Corporations are constantly challenged to find ways to keep learners engaged. Methods such as social learning, portal, and mobile learning have been implemented with success; however, gaming has remained elusive. Often, a gaming initiative can fall victim to the constraints of time and budget, while other organizations struggle to determine how to best harness the power of gaming in their learning strategy. The question remains: Is it possible to produce corporate gaming that engages the learner without breaking the bank?
Join Sheri Weppel, Director of eLearning Development and Training for GP Strategies, in this 20-Minute Webinar to discuss how to bring game-based learning into your enterprise today. Specifically, she will consider:
- What are the challenges and direction related to game-based learning?
- What are the elements of gaming that captivate the learner?
- What support is required to ensure a successful knowledge transfer?
- How can gaming be achieved in a responsible time and budget allocation?
Game based learning gamer's expectation of e learning - Manu Melwin Joymanumelwin
Here are some of the traits that gamers expect from eLearning, or else some of the expectations to be mindful of when approaching eLearning as a game based learning activity
During the past year, there has been much discussion about learning gamification and game- based learning. Is all of the hoopla just a passing fancy, or is there substance to games as a learning strategy?
In this session, Dr. Karl Kapp and Bryan Austin will summarize the research supporting learning games. They will differentiate between learning gamification and game-based learning, share the rationale for leveraging games to increase engagement, and provide the business rationale used by organizations to implement game-based corporate learning. Finally, this session will outline research under way to benchmark the performance impact of game-based e-learning versus other modes of training.
At the end of this session, attendees will have a clear idea of where learning games fit in their training strategy and their potential value in improving workforce performance.
Learning objectives
Evaluate training techniques, i.e. game-based learning.
Develop, select and implement employee training programs to increase individual and organizational effectiveness.
Evaluate the effectiveness of employee training programs through the use of metrics.
Develop and utilize business metrics to measure the achievement of the organization’s strategic and performance goals and objectives.
Develop qualitative and quantitative methods and tools for analysis, interpretation and decision-making purposes.
Gamification in education - 10 compelling case studies - Manu Melwin Joymanumelwin
A student’s ability to be successful academically mainly depends on how that specific student retains the information he or she receives from an educator. In return, the student’s ability to retain information principally relies on the mode of learning that suits the person.
This webinar entitled Moving Gamification Beyond Points, Badges, and Leaderboards was a Q&A as part of the eLearning Chatter's Dialogues series. Participants sent in questions ahead of time and the webinar was structured as a conversation speaking directly to the issues that most interested and concerned the audience.
This presentation provides brief introduction of Gamification. It talks about what and why Gamification is needed. It talks about Gamification in Enterprise.
Gamification 101- What is It and How to Get StartedLambda Solutions
Gamification has emerged as a significant trend in the field of learning and development in the past few years. By gamifying eLearning, you can harness the power of what people inherently love to do—have fun. Naturally, when your learners are having fun, you can eradicate any potential indicators of low engagement. But what is gamification and how can it be used effectively to motivate and engage learners?
Paul Pivec asks the question "does game based learning exist or is it game based teaching?" as part of the Pecha Kucha session at the Game Based Learning Conference.
Game based learning gamer's expectation of e learning - Manu Melwin Joymanumelwin
Here are some of the traits that gamers expect from eLearning, or else some of the expectations to be mindful of when approaching eLearning as a game based learning activity
During the past year, there has been much discussion about learning gamification and game- based learning. Is all of the hoopla just a passing fancy, or is there substance to games as a learning strategy?
In this session, Dr. Karl Kapp and Bryan Austin will summarize the research supporting learning games. They will differentiate between learning gamification and game-based learning, share the rationale for leveraging games to increase engagement, and provide the business rationale used by organizations to implement game-based corporate learning. Finally, this session will outline research under way to benchmark the performance impact of game-based e-learning versus other modes of training.
At the end of this session, attendees will have a clear idea of where learning games fit in their training strategy and their potential value in improving workforce performance.
Learning objectives
Evaluate training techniques, i.e. game-based learning.
Develop, select and implement employee training programs to increase individual and organizational effectiveness.
