This document provides an introduction to programming in Scratch. It explains what Scratch is, how to set up an account, and get started with a basic project. It then covers Scratch programming concepts like scripts, sprites, costumes, stages, blocks, and scripts. It includes examples of using repeat blocks to create loops and nested repeats. It encourages the reader to experiment with repeats and provides quizzes to check understanding. Finally, it discusses using Scratch for drawing shapes like squares, triangles, and pentagons with turns and repeats.
This document provides an introduction to Scratch, a programming environment that allows users to create interactive stories, games, and animations. It explains that Scratch is a free, beginner-friendly tool developed by MIT to teach programming concepts. The document then guides readers through basic Scratch functions like choosing sprites, backdrops, programming blocks for motion and sound, and creating their own animations. It encourages experimentation and provides challenges to help readers learn Scratch's capabilities.
Scratch is a simple environment designed by the Kindergarden Lifelong Learning Group at MIT.
In Scratch, sprites (objects) are manipulated on the stage (background) using various scripts (small program segments). Each sprite has its own set of scripts to control its behaviors and how it interacts with other sprites and events.
This document provides an introduction and overview of Scratch, an educational programming tool. It explains that Scratch uses a drag-and-drop interface to teach coding basics. It describes the main components of the Scratch interface, including the stage, sprites, scripts, costumes, sounds, and programming area. It encourages readers to create an account, follow a tutorial to get started, and experiment freely with creating their own programs before saving their work.
Scratch is a block-based visual programming language developed by MIT to teach programming concepts to children. It allows users to create interactive stories, games, and animations. Programming constructs in Scratch include sequencing, loops, conditionals, variables, and threads. Scratch programs can be published online and shared with others. Scratch is commonly used by students, teachers, artists and for robotics projects through integration with devices like Lego WeDo.
This document provides an overview of advanced concepts in the Scratch programming environment, including using variables, control structures, text handling, lists, debugging tips, and connecting Scratch to physical computing devices. It also lists several resources for learning more about Scratch programming and provides examples of tasks to complete using these intermediate Scratch concepts.
This document provides instructions for a Scratch lesson that teaches students how to code the movement of sprites. The objective is for students to write code to move a sprite by changing its look, making it move, and adding additional sprites with varying movement speeds. Students will create a computer game and test each other's games. They will learn to add and delete sprites, make sprites move at different speeds and in response to different keyboard buttons, and use loops and conditions to control sprite movement and stopping.
This document provides instructions for creating a game in Scratch using blocks. It explains how to create sprites and backdrops, move sprites to different positions using motion commands, change sprite costumes, and use conditional statements like "if/then" blocks. The blocks are grouped into different categories like command blocks, control blocks, and trigger blocks that can be combined to create scripts to code the game's functionality.
This document provides an introduction to Scratch, a programming environment that allows users to create interactive stories, games, and animations. It explains that Scratch is a free, beginner-friendly tool developed by MIT to teach programming concepts. The document then guides readers through basic Scratch functions like choosing sprites, backdrops, programming blocks for motion and sound, and creating their own animations. It encourages experimentation and provides challenges to help readers learn Scratch's capabilities.
Scratch is a simple environment designed by the Kindergarden Lifelong Learning Group at MIT.
In Scratch, sprites (objects) are manipulated on the stage (background) using various scripts (small program segments). Each sprite has its own set of scripts to control its behaviors and how it interacts with other sprites and events.
This document provides an introduction and overview of Scratch, an educational programming tool. It explains that Scratch uses a drag-and-drop interface to teach coding basics. It describes the main components of the Scratch interface, including the stage, sprites, scripts, costumes, sounds, and programming area. It encourages readers to create an account, follow a tutorial to get started, and experiment freely with creating their own programs before saving their work.
Scratch is a block-based visual programming language developed by MIT to teach programming concepts to children. It allows users to create interactive stories, games, and animations. Programming constructs in Scratch include sequencing, loops, conditionals, variables, and threads. Scratch programs can be published online and shared with others. Scratch is commonly used by students, teachers, artists and for robotics projects through integration with devices like Lego WeDo.
This document provides an overview of advanced concepts in the Scratch programming environment, including using variables, control structures, text handling, lists, debugging tips, and connecting Scratch to physical computing devices. It also lists several resources for learning more about Scratch programming and provides examples of tasks to complete using these intermediate Scratch concepts.
This document provides instructions for a Scratch lesson that teaches students how to code the movement of sprites. The objective is for students to write code to move a sprite by changing its look, making it move, and adding additional sprites with varying movement speeds. Students will create a computer game and test each other's games. They will learn to add and delete sprites, make sprites move at different speeds and in response to different keyboard buttons, and use loops and conditions to control sprite movement and stopping.
This document provides instructions for creating a game in Scratch using blocks. It explains how to create sprites and backdrops, move sprites to different positions using motion commands, change sprite costumes, and use conditional statements like "if/then" blocks. The blocks are grouped into different categories like command blocks, control blocks, and trigger blocks that can be combined to create scripts to code the game's functionality.
