The document provides information about various magazines and websites related to gaming and pop culture. It describes the layout, design elements, and content of magazines like PC Gamer, Game Informer, Thrasher, OK!, and Kerrang!. It also analyzes the websites for these magazines. The document then proposes a new gaming magazine called GamePlay, outlining its target audience, content plans, and design ideas. It includes draft layouts for the front cover and double page spread, as well as proposed fonts, colors, and a basic website navigation structure. The document showcases research into existing publications to inform the creation of a new gaming focused magazine.
The document discusses various magazine and website designs. It provides examples of double page spreads and front covers created in InDesign for a photography magazine and a gaming magazine. It also shows mock-ups of website designs created in Wix and Website Builder. The document compares different website building software and concludes that Wix and Website Builder offer more customization options than WordPress.
The document provides an analysis of the front covers and contents pages of three different magazines:
1) A regional football magazine called "The Mag" focusing on Newcastle United FC. The front cover features Newcastle player Yohan Cabaye and emphasizes the local identity.
2) A national football magazine called "FourFourTwo" aimed at a wide audience. The front cover images six players from different teams but looks unprofessional.
3) An alternative regional magazine called "The Crack" based in the northeast of England covering lifestyle and arts topics. The front cover has a bright, quirky design but some elements look unprofessional.
The Xbox magazine started in 2001 to coincide with the launch of the original Xbox. Each issue includes a disc containing Xbox 360 and Xbox Live Arcade content. The magazine covers upcoming games, reviews, and game updates across 6 categories. Issues continue to be published monthly. Front covers typically use black, green, and white colors and feature bold, block fonts. Double page spreads have a balanced mix of text and images to avoid boredom. The Xbox website provides magazine content but lacks its distinct color scheme.
The document contains multiple draft layout designs for the front cover, content page, and article pages of a magazine.
For the front cover design, the author experiments with different masthead styles, fonts, image placements, and additional elements. They receive feedback to simplify the design and improve readability.
For the content page, the author tests different masthead designs, background styles, image selections, and font choices. Feedback notes the designs could be more visually appealing and professionally formatted.
In later drafts, the author makes adjustments like modifying backgrounds, image framing, masthead placement, and contact information to create a more cohesive, reader-focused magazine layout.
The document provides details for an upcoming photo shoot, including those involved in the shoot and the equipment needed. It lists the models and crew members, including their contact information. It then outlines the props required and equipment to be used. Finally, it lists the two locations where the shoot will take place and provides brief descriptions of the planned shots for the front cover, inside content page, and double-page article spread. The shoot is for a gaming magazine to feature typical gamers and gaming scenes.
The document provides an analysis of the front cover and double page spread (DPS) of three existing football fanzines. Key points analyzed include the use of club colors, imagery, layout, tone, and addressing of topics relevant to fans. Overall, the analyses suggest that successful fanzine design incorporates colors and symbols that represent the club while utilizing an engaging mix of images and text to appeal to readers.
As media studies coursework preliminary taskFilipstojcic
Filip Stojcic will design a school magazine in three stages: pre-production, production, and post-production. In pre-production, he will conduct research on existing school magazine designs and conduct a market research survey. During production, he will hold a photo shoot and select images for the cover and content pages. In post-production, he will enhance the images digitally and design the cover and a content page based on his research. He will then evaluate the final outcomes.
The document discusses research conducted for a magazine focused on video games, including analyzing the front covers, content pages, and articles of existing gaming magazines. The research covered topics like color schemes, layouts, images, and typography used on covers. The goal of the research was to help design an effective magazine cover that would appeal to the target gaming audience.
The document discusses various magazine and website designs. It provides examples of double page spreads and front covers created in InDesign for a photography magazine and a gaming magazine. It also shows mock-ups of website designs created in Wix and Website Builder. The document compares different website building software and concludes that Wix and Website Builder offer more customization options than WordPress.
The document provides an analysis of the front covers and contents pages of three different magazines:
1) A regional football magazine called "The Mag" focusing on Newcastle United FC. The front cover features Newcastle player Yohan Cabaye and emphasizes the local identity.
2) A national football magazine called "FourFourTwo" aimed at a wide audience. The front cover images six players from different teams but looks unprofessional.
3) An alternative regional magazine called "The Crack" based in the northeast of England covering lifestyle and arts topics. The front cover has a bright, quirky design but some elements look unprofessional.
The Xbox magazine started in 2001 to coincide with the launch of the original Xbox. Each issue includes a disc containing Xbox 360 and Xbox Live Arcade content. The magazine covers upcoming games, reviews, and game updates across 6 categories. Issues continue to be published monthly. Front covers typically use black, green, and white colors and feature bold, block fonts. Double page spreads have a balanced mix of text and images to avoid boredom. The Xbox website provides magazine content but lacks its distinct color scheme.
The document contains multiple draft layout designs for the front cover, content page, and article pages of a magazine.
For the front cover design, the author experiments with different masthead styles, fonts, image placements, and additional elements. They receive feedback to simplify the design and improve readability.
For the content page, the author tests different masthead designs, background styles, image selections, and font choices. Feedback notes the designs could be more visually appealing and professionally formatted.
In later drafts, the author makes adjustments like modifying backgrounds, image framing, masthead placement, and contact information to create a more cohesive, reader-focused magazine layout.
The document provides details for an upcoming photo shoot, including those involved in the shoot and the equipment needed. It lists the models and crew members, including their contact information. It then outlines the props required and equipment to be used. Finally, it lists the two locations where the shoot will take place and provides brief descriptions of the planned shots for the front cover, inside content page, and double-page article spread. The shoot is for a gaming magazine to feature typical gamers and gaming scenes.
The document provides an analysis of the front cover and double page spread (DPS) of three existing football fanzines. Key points analyzed include the use of club colors, imagery, layout, tone, and addressing of topics relevant to fans. Overall, the analyses suggest that successful fanzine design incorporates colors and symbols that represent the club while utilizing an engaging mix of images and text to appeal to readers.
As media studies coursework preliminary taskFilipstojcic
Filip Stojcic will design a school magazine in three stages: pre-production, production, and post-production. In pre-production, he will conduct research on existing school magazine designs and conduct a market research survey. During production, he will hold a photo shoot and select images for the cover and content pages. In post-production, he will enhance the images digitally and design the cover and a content page based on his research. He will then evaluate the final outcomes.
The document discusses research conducted for a magazine focused on video games, including analyzing the front covers, content pages, and articles of existing gaming magazines. The research covered topics like color schemes, layouts, images, and typography used on covers. The goal of the research was to help design an effective magazine cover that would appeal to the target gaming audience.
