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Social Interaction
2 www.id-book.com
Social Interaction
 Being social
 Face to face conversations
 Remote conversations
 Tele-presence
 Co-presence
 Emergent social phenomena
3 www.id-book.com
Conversational mechanisms
 Various mechanisms and ‘rules’ are followed
when holding a conversation, e.g.mutual
greetings
A: Hi there
B: Hi!
C: Hi
A: All right?
C: Good, how’s it going?
A: Fine, how are you?
C: OK
B: So-so. How’s life treating you?
4 www.id-book.com
Being social
 Are Face2Face conversations being
superseded by our social media
interactions?
 How many friends do you have on
Facebook, LinkedIn, vs real life?
 How much overlap?
 How are the ways we live and interact
with one another changing?
 Are the established rules and etiquette
still applicable to online and offline?
5 www.id-book.com
Conversational rules
 Sacks et al. (1978) work on
conversation analysis describe three
basic rules:
Rule 1: the current speaker chooses the next
speaker by asking an opinion, question, or
request
Rule 2: another person decides to start
speaking
Rule 3: the current speaker continues talking
6 www.id-book.com
Conversational rules
 Turn-taking used to coordinate conversation
 A: Shall we meet at 8?
 B: Um, can we meet a bit later?
 A: Shall we meet at 8?
 B: Wow, look at him?
 A: Yes what a funny hairdo!
 B: Um, can we meet a bit later?
 Back channeling to signal to continue and
following
 Uh-uh, umm, ahh
7 www.id-book.com
More conversational rules
 Farewell rituals
 Bye then, see you, yer bye, see you later….
 Implicit and explicit cues
 e.g. looking at watch, fidgeting with coat and
bags
 explicitly saying “Oh dear, must go, look at
the time, I’m late…”
8 www.id-book.com
Breakdowns in conversation
 When someone says something
that is misunderstood:
 Speaker will repeat with emphasis:
A: “this one?”
B: “no, I meant that one!”
 Also use tokens:
Eh? Quoi? Huh? What?
9 www.id-book.com
What happens in social
media conversations?
 Do same conversational rules apply?
 Are there more breakdowns?
 How do people repair them for:
 Phone?
 email?
 Instant messaging?
 texting?
 Skyping?
10 www.id-book.com
Remote conversations
 Much research on how to support
conversations when people are ‘at a
distance’ from each other
 Many applications have been developed
 e.g., email, videoconferencing, videophones,
videoconferencing, instant messaging, chatrooms
 Do they mimic or move beyond existing
ways of conversing?
Early videophone and
visualphone
11 www.id-book.com
12 www.id-book.com
VideoWindow system
(Bellcore, 1989)
 Shared space that allowed people 50 miles
apart to carry on a conversation as if in same
room drinking coffee together
 3 x 8 ft ‘picture-window’ between two sites
with video and audio
13 www.id-book.com
Sketch of VideoWindow
14 www.id-book.com
Findings of how VideoWindow
System was used
 Talked constantly about the system
 Spoke more to other people in the same
room rather than in other room
 When tried to get closer to someone in other
place had opposite effect - went out of range
of camera and microphone
 No way of monitoring this
15 www.id-book.com
Skype success
 Global household name
 Seeing others on screen enables more intimacy than
audio phone
 Enables people to get to know each other better
 Less awkward for young children
16 www.id-book.com
3D virtual worlds
 Second Life (2007)
 Over 8 million users, 1 million regular users
(2014)
 What kinds of conversation take place in
these environments?
 VoIP versus chatroom talk?
 Which is preferred and why?
17 www.id-book.com
Second Life
18 www.id-book.com
Facebook and Twitter
 Everyone uses them so what is there to learn?