This document provides information about a Scratch programming course, including lesson plans, objectives, and instructions. It summarizes that students should maintain a notebook for the Scratch course with dates, topics, standards and objectives for each lesson. It also describes creating accounts on the Scratch website to work on projects and share them in the classroom. The first chapter covers differentiating between programs and programming, and using blocks like motion to make a sprite move on the screen.
Scratch programming introduction to game creationAnkita Shirke
Scratch is a free programming language designed for children to learn computational thinking skills through creating games, stories and animations. It uses graphical blocks that snap together like puzzle pieces to create scripts, avoiding complex text-based coding. Scratch helps students learn basic programming concepts through visual experimentation and play.
Scratch is an open-source application developed at MIT to teach students as young as five years old to program using drag and drop blocks. Your students can quickly create interactive animations, games, or presentations for school.
We will uncover an often overlooked feature of Scratch and integrate external sensors and inputs through our PicoBoard. Learn to build data collection, graphing, and visualization in Scratch!
This document provides an introduction to programming with Scratch. It discusses what programming is, why people learn to program, and how Scratch allows anyone to program without complicated syntax. It then previews the topics that will be covered in subsequent Scratch lessons, including statements, boolean expressions, conditions, loops, variables, threads, and events. It encourages completing the homework assignments of various Scratch projects.
The document provides an overview of the Scratch programming environment and its basic features, including sprites, costumes, scripts, blocks, and sounds. It walks through creating a simple script to make a sprite move, play notes, and say "Twinkle Twinkle Little Star" while switching costumes, with instructions to finish and save the project as an assignment.
This document introduces Scratch, a programming language from MIT that allows users to create interactive stories, games, music and art. It provides links to download and install Scratch, learn about its development environment, get support, and view example projects. It also explains how to create an account and share projects on the Scratch website community.
This document introduces programming with Scratch, an integrated development environment (IDE) that uses visual blocks to construct code. It provides an overview of how computers follow instructions from programs. It then describes the Scratch IDE work areas and shows how to create a simple "hello world" program. It demonstrates building a ball and bat game in Scratch and modifying it by changing attributes like colors or rebound angle. The goal is to introduce the Scratch interface and develop an understanding of its tools by creating and modifying programs.
Scratch is a visual programming environment that allows users to create interactive stories, games, and animations. It was developed at MIT in 2003 to make programming more accessible and fun. The document explains what Scratch is, its history and objectives, how to use its interface and major components, and examples of how to program different actions like motion, looks, sound, and user interaction. It aims to teach programming concepts in a creative way while increasing students' skills and interest in computers.
In today’s age, it is important to have a basic understanding of computer programming, but it can be difficult to teach these skills to kids unless fun tools are introduced to help make programming easy. In this webinar, learn Scratch, a “programming language that makes it easy to create your own interactive stories, animations, games, music, and art” that will teach “important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.” Other tools and applications will be covered to give kids practice programming while having fun!
Source: http://info.scratch.mit.edu/About_Scratch
This document provides instructions for a Scratch lesson that teaches students how to control sprites using scripts. The lesson objectives are to make a sprite follow the mouse pointer and use the pen tool to draw shapes. Students will practice using forever loops and scripts to move a sprite towards the mouse pointer while leaving a trail. The lesson also includes a maze game where students write scripts to guide a monster through a maze.
Scratch is a free programming tool that allows kids to create games, stories and art. It was developed by MIT. To use Scratch, you visit the website and click "Try it Out". You can then choose a sprite and background. Programming in Scratch involves dragging blocks representing commands like motion, looks, sound and pen into the scripts area. Clicking the flag runs the program. The document provides examples of using different block commands to program a sprite's movement, appearance and add sound.
Scratch and pair programming Irena Nančovska Šerbec Jože Rugelj University of Ljubljana Faculty of Education Dep. for math. and comp. This document discusses using the Scratch programming language and pair programming in education. It provides an agenda for teaching Scratch and pair programming to students, including introducing Scratch, demonstrating programming concepts, exploring existing Scratch projects, practicing pair programming, and peer reviewing projects. The document also describes several experiences using Scratch and pair programming with students and findings that pair programming leads to better understanding and testing results for novice programmers.
This document provides instructions for a Scratch lesson where students will make a character dance. Students will change the background, import a sprite with multiple costumes, and add a script to alternate between costumes using a forever loop and wait command. More advanced students will move the sprite using keyboard controls. The lesson teaches skills like changing backgrounds, importing costumes, using loops and waits to create an animation, and moving sprites with keyboard controls.
This document provides an introduction to computer programming concepts using the Scratch programming environment. It discusses what programming is, the benefits of learning to program, and introduces Scratch as a tool that allows anyone to program without needing knowledge of complex syntax. It then outlines some key programming concepts like statements, Boolean expressions, conditions, loops, variables, threads and events. It provides Scratch examples for each concept and gives homework assignments involving Scratch projects to reinforce the concepts.