The document outlines a magazine pitch for a gaming magazine. It will target late-teen and young adult males ages 16-24 who have a strong interest in gaming. The magazine will provide gaming reviews and previews, news about the gaming industry, hardware tips, a Q&A page, and an interview with a pro gamer. It will have a modern design inspired by other gaming magazines, using striking colors, images, and fonts to appeal to its target demographic.
This magazine focuses on virtual reality technologies. It uses a bright color scheme of yellow and purple to stand out. Images and diagrams are used to label and magnify parts of VR headsets. Headsets are reviewed and compared, highlighting strengths, weaknesses, and prices. Quotes from manufacturers provide biased perspectives. The writing aims to inform readers about VR options in an accessible way.
The document analyzes existing gaming magazine covers and layouts to inform the design of the author's own gaming magazine. It discusses the fonts, images, and layouts used in magazines like PC Gamer, PlayStation, Xbox, and others. Inspired by these examples, the author considers potential magazine names through a survey, choosing "OutSider." Font and cover image research is also presented to finalize the magazine design. The analysis of existing magazines provides guidance for an original student-designed gaming publication.
Here is a proposed cover design for your Photoshop magazine:
[COVER]
The cover uses a clean, minimalist design that highlights the key elements in an engaging way.
At the top in a large sans serif font is the magazine title "Photoshop Magazine". It is centered in white text on a dark gray background for high contrast.
Below it in a smaller font is the tagline "Learn. Create. Inspire." centered in light gray. This succinctly conveys the purpose and tone of the magazine.
Taking up most of the space is a striking composite image created entirely in Photoshop. It shows various Photoshop tools and interface elements arranged in an artistic
The document analyzes and summarizes the key design elements of multiple soccer fanzines. It discusses the mastheads, fonts, layouts, pictures and writing styles used across several fanzines. For one Liverpool fanzine, it notes the faded masthead text, emblem, warning and font. It describes the bold sans-serif font and leading lines used in the main body text. It also analyzes the fonts, layout and interview format of an Arsenal fanzine, and the informal, biased writing and pictures used in another Liverpool fanzine.
Here are some suggestions for improving the website:
- Add more pages with meaningful content like articles, videos, forums etc. A homepage alone doesn't provide much value.
- Use a consistent design framework across all pages for branding and usability. Things like headers, footers, color schemes should be the same.
- Improve navigation - add a main menu bar at the top for easy access to all sections.
- Use images/graphics to make it visually appealing. Screenshots, banners, hero images break up text.
- Optimize for mobile - many people access websites on phones. Consider a responsive design.
- Include social sharing buttons to promote engagement and traffic.
- Add an
The student evaluated their magazine project. For the front cover, they felt the color scheme and layout were good but could have added more text. For the double page spread, they were pleased with the text and layout but could have incorporated more color. Regarding the website, they thought the assets and color range were good but the homepage could have included more content.
This document analyzes the contents page of the Q magazine. It notes that unlike magazine covers, contents pages aim to inform readers about what is inside the issue. Q's contents page includes numbered images relating to articles and uses additional photos to illustrate stories. It follows conventions like using hierarchies of image size to denote importance and columns to organize information. The analysis examines design elements like sections, layout, and promotion techniques to understand how Q communicates to its audience through its contents page.
The document provides an analysis of the front cover, contents page, and a double page article spread from the music magazine Kerrang!. Some key points summarized:
The front cover effectively brands the magazine through its consistent masthead design and utilizes celebrity images and cover lines to promote the featured content. The contents page similarly maintains branding elements like colors and layout while listing the issue's nine articles. The double page article spread dominates with a large central image of the band and employs a consistent color scheme and organized layout to clearly present the article text and subheading.
This contents page is from Country Weekly magazine. It features a large image of Glen Campbell, who is the subject of the cover story. Article titles are listed in red on the right side, with black page numbers and brief explanations below each title. The word "Features" is printed at the top in bold blue. This layout keeps the page neat and clear while highlighting the cover artist. The contents page suggests the magazine targets mature audiences between 18-45 interested in country music.
The document provides research on fanzines and magazines to help inform the creation of a fanzine about Silverstone racing circuit. Key points learned include using bold colors and fonts to catch readers' attention, incorporating a mix of formal and informal writing styles, and including interviews and news relevant to the topic. Reference materials examined include existing fanzines about football clubs and motorsports that demonstrate effective design techniques. Historical information is also summarized about Silverstone circuit itself to provide content for the new fanzine.
The document discusses the mastheads of several music magazines, including Mojo, Q, Kerrang, Billboard, and We Love Pop. It analyzes the design elements, colors, fonts, and symbols used in each masthead and how they relate to the magazine's intended audience and genre of music covered. Key points made include how prominent mastheads help magazines stand out, the use of colors like red and black to attract attention, and how some mastheads change design depending on the issue while maintaining recognizable elements.
The document discusses how the media product, a magazine called MAG ROCK, uses and challenges conventions of real rock magazines.
It uses a bold, simple title font that draws attention and matches rock magazine conventions. The front cover features a female model, challenging expectations but broadening the audience. Inside, legible fonts make the text accessible to older readers, and images cross pages to look professional.
While sticking to standards like pull quotes and page numbers, it challenges norms by featuring atypical band members and keeping a "cold weather, hot music" theme throughout with colors and fonts. The contents page highlights enticing words to draw in readers, with a formal, high quality appearance to justify the cost.
The document summarizes changes made to the magazine mock-up based on audience feedback received during preliminary testing. For the front cover, a skyline banner and modifications to the layout and design of text blocks were implemented. The contents page was improved by increasing image and text sizes to remove empty spaces. The double page spread saw changes like adding a pull quote, inline quote, and additional images. Across sections, minor details and consistency of style and formatting were enhanced.
The document outlines plans for a rock music magazine called "Mosh!". It discusses selecting the magazine title of "Mosh!" to represent the excitement of rock concerts. The author presents different font options and chooses "slave only dreams to be king" for its modern style. The magazine will focus on alternative rock and metal bands from the late 20th century. Sample pages include a contents page and a two-page article spread about interviewing an artist. Over 300 photos were collected from concert venues and a live show to illustrate the magazine.
The document outlines plans for a rock music magazine called "Mosh!". It discusses selecting the magazine title of "Mosh!" to represent the excitement of rock concerts. Font and cover design options are presented, with one font being selected. The magazine will focus on alternative rock and metal bands from the last 20 years. It will be published monthly at a cover price of £2.99 based on market research. Sample magazine pages including the contents page and a two-page article spread are drafted. Over 300 photos were collected from concert venues and events to illustrate the magazine.
