In this presentation, Nick Finck will dive deep into the process he uses to create wireframes, a key deliverable for user experience designers. He'll talk about the principles that guide his process, how to create great wireframes (all the way down to the nitty gritty page or screen level), and how to identify and deliver solutions that meet your clients' business goals and solve their problems.
You'll walk away with a better understanding of what delivering awesome wireframes entails--from methodology, to process, to delivery--and how to do it yourself.
If you're an information architect, interaction designer, visual designer, or regular old user experience-curious creature: this one's for you.
Part of a full series of ppts on curriculum development available on EFL Classroom - https://community.eflclassroom.com/forum2/topics/elt-curriculum-development
Part of a full series of ppts on curriculum development available on EFL Classroom - https://community.eflclassroom.com/forum2/topics/elt-curriculum-development
Organisational Structure of Secondary Education in PakistanR.A Duhdra
Objective
To Differentiate educational scenario before and after 18th amendment.
To differentiate role of Director Public Instruction schools and Colleges.
To know the curriculum development process and textbook development.
Types of Education Schools in Pakistan
Curriculum development processes in Pakistan HennaAnsari
Curriculum development processes at elementary and secondary level
Curriculum Bodies at Primary and Secondary Levels
Steps Involved in Curriculum Review/Revision Process
Process of national curriculum development in Pakistan under Federal Control of Curriculum
2 Curriculum Reforms and policies
VARIOUS ROLE OF A TEACHER IN CURRICULUM DEVELOPMENT
Problems and issues in curriculum development
Concept & meaning of educational psychology Saher Akhtar
I prepared it for my M.A Education subject Foundation in Pakistan topic meaning and concept of educational psychology.
Hope who will check this presentation will like it insh ALLAH
Organisational Structure of Secondary Education in PakistanR.A Duhdra
Objective
To Differentiate educational scenario before and after 18th amendment.
To differentiate role of Director Public Instruction schools and Colleges.
To know the curriculum development process and textbook development.
Types of Education Schools in Pakistan
Curriculum development processes in Pakistan HennaAnsari
Curriculum development processes at elementary and secondary level
Curriculum Bodies at Primary and Secondary Levels
Steps Involved in Curriculum Review/Revision Process
Process of national curriculum development in Pakistan under Federal Control of Curriculum
2 Curriculum Reforms and policies
VARIOUS ROLE OF A TEACHER IN CURRICULUM DEVELOPMENT
Problems and issues in curriculum development
Concept & meaning of educational psychology Saher Akhtar
I prepared it for my M.A Education subject Foundation in Pakistan topic meaning and concept of educational psychology.
Hope who will check this presentation will like it insh ALLAH
Long-term mobile strategy for staying ahead of the curve
Mobile is quickly becoming the go-to platform, as users lean on the convenience of mobile devices before cracking open a laptop. This is causing a cataclysmic change in how we think about user behavior. Context goes hand-in-hand with creating good mobile user experiences. Gestures and more complex interactions are beginning to take shape. Cross-platform, cross-media, cross-channel are quickly becoming critical in the success or failure of products and services online.
Now's the time to ask the tough questions: What are the best techniques and methodologies for doing mobile interaction design? How does context play a role in the mobile user experience? What are the up-and-coming mobile techniques? What is your long-term mobile strategy for staying ahead of the curve?
In this presentation, we'll explore mobile interaction design (IXD) at great depth, looking at where technology and innovation are taking the mobile industry, and what milestones we'll pass along the way, and we'll walk through some example mobile projects end-to-end.
What will I get out of this session?
- Knowledge of techniques and methodologies for mobile IXD
- Knowledge of how context impacts the mobile user experience
- An understanding of how new technologies are changing mobile
- A sense of where mobile is headed
Who should attend?
- User experience professionals
- Interaction designers
- Product managers
- Marketing managers
- Others who want to learn about mobile IXD
No matter how many departments your organization has, to your customers, it's all the same business. They expect a cohesive experience across all touch-points with your company, regardless of whether it's related to advertising, customer service, social presence, or the actual product or service you provide. The satisfaction of your customers, and thereby the success of your organization, depends in no small part on your ability to create a cohesive and consistently high-quality cross-channel experience.
Some examples of disjointed cross-channel experiences are:
The customer has to inform the customer service representative of what the website says about their own return policy.
The specifications of a product online does not match the actual product a customer goes to pick up in the retail store.
