The document analyzes existing gaming magazine covers and layouts to inform the design of the author's own gaming magazine. It discusses the fonts, images, and layouts used in magazines like PC Gamer, PlayStation, Xbox, and others. Inspired by these examples, the author considers potential magazine names through a survey, choosing "OutSider." Font and cover image research is also presented to finalize the magazine design. The analysis of existing magazines provides guidance for an original student-designed gaming publication.
The document outlines a magazine pitch for a gaming magazine. It will target late-teen and young adult males ages 16-24 who have a strong interest in gaming. The magazine will provide gaming reviews and previews, news about the gaming industry, hardware tips, a Q&A page, and an interview with a pro gamer. It will have a modern design inspired by other gaming magazines, using striking colors, images, and fonts to appeal to its target demographic.
The document discusses research conducted for a magazine focused on video games, including analyzing the front covers, content pages, and articles of existing gaming magazines. The research covered topics like color schemes, layouts, images, and typography used on covers. The goal of the research was to help design an effective magazine cover that would appeal to the target gaming audience.
The document contains multiple draft layout designs for the front cover, content page, and article pages of a magazine.
For the front cover design, the author experiments with different masthead styles, fonts, image placements, and additional elements. They receive feedback to simplify the design and improve readability.
For the content page, the author tests different masthead designs, background styles, image selections, and font choices. Feedback notes the designs could be more visually appealing and professionally formatted.
In later drafts, the author makes adjustments like modifying backgrounds, image framing, masthead placement, and contact information to create a more cohesive, reader-focused magazine layout.
The document compares the student's preliminary magazine project to their final magazine product. They analyzed improvements in design skills, use of conventions, organization, and targeting the intended audience. Specifically, the student learned how to design magazine covers and content pages that are neat, visually appealing through limited colors and fonts, and that better engage the target gaming audience through relevant images and articles. They also gained skills in photography and image editing software. Overall, the student showed significant progression from an amateur preliminary version to a more polished final magazine product.
The document provides details for an upcoming photo shoot, including those involved in the shoot and the equipment needed. It lists the models and crew members, including their contact information. It then outlines the props required and equipment to be used. Finally, it lists the two locations where the shoot will take place and provides brief descriptions of the planned shots for the front cover, inside content page, and double-page article spread. The shoot is for a gaming magazine to feature typical gamers and gaming scenes.
As media studies coursework preliminary taskFilipstojcic
Filip Stojcic will design a school magazine in three stages: pre-production, production, and post-production. In pre-production, he will conduct research on existing school magazine designs and conduct a market research survey. During production, he will hold a photo shoot and select images for the cover and content pages. In post-production, he will enhance the images digitally and design the cover and a content page based on his research. He will then evaluate the final outcomes.
This document summarizes the contents of a magazine focused on video games. It describes the different sections on the contents page, including screenshots and previews of upcoming games, reviews of recently released games, articles on classic games from the 1980s, and a section with news and advertisements. The contents page provides an overview of the stories, previews, and other coverage contained in the issue to help readers find content of interest.
The document outlines a magazine pitch for a gaming magazine. It will target late-teen and young adult males ages 16-24 who have a strong interest in gaming. The magazine will provide gaming reviews and previews, news about the gaming industry, hardware tips, a Q&A page, and an interview with a pro gamer. It will have a modern design inspired by other gaming magazines, using striking colors, images, and fonts to appeal to its target demographic.
The document discusses research conducted for a magazine focused on video games, including analyzing the front covers, content pages, and articles of existing gaming magazines. The research covered topics like color schemes, layouts, images, and typography used on covers. The goal of the research was to help design an effective magazine cover that would appeal to the target gaming audience.
The document contains multiple draft layout designs for the front cover, content page, and article pages of a magazine.
For the front cover design, the author experiments with different masthead styles, fonts, image placements, and additional elements. They receive feedback to simplify the design and improve readability.
For the content page, the author tests different masthead designs, background styles, image selections, and font choices. Feedback notes the designs could be more visually appealing and professionally formatted.
In later drafts, the author makes adjustments like modifying backgrounds, image framing, masthead placement, and contact information to create a more cohesive, reader-focused magazine layout.
The document compares the student's preliminary magazine project to their final magazine product. They analyzed improvements in design skills, use of conventions, organization, and targeting the intended audience. Specifically, the student learned how to design magazine covers and content pages that are neat, visually appealing through limited colors and fonts, and that better engage the target gaming audience through relevant images and articles. They also gained skills in photography and image editing software. Overall, the student showed significant progression from an amateur preliminary version to a more polished final magazine product.
The document provides details for an upcoming photo shoot, including those involved in the shoot and the equipment needed. It lists the models and crew members, including their contact information. It then outlines the props required and equipment to be used. Finally, it lists the two locations where the shoot will take place and provides brief descriptions of the planned shots for the front cover, inside content page, and double-page article spread. The shoot is for a gaming magazine to feature typical gamers and gaming scenes.
As media studies coursework preliminary taskFilipstojcic
Filip Stojcic will design a school magazine in three stages: pre-production, production, and post-production. In pre-production, he will conduct research on existing school magazine designs and conduct a market research survey. During production, he will hold a photo shoot and select images for the cover and content pages. In post-production, he will enhance the images digitally and design the cover and a content page based on his research. He will then evaluate the final outcomes.
This document summarizes the contents of a magazine focused on video games. It describes the different sections on the contents page, including screenshots and previews of upcoming games, reviews of recently released games, articles on classic games from the 1980s, and a section with news and advertisements. The contents page provides an overview of the stories, previews, and other coverage contained in the issue to help readers find content of interest.
The survey responses indicate that the target audience for the gaming magazine is primarily male ages 15-20 who play games for both entertainment and competition on both consoles and PC. They prefer magazine covers with a mixture of colors and both pictures and some writing to draw their attention. The magazine should include tips, guides, and news about upcoming games to appeal to those seeking to improve their skills as well as entertain readers.
Here are 3 potential citations for research conducted for this project:
1. Thompson, Daniel. (2019, Month Day) Target Audience Research Survey. Survey Monkey.
2. Interviewee 1, Name. (2019, Month Day) Personal Interview.
3. Interviewee 2, Name. (2019, Month Day) Personal Interview.
These citations provide the necessary information about the source according to APA style guidelines: author/interviewer name, year, title, and for online sources the platform. This bibliography captures the primary research conducted with survey and interviews to inform the magazine design project.
The document discusses research on existing magazine and website designs that could provide inspiration for the creator's own magazine cover design. Common successful elements identified include strong color schemes, layering to create depth and emphasis, and use of bold fonts to highlight important features. The creator plans to incorporate text wrapping around images in their double page spread design, as well as a minimalist, information-focused style inspired by the analyzed website.
The document provides information about research done on different magazine formats, including PC Gamer, Empire, and Car Magazine. Key details analyzed include color schemes, fonts, layouts, target audiences, and writing styles. The research found that the magazines use bold fonts and bright colors to draw attention, clear layouts for readability, and engaging writing to interest readers. Imagery of relevant games and vehicles is also used. This research will help inform the design of the author's own gaming magazine to make it appealing to its target audience.