The document provides an analysis and comparison of various magazines and websites focused on Volkswagen vehicles, skateboarding, fishing, and heavy metal music. Key points:
1) The document examines magazine covers and interior spreads, noting effective use of color schemes, images, fonts, and layouts. Inspiration is drawn from magazines with minimal text on covers and double page spreads that showcase details.
2) Websites tied to the magazines are also reviewed, with praise for clear navigation, easy-to-read fonts, and color schemes that match the magazines. Room for improvement includes reducing ads and sizing logos appropriately.
3) Horizontal drop-down menus are identified as an effective structure for websites,
This document summarizes and analyzes several magazine covers and websites focused on vehicles. It discusses the color schemes, layouts, use of images and text, and other design elements of the magazines Air-Cooled Classics, Volks America, Ultra VW Issue 98, and Metal Hammer. It also reviews the corresponding websites. The analysis identifies design techniques that will inform the creation of the assistant's own magazine, particularly the striking covers of Ultra VW and effective use of images and text in its articles.
This contents page uses images, colors, and layout to attract readers. There are around 14 images of various artists spanning two pages. The images are primarily concert or performance shots and vary in size and shape. Article summaries are in small white boxes and include the page number, title, and brief description. Headings are in red to match the magazine logo and stand out. The layout balances images and text across four columns without being cluttered. The main focus is a large cartoon image advertised for the issue.
The document provides summaries of several magazines, describing their target audiences, design elements, and content. For FourFourTwo magazine, it notes the bright color scheme and use of images on the cover to draw attention. It also describes the formal writing style and tactical focus of Matchday magazine. Other magazines summarized include Big Write Hook (boxing), Sport Magazine (general sports), OK! (celebrity gossip), Xbox Official Magazine (gaming), PC Gamer (gaming), and World Soccer (football).
The document provides research on the layout and design of three magazines - PC Gamer, Total Film, and Cinefex. Key findings include: the magazines prioritize a single focal image on the cover; interior layouts vary but commonly include a mix of large images and text; websites have simpler designs than print magazines; and consistency in color scheme and style across print and digital products is important. The research will inform the design of the student's own magazine and website focusing on the Marvel Cinematic Universe.
The document outlines a magazine pitch for a gaming magazine. It will target late-teen and young adult males ages 16-24 who have a strong interest in gaming. The magazine will provide gaming reviews and previews, news about the gaming industry, hardware tips, a Q&A page, and an interview with a pro gamer. It will have a modern design inspired by other gaming magazines, using striking colors, images, and fonts to appeal to its target demographic.
This magazine focuses on virtual reality technologies. It uses a bright color scheme of yellow and purple to stand out. Images and diagrams are used to label and magnify parts of VR headsets. Headsets are reviewed and compared, highlighting strengths, weaknesses, and prices. Quotes from manufacturers provide biased perspectives. The writing aims to inform readers about VR options in an accessible way.
The document analyzes existing gaming magazine covers and layouts to inform the design of the author's own gaming magazine. It discusses the fonts, images, and layouts used in magazines like PC Gamer, PlayStation, Xbox, and others. Inspired by these examples, the author considers potential magazine names through a survey, choosing "OutSider." Font and cover image research is also presented to finalize the magazine design. The analysis of existing magazines provides guidance for an original student-designed gaming publication.
Here is a proposed cover design for your Photoshop magazine:
[COVER]
The cover uses a clean, minimalist design that highlights the key elements in an engaging way.
At the top in a large sans serif font is the magazine title "Photoshop Magazine". It is centered in white text on a dark gray background for high contrast.
Below it in a smaller font is the tagline "Learn. Create. Inspire." centered in light gray. This succinctly conveys the purpose and tone of the magazine.
Taking up most of the space is a striking composite image created entirely in Photoshop. It shows various Photoshop tools and interface elements arranged in an artistic
The document analyzes and summarizes the key design elements of multiple soccer fanzines. It discusses the mastheads, fonts, layouts, pictures and writing styles used across several fanzines. For one Liverpool fanzine, it notes the faded masthead text, emblem, warning and font. It describes the bold sans-serif font and leading lines used in the main body text. It also analyzes the fonts, layout and interview format of an Arsenal fanzine, and the informal, biased writing and pictures used in another Liverpool fanzine.
Here are some suggestions for improving the website:
- Add more pages with meaningful content like articles, videos, forums etc. A homepage alone doesn't provide much value.
- Use a consistent design framework across all pages for branding and usability. Things like headers, footers, color schemes should be the same.
- Improve navigation - add a main menu bar at the top for easy access to all sections.
- Use images/graphics to make it visually appealing. Screenshots, banners, hero images break up text.
- Optimize for mobile - many people access websites on phones. Consider a responsive design.
- Include social sharing buttons to promote engagement and traffic.
- Add an
The student evaluated their magazine project. For the front cover, they felt the color scheme and layout were good but could have added more text. For the double page spread, they were pleased with the text and layout but could have incorporated more color. Regarding the website, they thought the assets and color range were good but the homepage could have included more content.
This document analyzes the contents page of the Q magazine. It notes that unlike magazine covers, contents pages aim to inform readers about what is inside the issue. Q's contents page includes numbered images relating to articles and uses additional photos to illustrate stories. It follows conventions like using hierarchies of image size to denote importance and columns to organize information. The analysis examines design elements like sections, layout, and promotion techniques to understand how Q communicates to its audience through its contents page.
The document provides an analysis of the front cover, contents page, and a double page article spread from the music magazine Kerrang!. Some key points summarized:
The front cover effectively brands the magazine through its consistent masthead design and utilizes celebrity images and cover lines to promote the featured content. The contents page similarly maintains branding elements like colors and layout while listing the issue's nine articles. The double page article spread dominates with a large central image of the band and employs a consistent color scheme and organized layout to clearly present the article text and subheading.
This contents page is from Country Weekly magazine. It features a large image of Glen Campbell, who is the subject of the cover story. Article titles are listed in red on the right side, with black page numbers and brief explanations below each title. The word "Features" is printed at the top in bold blue. This layout keeps the page neat and clear while highlighting the cover artist. The contents page suggests the magazine targets mature audiences between 18-45 interested in country music.
