Collaborative Techniques, can unlock innovation and creativity. This training explains how collaborative techniques can used to design and plan innovative new products.
Casper van Est from the University of Applied Sciences in Amsterdam is going to discuss the teaching of fundamental game design structures such as risk/reward, feedback loops and visual cues, using examples from well known games as well as his own succesful indie game SpeedRunners.
Game Design 2 (2010): Lecture 3 - UI ComponentsDavid Farrell
This week's class looks at how to properly choose and use standard UI components like pulldown menus and slider bars. We also look at the UI from Mass Effect.
Understanding Each Other - Ladder of Inference + Yes and... ThinkingPaul Boos
This is a short workshop to help people understand thinking together better. I introduce the Ladder if Inference, some methods for helping people come to common understanding and explore the "Yes and..." thinking method for improving idea building.
Casper van Est from the University of Applied Sciences in Amsterdam is going to discuss the teaching of fundamental game design structures such as risk/reward, feedback loops and visual cues, using examples from well known games as well as his own succesful indie game SpeedRunners.
Game Design 2 (2010): Lecture 3 - UI ComponentsDavid Farrell
This week's class looks at how to properly choose and use standard UI components like pulldown menus and slider bars. We also look at the UI from Mass Effect.
Understanding Each Other - Ladder of Inference + Yes and... ThinkingPaul Boos
This is a short workshop to help people understand thinking together better. I introduce the Ladder if Inference, some methods for helping people come to common understanding and explore the "Yes and..." thinking method for improving idea building.
Deforestation is one of the leading causes of climate change. There are more carbon emissions from destroying the tropical rainforest than from all of the trains, planes, and cars' emissions combined. Learn more about the benefits of the tropical rainforest and what you can do to save it!
SharePoint projects are wickedly complex. Among the reasons: You are dealing with loosely defined big-picture issues like collaboration, information sharing, portal navigation and information organization; and you are trying to define these solutions within the context of the social complexity that exists in all organizations. The result is that you end up with solutions that may satisfy some of your stakeholders, but which leave others disengaged, disenfranchised and disappointed. Getting to success is dependent on reaching a shared understanding, followed by a shared commitment from all of the participants and stakeholders.
We have discovered that visual tools can very quickly allow groups of people to get to shared understanding and commitment. We will share our techniques with you and teach you how to use free or very inexpensive tools that allow you elicit your clients' goals. We then show you to prioritize, map and construct the solution.
We will cover the use of Gamestorming and Innovation Games, which use the concepts of games to get to serious results in a much less painless way than the usual planning and requirements workshops. We will demonstrate the use of mind mapping for navigational design, taxonomy design, prioritization and capturing the thought process of a team via an interactive process.
Visual tools and innovation games workshop - SPTechCon - Apr 2014Ruven Gotz
Half-day workshop presented by Michelle Caldwell and Ruven Gotz on getting to shared understand and better requirements for your SharePoint projects through the use of Visual Tools (such as mind mapping, wireframing, and card sorting) and Gamestorming (also called Innovation Games)
SharePoint projects are wickedly complex. Among the reasons: You are dealing with loosely defined big-picture issues like collaboration, information sharing, portal navigation and information organization; and you are trying to define these solutions within the context of the social complexity that exists in all organizations. The result is that you end up with solutions that may satisfy some of your stakeholders, but which leave others disengaged, disenfranchised and disappointed. Getting to success is dependent on reaching a shared understanding, followed by a shared commitment from all of the participants and stakeholders.
We have discovered that visual tools can very quickly allow groups of people to get to shared understanding and commitment. We will share our techniques with you and teach you how to use free or very inexpensive tools that allow you elicit your clients' goals. We then show you to prioritize, map and construct the solution.
We will cover the use of Gamestorming and Innovation Games, which use the concepts of games to get to serious results in a much less painless way than the usual planning and requirements workshops. We will demonstrate the use of mind mapping for navigational design, taxonomy design, prioritization and capturing the thought process of a team via an interactive process.