 Used in emergencies, demos, etc.,
 e.g., users spread up-to-the minute info and retweet
about how a wildfire or gas plume is moving
 but can also start or fuel rumors, by adding news that
is old or incorrect
 more confusing than helpful
19 www.id-book.com
Telepresence
 New technologies designed to allow a person
to feel as if they were present in the other
location
 projecting their body movements, actions, voice and
facial expressions to the other location or person
 e.g. superimpose images of the other person on a
workspace
20 www.id-book.com
Portholes (Dourish and Bly, 1992)
Regularly updated digitized images of people in their
offices appeared on everyone’s desktop machines
throughout day and night
21 www.id-book.com
Hypermirror (Morikawa and
Maesako, 1998)
 allows people to feel as if they are in the same virtual place
even though in physically different spaces
(woman in white
sweater is in a
different room to
the other three)
People in different
places are superimposed
on the same screen
to make them appear as if
in same space
22 www.id-book.com
Creating personal space in
Hypermirror
2) Two in this room are invading
the ‘virtual’ personal space
of the other person by appearing to be
physically on top of woman in white sweater
3) Two in the room move
apart to allow person
in other space more ‘virtual’
personal space
23 www.id-book.com
Everyone happy
24 www.id-book.com
How much realism?
 Is needed in telepresence to make it
compelling?
 Telepresence rooms try make the remote
people appear to be life-like by using multiple
high def cameras with eye-tracking features
and directional microphones
 Is skype just as good?
25 www.id-book.com
A telepresence room
26 www.id-book.com
Coordination mechanisms
 When a group of people act or interact
together they need to coordinate
themselves
 e.g., playing football, navigating a ship
 They use:
 verbal and non-verbal communication
 schedules, rules, and conventions
27 www.id-book.com
Co-presence
 Technologies that enable co-located
groups to collaborate more effectively
 when working, learning and socializing
 Examples: Smartboards, Surfaces and Kinect
28 www.id-book.com
F2F coordinating
mechanisms
 Talk is central
 Non-verbal also used to emphasize and
as substitute
 e.g. nods, shakes, winks, glances, gestures
and hand-raising
 Formal meetings
 explicit structures such as agendas, memos,
and minutes are employed to coordinate the
activity
29 www.id-book.com
Schedules, rules and
conventions
 Schedules used to organize regular activities in
large organizations
 Formal rules, like the writing of monthly reports
enable organizations to maintain order and keep
track
 Conventions, like keeping quiet in a library, are a
form of courtesy to others
30 www.id-book.com
Shared external
representations
 Common method used to coordinate
collaborative activities,
 e.g., checklists, tables, to-do lists
 They can provide external information
on:
 who is working on what
 When it is being worked on
 where it is being worked on
 when a piece of work is supposed to be
finished
 whom it goes to next
31 www.id-book.com
Collaborative technologies
to support coordination
 There are a variety of software tools
designed to support scheduling,
planning and coordinating
 e.g., group calendars, electronic schedulers,
project management tools, and workflow
tools
 Need to get balance between human
and system control
 too much system control and the users will
rebel
 too little control and the system breaks
down
32 www.id-book.com
Awareness mechanisms
 Involves knowing who is around, what is happening,
and who is talking with whom
 Peripheral awareness
 keeping an eye on things happening in the periphery of
vision
 Overhearing and overseeing - allows tracking of what others
are doing without explicit cues
33 www.id-book.com
Lo tech awareness
mechanism
34 www.id-book.com
Designing technologies to
support awareness
 Provide awareness of others who are in
different locations
 Workspace awareness: “the up-to-the-
moment understanding of another person’s
interaction with the shared workspace”
(Gutwin and Greenberg, 2002)
35 www.id-book.com
The Reactable experience
36 www.id-book.com
Notification systems
 Users notify others as opposed to being
constantly monitored
 Provide information about shared objects and
progress of collaborative tasks
 example: Babble
37 www.id-book.com
Babble (IBM, Erickson et al, 1999)
Circle with
marbles
represents
people
taking part in
conversation in
a chatroom
Those in the
middle
are doing the
most
chatting
Those towards
the outside
are less
active in the
conversation
38 www.id-book.com
What next?
 Besides perpetual sharing and broadcasting of
information, knowledge, and personal content?