The document provides research on fanzines and magazines to help inform the creation of a fanzine about Silverstone racing circuit. Key points learned include using bold colors and fonts to catch readers' attention, incorporating a mix of formal and informal writing styles, and including interviews and news relevant to the topic. Reference materials examined include existing fanzines about football clubs and motorsports that demonstrate effective design techniques. Historical information is also summarized about Silverstone circuit itself to provide content for the new fanzine.
The document discusses the mastheads of several music magazines, including Mojo, Q, Kerrang, Billboard, and We Love Pop. It analyzes the design elements, colors, fonts, and symbols used in each masthead and how they relate to the magazine's intended audience and genre of music covered. Key points made include how prominent mastheads help magazines stand out, the use of colors like red and black to attract attention, and how some mastheads change design depending on the issue while maintaining recognizable elements.
The document discusses how the media product, a magazine called MAG ROCK, uses and challenges conventions of real rock magazines.
It uses a bold, simple title font that draws attention and matches rock magazine conventions. The front cover features a female model, challenging expectations but broadening the audience. Inside, legible fonts make the text accessible to older readers, and images cross pages to look professional.
While sticking to standards like pull quotes and page numbers, it challenges norms by featuring atypical band members and keeping a "cold weather, hot music" theme throughout with colors and fonts. The contents page highlights enticing words to draw in readers, with a formal, high quality appearance to justify the cost.
The document summarizes changes made to the magazine mock-up based on audience feedback received during preliminary testing. For the front cover, a skyline banner and modifications to the layout and design of text blocks were implemented. The contents page was improved by increasing image and text sizes to remove empty spaces. The double page spread saw changes like adding a pull quote, inline quote, and additional images. Across sections, minor details and consistency of style and formatting were enhanced.
The document outlines plans for a rock music magazine called "Mosh!". It discusses selecting the magazine title of "Mosh!" to represent the excitement of rock concerts. The author presents different font options and chooses "slave only dreams to be king" for its modern style. The magazine will focus on alternative rock and metal bands from the late 20th century. Sample pages include a contents page and a two-page article spread about interviewing an artist. Over 300 photos were collected from concert venues and a live show to illustrate the magazine.
The document outlines plans for a rock music magazine called "Mosh!". It discusses selecting the magazine title of "Mosh!" to represent the excitement of rock concerts. Font and cover design options are presented, with one font being selected. The magazine will focus on alternative rock and metal bands from the last 20 years. It will be published monthly at a cover price of £2.99 based on market research. Sample magazine pages including the contents page and a two-page article spread are drafted. Over 300 photos were collected from concert venues and events to illustrate the magazine.
The document provides an analysis and comparison of various magazines and websites focused on Volkswagen vehicles, skateboarding, fishing, and heavy metal music. Key points:
1) The document examines magazine covers and interior spreads, noting effective use of color schemes, images, fonts, and layouts. Inspiration is drawn from magazines with minimal text on covers and double page spreads that showcase details.
2) Websites tied to the magazines are also reviewed, with praise for clear navigation, easy-to-read fonts, and color schemes that match the magazines. Room for improvement includes reducing ads and sizing logos appropriately.
3) Horizontal drop-down menus are identified as an effective structure for websites,
This document summarizes and analyzes several magazine covers and websites focused on vehicles. It discusses the color schemes, layouts, use of images and text, and other design elements of the magazines Air-Cooled Classics, Volks America, Ultra VW Issue 98, and Metal Hammer. It also reviews the corresponding websites. The analysis identifies design techniques that will inform the creation of the assistant's own magazine, particularly the striking covers of Ultra VW and effective use of images and text in its articles.
This contents page uses images, colors, and layout to attract readers. There are around 14 images of various artists spanning two pages. The images are primarily concert or performance shots and vary in size and shape. Article summaries are in small white boxes and include the page number, title, and brief description. Headings are in red to match the magazine logo and stand out. The layout balances images and text across four columns without being cluttered. The main focus is a large cartoon image advertised for the issue.
The document provides summaries of several magazines, describing their target audiences, design elements, and content. For FourFourTwo magazine, it notes the bright color scheme and use of images on the cover to draw attention. It also describes the formal writing style and tactical focus of Matchday magazine. Other magazines summarized include Big Write Hook (boxing), Sport Magazine (general sports), OK! (celebrity gossip), Xbox Official Magazine (gaming), PC Gamer (gaming), and World Soccer (football).
The document provides research on the layout and design of three magazines - PC Gamer, Total Film, and Cinefex. Key findings include: the magazines prioritize a single focal image on the cover; interior layouts vary but commonly include a mix of large images and text; websites have simpler designs than print magazines; and consistency in color scheme and style across print and digital products is important. The research will inform the design of the student's own magazine and website focusing on the Marvel Cinematic Universe.
The document provides an evaluation of the author's final draft front cover for their magazine on hip hop music, which they created in Photoshop and went through several drafts to produce, enjoying the process of taking and editing photos for the cover story. They had scheduled time in their production plan to create drafts and multiple final pieces to allow choosing the best product.
This document outlines the production process and equipment needed to produce a print-based media product. It describes the key stages in the production process from setting a publication date and budget, to deciding content, gathering articles, layout, printing, distribution and final publication. It then provides a list of the major equipment needed like office space, computers, printers, cameras, lighting equipment, paper, ink and office supplies. Costs are provided for each item and the total estimated cost to produce the print magazine is around £94,000.
The document compares the student's preliminary magazine project to their final magazine product. They analyzed improvements in design skills, use of conventions, organization, and targeting the intended audience. Specifically, the student learned how to design magazine covers and content pages that are neat, visually appealing through limited colors and fonts, and that better engage the target gaming audience through relevant images and articles. They also gained skills in photography and image editing software. Overall, the student showed significant progression from an amateur preliminary version to a more polished final magazine product.
The document provides information about research done on different magazine formats, including PC Gamer, Empire, and Car Magazine. Key details analyzed include color schemes, fonts, layouts, target audiences, and writing styles. The research found that the magazines use bold fonts and bright colors to draw attention, clear layouts for readability, and engaging writing to interest readers. Imagery of relevant games and vehicles is also used. This research will help inform the design of the author's own gaming magazine to make it appealing to its target audience.
The document discusses conventions used in real music magazines that are employed in the media product. These include limited color schemes to appear professional, overlapping images on the front cover to connect image and text, and freebies or promotions to attract readers. The contents page also mirrors conventions like the masthead spanning both pages, balancing text and images, and using promotions. Images are used to introduce articles and connect visually to the written text.
The document discusses potential ideas for fanzines that the author could create. It begins by summarizing what was learned about fanzines from research, noting that they have no set rules for layout or content. Three initial fanzine ideas are then presented: 1) A tattoo-focused fanzine highlighting images and interviews, 2) A League of Legends strategy fanzine drawing on the author's expertise in the game, and 3) An unspecified third idea. The document concludes with an empty bibliography section.