The experience of the mobile application is far superior to the experience of the standard web application or software application.
The customer has to make three different phone calls to get their account changed because the information is stored in three separate business units.
Applying consideration for the cross-channel experience is much easier said than done. It requires a significant level of coordination and collaboration between the stakeholders, to understand not just how to optimize their particular part of the service, but to maintain that optimal and consistent experience throughout. For example, the customer service department can do a great job of correcting a problem after the fact, but they can add greater value to the product or service as a whole by collaborating with sales and product teams to prevent the issue from arising in the first place.
In this presentation, you will gain a better understanding of the different ways your customers might interact with your business. We will show how you can map out these touchpoints and help drive the creation of a cohesive experience across the various channels. We will show you how to navigate the political waters within your business to implement a true cross-channel design, which will build great experiences for your customers, regardless of how they are engaging with your business.
No matter how many departments your organization has, to your customers, it’s all the same business. They expect a cohesive experience across all touch-points with your company, regardless of whether it’s related to advertising, customer service, social presence, or the actual product or service you provide. The satisfaction of your customers, and thereby the success of your organization, depends in no small part on your ability to create a cohesive and consistently high-quality cross-channel experience.
In this presentation, you will gain a better understanding of the different ways your customers might interact with your business. We will show how you can map out these touchpoints and help drive the creation of a cohesive experience across the various channels. We will show you how to navigate the political waters within your business to implement a true cross-channel design, which will build great experiences for your customers, regardless of how they are engaging with your business.
User experience utopia - interact seattleNick Finck
As our industry matures, we are starting to see a cataclysmic change in how we work within each of our fields. Information architecture, interaction design, visual design, usability, accessibility, content, and marketing are colliding to form a better and more valuable user experience.
Interaction is no longer an afterthought, overshadowed by visual design. “Just getting noticed” on the web is no longer sufficient – what you produce will now be judged by the value of your information and the ease of your experience. Today, users reign supreme.
Now’s the time to ask the tough questions: Are you properly investing resources, energy, and time in your user experience? Do you really, like really, know what your users want and need? How are you planning for the future?
In this presentation, we’ll explore the seven characteristics of good user experience, where technology and innovation are taking the interactive industry, and what milestones we’ll pass along the way.
What will I get of this session?
* A sense of where user experience is headed
* Knowledge of how context impacts the user experience
* An understanding of how new technologies are changing both context and user experience
Who should attend?
* User experience professionals
* Marketing executives and managers
* Online community managers
* Web designers and web developers
* Others who want to learn about user experience design
Nick Finck (www.nickfinck.com) is a user experience professional who has dabbled in the web for over a decade. He specializes in information architecture, interaction design, usability and user research.
Nick has created web experiences for Fortune 50 and 500 companies including Adobe, Boeing, Blue Cross / Blue Shield, Cisco, CitiGroup, FDIC, Harpo, HP, IBM, Microsoft, PBS, Peet’s Coffee, University of Denver, and others.
He lives and plays in Seattle, Washington, where he’s the Principal and Director of User Experience at Blue Flavor, a web design company that focuses on creating web experiences.
How the mobile context has evolved over the years and where it is headed? In his session on “Mobile Web UX,” former WebVisions board member Nick Finck will explore the differences between the web and the mobile web, why these differences are important, what the key user experience principals are for the mobile web . . . oh yeah, and there will be plenty of examples for you to sink your teeth into.
Nick will also provide the information you’ll need to design an optimal user experience for the mobile web, and alert you to the decisions you will need to make along the way.
Principal and Director of User Experience of Blue Flavor, Nick Finck presents a session on what makes a good user experience, what is the process for creating a good user experience, and where user experience as a discipline is headed.
The commoditization and fragmentation of the ia communityNick Finck
This session will be a open format discussion among IAs.
We, as information architects, stand at the crossroads of our profession as a whole. Down one road we see the looming fate of a fragmented industry struggling to stay alive among the politics and self importance need of the very individuals who give themselves the same title. At the end of this road is the fate of a entire profession defeating itself through the lack of clarity in its own message, a lack of value in its own offering, and through simply a lack of commitment by those within. Down the other road we see a unified community we active individuals helping others and a mutual respect for their fellow practitioners. We see a clear vision, a clear goal, and true value with a solid message. What path should we choose.