 Lifelogging
 recording everything in one’s life and sharing
39 www.id-book.com
Activity: Privacy settings on
Facebook
40 www.id-book.com
Summary
 Social mechanisms, like turn-taking,
conventions, etc., enable us to collaborate
and coordinate our activities
 Keeping aware of what others are doing and
letting others know what you are doing are
important aspects of collaborative working
and socialising
 Many technologies systems have been built
to support telepresence and co-presence

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Social interaction

  • 2. 2 www.id-book.com Social Interaction  Being social  Face to face conversations  Remote conversations  Tele-presence  Co-presence  Emergent social phenomena
  • 3. 3 www.id-book.com Conversational mechanisms  Various mechanisms and ‘rules’ are followed when holding a conversation, e.g.mutual greetings A: Hi there B: Hi! C: Hi A: All right? C: Good, how’s it going? A: Fine, how are you? C: OK B: So-so. How’s life treating you?
  • 4. 4 www.id-book.com Being social  Are Face2Face conversations being superseded by our social media interactions?  How many friends do you have on Facebook, LinkedIn, vs real life?  How much overlap?  How are the ways we live and interact with one another changing?  Are the established rules and etiquette still applicable to online and offline?
  • 5. 5 www.id-book.com Conversational rules  Sacks et al. (1978) work on conversation analysis describe three basic rules: Rule 1: the current speaker chooses the next speaker by asking an opinion, question, or request Rule 2: another person decides to start speaking Rule 3: the current speaker continues talking
  • 6. 6 www.id-book.com Conversational rules  Turn-taking used to coordinate conversation  A: Shall we meet at 8?  B: Um, can we meet a bit later?  A: Shall we meet at 8?  B: Wow, look at him?  A: Yes what a funny hairdo!  B: Um, can we meet a bit later?  Back channeling to signal to continue and following  Uh-uh, umm, ahh
  • 7. 7 www.id-book.com More conversational rules  Farewell rituals  Bye then, see you, yer bye, see you later….  Implicit and explicit cues  e.g. looking at watch, fidgeting with coat and bags  explicitly saying “Oh dear, must go, look at the time, I’m late…”
  • 8. 8 www.id-book.com Breakdowns in conversation  When someone says something that is misunderstood:  Speaker will repeat with emphasis: A: “this one?” B: “no, I meant that one!”  Also use tokens: Eh? Quoi? Huh? What?
  • 9. 9 www.id-book.com What happens in social media conversations?  Do same conversational rules apply?  Are there more breakdowns?  How do people repair them for:  Phone?  email?  Instant messaging?  texting?  Skyping?
  • 10. 10 www.id-book.com Remote conversations  Much research on how to support conversations when people are ‘at a distance’ from each other  Many applications have been developed  e.g., email, videoconferencing, videophones, videoconferencing, instant messaging, chatrooms  Do they mimic or move beyond existing ways of conversing?
  • 12. 12 www.id-book.com VideoWindow system (Bellcore, 1989)  Shared space that allowed people 50 miles apart to carry on a conversation as if in same room drinking coffee together  3 x 8 ft ‘picture-window’ between two sites with video and audio
  • 14. 14 www.id-book.com Findings of how VideoWindow System was used  Talked constantly about the system  Spoke more to other people in the same room rather than in other room  When tried to get closer to someone in other place had opposite effect - went out of range of camera and microphone  No way of monitoring this
  • 15. 15 www.id-book.com Skype success  Global household name  Seeing others on screen enables more intimacy than audio phone  Enables people to get to know each other better  Less awkward for young children
  • 16. 16 www.id-book.com 3D virtual worlds  Second Life (2007)  Over 8 million users, 1 million regular users (2014)  What kinds of conversation take place in these environments?  VoIP versus chatroom talk?  Which is preferred and why?
