The use of gamification (using game rules in non-game contexts) to make the Vula forum and wiki more interesting to use. The honours project ultimately looked at gamifying only the Vula wiki and here is a link to it http://people.cs.uct.ac.za/~dtakpuie/Project/
Warwick University: Alliance Technology Enhanced Learning LeadBex Lewis
The document outlines an education strategy that aims to bring together different strengths to enhance students' skills and prepare them to be active global citizens. It discusses using university-provided technologies like virtual learning environments, work-based technologies, and social technologies. It also mentions programme meetings, 1-on-1 conversations, drop-in days, committees, and experimenting with technology to meet teaching and learning goals. The strategy considers how to support the contemporary learner through various formats like audio, visual, written, and interactive materials. It also references creating a learning object repository and cites a learning technology researcher.
The digital, social, open and networked scholar Daniela Gachago
The document discusses the digital, social, open, and networked scholar. It describes how digital scholarship uses digital media for scholarly communication and research on digital media. Social scholarship combines traditional scholarship with social Internet practices like openness, collaboration, and sharing. Open scholars make their work publicly accessible and invite ongoing feedback. The document addresses barriers to adopting these approaches in developing regions, like infrastructure issues, and how harnessing social media could help researchers disseminate their work more widely.
Science 2.0: Supporting a Doctoral Community of Practice in Technology Enhanc...Denis Gillet
1) The document discusses the creation of a Doctoral Community of Practice (DoCoP) in Technology Enhanced Learning (TEL) using social software to connect PhD students, advisors, and experts.
2) It outlines lessons learned from the previous PALETTE project about supporting communities, including the need for progressive integration and non-invasive services.
3) A questionnaire was distributed to gather input from PhD students on what types of online and social platforms and services would be helpful as part of the DoCoP.
The document discusses the e-Learners Team at Putauaki using a double bubble map to compare and contrast ideas about media creation and online collaboration. Some of the key aspects being compared are uploading projects online and seeking feedback, sharing ideas about similar projects, and considering others' points of view versus using a range of tools to present information, uploading videos via Vimeo, and sharing photos on PowerPoint and Slideshare. The double bubble map is being used to question and reflect on work as well as make connections and learn how others think in regards to media creation versus online collaboration.
Rachel Stewart advocates for the use of Google Docs for educational collaboration and communication. Google Docs allows students to work collaboratively online by creating, sharing, and editing documents, spreadsheets, and presentations. It supports national standards for using digital tools to interact, collaborate, publish work, and contribute to group projects with peers and experts. Educational benefits include facilitating group work, teacher feedback, and taking learning beyond the classroom with various digital devices as Google Docs is available anytime from any internet-connected location.
Wall-sized poster we used to exhibit Social Campus at Cornell Tech's Open Studio event. Social Campus is an iPhone event-networking + recommendations + social network iPhone app created in collaboration with Cornell Tech. It includes a context-aware platform that transforms the campus to a place that fosters collaboration and connects people from academia, industry, and the public. It suggests people/events on campus that match your interests, as well as assists networking at on-campus events.
The use of gamification (using game rules in non-game contexts) to make the Vula forum and wiki more interesting to use. The honours project ultimately looked at gamifying only the Vula wiki and here is a link to it http://people.cs.uct.ac.za/~dtakpuie/Project/
Warwick University: Alliance Technology Enhanced Learning LeadBex Lewis
The document outlines an education strategy that aims to bring together different strengths to enhance students' skills and prepare them to be active global citizens. It discusses using university-provided technologies like virtual learning environments, work-based technologies, and social technologies. It also mentions programme meetings, 1-on-1 conversations, drop-in days, committees, and experimenting with technology to meet teaching and learning goals. The strategy considers how to support the contemporary learner through various formats like audio, visual, written, and interactive materials. It also references creating a learning object repository and cites a learning technology researcher.
The digital, social, open and networked scholar Daniela Gachago
The document discusses the digital, social, open, and networked scholar. It describes how digital scholarship uses digital media for scholarly communication and research on digital media. Social scholarship combines traditional scholarship with social Internet practices like openness, collaboration, and sharing. Open scholars make their work publicly accessible and invite ongoing feedback. The document addresses barriers to adopting these approaches in developing regions, like infrastructure issues, and how harnessing social media could help researchers disseminate their work more widely.
Science 2.0: Supporting a Doctoral Community of Practice in Technology Enhanc...Denis Gillet
1) The document discusses the creation of a Doctoral Community of Practice (DoCoP) in Technology Enhanced Learning (TEL) using social software to connect PhD students, advisors, and experts.
2) It outlines lessons learned from the previous PALETTE project about supporting communities, including the need for progressive integration and non-invasive services.
3) A questionnaire was distributed to gather input from PhD students on what types of online and social platforms and services would be helpful as part of the DoCoP.