The document provides research on existing magazine products, including their cover designs, layouts, target audiences, and purposes. It analyzes magazines for anime/manga (NEO), video games (PlayStation), and merchandise stores (Bandai Namco, Blizzard). Common features identified are mastheads, headlines, images to attract audiences, menus, and barcodes. Audience research found the target was mostly male, aged 24, into FPS games, and willing to spend £3.40. Interviews suggested audiences want gaming news and prefer monthly digital magazines. Research will inform the production of a new gaming magazine.
1. The research analyzed existing magazine and merchandise websites to identify common design elements. These included things like prominent images, mastheads, menus, and color schemes related to their brands.
2. Questionnaires and interviews with the target audience provided insights into their preferences and buying behaviors. For example, many said they would only spend $2-3 on a magazine and prefer digital formats over print.
3. The research will help inform the design and content of the new magazine product to effectively target the audience of gaming and anime fans. Elements like relevant images, pricing, and digital accessibility will be considered.
The key observations from the audience research were:
- The audience was majority male
- They primarily game on PC and PS4
- The average age was 24
- Their favorite genres were FPS, RPG, and action games
- They would spend an average of £3.40 on a magazine
This informs that the target audience is male, young adults who enjoy gaming on PC and consoles. The product should focus on genres like FPS, RPG, and action games at an affordable price point of around £3.40 to appeal to this audience.
The document discusses various magazine and website designs. It provides examples of double page spreads and front covers created in InDesign for a photography magazine and a gaming magazine. It also shows mock-ups of website designs created in Wix and Website Builder. The document compares different website building software and concludes that Wix and Website Builder offer more customization options than WordPress.
The double-spread article provides a sample interview with a famous basketball player. It includes potential questions about when the player started playing sports and their career, how they view having sports as a profession, when they decided on a sports career, how people reacted to their choice, and how they deal with pressure and losses. The questions cover the player's background and experiences in their sports career.
This document analyzes and summarizes several existing product designs that are relevant to the creator's magazine project. It discusses the common features found across the researched products, such as strong color schemes, layering for depth, and use of bold fonts. The creator notes they will take inspiration from the minimalist yet colorful website design and will include text wrapping in their own double page spread design. The research will help inform the creator's production work, particularly the magazine cover and website design aspects.
The document provides an analysis of the front cover and double page spread (DPS) of three existing football fanzines. Key points analyzed include the use of club colors, imagery, layout, tone, and addressing of topics relevant to fans. Overall, the analyses suggest that successful fanzine design incorporates colors and symbols that represent the club while utilizing an engaging mix of images and text to appeal to readers.
This document summarizes and evaluates several existing game magazine covers and products that could provide inspiration for the creator's own magazine. It analyzes the design elements, color schemes, layouts, and themes of the covers. Key points that are called out include the use of dark colors to match franchises, large prominent title text, diagonal layouts of information, and creative lighting effects. Advertisements and additional information are also noted. The document considers what design aspects are effective at attracting audiences and communicating the content and tone of the magazines.
This document summarizes and evaluates several existing game magazine covers and products that could provide inspiration for the creator's own magazine. It analyzes the design elements, color schemes, layouts, and themes of the covers. Key points that are called out include the use of dark colors to match franchises, large prominent title text, diagonal layouts of information, and creative lighting effects. Advertisements and additional information are also noted. The document considers how these magazines appeal to audiences and what design aspects the creator may want to emulate or improve upon for their own publication.
Here are my key takeaways from reviewing your experiments:
Positives:
- You tested different layouts and design elements to see what works best, which is important for refinement. Testing different options is valuable.
- Your double page spread experiment had a clean, balanced layout that allowed the content to shine. The imagery and text worked well together.
Areas for Improvement:
- Consider adding more details in your evaluations, like specific feedback on what elements could be improved further, what worked best and why.
- For planning, include details on your goals/objectives for each experiment to provide context.
- Consider testing with target audiences when possible to get feedback beyond just your own perspective. User
Here are some key aspects of your target audience profile that will help guide your magazine cover design:
- Primary age range of 25-44 means focusing on games/content that will appeal to nostalgia for older franchises while still being current
- Including strategy/simulation games will attract your male-focused primary gender audience while using bright colors can broaden the appeal
- Highlighting that the magazine is UK-made plays to the sense of belonging important to your Belonger psychographic
- Competition mentions and buzzwords will tap into the impulsive nature of Needs-Driven readers
- An affordable price point alongside quality production values makes the magazine accessible to your working-class focus while still appealing to middle
The document provides information about various magazines and websites related to gaming and pop culture. It describes the layout, design elements, and content of magazines like PC Gamer, Game Informer, Thrasher, OK!, and Kerrang!. It also analyzes the websites for these magazines. The document then proposes a new gaming magazine called GamePlay, outlining its target audience, content plans, and design ideas. It includes draft layouts for the front cover and double page spread, as well as proposed fonts, colors, and a basic website navigation structure. The document showcases research into existing publications to inform the creation of a new gaming focused magazine.
The PC Gamer magazine cover effectively appeals to its target audience through its design elements. The selling line boldly proclaims the magazine as the "world's number one PC games magazine." The masthead is prominently displayed in red and black to stand out. The aggressive feature image challenges readers and depicts a formidable enemy from the cover story game. The main coverline and anchorage succinctly summarize the key details to intrigue readers. Overall, the design grabs attention and conveys the thrilling challenge of the cover story to appeal to its male gaming audience.
The document discusses research conducted on various magazines, including PC Gamer, Empire, and Car Magazine. For PC Gamer, the research found the target audience is young males aged 14-36 who enjoy reading articles about new games and PC building. Empire research showed a slightly higher male than female readership that is generally younger and left-leaning politically. Analysis of Car Magazine identified the readers as middle-aged males and found the content may be becoming boring or uninteresting over time based on declining sales numbers. Research methods included analyzing magazine covers, layouts, color schemes, writing styles, and audiences.
The Xbox magazine started in 2001 to coincide with the launch of the original Xbox. Each issue includes a disc containing Xbox 360 and Xbox Live Arcade content. The magazine covers upcoming games, reviews, and game updates across 6 categories. Issues continue to be published monthly. Front covers typically use black, green, and white colors and feature bold, block fonts. Double page spreads have a balanced mix of text and images to avoid boredom. The Xbox website provides magazine content but lacks its distinct color scheme.
The document discusses conventions for short film posters, including using clear images of main characters, bold and clear titles, and key details about the film like directors and actors. It analyzes posters for films like "Connected" and "Cashback" as examples, noting commonalities like central character images and reflections of the characters and genre in lighting, colors and layout. Overall, the key conventions it identifies are using main character images, centering those characters, and reflecting the film's characters and genre through visual design choices.
