary incident that could and should have been avoided by having the right instructional strategy coupled with the right content. The news of disengagement was spreading…
  • 14. Here’s where you come in. Help me figure out the clues …and fast.
  • 15. Text KarlKapp to 37607 Or PollEv.com/karlkapp First, take out your text machines. K a r l K a p p
  • 19. Better way To Learn B) Learning a little bit of content at a time. A) Learning the content in big chunks all at once.
  • 21.
  • 22. Space learning out in small chunks over time, 24 hours is the optimal spacing. Break up content in classroom every 8-10 minutes. Some call it “drip learning.”
  • 23. I found four things written on one of Clyde’s notebooks. Could be a lead…or …it could be this session’s learning objectives
  • 25. Now we need to find Ivan…the Informant... I knew one of his old haunts.
  • 26. He was about as friendly as a fly at a fly strip convention. Hello, Clueless…
  • 27. Look I am going to ask you some questions, the right answer gives you a clue to interactive learning. He was about as friendly as a fly at a fly strip convention.
  • 28. What do you and your detectives have to say about this?
  • 29. How many times a day does the average student check their cell phone?
  • 30. The average student in the US checks their cell phone 150 times a day that’s about 9 times an hour. Students send or receive an average of 41 text messages per day., Smartphones users spend over 2.5 hours a day on their phones—32% of that time playing games.
  • 31. Wait, let me Tweet about that…
  • 33. I’m not disengaged. ….oh look a squirrel.
  • 34. Fact or Fishy…testing yourself is a better way to learn than re-reading or re-listening to material?
  • 35. Enter Question Text It’s a fact: “Retrieval Practice” alone can provide improved recall performance by as much as 10-20%.
  • 36. Require students to recall content to enhance learning. In other words, use testing to reinforce learning—not just for evaluation.
  • 37. Combining Spaced Retrieval and Retrieval Practice is really powerful. One study in the subject of Anatomy and Physiology revealed retention benefits of between 35% and 61% with average of 41%.
  • 38. This question will give you a clue to engaging students. Riddle me this… Ivan had another question for me…I was the one who was supposed to be ask’n questions….
  • 39. Fact or Fishy: learners remember facts better when presented as a bulleted list rather than when presented as a story.
  • 40. People tend to remember facts more accurately if they encounter them in a story rather than in a list.
  • 41. Let me show you something…
  • 42.
  • 43. Research shows humans have an inclination toward stories.
  • 44. Now get out of here…
  • 45. This mystery of interactive learning was starting to take shape…
  • 46. Twittermission Get the Notes/Slides & Additional Ideas www.karlkapp.com/kapp-notes
  • 47. Let’s brief the Dean on what we know so far…
  • 48. So what have we learned?
  • 49. So far, so good. Follow the next clue on the matchbook I found in my desk drawer….
  • 50.
  • 51. I arrived at the place on the matchbook, as shady as a clump of oaks caught in an eclipse…
  • 52. Enter Question TextHmm… What could this location and clue mean??? Tell me. Does engaging instruction start with:
  • 53. Action draws in the learner and encourages further engagement.
  • 54. Make the learner do something Answer a question Identify a procedure. Make a decision. Solve a mystery. Confront a challenge. Solve a Problem. Write a proposal Hands On
  • 56. Just as I was leaving, I found another matchbook.
  • 57. Seems like a clue…should Learning be easy so we don’t discourage the learners? or Challenging where some learners will struggle?
  • 58. Look! Things that are too easy or too difficult will not pique a learner’s interest because they lead to boredom or frustration.
  • 59. Let me show you Clyde’s folder on this subject.
  • 60. Do you know what elements contribute to flow?
  • 61. Achievable Task Clear Goals Control Over Actions (Autonomy) Concentration
  • 62. You can also add elements such as …
  • 63. You can also add elements such as …Novelty Inconsistency Complexity SurpriseIncomplete information Unpredictable Future
  • 64. Suddenly, a voice appeared out of nowhere…the mysterious VP of Academic Affairs
  • 65. I saw her eyes in the shadows of the alley and she simply said…let me give you an example….
  • 66. Here is a course on business proposal writing Suddenly I saw a strange room filled with students…
  • 67. Students are divided into companies and must “compete” for winning bid…this is graduate school. It’s also been done in 6th grade….
  • 68. Winning team gets the “bid”…
  • 69. Ya’h sure about this simulation thing? Explain.
  • 70. Simulated events provide two learning benefits... Linking classroom theory and ideas to required skills in the field…making it relevant to the learners. Evaluation by those outside of the classroom tend to provide better, more focused student performance.
  • 71. Then, suddenly, she emerged from the shadows. I pictured you differently…
  • 72. Here are some more matches for your boss. She smokes a lot. She shouldn’t smoke.
  • 73.
  • 74. Well, here is the next clue, do we : Put the learner at risk. or Let the learner safely explore the environment.
  • 75. No risk, or danger equal no skin in the game. Get the learner emotionally involved by putting him or her at “mock” risk.
  • 76. Losing (points, game) Not Solving the Problem Bragging Rights Then they mysterious stranger started talking about what learners can “risk”… Starting Over Multiple Lives
  • 77. In games, failing is allowed, it’s acceptable, and it’s part of the process.
  • 79. Active learning increases student performance in science, engineering, and mathematics Scott Freemana,1, Sarah L. Eddya, Miles McDonougha, Michelle K. Smithb, Nnadozie Okoroafora, Hannah Jordta, and Mary Pat Wenderotha. PNAS Early Edition (Proceedings of the National Academy of Sciences)
  • 80. Time for a recap with the Dean…she looked a little frantic…she wanted to know one more thing.
  • 81. I want to know one more thing. I’m a little frantic and… What are the elements of active learning?
  • 82. What are some active learning practices that can engage students?
  • 84. Great stuff, you folks really seemed to have cracked the case as to what makes engaging instruction for these Millenials.
  • 85. Mystery solved, just in time for the weekend. I was anxious to get some rest…
  • 86. …to my surprise as… the Dean was driving away, she threw another matchbook….
  • 87. But we’ll have to leave that mystery for another keynote….
  • 89. Now for the Takeaway Challenge
  • 90. Now for the Takeaway Challenge 1) Story/Characters 2) Polling/Audience Input 3) Winners/Teams 4) Mystery/Curiosity 5) Blend story/instruction 6) Suprise 7) Humor 8) Modeling of the behavior
  • 92. Credits: Detective Artwork Courtesy of Vanessa Bailey Flow Diagram by Kristin Bittner Typewriter and Mysterious Eyes are Clip Art Audience Response by Poll Everywhere