The document discusses the e-Learners Team at Putauaki using a double bubble map to compare and contrast ideas about media creation and online collaboration. Some of the key aspects being compared are uploading projects online and seeking feedback, sharing ideas about similar projects, and considering others' points of view versus using a range of tools to present information, uploading videos via Vimeo, and sharing photos on PowerPoint and Slideshare. The double bubble map is being used to question and reflect on work as well as make connections and learn how others think in regards to media creation versus online collaboration.
Rachel Stewart advocates for the use of Google Docs for educational collaboration and communication. Google Docs allows students to work collaboratively online by creating, sharing, and editing documents, spreadsheets, and presentations. It supports national standards for using digital tools to interact, collaborate, publish work, and contribute to group projects with peers and experts. Educational benefits include facilitating group work, teacher feedback, and taking learning beyond the classroom with various digital devices as Google Docs is available anytime from any internet-connected location.
Wall-sized poster we used to exhibit Social Campus at Cornell Tech's Open Studio event. Social Campus is an iPhone event-networking + recommendations + social network iPhone app created in collaboration with Cornell Tech. It includes a context-aware platform that transforms the campus to a place that fosters collaboration and connects people from academia, industry, and the public. It suggests people/events on campus that match your interests, as well as assists networking at on-campus events.
Today’s Technology, Tomorrow’s College StudentLeslie Dare
The document discusses technology from the perspective of student affairs. It outlines five arenas of the technological environment: information dissemination, transactional interaction, communication, entertainment, and education. It also discusses how student services and programs are impacted by student expectations of 24/7 digital access. Other issues covered include technology fluency, legal/ethical concerns, distance education, and accessibility. The document recommends that student affairs designate a technology leader, participate in technology planning, conduct their own technology planning including budgeting and assessment, recruit tech-savvy staff, and embrace principles like using technology as a tool and providing equitable access.
Impact of digital literacy on the engineering curriculumJean-Marie Gilliot
The document discusses how digital literacy skills are an important prerequisite for engineers in the 21st century. It argues that digital literacy, which includes skills like collaboration using tools like blogs and wikis, must be taught as part of the engineering curriculum to promote creativity, innovation, entrepreneurship, and leadership. Examples of how digital literacy can be developed include using blogs for self-reflection, wikis for collaborative work, and forums for sharing information. Faculty need to be immersed in digital literacy skills as well to help develop these competencies in students through project-based and active learning.
Quality Considerations in eLearning in South Africa. Presentation at the eLearning Summit, Indaba Hotel, 16 October 2014. Looks the the quality review process and quality criteria.
The is an overview or collective intelligence and an application for the global future, with an eleven item menu for 15 Global Challenges, and futures research on ICT, water, energy, sustainable development, food, war and peace issues, science & technology - a way to keep track of global change and participate with others around the world.
Higher Education Technology Outlook in AfricaGreig Krull
Higher Education Technology Outlook in Africa. Presentation for Linking Student Satisfaction, Quality Assurance and Peer Review in Higher Education Conference, 13 March 2014.
This document discusses how digital technologies can be used to enhance English language teaching. It describes "digital natives" as students born into the digital world who are fluent in new technologies, while teachers are often "digital immigrants" who have adopted technologies but not at the same level. It argues that teachers need to update their methods to engage digital native students. It provides examples of how various Web 2.0 tools like YouTube, podcasts, blogs, wikis and digital storytelling can be used to make language learning more interactive, collaborative and motivating for students.
This document summarizes the key findings from a baseline report on digital scholarship at the University of Exeter. It identifies several main points:
- Digital scholarship is a focus in some research centers but infrastructure issues like network reliability need to be addressed.
- Postgraduate researchers are pioneering uses of social media, cloud technologies, and data visualization.
- Their development relies on exploration, self-reliance, and peer support. With more support, PGRs could have a greater impact on the university's culture and curriculum.
- To amplify the impact of PGRs, professional services need to be engaged to help disseminate examples and lessons learned.
eLearning or eKnowledge - What are we offering students?Saide OER Africa
eLearning or eKnowledge - What are we offering students? A look at the convergence of elearning and eknowledge, looking at the purpose of the design - informational or instructional? Presented at the Unisa Cambridge Open and Distance eLearning Conference, Stellenbosch.
This document discusses the university's journey in building a culture of flexible online learning. It identified issues with the current bespoke platform and outlined project aims to identify an effective technological solution to meet pedagogical needs now and in the future. The university chose to implement WordPress due to its flexibility, support for responsive design, and large community. Examples of implemented sites include a welcome page and training sites. Future plans include online professional development and linking to other systems.
This document discusses using Facebook in educational contexts. It notes that students are increasingly using online tools and have high levels of technology access. While students are often characterized as "digital natives," research finds their skills are more varied. The document explores using Facebook for a specialist conference module and hospitality placements to facilitate inter-year support and engagement through groups, images, and connections. It analyzes the educational affordances and challenges of using Facebook, such as managing privacy and constraints.