Evaluate the effectiveness of employee training programs through the use of metrics.
Develop and utilize business metrics to measure the achievement of the organization’s strategic and performance goals and objectives.
Develop qualitative and quantitative methods and tools for analysis, interpretation and decision-making purposes.
Gamification in education - 10 compelling case studies - Manu Melwin Joymanumelwin
A student’s ability to be successful academically mainly depends on how that specific student retains the information he or she receives from an educator. In return, the student’s ability to retain information principally relies on the mode of learning that suits the person.
This webinar entitled Moving Gamification Beyond Points, Badges, and Leaderboards was a Q&A as part of the eLearning Chatter's Dialogues series. Participants sent in questions ahead of time and the webinar was structured as a conversation speaking directly to the issues that most interested and concerned the audience.
This presentation provides brief introduction of Gamification. It talks about what and why Gamification is needed. It talks about Gamification in Enterprise.
Gamification 101- What is It and How to Get StartedLambda Solutions
Gamification has emerged as a significant trend in the field of learning and development in the past few years. By gamifying eLearning, you can harness the power of what people inherently love to do—have fun. Naturally, when your learners are having fun, you can eradicate any potential indicators of low engagement. But what is gamification and how can it be used effectively to motivate and engage learners?
Paul Pivec asks the question "does game based learning exist or is it game based teaching?" as part of the Pecha Kucha session at the Game Based Learning Conference.
Carole Bagley - Elements of Effective Instructional Learning Game DesignSeriousGamesAssoc
Carole Bagley, Univ. of St. Thomas
This presentation was given at the 2017 Serious Play Conference, hosted by the George Mason University - Virginia Serious Play Institute.
Game-based learning is a form of game play with specific learning outcomes; it is instructionally designed to provide a balance between subject matter that needs to be learned, playing games, and the capability of the learners to apply the knowledge and skills in the real world. Whether you’re rolling dice or racing against the clock, adding gamification elements to e-learning courses is a great way to keep learners focused and motivated.
This presentation will focus on:
Elements of Game Based Learning
Critical Aspects in Game Creation
Demonstration of three games: Who wants to be a Millionaire, Backward Basketball and Dusty the Dragon.
Practical experience and challenges with the creation and use of Games in Learning will occur. Participants will be asked to join in the discussion.
Primer on Play: Case Study for Knowledge GuruMarlo Gorelick
As shared in #GE4L, great structure of how and why to create game based learning. Prime case study to use when discussing possibilities of gamification for business
Game-based Learning Webinar by GreenBooks & GamelearnShyam Sunder
1. Role of game-based learning in enhancing learning outcomes
2. Application of gaming elements in learning initiatives
3. An example of successful game-based learning module - Merchants
In recent decades there have been impressive advances in our understanding of how people learn. Two of the most notable innovations to have emerged, elaboration theory and simulation gaming vastly improved the effectiveness of training...
TU107 - Zombie Salesapocalypse: Making an Epic 3-D Immersive Sales Video Game Karl Kapp
Video games seem to be the perfect medium for helping people learn. However, few companies are able to invest the time and resources to create a video game–type learning module. This session, in a case study format, covers the steps taken to conceptualize, develop, and deliver an immersive 3-D game to teach sales concepts. Examine the required tradeoffs, discover where to find relatively low-cost 3-D assets, and learn how the combination of fantasy and branching story techniques help make the game engaging. We'll also examine how an underlying model is used to evaluate the effectiveness of the learners' game play and provide constructive feedback to improve their performance in the field.
Slides from March 2014 presentation recorded by QVDC available at bit.ly/mjQVDC
This 90 minute presentation offers a series of provocative case studies, local and global, to demonstrate effective application of gamification principles and practices in Education. We will discuss key concepts of fun, play, and education.
People agree games are a great way to review a topic, but what about using games to teach your core educational principals? Absolutely! Here are some tips to accomplish
this...