The document is a production diary for a student's A2 Media Studies coursework to design a magazine. Over 25 weeks, it details the student's research, planning, design, and production process. This included choosing gaming magazines as the topic, researching existing titles, surveying audience preferences to choose a magazine name, conducting photo shoots, and designing pages in Photoshop and Publisher. The student encountered challenges with layouts, choosing images, and meeting deadlines. The diary concludes with the student completing presentations to evaluate and summarize their magazine portfolio project.
Bob Rider is the main character, a college dropout in his early twenties struggling to find his way. He lacks confidence but is motivated to prove himself and find easy employment. He starts a sales job where he meets his boss Mr. Smith, an arrogant manager who likes to assert his power over employees. Bob struggles in his sales pitch with Casey, a teenage consumer obsessed with celebrity culture who represents how corporations manipulate average consumers. The film criticizes modern consumerist society and corporations for lack of morals in how they treat employees and consumers.
The survey responses indicate that the target audience for the gaming magazine is primarily male ages 15-20 who play games for both entertainment and competition on both consoles and PC. They prefer magazine covers with a mixture of colors and both pictures and some writing to draw their attention. The magazine should include tips, guides, and news about upcoming games to appeal to those seeking to improve their skills as well as entertain readers.
Here are 3 potential citations for research conducted for this project:
1. Thompson, Daniel. (2019, Month Day) Target Audience Research Survey. Survey Monkey.
2. Interviewee 1, Name. (2019, Month Day) Personal Interview.
3. Interviewee 2, Name. (2019, Month Day) Personal Interview.
These citations provide the necessary information about the source according to APA style guidelines: author/interviewer name, year, title, and for online sources the platform. This bibliography captures the primary research conducted with survey and interviews to inform the magazine design project.
The document discusses research on existing magazine and website designs that could provide inspiration for the creator's own magazine cover design. Common successful elements identified include strong color schemes, layering to create depth and emphasis, and use of bold fonts to highlight important features. The creator plans to incorporate text wrapping around images in their double page spread design, as well as a minimalist, information-focused style inspired by the analyzed website.
The document provides information about research done on different magazine formats, including PC Gamer, Empire, and Car Magazine. Key details analyzed include color schemes, fonts, layouts, target audiences, and writing styles. The research found that the magazines use bold fonts and bright colors to draw attention, clear layouts for readability, and engaging writing to interest readers. Imagery of relevant games and vehicles is also used. This research will help inform the design of the author's own gaming magazine to make it appealing to its target audience.
The document provides research on existing magazine products, including their cover designs, layouts, target audiences, and purposes. It analyzes magazines for anime/manga (NEO), video games (PlayStation), and merchandise stores (Bandai Namco, Blizzard). Common features identified are mastheads, headlines, images to attract audiences, menus, and barcodes. Audience research found the target was mostly male, aged 24, into FPS games, and willing to spend £3.40. Interviews suggested audiences want gaming news and prefer monthly digital magazines. Research will inform the production of a new gaming magazine.
1. The research analyzed existing magazine and merchandise websites to identify common design elements. These included things like prominent images, mastheads, menus, and color schemes related to their brands.
2. Questionnaires and interviews with the target audience provided insights into their preferences and buying behaviors. For example, many said they would only spend $2-3 on a magazine and prefer digital formats over print.
3. The research will help inform the design and content of the new magazine product to effectively target the audience of gaming and anime fans. Elements like relevant images, pricing, and digital accessibility will be considered.
The key observations from the audience research were:
- The audience was majority male
- They primarily game on PC and PS4
- The average age was 24
- Their favorite genres were FPS, RPG, and action games
- They would spend an average of £3.40 on a magazine
This informs that the target audience is male, young adults who enjoy gaming on PC and consoles. The product should focus on genres like FPS, RPG, and action games at an affordable price point of around £3.40 to appeal to this audience.
The document discusses various magazine and website designs. It provides examples of double page spreads and front covers created in InDesign for a photography magazine and a gaming magazine. It also shows mock-ups of website designs created in Wix and Website Builder. The document compares different website building software and concludes that Wix and Website Builder offer more customization options than WordPress.
The double-spread article provides a sample interview with a famous basketball player. It includes potential questions about when the player started playing sports and their career, how they view having sports as a profession, when they decided on a sports career, how people reacted to their choice, and how they deal with pressure and losses. The questions cover the player's background and experiences in their sports career.
This document analyzes and summarizes several existing product designs that are relevant to the creator's magazine project. It discusses the common features found across the researched products, such as strong color schemes, layering for depth, and use of bold fonts. The creator notes they will take inspiration from the minimalist yet colorful website design and will include text wrapping in their own double page spread design. The research will help inform the creator's production work, particularly the magazine cover and website design aspects.
The document provides an analysis of the front cover and double page spread (DPS) of three existing football fanzines. Key points analyzed include the use of club colors, imagery, layout, tone, and addressing of topics relevant to fans. Overall, the analyses suggest that successful fanzine design incorporates colors and symbols that represent the club while utilizing an engaging mix of images and text to appeal to readers.
This document summarizes and evaluates several existing game magazine covers and products that could provide inspiration for the creator's own magazine. It analyzes the design elements, color schemes, layouts, and themes of the covers. Key points that are called out include the use of dark colors to match franchises, large prominent title text, diagonal layouts of information, and creative lighting effects. Advertisements and additional information are also noted. The document considers what design aspects are effective at attracting audiences and communicating the content and tone of the magazines.
This document summarizes and evaluates several existing game magazine covers and products that could provide inspiration for the creator's own magazine. It analyzes the design elements, color schemes, layouts, and themes of the covers. Key points that are called out include the use of dark colors to match franchises, large prominent title text, diagonal layouts of information, and creative lighting effects. Advertisements and additional information are also noted. The document considers how these magazines appeal to audiences and what design aspects the creator may want to emulate or improve upon for their own publication.
Here are my key takeaways from reviewing your experiments:
Positives:
- You tested different layouts and design elements to see what works best, which is important for refinement. Testing different options is valuable.
- Your double page spread experiment had a clean, balanced layout that allowed the content to shine. The imagery and text worked well together.
Areas for Improvement:
- Consider adding more details in your evaluations, like specific feedback on what elements could be improved further, what worked best and why.
- For planning, include details on your goals/objectives for each experiment to provide context.
- Consider testing with target audiences when possible to get feedback beyond just your own perspective. User
Here are some key aspects of your target audience profile that will help guide your magazine cover design:
- Primary age range of 25-44 means focusing on games/content that will appeal to nostalgia for older franchises while still being current
- Including strategy/simulation games will attract your male-focused primary gender audience while using bright colors can broaden the appeal
- Highlighting that the magazine is UK-made plays to the sense of belonging important to your Belonger psychographic
- Competition mentions and buzzwords will tap into the impulsive nature of Needs-Driven readers
- An affordable price point alongside quality production values makes the magazine accessible to your working-class focus while still appealing to middle
The document provides information about various magazines and websites related to gaming and pop culture. It describes the layout, design elements, and content of magazines like PC Gamer, Game Informer, Thrasher, OK!, and Kerrang!. It also analyzes the websites for these magazines. The document then proposes a new gaming magazine called GamePlay, outlining its target audience, content plans, and design ideas. It includes draft layouts for the front cover and double page spread, as well as proposed fonts, colors, and a basic website navigation structure. The document showcases research into existing publications to inform the creation of a new gaming focused magazine.