The document discusses new communication technologies and how they have impacted organizations. It describes how new technologies allow for instant transfer of information over long distances, changing communication theories and enabling new organizational structures. Both positive and negative aspects are discussed, where new technologies increase efficiency but can also cause communication overload if not managed properly. New challenges are presented around identifying, deploying and developing emerging technologies.
Building eduCommons Sustainability Through Social SourcingTom Caswell
A presentation on current efforts to move eduCommons (an open source OpenCourseWare content management system) from a grant-funded project to a community supported development model called social sourcing. This presentation was given at the OCWC Global 2009 Conference in Monterrey, Mexico on April 23, 2009.
ALTC2013 building a culture of flexible online learning James Little and Kir...James Little
The document discusses the university's journey in building a culture of flexible online learning. It identified the need to enhance accessibility, support for mobile devices, informal learning, and meet increasing demand. The current bespoke platform did not meet these needs. The university evaluated platforms and chose WordPress for its flexibility, support for responsive design, and large community. Examples of implemented sites include a welcome site and training sites. Future plans include online professional development and collaboration spaces. The initial steps have refreshed content and given educators tools to create online content.
The document discusses research areas related to integrating technology in classroom teaching. It begins by defining ICTs as technologies used to capture, interpret, store and transmit information. It then discusses trends in how ICTs are being integrated into the teaching and learning process, including blended learning approaches. The need for educational research on ICT integration is explained, in order to improve knowledge and guide policymakers. Key areas of research identified include benchmarking ICT use, studying the impact of ICTs, and evaluating the effectiveness of different ICT tools. Examples of research studies conducted in these areas are also provided.
Quadrat conference 12122014 Thomas Fischer DISCUSSIDEC SA
Ευρωπαϊκή πλατφόρμα για Κοινότητες Πρακτικής στη Δια Βίου Μάθηση - Thomas Fischer, Hellenic Association for Education (HAEd).
Η παρουσίαση πραγματοποιήθηκε στα πλαίσια της ημερίδας "Συστήματα Διαχείρισης Ποιότητας σε οργανισμούς εκπαίδευσης και κατάρτισης" που διοργανώθηκε από την IDEC A.E. (www.idec.gr) στις 12 Δεκεμβρίου 2014 στον χώρο εκδηλώσεων του ALBA GRADUATE BUSINESS SCHOOL.
Η ημερίδα εντάσσεται στο πρόγραμμα QUADRAT (Υλοποίηση συστημάτων ποιότητας σε οργανισμούς μη τυπικής εκπαίδευσης) στα πλαίσια του οποίου αναπτύχθηκαν:
-βιβλίο
-εκπαιδευτικό πρόγραμμα
-software διαχείρισης συστήματος ποιότητας
Για περισσότερες πληροφορίες επισκεφτείτε το http://www.quadrat-project.eu
This document discusses the shift from the traditional view of knowledge as something passed from teachers to students, to a more collaborative view of knowledge creation. It outlines several Web 2.0 tools that support collaboration, including social networks, blogs, wikis, social bookmarking, social tagging, and podcasting. Examples of educational uses of these tools are provided, such as using blogs for student reflections or assignment submissions, wikis for group projects, and podcasts for sharing lecture recordings. Key trends in higher education adoption of these technologies over the next 5 years are also highlighted.
The document outlines a virtual computing collaborative (VCL) project called LabSTOR that aims to provide cost-effective access to specialized software on any internet-enabled device. Key points:
- Students and faculty will be able to access tools like SPSS, Mathematica, and GIS from any device without needing local software installations.
- Benefits include increased access to software, reduced costs for computer labs and support, and a community to support virtual computing across institutions.
- Deliverables include an open-source virtual computing platform, metrics on usage, and a non-profit to support ongoing development.
- Governance will be through a steering committee and NITLE as the managing agent. A timeline
E-Learning comprises all forms of electronically supported learning and teaching. It serves as a specific media to implement the learning process through networked or non-networked learning. Some benefits of E-Learning include convenience and flexibility, more effective learning experiences, and more efficient learning without compromising quality. However, fully realizing the benefits of E-Learning in Indonesia requires addressing factors like infrastructure, telecommunications, resources, and familiarity.
A presentation for the Google Apps for Learning and Teaching (GALT) conference #galtshef. Two case studies on how Google hangouts have been used to enhance the learning experience.
This document discusses using smartphones to enhance learning based on a project in Bradford, England. It outlines two adoption models used: the first distributed smartphones to half of a ninth grade class for a 6-month project, while the second distributed smartphones to a seventh grade class for a potential 5-year project after staff and student training. It provides examples of educational applications and content used on the smartphones, as well as positive student feedback on using smartphones for homework, research, and writing essays.