Play to Learn, Learn to Play! How and Why Game-Based Learning Works
Description: This workshop will address the ins and outs of game-based learning, including: the characteristics of effective games, the features of games that make them useful learning tools and the best ways to use games in your classroom. Attendees will learn how games cater to active learning experiences; how they safely encourage experimentation, trial and error, and independent learning; how they contribute to personalized learning; and how to use games to increase engagement for students. The workshop will include hands-on gameplay, walkthroughs of games and a breakdown of learning game design. Also included will be a discussion of places to find quality games and strategies to evaluate the best games for your curriculum. The goal of the workshop is to educate participants on important features of game-based learning to make it easier to find, evaluate and utilize games in your teaching.
How to reduce disengagment with gamification webinar slidesLambda Solutions
If your finger is on the gamification pulse, then you know that gamifying your learning programs is a great way to engage learners. It creates challenges and instills the sense of accomplishment that comes with progressing through a game-like course.
Serious Games + Learning Science = Win: How to Teach Product Knowledge, Polic...Bottom-Line Performance
Serious games have the potential to engage and motivate your learners. But what about driving long-term retention of business-critical knowledge? In this session, the speakers will share how four organizations have put theory into practice and implemented games as part of their training programs. Then, they will explore how serious games can be linked to learning science to increase learner retention of product knowledge, policies, procedures, and basic facts. This session includes seven practical tips for implementing serious games in an organization.
Application on the Job:
Discover how learning science and games can be linked to drive retention of topics such as product knowledge, policies, and procedures.
Access case studies and research you can use to make the case for serious games or gamification in your organization.
How to Run an Awesome After-school Makers ClubDiana Rendina
Whether you already have a thriving makerspace or are just getting started, forming an after-school group is ideal for diving deep into projects and building up a culture of making in your library. It's often difficult to get students into makerspaces for in-depth projects during the school day, so starting an after-school club can be a great way to jump-start your program and get your students engaged.
Learn strategies for how to get started, including tips on advocating for an after-school club with your administration. Learn about setting norms and procedures for your students, balancing design challenges with free exploration and creating a reflection and sharing piece for students. I'll share about my experiences with our Stewart Makers Club over the last two years. No matter where you're at, an after-school Makers Club can be an amazing way to bring the Maker Movement into your school.
Makerspaces & Libraries: How to Bring Some STEAM Into Your Program (Updated 7...Diana Rendina
Updated 7-17 workshop version of my Makerspaces & Libraries presentation
Makerspaces and the Maker Education movement are quickly taking hold of the library world. In this session, you can learn what the Maker Movement is and find some ways to get started bringing Science Technology Engineering Arts and Mathematics into your library program. This presentation includes practical tips and examples of activities and programs, as well as a chance to explore Makerspace design challenges hands on.
Carole Bagley - Elements of Effective Instructional Learning Game DesignSeriousGamesAssoc
Carole Bagley, Univ. of St. Thomas
This presentation was given at the 2017 Serious Play Conference, hosted by the George Mason University - Virginia Serious Play Institute.
Game-based learning is a form of game play with specific learning outcomes; it is instructionally designed to provide a balance between subject matter that needs to be learned, playing games, and the capability of the learners to apply the knowledge and skills in the real world. Whether you’re rolling dice or racing against the clock, adding gamification elements to e-learning courses is a great way to keep learners focused and motivated.
This presentation will focus on:
Elements of Game Based Learning
Critical Aspects in Game Creation
Demonstration of three games: Who wants to be a Millionaire, Backward Basketball and Dusty the Dragon.
Practical experience and challenges with the creation and use of Games in Learning will occur. Participants will be asked to join in the discussion.
Primer on Play: Case Study for Knowledge GuruMarlo Gorelick
As shared in #GE4L, great structure of how and why to create game based learning. Prime case study to use when discussing possibilities of gamification for business
Game-based Learning Webinar by GreenBooks & GamelearnShyam Sunder
1. Role of game-based learning in enhancing learning outcomes
2. Application of gaming elements in learning initiatives
3. An example of successful game-based learning module - Merchants
In recent decades there have been impressive advances in our understanding of how people learn. Two of the most notable innovations to have emerged, elaboration theory and simulation gaming vastly improved the effectiveness of training...