SharePoint projects are wickedly complex. Among the reasons: You are dealing with loosely defined big-picture issues like collaboration, information sharing, portal navigation and information organization; and you are trying to define these solutions within the context of the social complexity that exists in all organizations. The result is that you end up with solutions that may satisfy some of your stakeholders, but which leave others disengaged, disenfranchised and disappointed. Getting to success is dependent on reaching a shared understanding, followed by a shared commitment from all of the participants and stakeholders.
We have discovered that visual tools can very quickly allow groups of people to get to shared understanding and commitment. We will share our techniques with you and teach you how to use free or very inexpensive tools that allow you elicit your clients' goals. We then show you to prioritize, map and construct the solution.
We will cover the use of Gamestorming and Innovation Games, which use the concepts of games to get to serious results in a much less painless way than the usual planning and requirements workshops. We will demonstrate the use of mind mapping for navigational design, taxonomy design, prioritization and capturing the thought process of a team via an interactive process.
Level Design Workshop - GDC China 2012Joel Burgess
Originally presented at GDC China 2012, this workshop covered level design fundamentals such as layout, pacing and storytelling. It was presented by Joel Burgess (Bethesda Game Studios), Matthew Scott (Valve Software), and Steven Gaynor (The Fullbright Company)
Visual Tools and Innovation Games - Workshop - SPS Chicago Suburbs - May 2014Ruven Gotz
Presented at SharePoint Saturday Chicago Suburbs, May 2014 by Ruven Gotz and Michelle Caldwell.
Learn and experience new tools and techniques that help you get shared understanding with your stakeholders. Without shared understanding, your chances of a successful delivery are very low.
Visual tools and innovation games workshop - spscbus - aug 2014Ruven Gotz
A 'meta' presentation about metadata - tools you can use to explain metadata, taxonomy and content types to your stakeholders. Presented at SharePoint Saturday Columbus (SPSCBUS), Aug 23, 2014 [DOWNLOAD THE FULL DECK TO GET SPEAKER'S NOTES]
Do you want to get your SharePoint project right the first time? It has been our experience that there is no way for a project to succeed if the stakeholders and solution designers are not in alignment, no matter how good the solution. If your technical team and business stakeholders are not on the same page then the project will fail. The problem is that getting the business stakeholders to tell you their vision and understand what success looks like to them is very difficult.
Over the past decade of delivering successful SharePoint projects, we have discovered methods that work very well at eliciting the stakeholders' desires and then ensuring that we have clarified our own understanding with them. These methods involve the use of visual and tactile tools that open the lines of communication and rapidly expose misunderstandings.
We will demonstrate tools such as mind mapping, card sorting, gamestorming, tree-testing and other methods, and we will have you participate in exercises that will give you the confidence to apply these tools in your own practice. Many of these methods are very easy to learn and apply, and this workshop will give you the confidence to do so.
The application of these visual tools has directly influenced the success of the many projects we've worked on over the years. We won't be giving you theory, but rather stories and examples from our real-life experience. We hope you'll join us for a practical, useful, fun and enlightening experience.
How can you accelerate shared understanding and manage stakeholder expectations? Use visual tools & innovation games to gain traction in an agile world and get your projects started successfully. Learn how we used these techniques with projects both large and small to drive innovation.
Create Tabletop Games to Foster Organizational LearningKarl Kapp
How can a simple game transform your learning efforts?
The CIA uses tabletop games to teach intelligence gathering, overcoming collection obstacles, and collaboration. The Harvard Business Review describes board games as a microcosm of business training that can help leaders and managers build the skills needed to operate effectively in the real world. In fact, board games have been used formally for teaching business concepts since at least the 1960s with the introduction of the MIT Beer Distribution game.
Many instructional designers, course developers, and training managers struggle to create engaging learning programs that get results. At the ATD LearnNow: Game Design workshop, you’ll learn how to design a tabletop game that can help transform your live instruction into a powerful, memorable learning experience.