The document summarizes the contents pages of three different magazines - Kerrang, Top of the Pops, and an unnamed celebrity magazine. It notes that Kerrang uses yellow, black and white with rebellious imagery to appeal to its young audience. Top of the Pops uses a more feminine font and various text boxes to showcase different article categories. The celebrity magazine uses simple language and questions to give readers insight into a star's life as a celebrity.
The document discusses the conventions used in a music magazine cover and spread designed by the student. The cover uses conventions like a masthead, issue details, and medium shot of the artist looking at the camera. The double page spread similarly features the artist's image and maintains consistency with branding. While following conventions, the spread also includes unique elements like a downloadable song. Overall, the magazine designs draw from typical magazine styles but include some distinguishing characteristics.
The document provides an analysis of the layout, design elements, and conventions used in a Classic Rock magazine. It summarizes each page or spread, describing the masthead, images, headlines, pull quotes, and other common magazine design features. Overall, it finds that the magazine follows typical codes and conventions for layout, using visual hierarchies, color schemes, and design elements to effectively engage and guide readers through the content.
The document provides details for the production of two magazines - "TeensRule" aimed at teens and "RockStars" aimed at males. It includes magazine flat plans, proposed cover images, interviews, and production details like budgets, timelines, and distribution plans. Key aspects covered are the color schemes, fonts, social media strategies, and sample front covers, interviews, and double page spreads for both magazines.
The document provides research and planning for a gaming magazine final product. It analyzes existing gaming magazines and websites to gather inspiration. It examines font, layout, use of images, and common sections. Flat plans are created for a magazine cover and inside double page spread, and for a website promoting the magazine. The plans aim to incorporate consistency of theme, color scheme, and fonts based on the research.
This document provides research on different types of magazines including gaming magazines, movie magazines, and WWE magazines.
It summarizes the key aspects of magazine design including using bright colors and large prominent logos on the front cover to catch readers' attention. It also describes how double page spreads balance images and text to provide information on featured topics. Magazine websites are highlighted as being easier to access than print versions.
The document examines specifics of design for different genres, such as WWE magazines emphasizing wrestlers over logos and movie magazines placing characters over titles on the front cover. In summary, the document researches magazine design trends across industries to understand format conventions and how visual elements appeal to audiences.
This document contains summaries of several magazine contents pages:
1) The first contents page draws attention with its split title across three lines and unique layout. It uses bold capital letters and white text on black for visibility.
2) The second uses a posed model forming a 'V' to represent the magazine title. Pictures surround the contents for background. Page numbers by images aid navigation.
3) The third displays a variety of articles and sections to demonstrate value. It uses repetition of the logo and online link for continuity. Columns, boxes, and limited colors/fonts guide the reader's eyes.
This document summarizes research on different types of magazines, including gaming magazines, movie magazines, and entertainment magazines. The summary discusses common design elements across magazine covers, such as prominent logos and eye-catching images. It also describes typical layouts for double page spreads and magazine websites.
The document contains 3 analyses of magazine contents pages. Each analysis describes the layout, use of images and text, and stylistic elements of the contents page that help set the tone for the magazine. Key details include bold headings, use of contrasting colors, personal notes from the editor, promotion of main stories through images and page numbers, and consistency in visual style across issues.
This document provides analysis and feedback on various magazine front covers, contents pages, and spreads. It discusses the effectiveness of design elements like layout, images, colors, and fonts in engaging the target audience for each magazine's genre. Both positive and negative aspects are considered for how elements appeal to readers, convey necessary information clearly, and could be improved. Market research into audience preferences is also mentioned.
The document provides details about the student's research and planning for producing their own gaming magazine. They analyzed existing magazines and websites to gather inspiration. They created flat plans for the magazine cover, inside pages, and website. The plans follow color schemes and fonts from popular gaming brands. The student produced a double-page spread, website using the plans, keeping consistency in style.
Thank you for sharing the draft interview. A few suggestions:
- Add follow up questions to get more details on the artist's responses. For example, after they mention making fans happy, you could ask what their favorite fan interaction was.
- Vary the question types, such as asking about their creative process, influences, dreams for the future, etc. This makes the interview more interesting.
- Consider including a brief bio at the start to introduce the artist to readers who may not know them.
- Proofread for typos.
- Format the questions differently than answers, like making questions bold or a larger font size, to make it easy for readers to follow.
- Include an attention-
Jack Ward is seeking new employment and provides a summary of his skills and experience. He has strong communication, administrative, computer, and customer service skills developed through his role as a host at Frankie and Benny's. He strives for high quality work and thrives under pressure. His education includes GCSEs and an extended diploma in Creative Media. He provides references from his college tutor and a family friend.
The document provides details about a presentation on a vaporwave fanzine. It summarizes the process of creating the fanzine, including choosing imagery and editing photos to match the vaporwave aesthetic. It then showcases each page of the fanzine and explains the creative choices made. The presentation was created in Adobe Premiere and includes royalty-free music to match the vaporwave genre. A voiceover was recorded to explain the process. An Instagram account was made to showcase the artworks. The fanzine was also uploaded to online platforms like DeviantArt, Reddit, and Issuu to get feedback and share the work in an online format accessible to the target audience. Preparation is being done to print
This applicant is applying to study digital media production at university. They have a passion for design and want to further develop their skills and knowledge in this area. They have experience studying creative media at college where they gained skills in areas like film, animation, print design and web design. They see university as a way to focus their passion, expand their skills and prepare for a career in the evolving digital media industry, particularly virtual and augmented reality. Outside of education they have work experience that has helped develop communication and teamwork skills.
The document discusses the research, planning, problem solving, and technical/management challenges involved in producing a vaporwave-style fanzine. Key areas of research included conducting a survey to understand audience preferences, examining layouts of other magazines, and analyzing color schemes of similar fanzines. Planning covered selecting appropriate photo shoot locations and creating layout plans. Experiments helped develop skills like applying visual effects. Not having access to Adobe Illustrator and last-minute train booking issues presented technical and management problems.
The document summarizes the student's progress over 7 weeks of planning and research for a fanzine project. In week 1, the student feels confident in their skills and knowledge but wants to do more research. By week 3, the student has identified locations for photography and conducted a survey to inform their work. Problem solving in weeks 4-5 helped the student learn new software. Planning in weeks 6-7 included locations, models, budgets, and developing color schemes, with additional layout plans still needed. The student created a Gantt chart to help manage the project schedule.