This document provides a tutorial for using Scratch 3.0, an online visual programming language. Section 1 introduces Scratch and demonstrates how to create basic scripts using blocks to control sprites. It shows how to add inputs, variables, conditional statements, and delays. Section 2 will cover creating a game with multiple sprites, movement logic, and sound effects. Section 3 discusses extension exercises, additional resources, and opportunities for student assessment related to the Australian curriculum standards.
- Scratch is a free programmable toolkit that enables kids to create games, art, and stories. It has a simple visual interface and is used by over 100 million people worldwide.
- The Scratch workspace contains areas for coding, sprites, backgrounds, and other elements. Users can drag and drop blocks to code interactions between these elements.
- The tutorial covers graphics functions like backgrounds and sprites, programming concepts like motion, sound, and variables, and encourages kids to create their own projects like games and stories.
The document summarizes the agenda and goals of a Scratch programming workshop. The workshop aims to introduce participants to Scratch through hands-on experience creating animations and games. Key activities include designing original animations, completing a collaborative "Reach the Beach" challenge, and working in teams to design sprites for a collaborative game. The document emphasizes developing computational thinking skills through creative exploration and sharing of Scratch projects.
Scratch is a free visual programming language developed at MIT to make programming accessible for ages 8 and up. It allows users to create interactive stories, games, and animations by dragging and dropping blocks that represent programming commands. Scratch is widely used in classrooms and has over 15 million registered users. Research shows it helps develop skills like creativity, logical thinking, and an understanding of basic programming concepts.
This document provides information about a Scratch programming course, including lesson plans, objectives, and instructions. It summarizes that students should maintain a notebook for the Scratch course with dates, topics, standards and objectives for each lesson. It also describes creating accounts on the Scratch website to work on projects and share them in the classroom. The first chapter covers differentiating between programs and programming, and using blocks like motion to make a sprite move on the screen.
Scratch programming introduction to game creationAnkita Shirke
Scratch is a free programming language designed for children to learn computational thinking skills through creating games, stories and animations. It uses graphical blocks that snap together like puzzle pieces to create scripts, avoiding complex text-based coding. Scratch helps students learn basic programming concepts through visual experimentation and play.
Scratch is an open-source application developed at MIT to teach students as young as five years old to program using drag and drop blocks. Your students can quickly create interactive animations, games, or presentations for school.
We will uncover an often overlooked feature of Scratch and integrate external sensors and inputs through our PicoBoard. Learn to build data collection, graphing, and visualization in Scratch!
This document provides an introduction to programming with Scratch. It discusses what programming is, why people learn to program, and how Scratch allows anyone to program without complicated syntax. It then previews the topics that will be covered in subsequent Scratch lessons, including statements, boolean expressions, conditions, loops, variables, threads, and events. It encourages completing the homework assignments of various Scratch projects.
The document provides an overview of the Scratch programming environment and its basic features, including sprites, costumes, scripts, blocks, and sounds. It walks through creating a simple script to make a sprite move, play notes, and say "Twinkle Twinkle Little Star" while switching costumes, with instructions to finish and save the project as an assignment.
This document introduces Scratch, a programming language from MIT that allows users to create interactive stories, games, music and art. It provides links to download and install Scratch, learn about its development environment, get support, and view example projects. It also explains how to create an account and share projects on the Scratch website community.
This document introduces programming with Scratch, an integrated development environment (IDE) that uses visual blocks to construct code. It provides an overview of how computers follow instructions from programs. It then describes the Scratch IDE work areas and shows how to create a simple "hello world" program. It demonstrates building a ball and bat game in Scratch and modifying it by changing attributes like colors or rebound angle. The goal is to introduce the Scratch interface and develop an understanding of its tools by creating and modifying programs.
Scratch is a visual programming environment that allows users to create interactive stories, games, and animations. It was developed at MIT in 2003 to make programming more accessible and fun. The document explains what Scratch is, its history and objectives, how to use its interface and major components, and examples of how to program different actions like motion, looks, sound, and user interaction. It aims to teach programming concepts in a creative way while increasing students' skills and interest in computers.
In today’s age, it is important to have a basic understanding of computer programming, but it can be difficult to teach these skills to kids unless fun tools are introduced to help make programming easy. In this webinar, learn Scratch, a “programming language that makes it easy to create your own interactive stories, animations, games, music, and art” that will teach “important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.” Other tools and applications will be covered to give kids practice programming while having fun!
Source: http://info.scratch.mit.edu/About_Scratch
This document provides instructions for a Scratch lesson that teaches students how to control sprites using scripts. The lesson objectives are to make a sprite follow the mouse pointer and use the pen tool to draw shapes. Students will practice using forever loops and scripts to move a sprite towards the mouse pointer while leaving a trail. The lesson also includes a maze game where students write scripts to guide a monster through a maze.
Scratch is a free programming tool that allows kids to create games, stories and art. It was developed by MIT. To use Scratch, you visit the website and click "Try it Out". You can then choose a sprite and background. Programming in Scratch involves dragging blocks representing commands like motion, looks, sound and pen into the scripts area. Clicking the flag runs the program. The document provides examples of using different block commands to program a sprite's movement, appearance and add sound.
