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Scratch Syntax: Part 2 discusses variables, threads, and events in Scratch programming. Variables store values and are represented by uniquely labeled blocks. Threads are like mini-programs that can run simultaneously, started by "when" blocks. Events signal between threads, with "broadcast" blocks signaling and "when" blocks handling events. Simple games use threads and events to create levels, with an example copter game creating one level. The document concludes with homework to complete a simple game project and submit it by the due date.