Play to Learn: Learning Games and Gamification that Get ResultsHRDQ-U
Are you a trainer or eLearning designer who wants to use games to engage your learners? While learning games and gamification have the potential to motivate and excite, your efforts can fall flat if not designed properly. To be successful, you need a solid strategy that carefully connects business goals to learning objectives and game mechanics.
Lessons from the Trenches of Learning Game DesignSharon Boller
Interest in learning games and gamificaton of learning is high. But how do you do a good job of designing great learning games? This session walks you through six "lessons" learned from designing digital learning games.
Killer Design Patterns for F2P Mobile/Tablet GamesHenric Suuronen
Presentation on Design Patterns for Mobile and Tablet games presented in July 2013 at ChinaJoy in Shanghai by Henric Suuronen, President & Co-Founder at Nonstop Games
What changes are needed to your PMO to allow agile projects to be successful and for your business to get the most out of Lean Thinking. These combined approaches can boost the ROI of your entire business.
What are User Stories? How should we write them? How to write them well?
Effective User Stories allow your team to be effective (deliver want the User needs) and efficient (Deliver it quickly and importantly don't deliver unneeded features).
Kanban provides an evolutionary approach to continuous improvement. This slide set, explains what Kanban is and how it can help you to improve step by step.
Agile Project Management explained and examined from several angles. Agile Software Development delivers better results when it is managed in an agile way.
Unveiling the Secrets How Does Generative AI Work.pdfSam H
At its core, generative artificial intelligence relies on the concept of generative models, which serve as engines that churn out entirely new data resembling their training data. It is like a sculptor who has studied so many forms found in nature and then uses this knowledge to create sculptures from his imagination that have never been seen before anywhere else. If taken to cyberspace, gans work almost the same way.
RMD24 | Retail media: hoe zet je dit in als je geen AH of Unilever bent? Heid...BBPMedia1
Grote partijen zijn al een tijdje onderweg met retail media. Ondertussen worden in dit domein ook de kansen zichtbaar voor andere spelers in de markt. Maar met die kansen ontstaan ook vragen: Zelf retail media worden of erop adverteren? In welke fase van de funnel past het en hoe integreer je het in een mediaplan? Wat is nu precies het verschil met marketplaces en Programmatic ads? In dit half uur beslechten we de dilemma's en krijg je antwoorden op wanneer het voor jou tijd is om de volgende stap te zetten.
Falcon stands out as a top-tier P2P Invoice Discounting platform in India, bridging esteemed blue-chip companies and eager investors. Our goal is to transform the investment landscape in India by establishing a comprehensive destination for borrowers and investors with diverse profiles and needs, all while minimizing risk. What sets Falcon apart is the elimination of intermediaries such as commercial banks and depository institutions, allowing investors to enjoy higher yields.
Business Valuation Principles for EntrepreneursBen Wann
This insightful presentation is designed to equip entrepreneurs with the essential knowledge and tools needed to accurately value their businesses. Understanding business valuation is crucial for making informed decisions, whether you're seeking investment, planning to sell, or simply want to gauge your company's worth.
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Cracking the Workplace Discipline Code Main.pptxWorkforce Group
Cultivating and maintaining discipline within teams is a critical differentiator for successful organisations.
Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
In this deck, you will learn the significance of workplace discipline for organisational success. You’ll also learn
• Four (4) workplace discipline methods you should consider
• The best and most practical approach to implementing workplace discipline.
• Three (3) key tips to maintain a disciplined workplace.