Scratch and pair programming Irena Nančovska Šerbec Jože Rugelj University of Ljubljana Faculty of Education Dep. for math. and comp. This document discusses using the Scratch programming language and pair programming in education. It provides an agenda for teaching Scratch and pair programming to students, including introducing Scratch, demonstrating programming concepts, exploring existing Scratch projects, practicing pair programming, and peer reviewing projects. The document also describes several experiences using Scratch and pair programming with students and findings that pair programming leads to better understanding and testing results for novice programmers.
This document provides instructions for a Scratch lesson where students will make a character dance. Students will change the background, import a sprite with multiple costumes, and add a script to alternate between costumes using a forever loop and wait command. More advanced students will move the sprite using keyboard controls. The lesson teaches skills like changing backgrounds, importing costumes, using loops and waits to create an animation, and moving sprites with keyboard controls.
This document provides an introduction to computer programming concepts using the Scratch programming environment. It discusses what programming is, the benefits of learning to program, and introduces Scratch as a tool that allows anyone to program without needing knowledge of complex syntax. It then outlines some key programming concepts like statements, Boolean expressions, conditions, loops, variables, threads and events. It provides Scratch examples for each concept and gives homework assignments involving Scratch projects to reinforce the concepts.
This document provides a tutorial for using Scratch 3.0, an online visual programming language. Section 1 introduces Scratch and demonstrates how to create basic scripts using blocks to control sprites. It shows how to add inputs, variables, conditional statements, and delays. Section 2 will cover creating a game with multiple sprites, movement logic, and sound effects. Section 3 discusses extension exercises, additional resources, and opportunities for student assessment related to the Australian curriculum standards.
- Scratch is a free programmable toolkit that enables kids to create games, art, and stories. It has a simple visual interface and is used by over 100 million people worldwide.
- The Scratch workspace contains areas for coding, sprites, backgrounds, and other elements. Users can drag and drop blocks to code interactions between these elements.
- The tutorial covers graphics functions like backgrounds and sprites, programming concepts like motion, sound, and variables, and encourages kids to create their own projects like games and stories.
The document summarizes the agenda and goals of a Scratch programming workshop. The workshop aims to introduce participants to Scratch through hands-on experience creating animations and games. Key activities include designing original animations, completing a collaborative "Reach the Beach" challenge, and working in teams to design sprites for a collaborative game. The document emphasizes developing computational thinking skills through creative exploration and sharing of Scratch projects.
Scratch is a free visual programming language developed at MIT to make programming accessible for ages 8 and up. It allows users to create interactive stories, games, and animations by dragging and dropping blocks that represent programming commands. Scratch is widely used in classrooms and has over 15 million registered users. Research shows it helps develop skills like creativity, logical thinking, and an understanding of basic programming concepts.
The document discusses Scratch, a graphical programming language that allows users to create interactive media projects. It provides an overview of the Scratch interface and resources for learning how to use Scratch. Educators are encouraged to use Scratch in the classroom to help teach students skills like creativity, problem solving, and technological fluency.
This Scratch lesson teaches students how to move sprites using keyboard controls. It introduces X and Y coordinates and shows how they position sprites on the screen. Students will create a pen game to practice writing their name by moving a sprite with arrow keys. They will also make a bat game where a bat sprite changes costumes and moves as directed by arrow keys. The lesson aims to help students understand sprite movement and game design.
This document provides instructions for a Scratch lesson where students will:
1) Create a variable that tracks the score of a game and increases when a sprite is clicked.
2) Make games with two sprites where touching increases the score and moves the sprites.
3) Add a time limit to games by using a countdown variable that stops the game after 60 seconds.
The document provides instructions for a Scratch coding lesson. It teaches students how to:
1) Write scripts that run when a sprite touches a particular color or another sprite using "If" and "Touching" blocks.
2) Have one sprite chase the mouse pointer around the screen and another bounce off edges.
3) Rename sprites and have one change color when touching the other, making the game more complex by adding sprites and effects.
This document provides an introduction to programming and the Scratch programming language for 6th grade students. It explains that programming languages allow users to tell computers what to do through coded instructions. It then outlines some basic Scratch programming elements like sprites, costumes, statements, Boolean expressions, conditions, loops, variables, threads and events. The goal of the lesson is for students to understand why programming languages are used, identify Scratch elements, and use Scratch to create a holiday greeting card.
This document discusses an introductory programming lesson using Scratch that covers manipulating images, playing sounds, program control, making decisions, and repeating actions. The lesson uses Scratch to import ballerinas and make one dance forever by duplicating a movement block. It also imports a background and uses variables to prevent a character called Nibbles from walking off the screen. The document provides instructions and questions to guide users through the basic Scratch programming concepts.
Presentation at Naace 2010 Strategic Conference on the place of programming in the UK primary curriculum and MIT's Scratch programming language / environment.
