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Project


Create a project that contains
• Repetitions
• Conditionals
• Variables
• Interaction with the keyboard
• Events


                                  1
Fetch

• There is 1 flag
• There is 1 player
• There is 1 zone
• There is 1 counter for the number of
  times the flag has been in the zone
• Goal:
    – Get the flag and return it to the zone

                                        2
Race

• Add an opponent that also tries to get
  the flag
• Add a counter for the number of times
  the opponent returns the flag to the
  zone




                                3
Capture the flag
•   The course is divided into 3 zones. It is impossible to leave the course
     – Red
     – Blue
     – White (Neutral)
•   There are 2 flags on the course with fixed starting positions
     – Red flag
     – Blue flag
•   There are 2 players with fixed starting positions
     – Red player
     – Blue player
•   Goal:
     – Capture the flag of the opposite color and bring it to the zone with your
       color to get a point
•   Rules:
     – If you have a flag and is touched by the other player you and the flag return
       to their starting positions
     – The one with the most points in the end wins


                                                                  4
Scratch Cards Checklist
Can you do all of the following?
•   Change the color of your sprite
•   Move to a drum beat
•   Use the arrow keys to move your sprite
•   Say something
•   Glide
•   Follow the mouse
•   Dance and twist
•   Interactive Whirl
•   Animation
•   Moving Animation
•   Surprise Button
•   Keep Score
                                             5
Scratch Project

        • Describe your
          project before you
          begin in Project
          Notes
        • Describe the
          statements for each
          sprite in Project
          Notes

                   6
Scratch Project


• Click Share

• Create an account
• Supply a project name.



                           7

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Advanced3

  • 1. Project Create a project that contains • Repetitions • Conditionals • Variables • Interaction with the keyboard • Events 1
  • 2. Fetch • There is 1 flag • There is 1 player • There is 1 zone • There is 1 counter for the number of times the flag has been in the zone • Goal: – Get the flag and return it to the zone 2
  • 3. Race • Add an opponent that also tries to get the flag • Add a counter for the number of times the opponent returns the flag to the zone 3
  • 4. Capture the flag • The course is divided into 3 zones. It is impossible to leave the course – Red – Blue – White (Neutral) • There are 2 flags on the course with fixed starting positions – Red flag – Blue flag • There are 2 players with fixed starting positions – Red player – Blue player • Goal: – Capture the flag of the opposite color and bring it to the zone with your color to get a point • Rules: – If you have a flag and is touched by the other player you and the flag return to their starting positions – The one with the most points in the end wins 4
  • 5. Scratch Cards Checklist Can you do all of the following? • Change the color of your sprite • Move to a drum beat • Use the arrow keys to move your sprite • Say something • Glide • Follow the mouse • Dance and twist • Interactive Whirl • Animation • Moving Animation • Surprise Button • Keep Score 5
  • 6. Scratch Project • Describe your project before you begin in Project Notes • Describe the statements for each sprite in Project Notes 6
  • 7. Scratch Project • Click Share • Create an account • Supply a project name. 7

Editor's Notes

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