The document discusses the locations the author will use to take photos for their project. They will take photos at Sheffield Botanical Gardens, focusing on the Grade II listed glass pavilion. They will also take photos at The Winter Garden in Sheffield. Another potential location is Manchester's Chinatown due to its inspiration for vaporwave genre. The author notes challenges with each location, such as lighting conditions or frequent events.
The document discusses potential problems and solutions related to different aspects of photography and video production. It addresses issues that may occur with equipment, software, personnel, locations, data storage, and specific challenges of creating a fanzine. Suggested solutions include using safety features on cameras, keeping software updated, planning shoots in advance, backing up files frequently using cloud storage and external drives, and accounting for page bleed when designing fanzine layouts. The document also describes experiments conducted to create a "VHS effect" in Photoshop by adding text, applying noise, stretching and warping pixel rows, and using the shear filter to mimic the distortions sometimes seen on old videotapes.
Jack Fraser Ward proposes creating a vaporwave fanzine over 14 weeks. The main medium will be graphic design using Photoshop to create artwork in the vaporwave style, incorporating his own photography. Inspiration comes from vaporwave musicians and artists. The concept is to produce two 12-page fanzine issues, advertisements, and possibly a t-shirt design. Evaluation will include peer and online feedback to assess design and content. Production will involve studio photography, photo editing, layout design, and special effects to achieve the vaporwave aesthetic.
The document discusses graphic design research methods and provides examples of existing vaporwave products. It describes primary, secondary, and tertiary research methods and provides examples of each. It then analyzes the work of graphic designer Aaron Campbell, noting his vaporwave-style artwork. Finally, it examines the designs of three Spanish-language vaporwave fanzine covers, identifying common vaporwave design elements like the use of purple and green colors, classical statues, and glitch effects that reference 1980s/1990s technology. The document breaks down the covers into sections and discusses the aesthetics and conventions used in each one.
This document summarizes and analyzes three vaporwave fanzine front covers and vaporwave merchandise from an online store. It examines design elements and conventions commonly found in vaporwave artwork, such as the use of Greek statues, palm trees, neon colors, glitches, and nostalgic references to the 1980s and 1990s. The document breaks down the front covers into sections and identifies recurring images, fonts, and styles. It also analyzes colors used in the front covers and common target demographics for vaporwave art and merchandise. Overall, the document provides insight into the aesthetics, themes, and techniques of the vaporwave genre in order to inform the creation of original vaporwave-style designs.
This document discusses potential problems and solutions related to photography equipment, software, data backup, storage, and power for a photography project. It identifies common equipment issues like cameras or lenses getting damaged and recommends using safety straps and lens caps. Software issues like outdated programs are addressed by setting up automatic updates. Data backup is suggested by copying photos from SD cards to laptops/cloud storage. Running low on storage space could be remedied by using external hard drives or cloud storage. Power issues may require charging equipment regularly. The document also details experiments conducting VHS-style visual effects on images to create an authentic retro look for a fanzine. Techniques like adding text, noise, color adjustments and glitch lines are tested
The document provides a review of Brockhampton's 4th studio album "Iridescence". The reviewer summarizes that the album was recorded in 10 days at Abbey Road studios following the removal of founding member Ameer Vann. Songs like "WEIGHT", "TONYA", and "FABRIC" are praised for their emotional lyrics and musicality. Some songs are criticized for having distracting background noises that take away from the lyrics. Overall, the reviewer believes the album shows the group's strength in difficult circumstances, and that it will continue to grow on listeners.
The document provides details on the planning and design process for a fanzine about the musical group BROCKHAMPTON. It includes analyses of mood boards, color schemes, fonts, and pagination for the fanzine. For the color scheme, the document examines colors used in BROCKHAMPTON album artwork and merchandise. Specific page designs are outlined, such as lyrics pages with contrasting colors and textures. The front and back covers will feature the group with thermal filters and block borders. Interior pages will include interviews, song lists, and album information graphically presented with edited photos of the group.
The document discusses several existing fanzines focused on different topics such as Gorillaz, K-pop, and Newcastle United Football Club. It analyzes the types of content, designs, subjects, and writing styles used in each fanzine. The research found that fanzines typically include content submitted by fans in the form of opinions, art, and interviews and utilize bright colors, images, and informal writing to engage dedicated followers of the topic.
The document describes the process of creating a Star Wars movie poster. It involves:
- Sizing up an image of Han Solo and placing it in the center of the canvas.
- Cutting out Han Solo's body and adjusting the position.
- Lowering the opacity and adding an outer glow to Han Solo's head to blend it into the background.
- Adding cutouts of Lando and Chewbacca and adjusting them similarly.
- Adding the Millennium Falcon ship and adjusting it.
- Creating laser beams using brush strokes and transforming them.
- Adding a title and the Star Wars logo.
The document provides an evaluation of the student's research, planning, time management, technical qualities, and aesthetic qualities for a magazine production project. Some strengths identified include investigating existing successful products for inspiration, conducting a useful survey, creating a detailed schedule, and developing a style sheet. Weaknesses discussed are focusing research on broad techniques not used, creating flat plans that went unused, and lack of detail in font selection for the front cover. The student also reflects on needing better time management and setting a more realistic schedule.
The document describes the process the student took to create a poster for a class project on Star Wars. They began by finding an image of Han Solo and sizing it to be the centerpiece. They then cut out Solo's body and adjusted the opacity and added a glow to make him fit on the background better. Following the same process, the student added images of Lando and Chewbacca. Next, they included the Millennium Falcon and added laser beams extending from it. Finally, the student added the title and Star Wars logo to complete the poster.
The document discusses pre-production plans for a gaming magazine, including:
- Researching color schemes and choosing red, green, and blue as primary colors associated with gaming brands.
- Selecting fonts like "Robo" for the masthead and "Accidental Presidency" for headings to relate to gaming.
- Developing layout concepts with elements like a free poster offer, side stories, headlines, and images.
- Outlining a shooting schedule at a gaming center to photograph a league of legends event.
- Preparing interview questions about the history and future of gaming for players at the center.
- Noting the camera and locations needed for photos to illustrate stories.
The audience research showed that the target audience for the gaming magazine is predominantly male teenagers aged 15-20 who play video games regularly. They prefer to get their gaming news and information online rather than from physical magazines. While some read magazines monthly or weekly, online content will be key. The front cover and content of the magazine are most important for potential buyers. Information should be presented in both short facts and longer detailed articles. Readers expect to pay an average price point similar to established gaming magazines.