The document describes how to create an animation using Scratch by choosing a character, adding scripts to make it fly and interact with other objects, selecting scenery and adding scripts to control the scenery, and including sound effects and scores with scripts. The document encourages customizing the animation by changing the scripts.
The document provides an overview of a teaching session that uses the Scratch programming environment to foster creativity and computational thinking in students. The session includes introductions to Scratch through sample animations and challenges students to design their own animations. Students will also collaborate on designing sprites and reflect on their experiences. The goals are for students to get hands-on experience with Scratch, develop a common familiarity, explore, create and share projects, and have fun learning.
Scratch is an innovative free program for children 8+. Use attribute blocks to build programs for interactive stories, games and animations. An introduction to computer programming.
Ação de formação para professores - Introdução à programação de arduinos com linguagem Scratch
http://arduinoescola.blogspot.pt/2016/07/arduino-workshop-para-professores.html
Provides a quick introduction to Scratch and how easy it is to get started
This was a presentation I did today for a course on Presentation Skills. However I thought other parents may find it interesting.
The document discusses the results of a learning styles inventory test taken by 7th graders. It explains that the test scores indicate a student's major, minor, or non-preferred learning styles in the areas of visual, auditory, social, and kinesthetic learning. A major learning style is how one prefers and learns best, a minor style still works but is not the preference, and a non-preferred style does not work well. It asks students to reflect on their results and how understanding their own learning styles can help them succeed in school.
The document contains instructions for a series of exercises involving coding sprite movement and interactions using Scratch. The exercises include: using arrow keys to move a sprite; saying or thinking something when changing sprite direction; importing images; creating a program with one randomly moving sprite controlled by a keyboard-controlled sprite where touching plays a sound and increments a counter; and making music by mapping keys to notes, changing background graphics in sync with music, using loops to compose a piece.
Scratch Syntax: Part 2 discusses variables, threads, and events in Scratch programming. Variables store values and are represented by uniquely labeled blocks. Threads are like mini-programs that can run simultaneously, started by "when" blocks. Events signal between threads, with "broadcast" blocks signaling and "when" blocks handling events. Simple games use threads and events to create levels, with an example copter game creating one level. The document concludes with homework to complete a simple game project and submit it by the due date.
The document introduces variables and conditions in programming. It provides exercises for learners to practice creating variables, using conditional statements, and repeating code through iteration and loops to move a sprite and draw shapes on screen. Errors in sample code are also to be identified.
The document provides instructions for creating several Scratch projects of increasing complexity, starting with a basic project involving repetitions, conditionals, variables, and keyboard interaction. It then introduces adding opponents, divisions of zones, flags, and players to create racing and capture-the-flag style games. Finally, it provides a checklist of skills and encourages documenting project plans and sharing completed projects.
This document provides an introduction to programming and the Scratch programming environment. It defines programming as writing, testing, and maintaining source code to tell a computer what to do. Learning to program develops logic, problem-solving, and attention to detail skills and can be an enjoyable activity. Scratch allows anyone to create programs without needing knowledge of complex computer language syntax by using a block-based visual programming interface. The homework is to finish the Scratch Getting Started Guide and experiment with the Scratch programming environment.
This document provides an introduction to the Scratch programming environment. It explains that Scratch is a free, beginner-friendly programming toolkit that allows users to create games, stories and art. It reviews some of the basic building blocks of Scratch including sprites, backgrounds, scripts, blocks for motion, sound, pen tools and more. The document guides readers through some initial exercises like choosing a sprite and background, adding simple motion and sound scripts. It encourages experimentation with different programming blocks.
This document provides an introduction to Scratch, an educational programming language for children. It explains that Scratch allows users to create interactive games, stories and art. It then gives step-by-step instructions on how to get started with Scratch, including choosing a sprite and background, understanding pixels and the stage size, and experimenting with motion, control, sensing and sound blocks. The goal is to help kids learn programming concepts while having fun expressing their creativity.
Scratch is a programming environment created by MIT for children to create simple animations and interactions. In Scratch, sprites are manipulated on the stage using scripts, which are small program segments that control behaviors. The tutorial then explains how to create a simple dancing cat animation in Scratch using move and sound blocks, and looping the animation with a repeat block.
The presentation is about Scratch . In This presentation you will get various things to learn about Scratch. How to use it . How to start. It has various images and clarifying features which will enhance your Preseentation.
Start developing projects with Scratch ProgrammingPrakritiDhang
Scratch is visual programming language, where you can develop interactive projects. This targets to children in primary and middle schools, where they can start learning new way of developing projects. This starts with the basics of start learning scratch. This tool is open to all age group.
Scratch is a block-based programming language that allows users to create interactive stories, games, and animations. It is designed for ages 8 to 18 but is used by people of all ages in homes, schools, and other settings. Learning to code in Scratch teaches important problem-solving and design strategies. Students use Scratch at all education levels and across subjects. Scratch is available in over 40 languages and used in more than 150 countries worldwide.
The document provides an overview of the Scratch homepage and interface, explaining the different menu options and sections for creating, exploring, and finding ideas for projects; it also reviews the tools on the create page for adding sprites, backdrops, and coding blocks to build projects.