TU107 - Zombie Salesapocalypse: Making an Epic 3-D Immersive Sales Video Game Karl Kapp
Video games seem to be the perfect medium for helping people learn. However, few companies are able to invest the time and resources to create a video game–type learning module. This session, in a case study format, covers the steps taken to conceptualize, develop, and deliver an immersive 3-D game to teach sales concepts. Examine the required tradeoffs, discover where to find relatively low-cost 3-D assets, and learn how the combination of fantasy and branching story techniques help make the game engaging. We'll also examine how an underlying model is used to evaluate the effectiveness of the learners' game play and provide constructive feedback to improve their performance in the field.
Slides from March 2014 presentation recorded by QVDC available at bit.ly/mjQVDC
This 90 minute presentation offers a series of provocative case studies, local and global, to demonstrate effective application of gamification principles and practices in Education. We will discuss key concepts of fun, play, and education.
People agree games are a great way to review a topic, but what about using games to teach your core educational principals? Absolutely! Here are some tips to accomplish
this...
Play to Learn, Learn to Play! How and Why Game-Based Learning Works
Description: This workshop will address the ins and outs of game-based learning, including: the characteristics of effective games, the features of games that make them useful learning tools and the best ways to use games in your classroom. Attendees will learn how games cater to active learning experiences; how they safely encourage experimentation, trial and error, and independent learning; how they contribute to personalized learning; and how to use games to increase engagement for students. The workshop will include hands-on gameplay, walkthroughs of games and a breakdown of learning game design. Also included will be a discussion of places to find quality games and strategies to evaluate the best games for your curriculum. The goal of the workshop is to educate participants on important features of game-based learning to make it easier to find, evaluate and utilize games in your teaching.
How to reduce disengagment with gamification webinar slidesLambda Solutions
If your finger is on the gamification pulse, then you know that gamifying your learning programs is a great way to engage learners. It creates challenges and instills the sense of accomplishment that comes with progressing through a game-like course.
Serious Games + Learning Science = Win: How to Teach Product Knowledge, Polic...Bottom-Line Performance
Serious games have the potential to engage and motivate your learners. But what about driving long-term retention of business-critical knowledge? In this session, the speakers will share how four organizations have put theory into practice and implemented games as part of their training programs. Then, they will explore how serious games can be linked to learning science to increase learner retention of product knowledge, policies, procedures, and basic facts. This session includes seven practical tips for implementing serious games in an organization.
Application on the Job:
Discover how learning science and games can be linked to drive retention of topics such as product knowledge, policies, and procedures.
Access case studies and research you can use to make the case for serious games or gamification in your organization.
How to Run an Awesome After-school Makers ClubDiana Rendina
Whether you already have a thriving makerspace or are just getting started, forming an after-school group is ideal for diving deep into projects and building up a culture of making in your library. It's often difficult to get students into makerspaces for in-depth projects during the school day, so starting an after-school club can be a great way to jump-start your program and get your students engaged.
Learn strategies for how to get started, including tips on advocating for an after-school club with your administration. Learn about setting norms and procedures for your students, balancing design challenges with free exploration and creating a reflection and sharing piece for students. I'll share about my experiences with our Stewart Makers Club over the last two years. No matter where you're at, an after-school Makers Club can be an amazing way to bring the Maker Movement into your school.
Makerspaces & Libraries: How to Bring Some STEAM Into Your Program (Updated 7...Diana Rendina
Updated 7-17 workshop version of my Makerspaces & Libraries presentation
Makerspaces and the Maker Education movement are quickly taking hold of the library world. In this session, you can learn what the Maker Movement is and find some ways to get started bringing Science Technology Engineering Arts and Mathematics into your library program. This presentation includes practical tips and examples of activities and programs, as well as a chance to explore Makerspace design challenges hands on.
Makerspaces and libraries: How to bring some STEAM into your programDiana Rendina
Makerspace is the new buzz word, and the Maker Education movement is quickly taking hold of the library world. In this session, you can learn what the Maker Movement is and find out some ways to get started bringing Science Technology Engineering Arts and Mathematics into your library program.