The Life Cycle Of A Wireframe: LOL Cats StyleNick Finck
Dive deep into the process used to create wireframes, a key deliverable for user experience designers. Hear about the principles that guide this process, how to create great wireframes (all the way down to the nitty-gritty page or screen level), and how to identify and deliver solutions that meet your clients' business goals and solve their problems. Walk away with a better understanding of what delivering awesome wireframes entails - from methodology, to process, to delivery - and how to do it yourself. If you're an information architect, interaction designer, visual designer, or regular old user experience-curious creature: this one's for you.
User experiences are your everyday experiences--anything from operating a car, to making a pot of coffee, to ordering a pair of shoes online. User experience is the result of your interactions with a product or service, specifically how it's delivered and its related artifacts according to the design.
In this presentation Nick Finck and Raina Van Cleave will explore the ten characteristics of a great user experience. They will cover all aspects of user experience design such as user research, information architecture, information design, technical writing, interaction design, visual design, brand identity design, accessibly, usability and web analytics. Nick and Raina will also explain how following the ten commandments can boost your web sites, web app, or mobile app's ease of use, appeal, conversion rates, and more.
This is a presentation I did for Refresh Portland. It is a very high level look at the User Experience Design in the Mobile Web.
This will be a crash course in mobile user experience design, are you ready? We will look at how the mobile context has evolved over the years and where it is headed. We’ll explore the differences between the web and the mobile web, why these differences are important, what the key user experience principals are for the mobile web ...oh yeah, and there will be plenty of examples for you to sink your teeth into. I will give you the information you need to design an optimal user experience for the mobile web as well as what decisions you will need to make along the way.
This is a 15-20 minute presentation I gave at ASIS&T 2006 in Vancouver BC. The idea was to cover emergency trends related to information architecture, that is the art of expressing a model or concept of information used in activities that require explicit details of complex systems.
Eyes on the Future: Trends in Information Technology
Jeannette Kopak, Nick Finck, Sandra Hirsh, and Brian Fling
This panel session will engage industry leaders in a discussion about their views on future trends in information technology. Speakers will represent diverse sectors, specifically Internet and New Media Technology, Information Architecture, Social Media, and Mobile. Some key questions the panel will address include:
• What exciting new technologies and products are on the horizon?
• What user-oriented issues should we be aware of?
• What social and ethical concerns may impact people and companies?
• What are the growth areas for the next decade?
The session will be interactive and the audience will be encouraged to contribute their own thoughts on the future of IT and its potential impact on researchers and professionals in the field.
User Experience Utopia (Ad Club Seattle)Nick Finck
As the creative industry matures (we said industry, not creatives), interactive marketers are starting to see big time changes in how we work.
Information architecture, interaction design, visual design, usability, accessibility, content and marketing are collaborating to form a better and more valuable user experience. Looks like somebody paid attention in those team-building exercises.
Nick Finck, founder of Blue Flavor will lay down some knowledge on user experience. Nick is a UX wizard who has been making Web magic for over a decade. He specializes in information architecture, interaction design, usability and user research. Nick has created Web experiences for Fortune 50 and 500 companies including Adobe, Boeing, Blue Cross/Blue Shield, CitiGroup, FDIC, Harpo, HP, IBM…whew, hold on, just catching our breath…Microsoft, PBS, Peet's Coffee and others.