  • 18. 18 www.id-book.com Facebook and Twitter  Everyone uses them so what is there to learn?  Used in emergencies, demos, etc.,  e.g., users spread up-to-the minute info and retweet about how a wildfire or gas plume is moving  but can also start or fuel rumors, by adding news that is old or incorrect  more confusing than helpful
  • 19. 19 www.id-book.com Telepresence  New technologies designed to allow a person to feel as if they were present in the other location  projecting their body movements, actions, voice and facial expressions to the other location or person  e.g. superimpose images of the other person on a workspace
  • 20. 20 www.id-book.com Portholes (Dourish and Bly, 1992) Regularly updated digitized images of people in their offices appeared on everyone’s desktop machines throughout day and night
  • 21. 21 www.id-book.com Hypermirror (Morikawa and Maesako, 1998)  allows people to feel as if they are in the same virtual place even though in physically different spaces (woman in white sweater is in a different room to the other three) People in different places are superimposed on the same screen to make them appear as if in same space
  • 22. 22 www.id-book.com Creating personal space in Hypermirror 2) Two in this room are invading the ‘virtual’ personal space of the other person by appearing to be physically on top of woman in white sweater 3) Two in the room move apart to allow person in other space more ‘virtual’ personal space
  • 24. 24 www.id-book.com How much realism?  Is needed in telepresence to make it compelling?  Telepresence rooms try make the remote people appear to be life-like by using multiple high def cameras with eye-tracking features and directional microphones  Is skype just as good?
  • 26. 26 www.id-book.com Coordination mechanisms  When a group of people act or interact together they need to coordinate themselves  e.g., playing football, navigating a ship  They use:  verbal and non-verbal communication  schedules, rules, and conventions
  • 27. 27 www.id-book.com Co-presence  Technologies that enable co-located groups to collaborate more effectively  when working, learning and socializing  Examples: Smartboards, Surfaces and Kinect
  • 28. 28 www.id-book.com F2F coordinating mechanisms  Talk is central  Non-verbal also used to emphasize and as substitute  e.g. nods, shakes, winks, glances, gestures and hand-raising  Formal meetings  explicit structures such as agendas, memos, and minutes are employed to coordinate the activity
  • 29. 29 www.id-book.com Schedules, rules and conventions  Schedules used to organize regular activities in large organizations  Formal rules, like the writing of monthly reports enable organizations to maintain order and keep track  Conventions, like keeping quiet in a library, are a form of courtesy to others
  • 30. 30 www.id-book.com Shared external representations  Common method used to coordinate collaborative activities,  e.g., checklists, tables, to-do lists  They can provide external information on:  who is working on what  When it is being worked on  where it is being worked on  when a piece of work is supposed to be finished  whom it goes to next
  • 31. 31 www.id-book.com Collaborative technologies to support coordination  There are a variety of software tools designed to support scheduling, planning and coordinating  e.g., group calendars, electronic schedulers, project management tools, and workflow tools  Need to get balance between human and system control  too much system control and the users will rebel  too little control and the system breaks down
  • 32. 32 www.id-book.com Awareness mechanisms  Involves knowing who is around, what is happening, and who is talking with whom  Peripheral awareness  keeping an eye on things happening in the periphery of vision  Overhearing and overseeing - allows tracking of what others are doing without explicit cues
  • 33. 33 www.id-book.com Lo tech awareness mechanism
  • 34. 34 www.id-book.com Designing technologies to support awareness  Provide awareness of others who are in different locations  Workspace awareness: “the up-to-the- moment understanding of another person’s interaction with the shared workspace” (Gutwin and Greenberg, 2002)
  • 36. 36 www.id-book.com Notification systems  Users notify others as opposed to being constantly monitored  Provide information about shared objects and progress of collaborative tasks  example: Babble
  • 37. 37 www.id-book.com Babble (IBM, Erickson et al, 1999) Circle with marbles represents people taking part in conversation in a chatroom Those in the middle are doing the most chatting Those towards the outside are less active in the conversation
  • 38. 38 www.id-book.com What next?  Besides perpetual sharing and broadcasting of information, knowledge, and personal content?  Lifelogging  recording everything in one’s life and sharing
  • 39. 39 www.id-book.com Activity: Privacy settings on Facebook
  • 40. 40 www.id-book.com Summary  Social mechanisms, like turn-taking, conventions, etc., enable us to collaborate and coordinate our activities  Keeping aware of what others are doing and letting others know what you are doing are important aspects of collaborative working and socialising  Many technologies systems have been built to support telepresence and co-presence