The Future is Now: Equipping our Learners to be the Leaders of Tomorrow (2016...Diana Rendina
The world is changing at a breakneck pace. We're preparing our students for jobs that don't even exist yet. In this rapidly evolving world, it is vital that we equip our students with the skills they will need to thrive, such as critical thinking, communication, creativity and collaboration. Integrating STEM through hands-on learning in our classrooms will help to develop these skills in our students. We'll look at examples of how project-based learning and the Maker Movement have transformed learning at Stewart Middle Magnet.
STEAM in the Public Library: Programs & Services for ChildrenAmy Koester
This webinar, presented for Infopeople, introduced STEAM and its place in public library youth services. Topics included programs and services for preschool and school-age children as well as a discussion of resources to support STEAM librarians.
Making Your Library Epic: Creating Innovative Spaces for Student LearningDiana Rendina
School libraries are no longer the quiet dusty rooms where students sit at heavy wooden tables and read silently. We’re using modern technology and teaching strategies – now we need to update our spaces to match. In this session, attendees will get ideas and inspiration for transforming the physical space of their libraries to make them innovative, student-friendly learning environments. Learn how to apply educational design theory to renovate your library no matter what your budget is. Learn strategies for changing up your space that you can apply as soon as you get back.
Level Up Your Talent Development with Gamification [eBook]Monica Cornetti
The Game the System™ Model guides you and your team through the process of gamified learning design. By following the 5-step plan, you are essentially assured a successful outcome.
Gamification invites people to participate and engage by integrating game mechanics and game dynamics into such things as a website, online community, marketing campaign, and as demonstrated in this book – even a traditional training and development program.
By adding game mechanics to training, Gamification not only increases interest, it makes training FUN!
The goal is to increase learning and engagement through key concepts found in game design and behavioral psychology.
Gamification does NOT equal technology … it is really a way of thinking about the development and delivery of your training programs.
Monica Cornetti
Ranked as #1 Gamification Guru
Founder and CEO - Sententia Gamification Consortium
www.SententiaGames.com
www.monicacornetti.com
How to boost learning effectiveness and employee engagement at the same time?
Change your organization learning forever through game-based learning.
www.greenbookslearning.com
How to Deliver Low Tech Gamification with Game the System™Monica Cornetti
The Game the System™ Model guides you and your team through the process of gamified learning design. By following the 5-step plan, you are essentially assured a successful outcome..
By adding game mechanics to training, Gamification not only increases interest, it makes training “fun.”
The goal is to increase learning and engagement through key concepts found in game design and behavioral psychology.
Gamification does NOT equal technology … it is really a way of thinking about the development and delivery of your training programs.
Gamify your e learning! 6 Ways to Incorporate Gamification into eLearningLambda Solutions
Gamification has emerged as a significant trend in the field of learning and development in the past few years. By gamifying learning, you can harness the power of what people inherently love to do—have fun. But what is gamification and how can it be used effectively to motivate and engage learners?
Co-hosted by Paula Yunker, with 30+ years of instructional design experience—this webinar will explore what gamification is and how gamification can be used to create more meaningful, engaging and interactive eLearning experiences. We’ll discuss how you can create eLearning courses using principles of gamification that fit with your budget and we’ll also share examples of how organizations have successfully used gamification.
Topics covered are as follows. To listen to the recorded webinar, please visit: http://www.lambdasolutions.net/?p=6874
-What gamification really is
-The difference between learning games and gamification
-Using gamification to engage learners
-Getting started with gamification – what you need to know
-Six ways to incorporate elements of gamification regardless of your budget
-Successful examples of gamification in learning
Speakers: Paula Yunker, Managing Partner and instructional designer, Limestone Learning; Sean Hougan, Marketing Coordinator, Lambda Solutions
1. Enhance knowledge about E-learning and M-Learning.
2. Getting acquainted with different forms of E-Learning methods and its use from Human Resources perspective.
3. Introduction to innovative applications that can be used to enhance organizational learning process.
20 question assessment to reflect on your learning culture. Built for learning and development professionals, but useful for anyone who wants to make their company better.
How to Fix the 10 Biggest Mistakes in GamificationAggregage
Whether you are looking to improve the content you have already created or are interested in trying new gamification strategies, Stephen Baer, Chief Creative Officer at The Game Agency, will share the secret sauce to make your training interactive, effective, and FUN. You won’t want to miss how to make your training stick!