We'll explore the seven characteristics of good UX, where technology and innovation are taking the interactive industry, and what milestones we'll pass along the way.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
3. Nick Finck
• Principle & Director of User Experience at Blue Flavor
• Based in Seattle, Washington
• Over 13 years of experience working in the web field
• Projects: Adobe, Cisco, CitiBank, Converse, FDIC,
HP, IBM, Intel, Microsoft, Oprah, PBS, Peet’s Coffee
• Co-Organizer of Refresh Seattle
• Former publisher of Digital Web Magazine
Puget Sound SIGCHI - Seattle
4. 3
IA is a three
step process
Puget Sound SIGCHI - Seattle
23. Sitemap About SXSW Contact
SXSW Site Structure
New Site Structure
Market at SXSW Tools
History SXSW SMS
SXSW.com Gydget
Sponsors
Sustainability Facebook
News &
Register Getting Around Trade Shows Merchandise Interactive Film Music
Information
Opera Mini
Glossary
Brochures and Hotels for Utterz
Austin Map Music Exhibition
Forms (PDFs) SXSWeek 2008
Music Music Player
Conference
Mailing Lists Travel Discounts iF! Exhibition
Center
News & Flatstock Poster
Schedule Talks Shows Parties & Play Getting Around Press
Information Show
Subscribe International Carver Center
The Daily Chord Talks Speakers Artists Austin Map Press Releases
SXSWorld Online Reg Day Stage Cafe
Magazine Directory
Keynote Conference
FAQ Shows SXSW Live Press Kit
Auditorium Center
My SXSWorld Mentor Sessions
Shores Stage
Stories
Video Parties & Play Quickies Sessions FAQ
Any additional Demo Listening
venues Podcasts Sessions Press Credentials
CLE
Photo Policy
Interactive
News & ScreenBurn
Schedule Talks Parties & Play Web Awards Getting Around Press
Information Gaming Fest
Interactive Hub Talks Speakers Winners Austin Map Press Releases
Opening Remarks Conference
FAQ Parties & Play Finalists Press Kit
Center
Keynotes
Video Ceremony FAQ
Book Readings
Film
Core
Podcasts Dewey Award Press Credentials
Conversations
News &
Schedule Talks FIlms Parties & Play Global Doc Days Getting Around Press
Information
Speaking
Opportunities Photo Policy
The News Reel Talks Speakers Film Trailers Austin Map Press Releases
Panel Picker
Speaking Conference
FAQ Films Past Winners Press Kit
Opportunities Center
Key
Video Parties & Play FAQ
Panel Picker
Primary navigation
Podcasts Press Credentials
a Secondary navigation
a Link to separate section
Photo Policy
a Separate sub-site
a Future navigation
Modified: Tue May 27 2008
Puget Sound SIGCHI - Seattle
26. Higher Priority
Reading Pattern
Written english is read left to right,
top to bottom. The top left is the
first location the reader looks.
Lower Priority
Puget Sound SIGCHI - Seattle
27. Fitts’s Law
The time to acquire a target
is a function of the distance
to and size of the target.
Puget Sound SIGCHI - Seattle
28. The Scent of
Information
The organization of information to
reassure a user they are are on the
right path for locating the
information they are looking for.
Jared Spool
User Interface Engineering
Puget Sound SIGCHI - Seattle
30. Global Navigation
Navigation Schema GiantCampus.com Information Architecture
Navigation Schema
888-904-2267 | Live Help | Contact | Sign In / Sign Up
Search
Primary Navigation
Home Courses Programs Locations Our Difference Community About
Home Courses Programs Locations Our Difference Community About
Secondary Navigation
Game Design Game Design Game Design
3D Modeling 3D Modeling 3D Modeling
Digital Photography & Graphics Digital Photography & Graphics Digital Photography & Graphics
Flash Animation & Web Design Flash Animation & Web Design Flash Animation & Web Design
Video Production Video Production Video Production
Programming & Robotics Programming & Robotics Programming & Robotics
General Computing General Computing General Computing
Our Approach Our Approach Our Approach
Breadcrumb Navigation
Home > Courses > Flash Animation & Web Design > Web Design with Dreamweaver
Footer Navigation
Feedback | Legal | Careers | Press Room 888-904-2267 | Live Help | Contact
Puget Sound SIGCHI - Seattle
38. Page Description Diagram
Sample Company Name
Home Page Page Description Diagrams
1 2 3
Main call to action Search About company Notes
Gets users thinking about the brand A useful site search should always be An outline of what your company is all The homepage has been shifted to
and specific actions they can make. available on the page to allow users an about. emphasize content that’s currently
alternative method for finding your buried elsewhere in your site. The pro-
Sign-up content. Privacy, Terms of Use, Etc. posed navigation structure reinforces
A call to action that encourages peo- Most of the information that is cur- this goal.
ple to sign up for recently added con- Link list rently listed in the footer should re-
tent on the site. A list of semi-recently added link con- main there. The contact and address The home page should provide a
tent. This list should contain 5-7 links information can easily be moved to clean path to the various sections of
Featured article or essay with date and comment meta infor- the contact page, though. We also the site.
Shows the first paragraph of an article mation for each. recommend adding in some naviga-
with associated image, as well as the tional links, where possible.
day it was published and the number
of comments made.
Latest entries
A short listing of the latest articles or
essays that have been posted. There
should be between 5-7 shown on the
home page. The featured article
should not be displayed in this list.
Highest Priority Lowest Priority
Monday, September 24, 2007
Puget Sound SIGCHI - Seattle
40. Common Location
of web Objects
Michael L. Bernard
Software Usability Research Laboratory, Wichita State University
Puget Sound SIGCHI - Seattle
41. Law of Closure
The mind may experience elements it
does not perceive through sensation,
in order to complete a regular figure
(that is, to increase regularity).