The PC Gamer magazine cover effectively appeals to its target audience through its design elements. The selling line boldly proclaims the magazine as the "world's number one PC games magazine." The masthead is prominently displayed in red and black to stand out. The aggressive feature image challenges readers and depicts a formidable enemy from the cover story game. The main coverline and anchorage succinctly summarize the key details to intrigue readers. Overall, the design grabs attention and conveys the thrilling challenge of the cover story to appeal to its male gaming audience.
The document discusses research conducted on various magazines, including PC Gamer, Empire, and Car Magazine. For PC Gamer, the research found the target audience is young males aged 14-36 who enjoy reading articles about new games and PC building. Empire research showed a slightly higher male than female readership that is generally younger and left-leaning politically. Analysis of Car Magazine identified the readers as middle-aged males and found the content may be becoming boring or uninteresting over time based on declining sales numbers. Research methods included analyzing magazine covers, layouts, color schemes, writing styles, and audiences.
The Xbox magazine started in 2001 to coincide with the launch of the original Xbox. Each issue includes a disc containing Xbox 360 and Xbox Live Arcade content. The magazine covers upcoming games, reviews, and game updates across 6 categories. Issues continue to be published monthly. Front covers typically use black, green, and white colors and feature bold, block fonts. Double page spreads have a balanced mix of text and images to avoid boredom. The Xbox website provides magazine content but lacks its distinct color scheme.
The document discusses conventions for short film posters, including using clear images of main characters, bold and clear titles, and key details about the film like directors and actors. It analyzes posters for films like "Connected" and "Cashback" as examples, noting commonalities like central character images and reflections of the characters and genre in lighting, colors and layout. Overall, the key conventions it identifies are using main character images, centering those characters, and reflecting the film's characters and genre through visual design choices.
The document is a production diary for a student's A2 Media Studies coursework to design a magazine. Over 25 weeks, it details the student's research, planning, design, and production process. This included choosing gaming magazines as the topic, researching existing titles, surveying audience preferences to choose a magazine name, conducting photo shoots, and designing pages in Photoshop and Publisher. The student encountered challenges with layouts, choosing images, and meeting deadlines. The diary concludes with the student completing presentations to evaluate and summarize their magazine portfolio project.
Bob Rider is the main character, a college dropout in his early twenties struggling to find his way. He lacks confidence but is motivated to prove himself and find easy employment. He starts a sales job where he meets his boss Mr. Smith, an arrogant manager who likes to assert his power over employees. Bob struggles in his sales pitch with Casey, a teenage consumer obsessed with celebrity culture who represents how corporations manipulate average consumers. The film criticizes modern consumerist society and corporations for lack of morals in how they treat employees and consumers.
Development of Potential Short Film IdeasFilipstojcic
The document proposes several ideas for a mock advertisement or mockumentary that aims to criticize modern consumerism. It discusses developing a story about a young door-to-door salesman who tries to sell a controversial product to unsuspecting consumers in a suburban neighborhood. The intention is to expose how corporations exploit peoples' insecurities for profit without caring about social impacts. Several potential storylines and twists are outlined, such as the salesman becoming the victim of the product or facing unimaginable consequences later. Inspiration is drawn from TV shows like The Office and films like The Big Kahuna.
This survey was created by a student for their A2 Media Studies research project on short films. The survey aims to understand the target audience for their short film, including their interests, preferences for length and genres of short films, and how they find out about and watch new short films. The majority of respondents are young adults who enjoy watching comedies between 6-10 minutes long on social media platforms. This information will help the student develop their short film concept, marketing strategy, and distribution plan to best appeal to their target audience.
The document discusses the importance of websites for promoting films and increasing sales. It provides 10 tips for an effective film website, such as having a logo, navigation, and search function. The website for Kung Fury is then analyzed, noting its unique design attracts viewers to the film and represents its uniqueness. Social media is also highlighted as a cheap promotion method that allows viewers to discuss the film online.
Prior to the 20th century, films were often short due to limitations in technology. The earliest films depicted everyday subjects and events through single shot recordings. Improvements in recording and editing in the early 1900s allowed for longer films with multiple shots, like The Great Train Robbery in 1903. Audiences' demand for complex narratives led to the development of the first feature films in the 1910s, like The Birth of a Nation. Short films remained popular additions to cinema programs until the 1960s, when they declined in popularity compared to feature films but remained important for visual artists. The rise of MTV in the 1980s popularized music videos as a new form of short film. More affordable video equipment in the 1990s promoted independent
Development of initial film idea-
Introduction
Potential film ideas
Evaluation of film ideas
Chosen idea
Genre conventions
Brain storming
Film idea- initial synopsis
Inspirational stimulus
Film idea- developed synopsis
Evaluation
Analysis of existing Media Studies short films-
Introduction
Analysis of 'A Vida Doce'
Analysis of 'Aqua'
History of Short films
Short film codes and conventions
Shooting a short film
The short film depicts a shy boy named Ben who makes a mixtape for his crush Lily next door, overcomes his nerves to deliver it, and discovers through the power of music they connect and share a dance, showing how music can help overcome barriers in young love. The director Luke Snellin is known for lighthearted romantic themes and distinctive cinematography and music in his films and videos.
Pitch-
Introduction
Mood board
Target audience
Film Synopsis
Camera style
Locations
Characters
Film budget
Taglines
Target audinece
Endorsements
Media concepts and theories
Evaluation
This document discusses potential short film ideas and provides pros and cons for each. Some of the ideas discussed include a modern interpretation of the story of Icarus, updating the Red Riding Hood fairy tale to a contemporary setting, and portraying the perspective of a child caught in the migrant crisis in Europe. Pros listed for the ideas include having simple filming requirements, symbolic stories, and depth of meaning, while cons note aspects like predictability, complexity of filming, and mainstreamness.
- Moon Production company is newly formed and has produced several student movies. They will produce the film "Redemption Dinner".
- "Redemption Dinner" tells the story of a man who meticulously prepares an engagement dinner, but as time passes it becomes clear that no one will arrive. He begins dining alone, pretending his imaginary girlfriend is there.
- The film takes place primarily in the corridors and kitchen of the man's house. He is depicted as well-groomed but troubled underneath. The target audience is those aged 20-50 who enjoy thought-provoking "hard movies".
Ramin Serry is an award-winning Iranian-American director and writer known for his films that bridge genres and cultures. His 2014 sci-fi comedy short film "Future Hero" follows a father who teams up with the adult version of his infant son from the future to defeat a time-traveling killer android while working through their issues. The film uses familiar sci-fi and comedy tropes but challenges family and abandonment issues. Though predictable, "Future Hero" is an inventive low-budget production that demonstrates Serry's talent for storytelling.