This document summarizes the process taken to create a magazine double page spread about esports. Screenshots were taken of an esports tournament to be used. An interview was conducted with the manager of a gaming center. Images were also taken at the gaming center. In InDesign, a background image was selected and text boxes were used to layout the interview responses. Fonts, sizes and colors were adjusted to create a uniform style across the spread. An infographic was also added using images found online.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
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তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
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How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Main Java[All of the Base Concepts}.docxadhitya5119
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LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
2. Links
PC Gamer Issuu link: https://issuu.com/binhphanduc/docs/pc_gamer_uk__december_2017
Game Informer Issuu link: https://issuu.com/einfohq/docs/game_informer__october_2017_einfohq
OK! Issuu link: https://issuu.com/ertgfsdkgl/docs/ok__magazine_-_3_august_2015
California Rubber Issuu link: https://issuu.com/rubberhockeymagazines/docs/californiarubbernov2017
Kerrang! Issuu link: https://issuu.com/mimimi970/docs/kerrang_25_march_2017-p2p
Thrasher link: http://www.thrashermagazine.com/
OK! website: https://www.ok.co.uk/celebrity-news/1235261/gaia-pope-dunkirk-actor-nathan-grandma-71-arrested-murder-wrongly
Kerrang! website: http://www.kerrang.com/
PC Gamer website: http://www.pcgamer.com/
3. PC Gamer Magazine
The PC Gamer magazine has a quite loud and attention seeking front page.
It has large titles that grab peoples attention. The title itself uses quite a block
front with simple colours however the rest of the front page includes titles
with layers to add effects and pictures that cover the whole page. The main
picture is used to advertise the main article which is a big reason some
people will buy the magazine. The text throughout the magazine is written in
a style very similar to that of a newspaper article. It is definitely for a more
mature audience that has good knowledge of the topics. However throughout
articles the authors will add parenthesis as a way of breaking up the article
by adding a personal touch as if the author was talking to the audience face
to face, it also helps people by adding more of a background to what is being
written to help the audience if they don’t fully understand. The text to image
ratio is half and half on the page however the text is in a small font which
allows them to include a lot of information.
4. PC Gamer (Website)
This is the PC Gamer website that is similar to the magazine and most other
magazine websites in that it has its home page with popular news and
highlights as well as advertisements. It also has a news section that is set
out like a newsfeed where the most recent and popular news is at the top
and you scroll down for
older news. PC Gamer
websites is quite
advertisement heavy with
an advert covering a third
of the home page which is
the first page you see.
The colour scheme that is
on the website is very
similar to the colour
scheme on the magazine
with its red and black
accents on a grey or or white background. It has a neutral font much like in the
magazine and the writing style is the same as the magazine which is formal however
breaks at occasions to add a personal touch. It is the same as the magazine due to
them most likely being similar if not the same articles by the same author.
5. Gameinformer Magazine
The gameinformer front page is quite a simplistic front page as far as magazines
go. The front page only advertises 1 game and one part of the magazines content.
This is done due to the following the magazine has and because the audience
know what to expect in each magazine. However this magazine would not attract
new viewers in a shop due to it not showing what else is in the magazine. The text
throughout the magazine is quite minimalistic and is quite formal in the way it is
written. Images throughout the magazine are quite large and take up about half of
the content. The
text in the
magazine is
also fairly split
up so it attract a
slightly more
younger
audience that
don’t want to be
overwhelmed
with the amount
of reading.
6. Thrasher (Website)
This is the home page for Thrasher Magazine which is a skateboard
magazine that highlights, news, fashion and music related to
skateboarding. The front page of the website is similar to the front
page of a magazine with the main image being of a skateboarder
and the title of the magazine. The advantage of the website is that it
can show videos which is a main highlight for Thrasher as it shows
off skate tricks, fails and interviews.
This is the Magazine Archive page on the page so despite them
having a website they still stay true to their origins and have kept
their physical magazines going. With really old magazines from
the 1980’s you can view the full magazine in digital form on the
archives. They also use the website as a way of making
submissions to the magazine and not using the classic method of
sending something in by post. You still have to subscribe like you
used to in order to view the new magazines.
7. California Rubber Magazine
This is the double page spread for the
California Rubber magazine which is a
hockey magazine. The double page
spread is very heavy on the text and
doesn't have a lot of images to back up
the text. None of the page has colour
either which makes it look very similar
to a newspaper and therefor is directed
more at adults due to them reading
newspapers more. The magazine has
a very old fashioned look despite it
being the most recent edition
(November 2017).
8. OK! Magazine
OK! Magazine has a very
confusing and attention
seeking front page due to
everything going on. As
you can see it is full of
block text and images of
different celebrities with
very enticing titles that is
what attracts people to the
magazine. They always
have a main story which is
the largest image however
they clutter the front page
with more side stories that
personally I think is
unnecessary.
This is the double page spread which includes very little text
or information as well as large advertisements. The reason
for there being little text is due to the fact people just want
paparazzi shots and don’t care too much about the
information.
9. OK! Magazine
This is the OK! website that has a very similar layout to
the magazines in that it has lots of pictures with a little
bit of text as a web article so when you click on it you
can find out more information. Just like with the
magazines it has advertisements on the main pages
and not just the beginning or end. The layout for the
website is presented just like other news sites. With OK!
there is no real colour scheme or specific fonts, it is
quite simple and minimalistic in comparison to the
magazine however It is similar in the language it uses
and how it is quite simplistic due to its audience. The hot
bar at the top shows similar sections to the ones in the
magazine such as the Pics category where there is little
to no text and it just shows off the best paparazzi
pictures.
10. Kerrang! Magazine
Kerrang! is a rock
magazine based in the
UK and gives reviews on
rock bands and songs as
well as doing interviews
and news. The front cover
of this magazine is
somewhat to similar to the
front cover of an OK!
magazine because of its
layout however the colour
scheme and text style
makes them very
different. Kerrang! have
sharp and aggressive
fonts and has a dark and
gloomy colour scheme using colours like purple and black. It has a
lot going on with the front cover which is very similar to OK!
magazine.
This is a double page spread on the Kerrang! magazine. Unlike
in the OK! magazine it has a lot of writing and little to no pictures
other than the main picture which is in the centre. It follows a
very similar style to the front page with the sharp, aggressive
fonts and dark colour scheme. The language that Kerrang uses
is directed at teenagers and is somewhat informal.