India Orthopedic Devices Market: Unlocking Growth Secrets, Trends and Develop...Kumar Satyam
According to TechSci Research report, “India Orthopedic Devices Market -Industry Size, Share, Trends, Competition Forecast & Opportunities, 2030”, the India Orthopedic Devices Market stood at USD 1,280.54 Million in 2024 and is anticipated to grow with a CAGR of 7.84% in the forecast period, 2026-2030F. The India Orthopedic Devices Market is being driven by several factors. The most prominent ones include an increase in the elderly population, who are more prone to orthopedic conditions such as osteoporosis and arthritis. Moreover, the rise in sports injuries and road accidents are also contributing to the demand for orthopedic devices. Advances in technology and the introduction of innovative implants and prosthetics have further propelled the market growth. Additionally, government initiatives aimed at improving healthcare infrastructure and the increasing prevalence of lifestyle diseases have led to an upward trend in orthopedic surgeries, thereby fueling the market demand for these devices.
[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
Sustainability has become an increasingly critical topic as the world recognizes the need to protect our planet and its resources for future generations. Sustainability means meeting our current needs without compromising the ability of future generations to meet theirs. It involves long-term planning and consideration of the consequences of our actions. The goal is to create strategies that ensure the long-term viability of People, Planet, and Profit.
Leading companies such as Nike, Toyota, and Siemens are prioritizing sustainable innovation in their business models, setting an example for others to follow. In this Sustainability training presentation, you will learn key concepts, principles, and practices of sustainability applicable across industries. This training aims to create awareness and educate employees, senior executives, consultants, and other key stakeholders, including investors, policymakers, and supply chain partners, on the importance and implementation of sustainability.
LEARNING OBJECTIVES
1. Develop a comprehensive understanding of the fundamental principles and concepts that form the foundation of sustainability within corporate environments.
2. Explore the sustainability implementation model, focusing on effective measures and reporting strategies to track and communicate sustainability efforts.
3. Identify and define best practices and critical success factors essential for achieving sustainability goals within organizations.
CONTENTS
1. Introduction and Key Concepts of Sustainability
2. Principles and Practices of Sustainability
3. Measures and Reporting in Sustainability
4. Sustainability Implementation & Best Practices
To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
As a business owner in Delaware, staying on top of your tax obligations is paramount, especially with the annual deadline for Delaware Franchise Tax looming on March 1. One such obligation is the annual Delaware Franchise Tax, which serves as a crucial requirement for maintaining your company’s legal standing within the state. While the prospect of handling tax matters may seem daunting, rest assured that the process can be straightforward with the right guidance. In this comprehensive guide, we’ll walk you through the steps of filing your Delaware Franchise Tax and provide insights to help you navigate the process effectively.
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4. Games
Collaborative Technique = Game
Why use games
• Games are a great way to learn
• Games help us step out of mental boundaries
• Games allow us to collaborate in safety
• Games can be very short, or long and elaborate.
• Small games combine well to create other games.
4
5. Three broad types 5
Idea Decision
Opening
Divergent
Generating more ideas
Exploring
Emergent
Categorising, Understanding
Closing
Divergent
Deciding, Choosing
7. The situation
• I have won the lotto!
• You are awesome game designers
• Who I hired for my new game company
• We have enough money to hire anybody we need
• We are going to design an online computer game
• We are going to plan it’s delivery
• This will be done using a series of ‘games’.
7
Photo credit: http://taxrebate.org.uk/
8. Ideation of game ideas
Whiteboard brainstorming
Pros
• Easy to build upon ideas
• Facilitator clarifies ideas
Cons
• Facilitator is a bottleneck
• Hard to rearrange items
• Limited by white space
8
9. Choose game idea
Dot Voting
1. Facilitator decides on how many dots each
player gets.
2. Players take turns marking the available
items with their dots.
3. Players may allocate all of their dots to
one item, or spread them out.
4. The items can then be ordered by the total
number of dot votes received.
5. Ties can be decided with one extra vote
per participant just on the tie breaker
items.
9
10. Dot Voting
Good to choose couple of items to work on
Considerations
• How many dots? Usually 3 or 5
• Influence vs. Power?