The document discusses the benefits of using SMS texting to communicate with students for a college or training program. It notes that texting would save time compared to phone calls, allow information to be more clearly understood, and could include features like group texts and replies. Feedback from teachers and students indicates they like the direct communication and find it less tedious than using reception phone services. The document also discusses how text messaging was successfully used to market events, with over 500 people attending one open evening after a text was sent to students.
Today’s Technology, Tomorrow’s College StudentLeslie Dare
The document discusses technology from the perspective of student affairs. It outlines five arenas of the technological environment: information dissemination, transactional interaction, communication, entertainment, and education. It also discusses how student services and programs are impacted by student expectations of 24/7 digital access. Other issues covered include technology fluency, legal/ethical concerns, distance education, and accessibility. The document recommends that student affairs designate a technology leader, participate in technology planning, conduct their own technology planning including budgeting and assessment, recruit tech-savvy staff, and embrace principles like using technology as a tool and providing equitable access.
Impact of digital literacy on the engineering curriculumJean-Marie Gilliot
The document discusses how digital literacy skills are an important prerequisite for engineers in the 21st century. It argues that digital literacy, which includes skills like collaboration using tools like blogs and wikis, must be taught as part of the engineering curriculum to promote creativity, innovation, entrepreneurship, and leadership. Examples of how digital literacy can be developed include using blogs for self-reflection, wikis for collaborative work, and forums for sharing information. Faculty need to be immersed in digital literacy skills as well to help develop these competencies in students through project-based and active learning.
Quality Considerations in eLearning in South Africa. Presentation at the eLearning Summit, Indaba Hotel, 16 October 2014. Looks the the quality review process and quality criteria.
The is an overview or collective intelligence and an application for the global future, with an eleven item menu for 15 Global Challenges, and futures research on ICT, water, energy, sustainable development, food, war and peace issues, science & technology - a way to keep track of global change and participate with others around the world.
Higher Education Technology Outlook in AfricaGreig Krull
Higher Education Technology Outlook in Africa. Presentation for Linking Student Satisfaction, Quality Assurance and Peer Review in Higher Education Conference, 13 March 2014.
This document discusses how digital technologies can be used to enhance English language teaching. It describes "digital natives" as students born into the digital world who are fluent in new technologies, while teachers are often "digital immigrants" who have adopted technologies but not at the same level. It argues that teachers need to update their methods to engage digital native students. It provides examples of how various Web 2.0 tools like YouTube, podcasts, blogs, wikis and digital storytelling can be used to make language learning more interactive, collaborative and motivating for students.
This document summarizes the key findings from a baseline report on digital scholarship at the University of Exeter. It identifies several main points:
- Digital scholarship is a focus in some research centers but infrastructure issues like network reliability need to be addressed.
- Postgraduate researchers are pioneering uses of social media, cloud technologies, and data visualization.
- Their development relies on exploration, self-reliance, and peer support. With more support, PGRs could have a greater impact on the university's culture and curriculum.
- To amplify the impact of PGRs, professional services need to be engaged to help disseminate examples and lessons learned.
eLearning or eKnowledge - What are we offering students?Saide OER Africa
eLearning or eKnowledge - What are we offering students? A look at the convergence of elearning and eknowledge, looking at the purpose of the design - informational or instructional? Presented at the Unisa Cambridge Open and Distance eLearning Conference, Stellenbosch.
This document discusses the university's journey in building a culture of flexible online learning. It identified issues with the current bespoke platform and outlined project aims to identify an effective technological solution to meet pedagogical needs now and in the future. The university chose to implement WordPress due to its flexibility, support for responsive design, and large community. Examples of implemented sites include a welcome page and training sites. Future plans include online professional development and linking to other systems.
This document discusses using Facebook in educational contexts. It notes that students are increasingly using online tools and have high levels of technology access. While students are often characterized as "digital natives," research finds their skills are more varied. The document explores using Facebook for a specialist conference module and hospitality placements to facilitate inter-year support and engagement through groups, images, and connections. It analyzes the educational affordances and challenges of using Facebook, such as managing privacy and constraints.
The document discusses new communication technologies and how they have impacted organizations. It describes how new technologies allow for instant transfer of information over long distances, changing communication theories and enabling new organizational structures. Both positive and negative aspects are discussed, where new technologies increase efficiency but can also cause communication overload if not managed properly. New challenges are presented around identifying, deploying and developing emerging technologies.
Building eduCommons Sustainability Through Social SourcingTom Caswell
A presentation on current efforts to move eduCommons (an open source OpenCourseWare content management system) from a grant-funded project to a community supported development model called social sourcing. This presentation was given at the OCWC Global 2009 Conference in Monterrey, Mexico on April 23, 2009.