Digital Drawing Assignment Directions & TutorialMrsM2014
This document provides instructions for a digital drawing assignment that teaches students to:
1. Create pages in InDesign and import images from their digital sketches;
2. Add pages showing the development process in their digital drawing app and capture stages of progress;
3. Write a design narrative to accompany their final artwork pages at the actual size of the digital drawings.
The instructions guide students through setting up their InDesign document, importing images, resizing pages, adding text, and packaging their files together with their evaluation materials into a single PDF document.
This is the block and vocabulary deck that captures the keywords used during the introductory lesson for the CodeTigers/STEM Impressionists' live stream "Starting with Scratch - Introduction to Scratch" lesson. YouTube class link: https://www.youtube.com/watch?v=oZdKo3e4sOo&list=PLojHYcMFUgmqESfusKm5olQqP3WBpvMsZ&index=1&t=190s
This document provides instructions for getting started with Scratch 2.0, an online programming language for creating interactive stories, games, and animations. It explains how to create a new project, add sprites, backdrops and sounds, make sprites move and repeat actions. It also describes how to save and share projects with others online and find additional tips for using Scratch.
This document provides instructions for getting started with Scratch 2.0, an online programming language for creating interactive stories, games, and animations. It explains how to create a new project, add sprites, backdrops and sounds, make sprites move and repeat actions. It also describes how to save and share projects with others online and find additional tips for using Scratch.
This document provides instructions for getting started with Scratch 2.0, an online programming language for creating interactive stories, games, and animations. It explains how to create a new project, add sprites, backdrops and sounds, make sprites move and repeat actions. It also describes how to save and share projects with others online and find additional tips for using Scratch.
This document provides instructions for getting started with Scratch 2.0, an online programming language for creating interactive stories, games, and animations. It explains how to create a new project, add sprites, backdrops and sounds, make sprites move and repeat actions. It also describes how to save and share projects with others online and find additional tips for using Scratch.
CoSketch is an online collaborative whiteboarding tool that allows multiple users to sketch and share ideas in real-time. It can be used for education purposes like classroom collaboration or teacher professional development. Key features include real-time sharing, intuitive tools, embedding or saving sketches, and integration with Google Maps. Issues to be aware of include how to save sketches as images. Examples of its use and additional resources are also provided.
The document provides an overview of advanced scripting concepts in Scratch, including:
1. Creating sprites and backdrops using drawing tools and costumes.
2. Using control blocks like repeat and forever to execute scripts repetitively.
3. Accepting user input through sensing blocks and displaying it with variables.
4. Positioning sprites using x and y coordinates and ensuring they bounce on screen edges.
5. Storing numeric values with variable blocks for use in scripts.
Scratch is an online programming language for creating interactive games, stories and animations. The guide shows how to get started with Scratch by creating a new project and making a cat character move on the screen. Additional steps demonstrate how to add sounds, make the cat dance with repeated movements, and change the cat's color. The document encourages exploring other features like backdrops, additional sprites, and sharing projects with others online.
This is a short tutorial for my students at USC, teaching them how to use Adobe's Edge Animate application to create an animated infographic. I go through some simple steps, using the Rectangle, Text and Clipping tools to show how to create a simple bar graph, and then using the Timeline, to make the bars bounce up into view.
Scratch is a free educational programming language that was developed by the Lifelong Kindergarten Group. It can be used by children aged 8-16 but is available for anyone to use. The characters that are coded in Scratch are called "Sprites". The document then provides step-by-step instructions on how to code a short clip in Scratch, including how to select a Sprite and background, add motion by coding the Sprite to move to different locations on the screen, and make the Sprite "say" text. It encourages testing the coded clip and trying different coding challenges.
This presentation introduces the programming language Scratch. It explains that Scratch is a visual programming language developed by MIT to help students learn important problem solving skills. The presentation demonstrates how to create a basic Scratch project with a moving sprite that repeats moves and says text. It also shows how to save and share projects on the Scratch website so others can interact with creations.
Scratch To Flex Your Creativity WorkshopKaren VItek
This document provides an agenda for a 3-hour Scratch coding workshop. The agenda includes introductions, an explanation of why coding is important, basics of the Scratch programming language like sprites and blocks, tutorials and projects to complete, and opportunities to share work. Participants will learn programming concepts like debugging and animation through Scratch coding cards and projects, and will have a chance to discuss resources for continuing their coding education.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
2. The purpose of that work
• This work was made for the memory of my friend Ahmed Elzeki who
passed away in 2016. you're allowed to use this presentation in any
educational purpose for free. Just please pray for Ahmed.
عام فى المنيه وافته الذي الذكي أحمد صديقي لذكرى تخليدا تم العمل هذا2016.مسموح
مجانا تعليميه أغراض ألي الملف هذا استخدام أحد ألى.دعائكم من أحمد تسنوا ال رجاء فقط
3. What’s scratch?
• MIT's block-based programming language.