This survey was conducted to establish a target audience profile for a short film. The survey found that the target audience is in the middle age group, enjoys watching short dramas and comedies up to 20 minutes long on social media and film festivals. With this audience insight, the filmmaker will create a film catering to the target audience's preferences and promote it using strategies most accessible to the educated, social media-active demographic.
The document provides information on website and postcard design conventions for films. It discusses key elements like layout, images, fonts, content, target audiences, and genres. It then outlines the research and design process for a website and postcard for a film called Bardo, including initial draft designs, changes made, and the final designs. The website design focuses on visual appeal for teen audiences through dramatic images and color coordination. The postcard uses a dark color scheme and unsettling image to attract viewers and generate hype for the unknown film. Both pieces aim to look professional while conveying the drama genre and intrigue around the film.
The document provides a reflection by the student on three media products they created: a short film, website, and postcard. The student discusses how they incorporated conventions and addressed social issues in their work. They aimed to represent an average family and teen girl. Elements like similar imagery, colors, fonts, and an original production company name were used across products to create branding. Feedback from test audiences was positive overall praising elements like camerawork, characters, and the issue of cyberbullying addressed. The student considers distribution methods for the short film like YouTube, festivals, or giving to schools.
The document discusses various ideas for short films, listing pros and cons for each. Some of the ideas considered include a poetic film about people in Belgrade, a film about a mental patient's imaginary gathering, and filming a story in reverse. After reviewing the options, the document selects three final ideas to develop further: a short film in reverse, an anti-consumerist spoof advert, and an everyday journey that turns into an unexpected adventure.
The student conducted research on existing gaming magazines to inform the design of their own magazine. They analyzed covers, layouts, and content of magazines like PC Gamer, PlayStation Magazine, and Xbox Magazine. They found the magazines had similar styles, using bold fonts, game images, and sections to advertise content. The student also researched magazine website designs. For their own work, the student created practice versions of a magazine cover, double-page spread, and website to test out designs. The cover was criticized for lacking text and images. The double-page spread was called plain. The website was praised for its professional look but filler text was used. Overall, the research and tests helped the student learn best practices for magazine and website
PC Gamer, PlayStation Magazine, and Xbox Magazine all aim to provide gaming news and reviews to audiences of their respective platforms. PC Gamer focuses mainly on PC gaming and uses bold fonts and imagery of popular games on its covers to draw readers in. It provides a mix of formal and informal writing styles within. PlayStation Magazine covers PlayStation news and comes with a playable Blu-ray disc. Its covers typically feature blues and information on what's inside. Xbox Magazine includes a demo disc and focuses on Xbox games and products with a color scheme matching the green Xbox brand. All magazines utilize layouts, sections, and varying text sizes to keep pages well organized without appearing cluttered.
The document discusses pre-production plans for a gaming magazine, including:
- Researching color schemes and choosing red, green, and blue as primary colors associated with gaming brands.
- Selecting fonts like "Robo" for the masthead and "Accidental Presidency" for headings to relate to gaming.
- Developing layout concepts with elements like a free poster offer, side stories, headlines, and images.
- Outlining a shooting schedule at a gaming center to photograph a league of legends event.
- Preparing interview questions about the history and future of gaming for players at the center.
- Noting the camera and locations needed for photos to illustrate stories.
The magazine front cover features Leonardo DiCaprio from the film Inception. The masthead and main title are in red to stand out against the dark background. Cover lines advertise other films in black or white text depending on the background. Small blobs advertise additional content like a TV series on Alfred Hitchcock and the chance to attend a movie event. The prominent placement of DiCaprio and use of contrasting colors is intended to draw viewers' attention and promote the magazine content.
Here are some potential issues you may encounter and suggested solutions:
Issue: Lack of content or filler material.
Solution: Research additional games, interviews, previews, reviews etc. to have extra content ready in case you need filler material.
Issue: Technical problems with layout/design software.
Solution: Test software thoroughly before final production. Have backup plans or alternatives in case of crashes or compatibility issues.
Issue: Tight deadline.
Solution: Create a schedule with checkpoints to stay on track. Work efficiently and ask teacher for extensions if needed.
Issue: Copyright issues using game images/logos.
Solution: Get permission or use your own original photos. Cite sources properly
The document summarizes research on existing gaming magazines. It analyzes magazines like Official Xbox Magazine, Dengeki PS2 Magazine, and Edge Magazine. Some common features identified are big bold titles stating the magazine name, unique font styles, and background images related to popular games. The research will inform the creation of the author's own gaming magazine, including a big title, unique font, background image of an upcoming game, and subheading relating to the background.
The document discusses the cover designs of several video games and magazines. It analyzes design elements like fonts, color schemes, images and layouts. Key points include:
1) Game covers like Portal 2 effectively portray the game through simple visuals like characters and portals. Magazine covers stand out with bold background images and use of color schemes associated with their console brand.
2) Designs are inspired by retro games like Pac-Man and Space Invaders for their recognizable fonts and use of bold borders. Game covers also portray the tone and themes of the game through characters and environments.
3) Magazine layouts emphasize detailed background images and utilize different fonts and text styles for visual interest. They advertise upcoming
The document provides an analysis of existing gaming magazine products. It finds that they commonly feature horror and violent games. Bold text and special features that make games seem interesting are aspects that will be included to make readers want to purchase the featured games. An audience profile targets males ages 16-30 in the UK who act impulsively and are drawn to long, story-driven horror and shooting games on popular consoles like PlayStation.
- PC Gamer is a monthly magazine founded in Britain in 1993 devoted to PC gaming.
- The magazine features news, previews, and reviews of PC games as well as related hardware, mods, and classic games.
- The cover of the issue summarized features The Witcher Wild Hunt game, with the main character on the cover and a color scheme based on the game.
- Inside, the content page uses different fonts and colors to attract readers' attention and highlight the most important story, in this case about the Mass Effect 3 game.
This document analyzes the target audience for a gaming magazine. It would target males ages 16-20 who enjoy action and visually stimulating games with battles. This demographic tends to be in social classes C2-A, meaning they can afford gaming PCs or consoles. The magazine would appeal to their sense of competition, roleplaying identity in games, need for entertainment, and desire to be part of the gaming community. Features from researched magazines that would be included are multi-page game spreads with large central images and overlapping titles.
Based on the information provided, the target audience for this gaming magazine seems to be:
- Ages 10-29, with a focus on teens (13-18) and young adults (18-29) as these age groups have the most games targeted towards them. Content will be appropriate for ages 10 and up.
- Both male and female gamers will be targeted. However, the content may have a slightly stronger appeal to male gamers given they make up a larger portion of the gaming audience.
- Content of reviews, previews, tips/guides and news about popular video games across all platforms will be included to appeal to gamers of all interests.
- Visuals on the cover and inside pages
The document discusses pre-production planning for a gaming magazine, including:
- Researching color schemes and choosing red, green, and blue as they are associated with gaming companies and consoles.
- Exploring fonts and layout designs for the magazine masthead, headings, and body text.
- Developing potential front cover and article layout designs.
