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Knowledge. Performance. Impact. 
Putting the Pieces Together: Game-Based Learning in the Workplace 
Sheri D. Weppel 
April 30, 2014 
MBI – GP Strategies Company Confidential
2 
Introduction 
Sheri D. Weppel 
»Director of eLearning and Training Development
3 
Want to Play a Game? 
If I’m not at work, I’m on the Xbox, Wii or PlayStation. 
I have friends come over for a game night, either online or good old-fashioned board games. 
No thanks, I’m not into games of any kind. 
I have at least 5 games installed on my smartphone and play them occasionally.
4 
Wave of the FUTURE
5 
What about your team? 
If they are not at work, most are on the Xbox, Wii or PlayStation. 
They have friends come over for a game night, either online or good old- fashioned board games. 
No thanks, most aren’t into games of any kind. 
They have at least 5 games installed on their smartphones and play them occasionally.
6 
Current Challenges
7 
Standard eLearning 
Loss Prevention 
Click the forward arrow below to review the first scenario. 
Loss Scenarios There are a variety of losses that can occur. In this module, we will review the following loss scenarios: 
•Water 
•Fire 
•Wind 
•Theft We will review several scenarios and the procedures that you should follow to identify and prevent loss with our clients. 
Resources 
Slide 1 of 25 
You need to score an 80% to pass. 
Current Score 0%
8 
The Methodology
9 
The Methodology 
What is your message? 
Before developing a training, consider what the key message is you want your learners to take way. 
Why 
is this important? 
Consider why this training is important and provide that connection in the design. 
How will this be used? 
How will the learners use this information? This context can become part of your story.
10 
It’s the NAME of the game
Putting a FACE to the voice
12 
The Methodology 
What will the learner do? 
Provide a challenge for the learner to complete while engaged in the training program. 
Is this applicable to their job? 
When developing a challenge, try to make this something that is applicable to their day- to-day responsibilities. 
What is the possibility of success? 
Be careful to make the challenges something that the learners can be successful to keep them engaged.
The real GOAL of the training
14 
The Methodology 
Does a percentage matter? 
If a percentage doesn’t matter, consider representing the score as a number of points instead. 
Does 
time 
matter? 
A score doesn’t have to be a number; it can be completion within a given timeframe. 
Is status more important? 
Often a score isn’t important at all— rather a red, yellow, green status is more memorable.
15 
STATUS is more than a page count
Start keeping SCORE
17 
The Methodology 
When will tools be needed? 
Whenever possible, consider using tools in the module that the learner can use on the job. 
What kinds of help are needed? 
Learners are at all different levels. Include information like definitions, descriptions and tools to support. 
Does your learner know what to do? 
Remember that games still need to provide the learner with support and directions on how to succeed.
Provide SUPPORT and Direction
19 
TOOLS are more than just resources
20 
A means of NAVIGATION
21 
Budget 
What increases a budget? 
•Synchronous gaming 
•Leaderboards 
•Customizable avatars 
$ 
What doesn’t increase a budget? 
•Grounding the training inside of a story 
•Challenges 
•Creating scoring 
•Characters 
•Support tools 
$
Time’s UP!
© 2014 GP Strategies Corporation. All rights reserved. GP Strategies, GP Strategies and logo design, BlessingWhite, Rovsing Dynamics, Asentus, Information Horizons, PMC, Sandy, Bath Consultancy Group, Academy of Training, Martonhouse, Via Training, Beneast Training, Ultra, RWD, Communication Consulting, Option Six, Milsom, Clutterbuck Associates, PerformTech, Future Perfect, Smallpeice Enterprises, Prospero Learning Solutions, Lorien Engineering Solutions, GPiLEARN, GPCALCS, GPSteam, EtaPRO, and VirtualPlant are trademarks or registered trademarks of GP Strategies Corporation in the U.S. and other countries. All other trademarks are trademarks or registered trademarks of their respective owners. Proprietary to GP Strategies Corporation 
gpstrategies.com 
Sheri Weppel 
Director of eLearning and Training Development 
sweppel@gpstrategies.com 
Phone 484.949.1354 
For more information, be sure to download our latest white paper: The Design of Scaffolding in Game-Based Learning: A Formative Evaluation

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Putting the Pieces Together: Game-Based Learning in the Workplace

  • 1. Knowledge. Performance. Impact. Putting the Pieces Together: Game-Based Learning in the Workplace Sheri D. Weppel April 30, 2014 MBI – GP Strategies Company Confidential
  • 2. 2 Introduction Sheri D. Weppel »Director of eLearning and Training Development
  • 3. 3 Want to Play a Game? If I’m not at work, I’m on the Xbox, Wii or PlayStation. I have friends come over for a game night, either online or good old-fashioned board games. No thanks, I’m not into games of any kind. I have at least 5 games installed on my smartphone and play them occasionally.