10
11. User Story Mapping
It is composed of the following games:
1. Silent index card writing
2. Sharing and elaborating
3. Affinity mapping
4. Above the line prioritisation
11
12. Ideation of game features
Aim: Generate ideas for game features
Silent index card writing
• Why in silence?
• Speed
• Remove influence
• Why on index cards? Why not post-it notes?
• Slide easily
• More tangible
• Correct size for User Stories
• Double sided, for extra notes
• Easy to transport
• Why write in large font?
• Easy to read, hence promotes understanding and elaboration
• Easy to type up later
12
13. Share and elaborate on features
Aim: Build understanding and improve ideas
Pros
• Promotes shared understanding
• Promotes building upon ideas (which is missed in Silent writing)
• Identifies duplicate and similar items
Cons
• Much slower than everyone just placing their own items
13
14. Categorisation of features
Aim: Better understand our features and prepare for Release Planning
Affinity Mapping Instructions
1. Write ideas on cards
2. Remove duplicates
3. Cluster similar items
4. Place similar clusters close to each other
5. Label the clusters, and clusters of clusters
6. Confirm cluster contents match the label, splitting clusters as
necessary
14
15. Affinity Mapping (Steps 1..4) 15
Dupli
cates
Dupli
cates
Dupli
catAes
Dupli
cates
Dupli
catBes
Dupli
cates
Dupli
cat2es
ab
e
aa
aaa
3
4
41
43
• Stacked cards are duplicates (i.e. in the A, B & 2 piles)
• A and B are very similar
• E is more like A and B than 3, 2 or 4
• 2, 3 & 4 are very similar
• 2, 3 & 4 are not similar to A and B
• aa and aaa are variants of A (aka similar)
• ab is a variant of A and B
• 41 & 43 are variants of 4
16. Affinity Mapping (Steps 5..6) 16
Dupli
cates
Dupli
cates
Dupli
catAes
Metrics
Dupli
cates
Dupli
catBes
Tools
Dupli
cates
Dupli
cat2es
e
aa
3
4
41
43
Engagement
Events
ab
Build
Code
Deploy
Community
aaa
• aaa & ab moved into events
17. Release Planning
Aim: Split features into three releases.
Above the line prioritisation instructions
1. Write all items on index cards
2. Place them on the bottom of long table edge
3. Mark out a line half way up the table.
4. Ask participants to move half of the items above the line.
5. Repeat with the top half.
6. You now have top priority ¼, next priority ¼ and low priority ½ .
17
18. Above the line prioritisation 18
Steps
1..3
Step
4
Step
4
again
Step
3
again
19. Above the line prioritisation
Pros
• Quick
• Allows for relative prioritisation
• Prevent everything is top priority
Cons
• Does not producing ordering.
19
20. Describe our game
Aim: Create tag line & list of key differentiators.
Fist of Five instructions
1. On count of three all participants hold up their fingers in response to
the sample statement.
• Five – total agreement, awesome idea.
• Four – agree, could be improved but still good
• Three – go with majority, will accept if the majority gives 4/5
• Two – disagree, needs correction/changes
• One – veto, it is completely wrong
2. Discuss Ones, then Twos.
3. Potentially make changes to statement
4. Potentially revote or throw out the statement.
20
21. Fist of Five
Pros
• Builds consensus, gradually
• Discovers reasons for lack of consensus, allowing for them to be
addressed
Cons
• Confronting for some people, when describing their reasons.
• Needs a statement to vote on
21
27. Summary 27
1. Collaborative Techniques
1. Games
2. Opening, Exploring, Closing
2. Game Plan
1. Ideation of game ideas (Whiteboard brainstorming)
2. Choose game idea (Dot Voting)
3. Ideation of game features (Silent Note writing)
4. Sharing and elaborating of features
5. Categorise features (Affinity Mapping)
6. Release Planning (Above the line prioritisation)
7. Describe our game (Fist of Five)
3. Problem Solving
1. Five Whys
2. Causal Loop Diagrams
3. Fishbone Diagrams