- Identifying software and equipment needs like a camera, tripod, computer and locations to obtain photos and interviews.
- Outlining contingency plans if certain photos or interviews cannot be acquired.
The document profiles the intended audience for a gaming magazine, identifying them as primarily male ages 3+ who have an interest in games and staying informed about new releases. It aims to appeal to this psychographic by providing accessible information on a variety of games rated 3+ without graphic or inappropriate content. The content will also try to appeal across social classes by focusing on interesting details about upcoming games.
This document discusses several video game covers and magazine pages, analyzing their design elements. Key points discussed include:
1) Game covers use bold screenshots, recognizable fonts and logos, and age ratings to attract buyers. Covers represent genres through character images.
2) Magazine covers stand out with large background images and use consistent fonts and color schemes. Articles summarize important game details.
3) Adverts attract interest through suggestive images related to the game's genre and screenshots showing gameplay highlights. They include developer logos.
The document examines design elements across different games and publications to identify effective techniques for an original cover and magazine pages. Representation of genres, stereotypes, and demographics are also considered
This magazine cover uses various design elements to attract its target audience of PC gamers. These include a prominent red headline that stands out against the black background, along with other headlines in large bold fonts. Short phrases use exciting language to tease the contents within. The central image features two characters from the featured game in a pose that creates intrigue. Together, these visual and textual elements effectively entice readers to learn more about the magazine's gaming-related content.
The document provides research and analysis from gaming magazines to help in producing their own gaming magazine. Key points analyzed include:
- Using eye-catching fonts, large images, and logos on magazine covers to attract audiences.
- Including a letter from the editor and questions to build connections with readers.
- Organizing magazine contents on the first page to help navigation.
- Maintaining consistent branding through color schemes, fonts, and friendly formatting across magazines and websites.
- Leveraging pictures alongside text to keep audiences engaged without boring them.
This document summarizes research on existing magazine products. It describes three magazines: Edge, a video game magazine that uses game screenshots and reviews; Playstation, another video game magazine that balances images and writing in its reviews and interviews; and Classic Rock, a music magazine that uses symbolic imagery and a mix of articles and interviews. Both gaming magazines are similar in using advertisements, interviews, and a balanced mix of images and text in reviews. The research will inform the new magazine by including elements like index pages, eye-catching front pages, advertisements, and interviews.
The document provides research on existing gaming magazine covers and merchandise websites. Key findings include common design elements like mastheads, featured images/headlines, and menus. Colors are generally neutral. Target audiences are teenagers to adults interested in games. Websites aim to advertise and sell merchandise. Layouts are clean with minimal text. Research will inform the production of the new magazine, drawing on established conventions.
The document discusses research into Tim Burton's artistic style and approach to storytelling that could influence the design of environments, characters, and narrative for the project. It also examines the music of Berlinist, noting how their soundtracks for games like Gris are able to convey both the environment and emotions of silent protagonists through a relaxed, lo-fi musical style. This additional research will help with designing visuals, narrative, and selecting inspiring music for the project.
The double-spread article provides a sample interview with a famous basketball player. It includes potential questions about when the player started playing sports and their career, how they view having sports as a profession, when they decided on a sports career, how people reacted to their choice, and how they deal with pressure and losses. The questions cover the player's background and experiences in their sports career.
Similar to Gaming Magazine Pre-Production Treatment (20)
This document is a production diary for an A2 Media Studies coursework project spanning 25 weeks. It provides updates on the student's progress in researching, developing, producing, and promoting a short film. In the first few weeks, the student selected the short film option, researched conventions, developed ideas, and wrote a synopsis. Later weeks involved writing and editing a script, filming, editing the film, and creating ancillary materials like posters, a website, and evaluation. The diary shows the student progressing through pre-production, production, and post-production phases to complete their short film and portfolio.
This document provides an overview and analysis of the media products created by the author for their A Level media studies project, including a short film, poster, and website. It discusses how the products utilize conventions of comedy, mockumentary, and film posters/websites. The short film uses slapstick and a handheld camera style to critique modern consumerism. Connections between the products include sharing the production company logo and a box motif representing exploitation. Audience feedback found the strongest elements were comedy and acting, while sound/lighting could be improved when filming on location.
The document describes the process of designing a movie poster and website. For the poster, the creator used their original film prop image, flipped it horizontally, increased brightness, added a masthead, stars, and adjusted colors. For the website, they chose a black background with white text for contrast. The poster design was used prominently and resized appropriately. Additional pages and graphical elements like social media links were included to offer more content for consumers.
The document discusses the editing process for a student film. It describes how the editor initially assembled the shots in order without any edits to follow the storyboard. Scenes were then cut due to length constraints while maintaining the storyline. Additional edits restructured some scenes to improve themes and genre conventions. Transitions between shots were added to ensure smooth progression and emphasize character dynamics. Non-diegetic elements like titles and credits were inserted at the end to conclude the film appropriately.
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The document discusses distribution plans for the short film "The Salesman". It describes choosing Placebo Productions as the production company to distribute the film as they are establishing themselves and have produced quality work. It then discusses distribution strategies, focusing on online platforms like YouTube and Vimeo to reach the target 16-30 year old audience. Social media will also be used to promote the film and screenings may occur before movies at local cinemas. The film will aim to enter local short film festivals as well.
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2. Introduction
In regards to my preproduction Media Studies Foundation portfolio task
I have researched how existing Gaming magazines present their
motivation through their front covers. content pages and double spread
articles. In this presentation I will critically analyze the gaming
magazine font styles, photo types and images that are used in order to
create a successful gaming magazine. I will design and develop my
magazine in order to make it appeal to my target audience, the gaming
community.
3. Existing Gaming Magazines That Inspire Me-
PC Gamer Front Cover
I like the design of the
masthead as it is memorable
because of the two background
colors that make the white
letters pop out so they are easy
to read. It is simple and it
doesn’t distract from the main
image, it lets it be in front.
The main image is a main character
from the newest popular and
trending game, Skyrim V. I like the
fact that the character is used as it
attracts fans of the Skyrim
franchise and of the open world
genre. His battle stance is wild and
engaging which promises an
adventure packed game with epic
battles which many gamers want
inside such a game.
I think the color scheme is very
nicely does as the letters are
seen and readable while no
taking to much attention away
fro the main image. The white
letters contrast well with the
game background, and the red
makes the headings stand out.
This magazine has effectively
used font sizes and designs as
they made the titles large in
proportion to their importance
within the magazine.
The layout of the magazine is
arranged to keep the character the
main focus, yet have a lot of
informative cover lines around
him. This emphasizes his
importance yet makes them
visible as soon as the consumer
has seen the image.
4. Existing Gaming Magazines That Inspire Me-
PlayStation Front Cover
The black color of the
masthead contrasts well with
the neutral white background
and is visually pleasing to the
consumer. The use of logo
makes it easier to recognize
the magazine and the console
products. It uses a simple
sans-serif font that doesn’t
stand out, however that is fine
as it is not the focus of the
front cover.