  • 4. 4 Wave of the FUTURE
  • 5. 5 What about your team? If they are not at work, most are on the Xbox, Wii or PlayStation. They have friends come over for a game night, either online or good old- fashioned board games. No thanks, most aren’t into games of any kind. They have at least 5 games installed on their smartphones and play them occasionally.
  • 7. 7 Standard eLearning Loss Prevention Click the forward arrow below to review the first scenario. Loss Scenarios There are a variety of losses that can occur. In this module, we will review the following loss scenarios: •Water •Fire •Wind •Theft We will review several scenarios and the procedures that you should follow to identify and prevent loss with our clients. Resources Slide 1 of 25 You need to score an 80% to pass. Current Score 0%
  • 9. 9 The Methodology What is your message? Before developing a training, consider what the key message is you want your learners to take way. Why is this important? Consider why this training is important and provide that connection in the design. How will this be used? How will the learners use this information? This context can become part of your story.
  • 10. 10 It’s the NAME of the game
  • 11. Putting a FACE to the voice
  • 12. 12 The Methodology What will the learner do? Provide a challenge for the learner to complete while engaged in the training program. Is this applicable to their job? When developing a challenge, try to make this something that is applicable to their day- to-day responsibilities. What is the possibility of success? Be careful to make the challenges something that the learners can be successful to keep them engaged.
  • 13. The real GOAL of the training
  • 14. 14 The Methodology Does a percentage matter? If a percentage doesn’t matter, consider representing the score as a number of points instead. Does time matter? A score doesn’t have to be a number; it can be completion within a given timeframe. Is status more important? Often a score isn’t important at all— rather a red, yellow, green status is more memorable.
  • 15. 15 STATUS is more than a page count
  • 17. 17 The Methodology When will tools be needed? Whenever possible, consider using tools in the module that the learner can use on the job. What kinds of help are needed? Learners are at all different levels. Include information like definitions, descriptions and tools to support. Does your learner know what to do? Remember that games still need to provide the learner with support and directions on how to succeed.
  • 18. Provide SUPPORT and Direction
  • 19. 19 TOOLS are more than just resources
  • 20. 20 A means of NAVIGATION
  • 21. 21 Budget What increases a budget? •Synchronous gaming •Leaderboards •Customizable avatars $ What doesn’t increase a budget? •Grounding the training inside of a story •Challenges •Creating scoring •Characters •Support tools $
  • 23. © 2014 GP Strategies Corporation. All rights reserved. GP Strategies, GP Strategies and logo design, BlessingWhite, Rovsing Dynamics, Asentus, Information Horizons, PMC, Sandy, Bath Consultancy Group, Academy of Training, Martonhouse, Via Training, Beneast Training, Ultra, RWD, Communication Consulting, Option Six, Milsom, Clutterbuck Associates, PerformTech, Future Perfect, Smallpeice Enterprises, Prospero Learning Solutions, Lorien Engineering Solutions, GPiLEARN, GPCALCS, GPSteam, EtaPRO, and VirtualPlant are trademarks or registered trademarks of GP Strategies Corporation in the U.S. and other countries. All other trademarks are trademarks or registered trademarks of their respective owners. Proprietary to GP Strategies Corporation gpstrategies.com Sheri Weppel Director of eLearning and Training Development sweppel@gpstrategies.com Phone 484.949.1354 For more information, be sure to download our latest white paper: The Design of Scaffolding in Game-Based Learning: A Formative Evaluation