ALTC2013 building a culture of flexible online learning James Little and Kir...James Little
The document discusses the university's journey in building a culture of flexible online learning. It identified the need to enhance accessibility, support for mobile devices, informal learning, and meet increasing demand. The current bespoke platform did not meet these needs. The university evaluated platforms and chose WordPress for its flexibility, support for responsive design, and large community. Examples of implemented sites include a welcome site and training sites. Future plans include online professional development and collaboration spaces. The initial steps have refreshed content and given educators tools to create online content.
The document discusses research areas related to integrating technology in classroom teaching. It begins by defining ICTs as technologies used to capture, interpret, store and transmit information. It then discusses trends in how ICTs are being integrated into the teaching and learning process, including blended learning approaches. The need for educational research on ICT integration is explained, in order to improve knowledge and guide policymakers. Key areas of research identified include benchmarking ICT use, studying the impact of ICTs, and evaluating the effectiveness of different ICT tools. Examples of research studies conducted in these areas are also provided.
Quadrat conference 12122014 Thomas Fischer DISCUSSIDEC SA
Ευρωπαϊκή πλατφόρμα για Κοινότητες Πρακτικής στη Δια Βίου Μάθηση - Thomas Fischer, Hellenic Association for Education (HAEd).
Η παρουσίαση πραγματοποιήθηκε στα πλαίσια της ημερίδας "Συστήματα Διαχείρισης Ποιότητας σε οργανισμούς εκπαίδευσης και κατάρτισης" που διοργανώθηκε από την IDEC A.E. (www.idec.gr) στις 12 Δεκεμβρίου 2014 στον χώρο εκδηλώσεων του ALBA GRADUATE BUSINESS SCHOOL.
Η ημερίδα εντάσσεται στο πρόγραμμα QUADRAT (Υλοποίηση συστημάτων ποιότητας σε οργανισμούς μη τυπικής εκπαίδευσης) στα πλαίσια του οποίου αναπτύχθηκαν:
-βιβλίο
-εκπαιδευτικό πρόγραμμα
-software διαχείρισης συστήματος ποιότητας
Για περισσότερες πληροφορίες επισκεφτείτε το http://www.quadrat-project.eu
This document discusses the shift from the traditional view of knowledge as something passed from teachers to students, to a more collaborative view of knowledge creation. It outlines several Web 2.0 tools that support collaboration, including social networks, blogs, wikis, social bookmarking, social tagging, and podcasting. Examples of educational uses of these tools are provided, such as using blogs for student reflections or assignment submissions, wikis for group projects, and podcasts for sharing lecture recordings. Key trends in higher education adoption of these technologies over the next 5 years are also highlighted.
The document outlines a virtual computing collaborative (VCL) project called LabSTOR that aims to provide cost-effective access to specialized software on any internet-enabled device. Key points:
- Students and faculty will be able to access tools like SPSS, Mathematica, and GIS from any device without needing local software installations.
- Benefits include increased access to software, reduced costs for computer labs and support, and a community to support virtual computing across institutions.
- Deliverables include an open-source virtual computing platform, metrics on usage, and a non-profit to support ongoing development.
- Governance will be through a steering committee and NITLE as the managing agent. A timeline
E-Learning comprises all forms of electronically supported learning and teaching. It serves as a specific media to implement the learning process through networked or non-networked learning. Some benefits of E-Learning include convenience and flexibility, more effective learning experiences, and more efficient learning without compromising quality. However, fully realizing the benefits of E-Learning in Indonesia requires addressing factors like infrastructure, telecommunications, resources, and familiarity.
A presentation for the Google Apps for Learning and Teaching (GALT) conference #galtshef. Two case studies on how Google hangouts have been used to enhance the learning experience.
This document discusses using smartphones to enhance learning based on a project in Bradford, England. It outlines two adoption models used: the first distributed smartphones to half of a ninth grade class for a 6-month project, while the second distributed smartphones to a seventh grade class for a potential 5-year project after staff and student training. It provides examples of educational applications and content used on the smartphones, as well as positive student feedback on using smartphones for homework, research, and writing essays.
The document discusses the benefits of using SMS texting to communicate with students for a college or training program. It notes that texting would save time compared to phone calls, allow information to be more clearly understood, and could include features like group texts and replies. Feedback from teachers and students indicates they like the direct communication and find it less tedious than using reception phone services. The document also discusses how text messaging was successfully used to market events, with over 500 people attending one open evening after a text was sent to students.
The document discusses research into how online connectivity affects children's lives and development. It focuses on the persona of Emily Sanderson, a 10-year-old girl who is highly connected through technologies like computers, mobile phones, and gaming devices. The research is based on data from over 120,000 authenticated children in the UK and examines how Emily's life differs online compared to in school, where she prefers easier work at a slower pace than her peers.