Puget Sound SIGCHI - Seattle
42. Law of Similarity
The mind groups similar elements
into collective entities or totalities.
This similarity might depend on
relationships of form, color, size, or
brightness.
Puget Sound SIGCHI - Seattle
43. Law of Proximity
Spatial or temporal proximity of
elements may induce the mind to
perceive a collective or totality.
Puget Sound SIGCHI - Seattle
44. [ ][ ][ ]
Law of Symmetry
Symmetrical images are perceived
collectively, even in spite of distance.
Puget Sound SIGCHI - Seattle
45. Law of Continuity
The mind continues visual, auditory,
and kinetic patterns.
Puget Sound SIGCHI - Seattle
46. Law of Common Fate
Elements with the same moving direction
are perceived as a collective or unit.
Puget Sound SIGCHI - Seattle
47. Law of Common Fate
Elements with the same moving direction
are perceived as a collective or unit.
Puget Sound SIGCHI - Seattle
56. Sitemap About SXSW Contact
SXSW Site Structure
New Site Structure
Market at SXSW Tools
History SXSW SMS
SXSW.com Gydget
Sponsors
Sustainability Facebook
News &
Register Getting Around Trade Shows Merchandise Interactive Film Music
Information
Opera Mini
Glossary
Brochures and Hotels for Utterz
Austin Map Music Exhibition
Forms (PDFs) SXSWeek 2008
Music Music Player
Conference
Mailing Lists Travel Discounts iF! Exhibition
Center
News & Flatstock Poster
Schedule Talks Shows Parties & Play Getting Around Press
Information Show
Subscribe International Carver Center
The Daily Chord Talks Speakers Artists Austin Map Press Releases
SXSWorld Online Reg Day Stage Cafe
Magazine Directory
Keynote Conference
FAQ Shows SXSW Live Press Kit
Auditorium Center
My SXSWorld Mentor Sessions
Shores Stage
Stories
Video Parties & Play Quickies Sessions FAQ
Any additional Demo Listening
venues Podcasts Sessions Press Credentials
CLE
Photo Policy
Interactive
News & ScreenBurn
Schedule Talks Parties & Play Web Awards Getting Around Press
Information Gaming Fest
Interactive Hub Talks Speakers Winners Austin Map Press Releases
Opening Remarks Conference
FAQ Parties & Play Finalists Press Kit
Center
Keynotes
Video Ceremony FAQ
Book Readings
Film
Core
Podcasts Dewey Award Press Credentials
Conversations
News &
Schedule Talks FIlms Parties & Play Global Doc Days Getting Around Press
Information
Speaking
Opportunities Photo Policy
The News Reel Talks Speakers Film Trailers Austin Map Press Releases
Panel Picker
Speaking Conference
FAQ Films Past Winners Press Kit
Opportunities Center
Key
Video Parties & Play FAQ
Panel Picker
Primary navigation
Podcasts Press Credentials
a Secondary navigation
a Link to separate section
Photo Policy
a Separate sub-site
a Future navigation
Modified: Tue May 27 2008
Puget Sound SIGCHI - Seattle
57. Global Navigation
Navigation Schema GiantCampus.com Information Architecture
Navigation Schema
888-904-2267 | Live Help | Contact | Sign In / Sign Up
Search
Primary Navigation
Home Courses Programs Locations Our Difference Community About
Home Courses Programs Locations Our Difference Community About
Secondary Navigation
Game Design Game Design Game Design
3D Modeling 3D Modeling 3D Modeling
Digital Photography & Graphics Digital Photography & Graphics Digital Photography & Graphics
Flash Animation & Web Design Flash Animation & Web Design Flash Animation & Web Design
Video Production Video Production Video Production
Programming & Robotics Programming & Robotics Programming & Robotics
General Computing General Computing General Computing
Our Approach Our Approach Our Approach
Breadcrumb Navigation
Home > Courses > Flash Animation & Web Design > Web Design with Dreamweaver
Footer Navigation
Feedback | Legal | Careers | Press Room 888-904-2267 | Live Help | Contact
Puget Sound SIGCHI - Seattle
59. Page Description Diagram
Sample Company Name
Home Page Page Description Diagrams
1 2 3
Main call to action Search About company Notes
Gets users thinking about the brand A useful site search should always be An outline of what your company is all The homepage has been shifted to
and specific actions they can make. available on the page to allow users an about. emphasize content that’s currently
alternative method for finding your buried elsewhere in your site. The pro-
Sign-up content. Privacy, Terms of Use, Etc. posed navigation structure reinforces
A call to action that encourages peo- Most of the information that is cur- this goal.
ple to sign up for recently added con- Link list rently listed in the footer should re-
tent on the site. A list of semi-recently added link con- main there. The contact and address The home page should provide a
tent. This list should contain 5-7 links information can easily be moved to clean path to the various sections of
Featured article or essay with date and comment meta infor- the contact page, though. We also the site.