This is a presentation that I did based on my experiments in Games Based Learning in the corporate world, the successes I have had + also the research material I have gathered from sources around in the internet that explain why it works and the benefits it yields.
Sales and marketing gamification, Amsterdam, October 2014An Coppens
Gamification - the new buzzword
Workshop slides from the Sales and Marketing in Pharma conference in Amsterdam October 2014. The purpose of the workshop was to give a flavour of what organisations have done with gamification for sales and marketing purposes in the pharmaceutical sector and beyond. #FEeMKT
I talked about gamification and it's usage in education and training for 2 hours in Tabatabayi University of Tehran. I'll try to prepare a small workshop in this subject.
Instructional Design Strategies to Enhance eLearning for Corporate TrainingSwift Elearning Services
Be it any game, you need a right game plan or a strategy to succeed. And the same applies to eLearning design for corporate training. “eLearning when designed correctly with sound instructional design strategy has the potential to bring organizational excellence with a positive eLearning ROI. ” An instructional strategy is an action plan or a method to help people learn. It defines the approach to achieve learning objectives using various learning devices, techniques, resources, and various learning theories.
Similar to Putting the Pieces Together: Game-Based Learning in the Workplace (20)
Now that cloud technology has made its way in to our lives, both personal and professional, it’s time for businesses to decide if it is the right move for them.
With advancements in core HR technology over the past several years, organizations are increasingly adopting and integrating robust talent management systems and product suites. Incorporating a holistic system within their talent strategy helps companies meet objectives that often include external enablement, talent development, retention, and compliance. However, despite organizational goals spanning the entire talent management spectrum, (learning continues to be the leader) and still has the strongest influence. It is the engine that drives virtually all other Human Capital Management processes.
During a recent webinar, Katie Wirth provided easy-to-understand insights on the following best practices as they relate to learning within your talent management strategy:
- Determine how learning can be incorporated into all aspects of your organization’s talent management strategy.
- Ensure your processes are defined, aligned, and accurate before implementing, upgrading, migrating, or expanding functionality.
- Leverage social learning.
Should learning events be both designed and facilitated with synergy being an integral part of the experience? How can group dynamics best be leveraged to yield exponential and enduring rewards?
During a recent GP Strategies’ 20-minute webinar Steve Swink explored tactics, strategies, and payoffs of synergistic learning experiences from both design and delivery perspectives.
If a picture is worth a thousand words, it is easily worth an hour of training. As the time available for training continues to diminish, organizations need to be creative in how information is communicated to learners. An innovative solution to teaching a challenging project is to use visual learning, or communicating through images and video, instead of traditional training methods.
Portability - Meeting the Training and Information Needs of the Mobile WorkforceGP Strategies Corporation
Companies are faced with an ever-increasing remote workforce. Additionally, the pace of business is hastening every day and the volume of knowledge that individual performers need to master to serve your customers is exploding more than ever before. Mobile isn’t just about how to best utilize the latest smartphone, it’s about “portability” and end user performance. It's more than merely pushing content from previously designed formats and providing just one more medium of communication to an already over communicated workforce - it's about changing how information and content is designed and used.
In any given organization the learning and training needs of each team and individual are unique to their goals and job functions. In 2014 there was a lot of focus on personalizing training content to the needs of the learners. But much like Amazon predicting shopping habits of buyers, is it possible to predict what type of learning needs to anticipate?
Learn how to navigate the complexities of a global SuccessFactors rollout. Get tips for utilizing a multi-step approach for your global rollout to ensure your unique organizational goals have been met, and explore:
- Methods to execute a transition strategy that focuses on meeting the organization's most relevant goals
- How a Strategic Advisory Board can help ensure long-term cross organizational consistency and support, by not only guiding your vision, but also monitoring and managing it
- How to create a governance structure for long-term success
- Tips to leverage product pilots to evaluate technical functionality and the user experience
As learning and development professionals, we know the value of locating resources, sharing ideas, and learning about best practices from the experts in the field, so why then do we seem to underestimate or ignore the value of our own hard-earned knowledge and insight? Our experience and expertise are unique assets we can share in the workplace. They are a professional advantage that we can leverage within the organization to mentor colleagues and use to gain new clients.