This document discusses a project to enhance distance learning programs for mobile learners through the use of mobile technologies. The project aims to improve access to education for students in developing countries by developing appropriate pedagogical content that can be accessed on mobile devices. A pilot program tested content on mobile phones with students in Southern Africa. Initial findings suggest multimedia content works well and students quickly adopt the technologies. Next steps include expanding content, exploring sustainability, and considering implications for formal education.
The document discusses a study exploring how mobile devices called "Explorers" can support independent and active learning in children. Several schools participated in the study, including traditional, learner-centered, international, and special education schools. Preliminary results found enthusiastic student engagement with the Explorers and increased cooperation and knowledge sharing. However, teachers need more training to fully integrate the devices into daily lessons. Next steps include further teacher training and developing age-appropriate educational software.
The Role Of The Teacher In 25 Years Time - Keri FacerHandheldLearning
The document discusses reimagining teaching in the 21st century and challenges some assumptions. It outlines major technological trends that will shape education over the next 25 years, including ubiquitous computing, massive computing power, mixed reality, immersive experiences, brain-computer interfaces, and complex systems. These trends will challenge conceptions of knowledge, learners, tools, places of learning, and raise environmental and ethical issues. The document calls for reimagining education around meaningful real-world problems, diverse experts, and fluid learning across contexts with multiple forms of assessment. However, it notes education has remained largely unchanged despite long-standing calls for reform, and examines underlying assumptions that prevent change.
The document discusses Bristol's guiding principles for a program that provides students with handheld devices. It outlines that all students in a year group have 24/7 access to a device and that parents are involved through grant funding. It also summarizes the program's expansion to several primary and secondary schools between 2005-2007 and the support provided, including technical setup, leadership, and pedagogical assistance.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document is an agenda for a gaming in education conference that will feature several speakers discussing using various games like Nintendogs, Guitar Hero, and Endless Ocean for educational purposes. It also advertises an online community and annual conference website for discussing handheld learning research, what devices learners are using, and inclusion through mobile and entertainment technologies that are outselling PCs.
LaTrobe University - Neil Morris presentationNeil Morris
Harnessing digital technology and online learning to enhance inclusive teaching practices
Professor Neil Morris
T: @NeilMorrisDT
Presentation at LaTrobe University, Melbourne, June 2022
This document discusses the use of social media tools for educational purposes. It provides examples of popular social media platforms like Facebook, Twitter, LinkedIn, and Google Docs that can be utilized by students and educators. These tools allow for collaboration, communication, and information sharing. The document also outlines some of the benefits of using social media in education, such as enhancing the student experience, supporting distance learning, and facilitating research.
DigiLearn: A practice informed approach to recognition and developmentJisc
Speakers:
Chris Melia, senior learning technologist, University of Central Lancashire
Alice Thompson, senior lecturer, University of Central Lancashire
Nick Bohannon, principal lecturer in mental health nursing, University of Central Lancashire
DigiLearn is a digital recognition initiative that has been successfully rolled out across the academic community at the University of Central Lancashire. Centering around peer support and the interdisciplinary sharing of TEL best practice.
In this session, university colleagues will share the transformational impact of the initiative on: teaching practice, the student experience and professional development.
Making the most of social media july 2013Lisa Harris
This document summarizes plans for expanding social media use at the University of Southampton. It discusses trends like increased mobile usage and video content. It outlines current social media activities like blogging, digital champions programs, and live event hashtags. Future plans include creating MOOCs to showcase research and teaching, exploring mobile annotations and tests, and collaborating with Winchester College on digital topics. The overall goal is to leverage social media to promote the university and inspire curriculum innovation.
This document summarizes recent trends in social media and outlines plans to expand the University of Southampton's use of social platforms. It discusses growing mobile usage and video consumption. Recent university social media activities are reviewed, including blogs, digital champions programs, and live event hashtags. Plans are presented to create MOOCs showcasing research and teaching, with a focus on mobile access and learner-generated content. Collaboration with a secondary school is also mentioned.
mLearning and MOOCs as an optimal training environmentInge de Waard
This presentation merges the benefits from mobile learning and MOOCs. The presentation was given during one of ADL Interagency Mobile Learning Webinars on 16 July 2013.
The document discusses the changing landscape of online learning and higher education. It notes that by 2025, global demand for higher education will double to 250 million students per year, mostly from emerging economies. MOOCs and online learning are becoming widely explored alternatives and supplements to traditional university courses. The workforce now demands skills acquired through informal learning over formal university education. Key challenges for institutions include unprecedented competition, developing digital media literacy among staff, and supporting personalized learning. The future of universities may depend on their ability to change, remove constraints, and challenge existing models.