• With Scratch, you can program your own interactive stories, games,
and animations — and share your creations with others in the online
community.
• Scratch helps young people learn to think creatively, reason
systematically, and work collaboratively — essential skills for life in
the 21st century.
• Scratch is a project of the Lifelong Kindergarten Group at the MIT
Media Lab. It is provided free of charge.
4. Prerequisites
Scratch will run in the following browsers:
• Chrome 35 or later
• Firefox 31 or later
• Internet Explorer 8 or later
• In addition, you must have Adobe Flash Player 10.2 or later installed
in order to run Scratch.
5. How to open scratch?
• Visit http://scratch.mit.edu to get started. You should see a webpage
that looks similar to this:
6. CREATING A SCRATCH ACCOUNT AND
SIGNING IN
• At the top right corner of the Scratch page, you'll see a "Sign in"
button.
7. Getting started
• Once you've logged in, click on the "Create" button at the top left
corner of the webpage. This will take you to a new page where you
can start working on a new Scratch project!
8. Scratch programming language
• Tabs (for blocks):
• In the top center of the Scripts tab of the Scratch editor, there is a list
of colored rectangles and types of blocks. These are the block tabs.
We use them to look at lists of the different kinds of blocks.
9. Scratch programming language
Tabs (for each Sprite):
• In the top center of the Scratch editor, there are three tabs that say
"Scripts", "Costumes", and "Sounds". These are the tabs for each
sprite.
10. Scratch programming language
• Blocks:
• Blocks are the colored pieces that we move around to make Scratch
programs. Different colored blocks are used to do different things.
The block color is the same color that goes with the block tab where
you find that block.
11. Scratch programming language
• Script:
• A script is a group of connected blocks that does something when you
double click on it.
12. Scratch programming language
• Sprite:
• A sprite is a Scratch character. Each sprite has its own scripts,
costumes, and sounds. Sprites are shown on the stage and in the
sprites area in the bottom left part of the screen.
13. Scratch programming language
• Costume:
• The appearance of the sprite on the stage. Each sprite can have
multiple costumes.
14. Scratch programming language
• Stage:
• The stage is in the upper left part of the Scratch editor. This is where
you can see what happens when you run your scripts.
15. COMPUTER SCIENCE LINGO
• We'll also use computer science lingo in this class! These words
describe things that are in Scratch and other programming languages.
19. REMOVING A BLOCK
• How can you remove the block from the
script you just wrote so that it looks like the script below? Figure this
out now!
20. RUNNING SCRIPTS
• Try connecting some of play note blocks in the scripts area. Run the
script you made by double clicking on it (there should be a yellow
glow around it).
21. NAMING YOUR PROJECT
• You can change the name of your project by filling in the box at the
top of the stage, in the upper left portion of the screen. In this
picture, we're naming our project "1. Repeats in a Song".
22. SAVING YOUR PROJECT
• It's really important that you save your Scratch projects often.
Otherwise, you might lose something you've been working really hard
on! It hurts, I promise.
• To save your project in Scratch, click "Save Now" in the upper right
corner of the screen, next to your username. You can also click the
"Save Now" option in the "File" menu in the upper left part of the
Scratch editor.
23. Repeat
• to make the song below where we play the notes 60 and 62 over and
over again, we need 8 pieces!
24. Repeat
• THE REPEAT BLOCK
• To make our work easier, we can use repeat blocks! Click on the
"Control" tab in the middle of the Scratch window.
• A repeat block can do a snippet of code over and over again. The
number next to the word repeat tells us how many times we want to
do the things inside of the repeat block.
25. EXPERIMENT WITH REPEAT
• Try to make a script that uses different numbers after the repeat.
Here are some examples.
Repeat 3:
Repeat 1:
Repeat 0:
26. EXPERIMENT WITH REPEAT
• Try to put pieces before, after, and inside the repeat, like below.
• Hint: If you click on a block with the right button on the mouse
("right-click"), you should see "duplicate", "delete" and "add
comment" options. Select "duplicate" to make a copy of the block you
clicked on and all blocks below that block. If right-clicking doesn't
work, you can press shift and then click to see the menu.
27. QUIZ
• How many times does the note 52 play when you double click the
script below?
• How many times does the note 62 play when you double click the
script below?
Answer
0
Answer
1
28. NESTED REPEATS
• We can put one repeat inside of another repeat! We call this a nested
repeat.
• How many times will the note 62 play when you double click on this
script?
Answer
6
29. COMPLEX NESTED REPEATS
• Nested repeats (a repeat within a repeat) can be really complicated!!!
• How many times does the note 55 play when you double click the
script?
• How many times does the note 60 play when you double click this
script?
Answer
4
Answer
2
30. Tricky Nested Repeats
• It is important in computer science to figure out exactly what
instructions get executed (when a script runs).
• When the script is run, what is the first note that is played?
• When this script is run, what is the last note that is played?
• When this script is run, is the note 40 ever played twice in a row?
• When this script is run, is the note 60 ever played twice in a row?