I love the design of the main image
and its text as they stand out and
are really eye-catching compared to
the white background. The
character is walking towards the
reader making them feel engaged
and familiar towards the character.
It portrays the post-apocalyptic
genre very nicely as it shows the
scrap armor on the character. The
text for the image is the most eye-
catching and noticeable part of the
front cover, as it is in a huge, red
bold font.
The cover lines do not distract
from the main image the yet
are still visible, the variety of
font colors prevents monotony.
They are placed around the
main image, with the more
important line in color and
slightly larger font.
I think the graphical designs
behind the picture make it really
stand out and add a nice touch to
the front cover.
5. Existing Gaming Magazines That Inspire Me-
Xbox Content Page
The organized layout is very
appealing and effective as it
neatly separates the contents and
the images. The separation allows
the images to stand out nicely
and for the contents to be
ordered and visible cleared.
The contents side is organized in
a single column, with a vivid
variety of colors, such as green
red, blue, black and yellow. to
make it stand out and visually
appealing. The colors also make it
more exciting and easier to read.
On the right side of the content
page are the images place3d.
The images contain a visible
bold font of their page number,
and another font that is the
name of the game I the
featured image. The images are
positioned in a vertical style, on
top of each other. This
contributes to the meticulous
and ordered style of this
content page. The images are all
from different game type genres
to appeal to a larger target
audience.
Under the images is a publisher
statement and other less
relevant, but necessary
information that needs to be
placed on the content page.
The left bottom side of the
page contains a Xbox controller
to target the hardware
enthusiasts as well as show of
other merchandise besides the
console games.
6. Existing Gaming Magazines That Inspire Me-
Gamer Nation Content Page
In this content page I like the
graphical designs as they make
the contents and images stand
out. The designs are edgy and
modern, flowing in a unique
way. They are refreshing and
prevent the content page from
being too plain.
The font for the title and
subtitles is appealing and it is
in the same style as the
graphical designs. With the
color outline both of them look
more visually appealing,
however the letters are hard to
read as the font gets smaller.
The images are placed in the top
until near the end, dominating
this content page. They are laid
out horizontally, giving you a
glimpse of the most important
characters in the game. On the
left side of the images is the
name of the game in its original
designer font, making it more
exciting and matching with the
game image. In the right corner
is the page number, I a large
white font making it easily
visible and using a matching
font as the one used for the
headings.
I think the contents page layout
is very effective as all the
important games of the issue
get their own feature, with the
less important ones getting two
columns in the lower part of the
magazine.
The dateline is in the far left
bottom corner as it is not an
important selling point, the
title is parallel to it as its
importance is not stressed.
7. Existing Gaming Magazines That Inspire Me-
Assassins Creed Double Page Spread
I think that the
background is this
double page spread
article is very effective
as using the game itself
as the background they
show of its graphical
beauty that appeals to
many gamers. The
background is engaging
and shows use a
beautiful medieval
setting . Showing one of
the games locations
peaks consumer
curiosity and compels
them to buy the
magazine and later the
game itself.
The masthead is easily
readable and stands out as
it is in a huge font, which
is the font used for the
game itself. The game
franchise familiarity is
nice, and the font itself is
attractive to people who
don’t know about the AC
franchise. It is black to
represent the smooth style
of the game.
The layout of this double spread is engaging as it blends
together text with images. It is mixed properly so there
isn't too much text to make it hard to read and the images
are place a the begging, middle and end. There is an
separate paragraph that has its significance emphasized
with its yellow background.
The images chosen are
attractive as they
showcase the games
gameplay and combat.
They are snapshots
placed around the text
and are not the main
focus of the double
spread article.
8. Existing Gaming Magazines That Inspire Me-
PC Gamer Double Page Spread
The masthead of this
double page spread is eye-
catching and striking as it
is a huge red font,
followed by an
exclamation point to show
its significance. The O’s
have an element of the
game in the center to
relate more to it and to
make it more visually
appealing.
The headline under it is
intriguing and peaks
consumer curiosity, as it
shows how good the game
is and what effect it has
on peoples lives.
There is no main image in
this double spread but
rather a collection of
smaller sized snap shots,
mostly grouped on the
right side with text
describing the game .
I like the layout of this double spread article as it is nicely
organized and focused. It keeps all the additional gaming
context to the far right, the main review and gameplay
pictures in the center and the left is reserved for the
masthead and main line alongside a small summary
introduction paragraph that talks about the rest of the
review.
The background fits
nicely with the darker
themes of the game, it is
rough and gritty to
emphasize the games
world and story.
I personally dislike the
portrait of the author as I
think it is unnecessary
and not a valid selling
point. It just takes up
space so the corner
doesn’t look empty.
10. Potential Magazine
Names
Bullzay
Level Up! GamerMania OutSider
Online World
Game Over Games ‘n’ Chill Trigger
The OutSider is an abstract and
mysterious name that intrigues the
potential readers as they don’t
know what type of gamming
magazine it is yet the name is
attractive and compelling. Some
people however might not perceive
it as a serious gaming magazine
Online world
attracts
many people
as it shows it
will also talk
about online
gaming and
various
internet
trends
instead of
only games.
However it
might sound
very
effortless and
unattractive
as there are
many
magazines
with similar
name to it.
This magazine name is a
popular reference used in video
games. It will appeal to may who
like action and adventure
games, however it might deter
some of the older audience as
they may find the name
childish.
GamerMania is more of a cheesy
name for gaming addicts, who live a
lifestyle around gaming. This
magazine name sounds stereotypical
and not very exciting but it could sell
to new people who have only recently
started playing games.
I think Bullzay
is a cool and
contemporary
name that will
attract many
readers who
play the FPS
gaming genre
as it requires
shooting
precision. On
the other hand
there is a risk
that many will
not get the
accuracy
reference due
to the
modification.
Game Over is another popular gaming
reference, it sounds nice and seems cool
at first sight, but it may turn people
away due it its underlying negative
sense of the end of the game and defeat.
It really doesn’t appeal to any specific
genre which makes it general and hard
to establish a regular consumer base.
This magazine name is very effective as it
targets a broad audience of both casual and
hardcore gamers. The name invites you to a
simple game with you friends, family or
girlfriend/boyfriend where you all relax and
play. This leisurely title also makes good
use of the apostrophes on the letter n to
make it more visually appealing. It might
be too simple of a name for some people.
This gaming magazine is intended for
mature audiences that enjoy shooting
games as it is a more serious and intense
name. however it only targets a niche
audience with its name, not the rest of the
gaming community. It is a more unusual
name for a gaming magazine which gives
it an intriguing appeal to some potential
consumer.
11. Magazine Name Tally Chart
For my magazine name I have asked 20 gamers of ages to participate in this
questionnaire and answer which name they had liked the most.
Level Up! //
Bullzay ///
Game Over /
Games ‘n’ Chill ////
Trigger ///
Online World /
OutSider /////
GamerMania /
12. Magazine Name
OutSider
This is the magazine name my potential audience has chosen for my magazine. This
was one of my favorites alongside Games ‘n’ Chill and Bullzay. I would have chosen
Bullzay as it targets a niche market, the FPS sub community which is one of the
largest in the gaming community. One the other hand Games ‘n’ Chill would have
also been a good option as it is a very catchy and easygoing name.