The document discusses the ViCaDiS project, which aimed to implement social software and mobile features into university learning environments. It describes the project goals and innovation process used, which involved analyzing needs through a soft systems methodology. Surveys were conducted to identify relevant mobile technologies and educational benefits. Results showed potential for communication tools, dual device interfaces, and mobile applications to support learning tasks and calendar updates. The project highlighted that pedagogical paradigms, teaching competencies, and existing technology influence how mobile and social tools are adopted in educational contexts.
Inaugural Lecture: It’s Third Space, Jim, but not as we know it: universities...Alex Dunedin
This is a podcast of the Inaugural Lecture of Professor Keith Smyth at the University of the Highlands and Islands: "It’s Third Space, Jim, but not as we know it: universities, community and digital practice"
Keith Smyth talks about the new and innovative ways that the digital can be used to support learning, and how the idea of empowering the learners can be an important space to set up for inventive learning and education. Getting the tools to create and the latitude to be creative can often be a missing element from education.
The lecture covers a great deal of ground which you can listen to and see the slides which accompany his talk when he officially accepted the Professorial role in the UHI.
http://wp.me/p4EpjT-3RU
#thirdspacejim @smythkrs
Digital technologies and education were discussed over three phases: multimedia/internet, learning design, and social media. Five key facets of technologies were reviewed: openness and the rise of OER/MOOCs; mobile learning and its benefits of learning anywhere; social media and participatory web; digital identity and online presence; and distributed cognition through access to vast information. Both advantages and disadvantages of technologies were considered, such as accessibility versus distraction. Future challenges were identified around new business models, skills gaps, and blurring boundaries between formal and informal learning.
The document discusses how emerging technologies like tablets, mobile apps, and voice recognition tools are transforming education by making information more accessible, shifting focus from memorization to application of knowledge, and challenging traditional education models and roles of teachers and students. It also examines issues around how these technologies could impact learning, evaluation of new forms of scholarship, and preparation for jobs of the future in a knowledge-based economy.
This document discusses the use of social networking tools in open and distance education. It describes tools used like wikis, blogs, instant messaging, and discussion forums. It analyzes how students' expectations of these tools compared to their actual uses, which included collaboration, reflection, and community formation. Key outcomes were increased self-reflection, evaluation, efficacy, and the production of online teaching materials. The document also discusses moving this course fully online and the choices and constraints involved in that transition.
This talk was given at a multiplier event organised by the University of Wolverhampton as part of the MOONLITE project (refugees, languages and moocs). In this presentation I share the experiences and approaches used to design one of the first MOOCs allround, and the first MOOC focused on mobile learning. The presentation looks at pedagogy, technology, community and impact of the course.
The document discusses using social media tools in the classroom to create a social media classroom (SMC). It provides examples of SMCs that use platforms like Moodle, Ning, and custom social networks. These SMCs encourage collaboration through components like social bookmarking, discussions, wikis, and blogs. Studies found SMCs create a sense of community and are effective discussion tools for students.
This document discusses the use of mobile devices to increase access to MOOCs through a "MobiMOOC" approach. It summarizes key findings from a MobiMOOC course that had over 1250 learners from around the world. The results showed that mobile access led to more learner interactions and reflections. Some challenges included ensuring digital literacy and a user-friendly mobile learning environment. Core factors for success included clear timelines, communication guidelines, and motivating facilitators. The document provides contact information for the author to discuss MOOC designs further.
The document discusses emerging technologies in education and their implications. It provides an overview of the evolution of e-learning technologies from the 1980s to present. Key topics covered include open educational resources (OER), massive open online courses (MOOCs), and learning analytics. The author advocates for the use of learning design frameworks to help educators make informed pedagogical choices when integrating technologies. Overall, the document examines how new models like OERs, MOOCs, and learning analytics are challenging traditional education and calls for appropriate pedagogical approaches to leverage emerging opportunities.
The document discusses challenges and opportunities for educators in the digital age. It notes that today's learners are digital natives who are collaborative and co-creators of content. However, many educators remain "digital immigrants" who are more independent and single-source dependent. It emphasizes the need for educators to engage learners both in-person and online, and to participate in advanced pedagogical discussions. The document also outlines pressures like technological changes that are influencing educational design and the transition to more social models of learning.
Digital Transformation Strategies at organizational level for universitiesDiana Andone
Presentation as keynote speaker by Dr. Diana Andone at the CONFERENCE DIGITALIZATION OF UNIVERSITIES on April 12, 2023
ONLINE https://university-conf.com/Digitalization_of_universities/ . With the topic Digital Transformation Strategies at organizational level for universities, the presentation included the European University Association report on Strategy and Organisational Culture (2022) adn teh Politehnica University of Timisoara experience.
Strategies for Integrating Technology into TeachingLailanie Dacasin
This document discusses strategies for integrating technology into teaching, including telecomputing projects, blogging, multimedia presentations, and online discussions. Telecomputing projects allow students in different locations to collaborate by sharing experiences, beliefs, data, problem-solving strategies, and joint projects. Blogging can improve student learning by having students build public blogs where they are more attentive to quality. Multimedia presentations motivate students when they use technology to present research results. Online discussions allow students and teachers to connect with experts and peers through chat rooms, bulletin boards, and email from various locations.