40
60
NO
NO
31. Project: Make a Song
• For your first project - make a song! You can make a Scratch script for
a song written by someone else, or come up with a new song on your
own! You should make a new Scratch script and not use parts of
someone else's script.
• Start by making a new project in Scratch. Click on "File" in the gray
bar at the top of the screen and you'll see a menu pop up. Click on
"Go to My Stuff". This should take you to the page with all your
projects.
32. Project: Make a Song
• Now click on the button that says "+ New Project".
• This will open a new project for you.
• To make your song, you can try using any of the
blocks in the Sound tab.
33. Project: Make a Song
• Also, you can make more than one script with a "green flag" block on
top. That way, when you click the green flag, more than one script will
play! This is called parallel execution.
• NOTE : you must put the green
flag in the beginning of your script
so that others can play you song. You’ll find it there
34. HOW TO SHARE YOUR PROJECT
• Before you post a link to your project, you need to share the project.
Do this by pressing the gray Share button in the upper right corner of
the Scratch editor, under your Scratch username.
35. HOW TO SHARE YOUR PROJECT
• After you've shared your project, you will see the word "shared" in
parentheses under the name of your project, and you will no longer
see the "Share" button next under your username in the upper right
corner.
36. HOW TO SHARE YOUR PROJECT
• To post your project, copy the URL of your project and paste it. The
URL for your Scratch project should be at the top of the browser
page.
• NOTE: don’t forget to use more than 3 instruments and the repeat
block
37. Intro to Drawing
• Reset Script
• When we're drawing in Scratch, it's helpful to be able to reset the
stage. Resetting the stage moves the character to the center of the
screen and removes older drawings from the stage.
38. Drawing a Square
• Now you'll try drawing a square yourself! Create a new project in
Scratch. But, for your square, try to use the repeat block.
• The blocks below will probably be helpful too!
39. HINT
• You might want to make your character smaller so that it is easier to
see where it is drawing (check out the 4 buttons on the at the top
right of the stage--stamp, scissor, and 2 buttons with arrows--these
could be helpful!).
40. HINT
• You might want to see your character drawing the shape you want.
Using delay will help you achieve that.
• Try this out!
41. Drawing a Triangle Quiz
• Someone wants to draw a triangle in Scratch (like the one below). At
each turn, does the character turn more or less than 90 degrees? The
sprite will be turning right.
• Less than 90 degrees
• 90 degrees exactly
• More than 90 degrees
FALSE
FALSE
TRUE
42. Drawing a Triangle Quiz
• Someone tried to make a triangle but it doesn't quite look like a
triangle. Would you recommend that they have the character turn
MORE at each turn or LESS at each turn?
• More
• Less
TRUE
FALSE
43. Drawing a Triangle Quiz
• Someone made tried to make a triangle but it doesn't quite look like a
triangle. Would you recommend that they have the character turn
MORE at each turn or LESS at each turn?
• More
• Less
FALSE
TRUE
44. DRAWING A TRIANGLE WITH REPEAT
• Using a REPEAT try to draw the following shape, an equilateral
triangle:
45. Quiz
• How many degrees did the sprite turn in total when it drew the
square?
• How many degrees did the sprite turn in total when it drew the
triangle?
360
360
46. Draw a Pentagon
• Use Guess and Check to have the sprite draw a pentagon in Scratch.
• 1. How many degrees did the character turn in total when it drew the
pentagon?
360
47. Drawing Circles
• Have your character draw a circle in Scratch.
• Building off the circle you just made, draw 2 more circles. One should
be smaller than the first circle you drew and one should be larger
than the first circle you drew.
48. Quiz
• Which of these scripts will draw a larger circle?
TRUE
FALSE
49. Quiz
• Draw a staircase across the Scratch stage using repeat.
50. Quiz
• Draw a dotted line that goes across your Scratch screen. Hint: You
should use repeat.
51. Quiz
• Assume the sprite starts at the arrow, facing the same direction as the
arrow. Choose which path the sprite will follow when this script is
run.
FALSE
TRUE
FALSE
52. Draw beautifully
in scratch you can adjust drawing with great features.
• Change colors
• Change color shade
• change font size
53. Change font size
• You can use change pen size by () and put the value you wish. If it’s
+ve the pen thickness will grow else if it’s –ve the pen thickness will
shrink
• You also can use set pen size to () and put whatever the value you
want
54. Change color
• To change the color you use just press the colored square and go with
your mouse anywhere in the page and the color you click on will be
you color.
• If you’re using repeat you can use
to change the colors each iteration. This will make you able to draw
colorful shapes
56. Change shade
• Changing shade will make the color darker or lighter
• The below script draws the right square which go darker every
iteration due to the -20.
• If you changed -20 to +20 it’ll draw the left square which go lighter
every iteration.
57. Putting all together
• Not use your imagination to draw wonderful shapes with music in the
background
• Don’t forget to use the “WAIT” block to make your drawings into
animations
• Don’t forget to use the “when clicked greed flag” block to enable as
play your wonderful work when you share it.