The expectation that all learning and development professionals should be comfortable sharing can be intimidating or know how to share the knowledge appropriately and usefully can be misleading. We often have more opportunity to share because of the nature of our work but may feel unprepared or aren't sure how to distill, organize, and communicate what we know and have learned from a project. By organizing the information into digestible chunks, the information becomes useful and shareable.
Join Karen Sieczka, Instructional Designer for GP Strategies, for a 20-minute webinar where she will discuss:
- Why sharing can build professional credibility and retain organizational knowledge
- How to share knowledge through writing, speaking, and mentoring
- Where some places are to share best practices
Clarity on engagement accountability is first needed before one can even try improving employee engagement inside an enterprise. But, accountability is different for every level in an organization, including individuals, managers and executives.
Chris Rice, author and head of BlessingWhite, a division of GP Strategies, shares perspectives from the consulting work done by BlessingWhite (specific to the role of senior leaders in engagement). Most employees are exposed to these executives only in corporate statements, town hall meetings or other one-to-many communications. So how does an executive set the tone and inspire others when their opportunities to do so are few and they are seen as being so remote?
Join us for this TrainingIndustry.com webinar sponsored by GP Strategies, as Rice discusses the important role senior executives must play in building a culture where employee engagement is a way of delivering superior business results.
This webinar explores easy-to-understand insights on:
•Distinguishing an executive’s role from that of a manager when it comes to building engagement
•Pitfalls executives face when trying to deal with employee engagement
•Practical tools executives can use to keep their efforts, and themselves, on track
Follow the conversation on Twitter: #EmployeeEngagement
In today's work environment, career can be an ambiguous thing. Yet, employees still want to know if they have a future with their company, and if the company is committed to their future development.
Meanwhile, managers shy away from the topic of career, as changes in the organization and a lack of clear career options tend to make the conversation challenging.
Join us for this TrainingIndustry.com webinar, sponsored by GP Strategies, in reviewing recent research findings around career, discussing employee expectations and exploring how organizations can best support employees’ ambitions while also driving organizational performance.
As the picture of career evolves, so must our approaches to career management, and the attention we pay to culture and the tools we deploy.
During this webinar, Mary Ann Masarech, a lead consultant of the employee engagement practice at BlessingWhite, a GP Strategies division, provides easy-to-understand insights on:
•Why the concept of career is central to organizational performance
•What employees are looking for
•What organizations are doing to support career development
•What the most successful career development initiatives do and don’t do
Join Steve Swink, Training Specialist for GP Strategies, during a 20-minute webinar where he will highlight some of the most current thinking around Massive Open Online Courses (MOOCs), a topic receiving much attention in both the academic and corporate worlds. Steve will discuss:
- Different varieties of MOOCs
- Pros and cons of the various flavors of MOOCs
- Ways MOOCs can be leveraged in a corporate environment
- Lessons to be taken from MOOCs as you grow and adapt your learning arsenal
- Questions and thoughts from the audience
Enterprises continue to become more spread out as the result of globalization and the proliferation of new communications technology. Many businesses have had to adjust employment strategies to ensure that all staff members, regardless of their backgrounds, are actively productive in their positions.
The following infographic helps to illustrate the diverse range of satisfaction drivers from different regions around the globe, focusing on many countries that have become economically intertwined over the past several years. Why does job satisfaction matter? It is a critical ingredient in creating a fully engaged workforce. High engagement can yield advantages including better productivity, customer ratings, profitability and retention. On the other hand, disengagement costs businesses an estimated $350 billion each year.
GP Strategies™ is a global performance improvement company driven to help you and your organization
move beyond processes and technologies that may limit the difference you’re capable of making for your
customers, your competitors and the world around you.
The Team Member and Guest Experience - Lead and Take Care of your restaurant team. They are the people closest to and delivering Hospitality to your paying Guests!
Make the call, and we can assist you.