Modding the Metaverse; The Pedagogy of Participation - AoIR 2007Joanna Robinson
The document discusses participatory pedagogy and its advantages over traditional didactic teaching methods. Participatory pedagogy incorporates student experiences and knowledge, encourages interaction, and gives students an active role in the learning process. It also discusses how virtual worlds and Web 2.0 technologies can support participatory learning through interactive and collaborative features. The document describes a workshop held in Second Life to explore collaborative modding and building of virtual learning spaces.
The document discusses how the UK has been equipping teachers with laptops for a decade and more recently PDAs to help develop teachers' ICT and mobile computing skills. It notes that 60% of UK teachers now have laptops and 1000 trainee teachers use PDAs. It praises this as a brilliant strategy for supporting educators and ensuring they can explore new learning strategies for students.
Dave Taylor, MSc, MBCS, Programme Lead, Virtual Worlds, Medical Media and Design Lab, Imperial College, London. Presentation at Handheld Learning 2008 - Virtual Worlds and Social Networks session
David Major, Redcar and Cleveland LA, ICT Adviser for Schools and Manager
of RaCIT. Presentation at Handheld Learning 2008 - Breakout Session sponsored by RM Plc
The document discusses a new flexible learning program in Victoria that includes literacy, numeracy, personal development, and work-related skills courses. It also describes a digital mini film festival for youth where one-minute films are shared between mobile phones using Bluetooth technology. Research was conducted on using this Bluetooth technology, called BlueZone, to transfer educational content to mobile devices within a 100m range. Findings showed it was successful in transferring files to different mobile brands and models within 10m. Recommendations include using this technology for campus activities, events, and sharing educational resources with students.
The document discusses using an electronic Record of Professional Development (eROPD) with PebblePad instead of a traditional paper-based system. A pilot project was conducted with 10 PGCE students to produce their ROPD electronically. Some benefits found so far include having access anywhere at any time, ability to include different media types as evidence, and no large paper folder to carry. However, it also takes time to set up profiles correctly and training is needed for students on using the technology. Overall the eROPD approach shows potential but still has areas for improvement.
The document discusses Glasgow Caledonian University's (GCU) presence and activities in Second Life, including:
1) GCU initially created a 6-month project to develop a presence in Second Life for marketing purposes.
2) GCU now hosts weekly evening classes and competitions to explore using 3D virtual worlds for learning and teaching.
3) Activities include students and staff building virtual simulations, social hubs for networking, and informal skill-building classes.
4) Ongoing research is evaluating virtual learning communities and how to increase staff engagement with the platform.
Havering Sixth Form College has been operating since 1991 with over 2,200 students and 200 staff members. Graham Francis has worked at the college since 2000 and helped establish various e-learning projects including using Asus EEE PCs, iPods, Sony camcorders, and Garmin GPS devices to support subjects like languages, sciences, and geography. Students provided positive feedback on the portable devices and their use expanded to include individual learning, classroom activities, and field trips.
The document discusses an mCLASS reading assessment tool used in the UK to help teachers diagnose students' literacy strengths and weaknesses, guide instruction, and monitor student progress. A pilot program was conducted in 3 schools in Wolverhampton with 9 teachers assessing 15 students in each class. Teachers found the tool provided immediate results and visual feedback, improved literacy, and yielded assessment data more efficiently than traditional methods.
ALPS is a collaboration between 5 universities aiming to develop mobile learning and assessment tools for students in health and social care fields. It recognizes that learners need to be connected to information in practice settings and that mobile devices can enable learning experiences that are active, autonomous, flexible and collaborative. ALPS has created common competency maps in areas like communication, teamwork and ethics to guide assessment on mobile devices, which can then capture evidence and reflections from practice and integrate with ePortfolios. Initial feedback from students on the mobile assessment approach has been positive.
The document discusses two philosophies of education:
Philosophy A views education as broken but fixable through technology and targets, while Philosophy B sees it as a long-term investment requiring teacher support. It provides examples of projects by Learning and Teaching Scotland that apply Philosophy B, such as the Glow national schools intranet and Scottish Learning Festival conference, and argues educational change requires long-haul development of teacher skills with technology as just one part of their work.
The document discusses how mobile technologies can benefit learners with disabilities and learning difficulties. It presents 12 case studies that show how mobile learning (m-learning) has enabled, motivated, and helped to maximize the capabilities of learners. The case studies feature examples of learners using smartphones, mobile DVRs, digital voice recorders, and games consoles to extend their skills and increase engagement in education. The document also provides resources for those looking to implement inclusive mobile learning programs.
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.