Scratch is a simple environment designed by the Kindergarden Lifelong Learning Group at MIT.
In Scratch, sprites (objects) are manipulated on the stage (background) using various scripts (small program segments). Each sprite has its own set of scripts to control its behaviors and how it interacts with other sprites and events.
Scratch is a simple environment designed by the Kindergarden Lifelong Learning Group at MIT.
In Scratch, sprites (objects) are manipulated on the stage (background) using various scripts (small program segments). Each sprite has its own set of scripts to control its behaviors and how it interacts with other sprites and events.
Scratch programming introduction to game creationAnkita Shirke
This ppt will teach you how to use scratch programming language
see scratch videos on you tube @ankitastechtutorials1211
https://www.youtube.com/watch?v=odXmk3Rd56w&list=PLQXi1nekYknVOwpCUUunWKvNdMLbvP747&pp=iAQB
Ankitas tech tutorials
In this 1-hour workshop learn the basics of using Scratch. "Scratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web. As young people create and share Scratch projects, they learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively."
Source: http://info.scratch.mit.edu/About_Scratch
Scratch programming introduction to game creationAnkita Shirke
This ppt will teach you how to use scratch programming language
see scratch videos on you tube @ankitastechtutorials1211
https://www.youtube.com/watch?v=odXmk3Rd56w&list=PLQXi1nekYknVOwpCUUunWKvNdMLbvP747&pp=iAQB
Ankitas tech tutorials
In this 1-hour workshop learn the basics of using Scratch. "Scratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web. As young people create and share Scratch projects, they learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively."
Source: http://info.scratch.mit.edu/About_Scratch
Starting With Scratch is a block-based programming course provided by the CodeTigers and STEM Impressionists Program collaboration. Over the course of 10 weeks, students will practice programming on Scratch while simultaneously learning fundamental computer science concepts. Each week will be taught by two student mentors who will walk participants through different lessons that will overtime build their understanding of coding through the Scratch platform. Throughout the course, students will be provided with resources to further their exploration of computer science in addition to preparing them to continue on to other coding platforms such as Python, micro:bit, and HTML/CSS. YouTube class: https://www.youtube.com/watch?
DevLearn 2017 Play to Learn workshop slidesSharon Boller
Slides from 2017 DevLearn "Play to Learn" workshop that teaches learning game design to corporate instructional designers and training professionals. Presented by Sharon Boller, president of Bottom-Line Performance, in Las Vegas, NV on October 24, 2017. Includes a series of slides that feature a variety of game development tools, such as Construct2, Unity, Unreal, Game Salad, and Knowledge Guru.
Collaborative Techniques, can unlock innovation and creativity. This training explains how collaborative techniques can used to design and plan innovative new products.
Play to Learn: Learning Games and Gamification that Get ResultsHRDQ-U
Are you a trainer or eLearning designer who wants to use games to engage your learners? While learning games and gamification have the potential to motivate and excite, your efforts can fall flat if not designed properly. To be successful, you need a solid strategy that carefully connects business goals to learning objectives and game mechanics.
Game theory is a mathematical discipline that investigates the interaction of multiple, interest driven and rational parties. In other words: Most of our business and social interactions. In this talk we will define some basic game theory terms, talk about some of the more iconic games that have been developed by the discipline and see how they apply to most of our product strategy decisions. We’ll talk about Prisoner’s Dilemma, Rock Paper Scissors and the Game of Chicken – describe business scenarios where they’re applicable and come up with the best solutions, together!
Workshop with Carolyn Chandler and Jason Ulaszek. Experience design and game design have a lot in common, and the two worlds continue to come together. It's no wonder - we've all been playing games for millenia, to learn and grow or to get through tough challenges. So how can you incorporate the positive aspects of a game into the experiences you're designing for your customers? Learn more about basic game mechanics, and how they've been used to motivate learning, promote action, and prepare players (like your users) for complex scenarios.
Adam Kramarzewski is a Game Designer at Space Ape with 11 years of experience in the industry and a new book just about to be published. He gives students an unfiltered insight into the production practices, responsibilities, and challenges facing Game Designers in the modern game development scene.
Fundamentals of Learning Game Design - ATD CIC 2017Sharon Boller
Learn the value that learning games can have - and how games link to learning and remembering. Discover the power of playing games to learn how to design games and "high-power" game elements to include.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
2. Starter
1. Load Scratch
2. Make a game that
will make a sprite
change colour
when it touches
another sprite
2
3. Objective of the lesson
Use a variable
• All of you will:
– Create a variable that changes its value when a sprite is
clicked
• Most of you will:
– Set a variable’s starting value and count up and down with
variables
• Some of you will:
– Create a working game that keeps score and has a time limit
3
5. How much do you remember?
1. When does the script run?
2. Where would you find the option
to change the colour of the sprite?
3. Where would you find the “Go to
X and Y” option?
4. Where would you find the random
option?
5
6. Over to you…
• Change the background and add a
sprite of your choice.
• Add the script as shown below.
6
8. How much do you remember?
1. What is a variable?
2. How can you make a new
variable?
3. How can I change the value of my
variable?
4. When do you want the variable to
start from 0 again?
5. How can you set the variable to 0?
8
9. Use a variable
• Make a variable called Score.
• Change the script so that when your
sprite is clicked it will add one to the
score.
• Change the script so that when the green
flag is clicked the score will be set to 0.
• Try out your game.
9
10. Over to you…
• Make your own game which has two sprites.
• Make one follow your pointer and the other
move around the screen
on its own.
• When one sprite touches
the other, change the
score and then move to
another part of the screen.
• Try out different ideas
to make your game more interesting and
exciting to play.
10
11. Counting down
• What will this code do?
• Add this code to your
game to make a time
limit so that after 60
seconds the game will
stop.
• The “=” can be found
in
11
12. Look at other peoples’ games
Have a look the games that your
classmates have created.
1. What do you like about them?
2. What did people do that was different
to your game?
3. If you got stuck, what did you
do to help yourself solve the
problem?
12
13. What skills have you practiced today?
New skills you have learnt today…
13
Revisit skills from another lesson…