However my potential audience preferred OutSider due to its unusual and
intriguing name as it does not really relate to gaming, so the possibility of finding
out what it relates to is exciting. They have chosen it because the name is
unconventional for a gaming magazine.
I think that OutSider is a really good name as it shows of the cool and outgoing of
games and gaming.
13. Font Research
GamePro has a bald capitalized font in order to be able to
capture the audiences attention and be clearly visible. The font
color is orange in order to be very invasive and eye-catching.
There is a blue 3D effect to make it more visually exciting and
not bland.
This magazines masthead font is divided into two parts.
First is the large font number representing he gaming
console the magazine features, Xbox 360. Its size is larger in
order to be seen by the audience. It uses a different and
smaller font to distinguish itself. The font is white in order
to contrast the background and be visible.
PC Gamer has used a striking capitalized font that has two
different background colors. Its white font contrasts against
the black and red background to make it more exciting. The
font itself is simple and doesn’t stand out too much. The red
and black are a good color mix so it is visually attractive.
This Masthead is again in the typical gaming magazine white,
in order to contrast the black background. The black and
white combination is very popular and overused in the gaming
magazines. It has a yellow line at the bottom of the masthead
to make it noticeable and eye0catching. It also has a little logo
in the top right corner so it becomes distinguishable.
14. Potential Fonts
OutSider
OutSider
OutSider
OutSider
Algerian- This Font is very eye-catching and recognizable due
to its contrasting outline. It has a cool and contemporary as it is
very informal and a serif font. I might choose this as its visually
attractive, however it is not striking enough and lack presence. It
might also not fit in with some background colors of my choosing
due to the outline.
Hot Mustard BTN Poster- This is a very relaxed and
friendly font. It is capitalized with a thick outline. The font is very
playful and childish and might appeal to a younger consumer base
for a kids magazine, however it is not appropriate for a gaming
magazine. The sans-serif irregular style is more for party
invitations, it is not attractive enough.
Century Schoolbook- This font is more formal and
serious as it is not bold or outlined, but rather a subtle and cool
serif font to show that they are still relaxed yet professional. This
font is definitely a possibility as it could show the serious side of
gaming and would represent my magazine as more mature.
Incised901 BdCn BT- This Font is striking and
contemporary, it stands out as it is capitalized however it is
not forceful as it doesn’t contain an outline. It is sans-serif to
show some formality, which is negated by the relaxed and
comic style of the letters. This magazine is the one I would
pick as it is eye-catching and visually appealing, while not
being over accessorized.
15. Chosen Masthead Font
OutSiderI have chosen the Incised901 BdCn BT as my magazine font as I believe it would be most
fitting for a gaming magazine as it is mature yet not too formal and boring. This font is
suited for both the mature and the younger gaming community. It is eye-catching and it is
visually appealing to the readers due to its uncommon letter design because of the curves
and sleekness of the lines and because they are elongated. This font sets a semi-formal tone
that a gaming magazine should follow, formal and clean designs mixed with modern and
contemporary language. I think that this unusual choice of font for a gaming magazine will
reinforce the ‘outsider’ idea of uniqueness.
16. Main Image Research
In the gaming magazine industry the front cover images that are featured are video game characters from
the most popular and trending video games. In order to fulfill criteria and achieve desired grade and
outcome I would need to creatively respond to this challenge and come up with an original photo to be
used on the front cover. Possibly ideas for an original image on the front cover could be : a person playing a
specific new video game, female provocative model or a cosplayer, a person who likes to dress up as a
fictional character.
For the person playing a specific video game I would choose a medium or medium close-up shot as I want
to show of the model as well as the game and gaming console that will be in the picture. The model should
wear casual clothes, to provide a relaxing atmosphere, with the same hairstyle and amount of make-up they
usually wear when playing alone. The pose would most likely be the subject gamin in their chair or on their
bed. With the photography set to be a typical room contain gaming equipment.
For the provocative female model, I would use a long shot to show of the body of the female and use it as
the magazine front cover main selling point. For clothes she should be wearing something very provocative
and daring, yet not be overly sexual so the readers wouldn’t mistake the type of magazine this is. Hair and
make-up should be done well to make her appealing and sexy. The set should contain something gaming
related in the background. Her pose should be dominant pose that represents powerful female characters.
For the cosplayer I would use a long shot to show of their costume as it represents the gaming community
and the fandom for the game, in full display it would be a good main selling point for the front cover. The
clothes, hair and makeup should all try to be authentic as possible to the character it represents, in order to
capture the audience. The set should similar to the game characters world in order to achieve the maximum
wanted effect of replicating the character for the fans.
17. Mind Map For The Main Article Topic
Potential
Article Subjects
Interview- I think an
interview with someone
famous within the gaming
community such as game
developer, pro player or
even a famous youtuber
would be a great article
subject as it gives the
opinions ad insight of
influential people who have
devoted their careers to
gaming. The interview will
appeal to those who wish to
contribute to the
community and wish to be
more involved with gaming,
as they will read the opinion
of someone well established
from the industry they wish
to get into.
Popular game review- Through devoting a double spread article to the
latest top trending game the magazine will appear modern and up-to-date
with the latest games and gaming related news. If the game is popular it will
attract many customer who are thinking of buying it after reading the review.
In order to get them interested the best way is to use a double spread, in order
to put in the necessary information as well as captivate them with impressive
images of the game.
Gaming event- focusing the article on
a gaming event such as a comic-co would
really show the diversity in my magazine
as it does not solely focus on games, but
also the whole community that plays
them. The article would show off the
newest games and technologies present,
the most visited gaming company boots
and there could be photos of some really
impressive cosplays.
Gaming lists- This is the safest pick for my article subject as it requires
primary and secondary research, depending on the list whether it is how people
rank games or their personal opinion of them. This is a good choice because
people always love lists, especially if I choose a popular topic such as best MOBA
games it will intrigue the fans of the genre and interest the ones who are not if
they wish to try the games out in the future.
18. Initial Double Spread Article Topic
Interview With Pro Gamer
I have chosen to do an interview with Pro Gamer, Marko Djuricic, as his opinions are relevant to
the gaming community, due to him successfully creating a career in the gaming industry through
his contributions in online games such as Smite and CS:GO. His thoughts and opinions are
interesting to the new gamers who would like to get into the games, and his tips are widely
followed. He is a good choice as he is very popular and has a huge fan base on Facebook and
twitter. Doing an interview with someone well-known in the gaming industry is very attractive as
he can give his own commentary on the current state and future of the gaming industry as well as
professional gaming. I will ask the interviewee questions about the game they play professionally,
their career highlights and teammates, the road to their success, is it easy to get sponsors, and the
future path and current state of the gaming industry. I think this is a good subject for my double
spread article as it shows the views of a successful gamer, which the audience will be attracted to
and appreciate.