Shows the first paragraph of an article mation for each. recommend adding in some naviga-
with associated image, as well as the tional links, where possible.
day it was published and the number
of comments made.
Latest entries
A short listing of the latest articles or
essays that have been posted. There
should be between 5-7 shown on the
home page. The featured article
should not be displayed in this list.
Highest Priority Lowest Priority
Monday, September 24, 2007
Puget Sound SIGCHI - Seattle
62. Magic Number Seven
Perceived channel capacity of a
number of human cognitive and
perceptual tasks.
George A. Miller
Department of Psychology, Princeton University
Puget Sound SIGCHI - Seattle
63. Simon’s Law
Hierarchical structures reduce complexity -
the better you manage to provide users
with a sense of visual hierarchy, the easier
your content will be to perceive.
Puget Sound SIGCHI - Seattle
64. Progressive
Disclosure
Progressive disclosure defers advanced
or rarely used features to a secondary
screen, making applications easier to
learn and less error-prone.
Jakob Nielsen
Nielsen Norman Group
Puget Sound SIGCHI - Seattle
65. The Knowledge Gap
Increasing gap between higher
and lower educated people
Tichenor, Donohue and Olien
University of Minnesota
Puget Sound SIGCHI - Seattle
66. Clear Calls to Action
Draw the user to the goal of the page.
Encourage the next action to be taken.
Puget Sound SIGCHI - Seattle
67. Use Patterns First,
Innovate Last.
Know the rules before you break them.
Puget Sound SIGCHI - Seattle
80. Consistency
Interactions that are the same in
principal should be consistent in
behavior system wise. Be consistent
with the user’s expectations.
Puget Sound SIGCHI - Seattle
81. Latency Reduction
Allow for apparent quicker response
times. Use AJAX, Cache information,
etc. Anticipate the user’s next action.
Puget Sound SIGCHI - Seattle
82. Show State
Always communicate what state the
current interaction is at (active/inactive).
Puget Sound SIGCHI - Seattle
83. Do No Harm
Allow users to be able to undo what
they have done. Auto-save for the user
so information is not lost. Repopulate
form fields where appropriate.
Puget Sound SIGCHI - Seattle
85. Storyboard
Manage Account Manage Account Manage Account Manage Account Manage Account Manage Account
! Rename account ! Rename account ! Rename account ! Rename account ! Rename account ! Rename account
Home Checking Rename ! Stop check ! Stop check ! Stop check ! Stop check ! Stop check
Use this form to place a stop check on a ! Order checks ! Order checks ! Order checks ! Order checks
! Stop check check that has been issued. Amount of the
check will be credited back to your account Order new checks for this account? ! Order check card ! Order check card ! Order check card
! Order checks (more info)
Order Checks
Note: If your card was lost or stolen please ! Manage Statements ! Manage Statements
! Order check card Account #: ...4324
call 800-637-0852 to ensure deactivation.
! Order check card (more info) Paper Statements ! Download
! Manage Statements From Check #:
To Check #: ! Manage Statements Reason: Damaged check card Go Paperless Select file format...
! Download
Reason: Lost check ! Download Rush Delivery?
Note: these changes will impact your Download Now
Note you will be chaged a $45.00 fee for a savings account(s) as well. (more info)
Note you will be chaged a $8.00 fee for
each stop check order. (more info) rush delivery of a check card. (more info)
! Download
Stop Check Charge to account: Home checking (5423)
Order
! Order checks
! Order check card ! Manage Statements
! Manage Statements ! Download
! Download
Puget Sound SIGCHI - Seattle
94. The Life Cycle of a
Wireframe
Nick Finck
nick@blueflavor.com
Blue Flavor - http://blueflavor.com
Personal - http://nickfinck.com
Puget Sound SIGCHI - Seattle