11. Kerrang! (Website)
This is the Kerrang! website home page and news
page. The website has a lot less of a cluttered
layout than the magazine and has a very simple
way of navigating the website. Unlike with the
magazine the font is only sharp and aggressive
with the title or in images, the actual text through
out the website and the articles, including titles, is
bold and easy to read. There is still advertisements
on the website which expected as this is a good
way of funding the website and magazine. The
website news section shows the news in a timeline
or news feed way with a most recent or popular at
the top and you scroll down to view more.
Something the website offers which the magazines
cant offer is the use of videos n the website and
Kerrang have devoted a section to videos such as
live performances, interviews and highlights from
events.
12. Magazine Proposal
Working Title:
GamePlay
Audience:
The age group I am focusing my magazine toward is teenagers and adults (13-35) as this covers 56% of gamers. The gender I will
be mainly focusing toward is male due to males being the slight majority of gamers and people in the gaming industry. It’s a
stereotype that most gamers are male when in fact it is 59% male 41% female. There is no sexuality preference for my magazine as
it could be soon as discrimination toward specific sexualities. It is also hard to determine the amount of gamers by sexuality. The
social status I will be directing my magazine toward is ABC1C2 as these are the most likely social classes that can afford all the
newest games and equipment however it could also include DE as they may also have some equipment and games.
Rationale:
Throughout this year I have gained skills in Photoshop where I learnt how to manipulate images and text. These skills in Photoshop
will be used in my magazine design as well as transferring my skills to other adobe design programs known as Adobe InDesign. As
well as using programs I have also learnt how to create layout plans and evaluations. I have also learnt how to use a camera such as
adjusting the amount of lighting ad exposure which will allow me to take good studio quality pictures if I need to. These pictures will
appear on my front page and double page spread.
13. Magazine Proposal
Project Concept:
My magazine is going to be a magazine that is directed at gamers and people who are interested in the gaming industry. It will
feature the likes of reviews of new games, look back on old games, recent news regarding gaming, recent events including highlights
and recommended hardware and peripherals. The content I will produce for my front page will most likely consist of a large picture
that is related to my main story. This is most likely going to be a new eSports player that has just been signed. It is also going to have
some side headlines that will be along the side. These are most likely going to be a look at the new PUBG map, how to game on a
budget and the settings and peripherals the pros use. The double page spread will consist of the main storyline which is an up and
coming pro player and well as a mention of his settings and peripherals. It will also compare them to other pro’s. This double page
spread will cover both a main story line and a side mention to make sure the page is full of content.
Evaluation:
For my evaluation I could create either a questionnaire or a survey which I would give to people who would read my magazine so I
could get a basic rating and review on my magazine which would be from my target audience. I could also have a focus group that
would give me a more detailed response. In my focus group I could have people that fall under my target audience and people that
don’t so I could get an idea on how to wider my target audience.
14. Planning – Flat Plan (Front Page)
Top 10
Games
PUBG
PC 1.0
The masthead of my
magazine will offer quite
a simplistic look.
I will have a a headline
that runs diagonally
across my page relating
to my main article
The corner of my
magazine will have a
turned up corner and will
mention a side story that
will feature in my
magazine
The top 10 circle will be
similar to a rosette due to
it being an award
The main image and background of the magazine
will be a full body shot of a person who has be
signed by an eSports team. All of the headlines and
circles will go over the picture. The picture will be
similar to the main feature picture of my double
page spread
15. Planning – Flat Plan (DPS Idea 1)
Image
Headline
Image
Article
information
regarding the
feature on the
double page
spread
Article
information
regarding
the feature
on the
double
page
spread
Side Bar
Article information
regarding the feature
on the double page
spread
Quote
Image
16. Planning – Flat Plan (DPS Idea 2)
Headline
Main Image
Side Bar Text
Image
Image
Quote
Quote
Article information
regarding the
feature on the
double page
spread
Article information
regarding the
feature on the
double page
spread
17. Style Sheet – Ideas (Fonts)
These are the fonts that I may use for my masthead. I found
all these fonts on DaFont.com and I will download the one I
like best and use it as my masthead for my front cover.
These are the fonts that I may use for my headlines The one I chose will
depend on the topic of the article. For example I could pick the counter
strike one if my article was related to counter strike however if my article is
unrelated to a game with a font I will chose a more versatile font such as
Prototype.
• Arial Narrow
• Arial
• Baghdad
• Gill Sans
• Adobe Heiti Std
• Helvetica
These are the fonts that I may use for my
main body of text. I want to pick something
that is easy to read and isn't too large or
small. I don’t want anything fancy or
bold/italic so I have picked simple fonts that
are defaults on Microsoft PowerPoint.
18. Style Sheet – Ideas (Colours)
The main colour scheme for my
masthead and front cover is
going to be red and black. This is
going to follow throughout my
magazine as in at the bottom of
my page where the my issue
number and page number will be.
Here are some of the colours I might use in my
magazine throughout the pages and front cover.
These are just block colours I found from the colour
palette on Microsoft and probable wouldn't work
well side by side.
This is the software I used to match colours, find adjacent
colours and opposite colours. It is easy to find shades of
colours with paletton as well as randomising colours if you
cant think of a colour to use. Paletton also shows the
hexadecimal code for each colour as well as the RGB code so
its easy to find the colour again in Photoshop or other software
such as PowerPoint.
19. Style Sheet – Final Ideas
Masthead: Zelta-Six (Bold): I chose this font for my title as it is easy to read, bold, stands out and fits my gaming theme.
Heading Font: Counter Strike: I chose this font for my headline as it is the font of the game I am covering for my DPS article.
Body Text Font: Arial: I chose this font for my main body of text as it is easy to read, not distracting and is simplistic.
Arial
The colours below have bee generated on Paletton which allows me to pick a starting colour and see which colours are opposite to it on
the colour spectrum. My main colour scheme on the front page in going to be read and black however on the double page spread my
topic is going to be about a player signing for a team who's colours are blue so the contrasting colours should work well.
20. Website plan
Home
Events Reviews News Videos Contact
CS:GO
LOL
Dota
Top 100
Games
Hardware
CS:GO
LOL
Dota
This is the plan for how my website
navigation bar will work. I plan on having
the 6 main tabs (including home) on the
navigation bar that will be seen when on
all pages. Only events, reviews and
videos will have extra drop down menus
as these are more broad areas. News
will all be on 1 page in a scrolling format
where it refreshes with more news when
you get to the bottom. The contact page
will be on a single page with no scroll
option as there isn't a lot to add other
than some boxes that users can fill in.
Events and Videos have been ordered
by popular eSports games and reviews
have been split to specific areas of
interest.