408-784-7371
Foodservice Consulting + Design
Artificial intelligence (AI) offers new opportunities to radically reinvent the way we do business. This study explores how CEOs and top decision makers around the world are responding to the transformative potential of AI.
Modern Database Management 12th Global Edition by Hoffer solution manual.docxssuserf63bd7
https://qidiantiku.com/solution-manual-for-modern-database-management-12th-global-edition-by-hoffer.shtml
name:Solution manual for Modern Database Management 12th Global Edition by Hoffer
Edition:12th Global Edition
author:by Hoffer
ISBN:ISBN 10: 0133544613 / ISBN 13: 9780133544619
type:solution manual
format:word/zip
All chapter include
Focusing on what leading database practitioners say are the most important aspects to database development, Modern Database Management presents sound pedagogy, and topics that are critical for the practical success of database professionals. The 12th Edition further facilitates learning with illustrations that clarify important concepts and new media resources that make some of the more challenging material more engaging. Also included are general updates and expanded material in the areas undergoing rapid change due to improved managerial practices, database design tools and methodologies, and database technology.
Oprah Winfrey: A Leader in Media, Philanthropy, and Empowerment | CIO Women M...CIOWomenMagazine
This person is none other than Oprah Winfrey, a highly influential figure whose impact extends beyond television. This article will delve into the remarkable life and lasting legacy of Oprah. Her story serves as a reminder of the importance of perseverance, compassion, and firm determination.
Oprah Winfrey: A Leader in Media, Philanthropy, and Empowerment | CIO Women M...
Putting the Pieces Together: Game-Based Learning in the Workplace
1. Knowledge. Performance. Impact.
Putting the Pieces Together: Game-Based Learning in the Workplace
Sheri D. Weppel
April 30, 2014
MBI – GP Strategies Company Confidential
3. 3
Want to Play a Game?
If I’m not at work, I’m on the Xbox, Wii or PlayStation.
I have friends come over for a game night, either online or good old-fashioned board games.
No thanks, I’m not into games of any kind.
I have at least 5 games installed on my smartphone and play them occasionally.
5. 5
What about your team?
If they are not at work, most are on the Xbox, Wii or PlayStation.
They have friends come over for a game night, either online or good old- fashioned board games.
No thanks, most aren’t into games of any kind.
They have at least 5 games installed on their smartphones and play them occasionally.
7. 7
Standard eLearning
Loss Prevention
Click the forward arrow below to review the first scenario.
Loss Scenarios There are a variety of losses that can occur. In this module, we will review the following loss scenarios:
•Water
•Fire
•Wind
•Theft We will review several scenarios and the procedures that you should follow to identify and prevent loss with our clients.
Resources
Slide 1 of 25
You need to score an 80% to pass.
Current Score 0%
9. 9
The Methodology
What is your message?
Before developing a training, consider what the key message is you want your learners to take way.
Why
is this important?
Consider why this training is important and provide that connection in the design.
How will this be used?
How will the learners use this information? This context can become part of your story.
12. 12
The Methodology
What will the learner do?
Provide a challenge for the learner to complete while engaged in the training program.
Is this applicable to their job?
When developing a challenge, try to make this something that is applicable to their day- to-day responsibilities.
What is the possibility of success?
Be careful to make the challenges something that the learners can be successful to keep them engaged.
14. 14
The Methodology
Does a percentage matter?
If a percentage doesn’t matter, consider representing the score as a number of points instead.
Does
time
matter?
A score doesn’t have to be a number; it can be completion within a given timeframe.
Is status more important?
Often a score isn’t important at all— rather a red, yellow, green status is more memorable.
17. 17
The Methodology
When will tools be needed?
Whenever possible, consider using tools in the module that the learner can use on the job.
What kinds of help are needed?
Learners are at all different levels. Include information like definitions, descriptions and tools to support.
Does your learner know what to do?
Remember that games still need to provide the learner with support and directions on how to succeed.
21. 21
Budget
What increases a budget?
•Synchronous gaming
•Leaderboards
•Customizable avatars
$
What doesn’t increase a budget?
•Grounding the training inside of a story
•Challenges
•Creating scoring
•Characters
•Support tools
$