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Thursday, Feb 06, 2014 @ 11:30
in room 8-A

TCEA 2014 Convention & Exposition
February 3 - 7, 2014 | Austin, Texas | Austin Convention Center

Video Game Design
with FREE Software
D. Michael Ploor, MBA
National Board Certified Teacher
Hillsborough County, Florida
Who is this Character?
Character Elements
Build a game
in less than 5 minutes
www.clickteam.com
Math

Other
STEM
Elective
Digital Design
Color, Contrast, Elements
of Art, Principles of Design

Social
Science
Environmental
Design, Cultural
Symbolism and Semiotics

Geometry, Trigonometry,
Probability, Fractions
and Graphing

English

Platform
Game Design

Character development,
symbolism, storyboards

Science
Gravity, Force, Friction, Ph
ysics and Ballistics
STEM Career Academy
of Computer Game Design
Texas
Standards and
TEKS

Industry
Certification

Year

Video Game Courses

Grade 9

Game Programming
and Design

126.38

Microsoft Office Specialist
Word, PowerPoint, Excel

Grade 10

Web Game Development
or
Digital Art & Animation

126.48
or
126.42

Adobe Certified Associate
Flash, Dreamweaver,
Photoshop

Grade 11

3-D Modeling & Animation

126.43

Autodesk Certified User
for 3DS Max or Maya

Grade 12

Mobile App Development
AP Computer Science A or
AP Comp Science
Principles (2017)

126.39
126.32

MTA Mobile App Developer
MTA Game Developer
College Credit for AP Exam
credit awarded varies by college
www.g-w.com
Click [Products]
Select Video Game Design
Choose Video Game Design Foundations
Game Programming and Design
126.38 – Texas Adopted Textbook

Free Textbook Request

Meets 100% of the TEKS
TEKS
correlation
documents
www.g-w.com/video-game-design
TEKS by Page Number
Other Applications and NEW Products
2 Year
Video Game Design
Composition
Hands-on learning in
each game design item

Semester
Introduction to Video
Game Design
Freeware used to design
and program games

15 or 20 day Integration
Introduction to Video
Game Design
One game build

45 day Integration
Introduction to Video
Game Design
4 game projects and
Capstone build
Integrating Office Technology
•PowerPoint Games
(Quiz show and Maze)

•Microsoft Word Asset construction
(2D and 3D; Design Documents)
•Microsoft Excel Games
(Crossword ,Tic-Tac-Toe, Battleship)
•Microsoft Paint or Open Office Draw
•Microsoft Clip Art
•Microsoft Sound Editor or Audacity
•Create Presentations, Brochures, Letters,
Charts using Office products for marketing
Activity 3-4:Physical Dexterity Puzzle
Objective: Students will be able to construct a simple puzzle game. Students will
demonstrate hyperlink and mouse over game features. Students will use a
variety of tools to build games. Students will understand the benefits of a
physical dexterity training game.
Situation: The Really, Really Cool Game Company needs to create a few puzzle
games to teach users how to correctly use a stylus (digital pen) on a handheld
organizer. Your team will create a prototype sample puzzle to test the concept of a
hand-eye coordination training game.
Each team member will create a different maze concept.
Click START
to begin.
Follow the
maze to get
the cheese.
Avoid
touching the
red or the
cats.
Please Try Again
Winner !
More Examples

Battleship

Array Programming

Vector Drawing
Crop coin image to edge.
Change line color to match
coin.
Rotate to 3D.
The Games Factory 2
Multi-Media Fusion 2
•FREE to schools
•Object oriented programming
•Foundation for Visual Basic or C++

•Simple interface
•Builds as an executable file
•Builds to iPhone, iPad
and android devices

•www.clickteam.com
Animation Basics
•
•
•
•

Pivot Software
Free download
Active animation student example 1
3D Animation with Blender
Pivot Perspective Student Project
Blender
•Freeware
•New User Interface
•3D modeling and animation
•Built in Game Engine

•Python scripting language available
•www.blender.org
3D Graphics Rendering
and Animation
3D Graphics with Lip Sync
Engine 001
•Visual programming modules
•Easy to use
•Rapid design
•RPG

•Action Games
•Artificial Intelligence
Visual Basic Programming
•Freeware
•Easy to learn and use
•Use – Visual Pinball – to create game quickly
Use to recruit
students
Download and Play
games from your
school’s website
Insanity
• Insanity: doing the same thing over and
over again and expecting different results.

Read more:
http://www.brainyquote.com/quotes/quotes
/a/alberteins133991.html#ixzz1KgH3jq4T
•Do not dumb down.
•Make the learning process simpler and more effective
•Reverse engineer from desired outcome
•Scaffold learning to achieve objectives
Are we making students dependent?
Are we teaching the test?
Can students perform at a workforce ready level?
Challenge students
Do not make them dependent on your help!
Prepare them as life long learners
How do we do this?????
Integrated STEM
BEST Practices

Daily Bellwork to give students
daily reading review and
application of concepts/terms
Integrated Reading Strategies

Anticipation
Guides to
give Purpose
for Reading

Think
About It
Activities
to apply
reading
Pre-Test and Post-Test
Mobile Device or Online
CTSO Event Prep
and Portfolio Building
Scaffolded Learning and Directions
Integrated Cooperative Strategies

Directions

Understanding

Structure

Team
Roles
Learning Objective Defined
Educational Objectives with
“Real World” Situations

Free Help
Card

Real Job
Roles
Eliminate IDK.
Learning Enhanced with
“Error Inclusion” Directions
Unlike other
curriculum, I find value
in errors. Without
putting errors in the
directions, students
never learn how to
problem solve for the
solutions. That is why
common errors are left
in place, tested and
then explained how to
fix. Next time the
students encounters a
similar error, they will
have tools to fix the
problem and not rely on
you to help.
4G Flipped Classroom
4G is a new educational model to provide project based
learning models into frequent use. Develops work place
ready skills

•Goal
•Gather
•Go
•Glory
4G Flipped Classroom

Goal
• Objectives
• End Product
• What you are
expected to be able
to do.
• Were will students
be when finished
4G Flipped Classroom

Gather
• Required materials
• Skills
• Knowledge
• Training
(reading, modeling,
guided practice, etc.)
4G Flipped Classroom

Go
• Get to work
• Creating the end product
• Manage and support the
process – not the people.
(independent practice,
team project, application
and synthesis level activity)
4G Flipped Classroom

Glory
• Assessment
• Presentation
• Certification
(celebrate success,
track success,
establish self assessment
skills, inspire to outperform, etc.)
Successfully Motivating Classroom Audience
1. Set Goals
a. 80% of classroom total or more
Goal
Successfully Motivating Classroom Audience
1. Set Goals
a. 80% of classroom total or more
2. Display Goals
a. Make it visible

Goal
Successfully Motivating Classroom Audience
1. Set Goals
a. 80% of classroom total or more
2. Display Goals
a. Make it visible
3. Measure it
a. Allow for change

Goal
Successfully Motivating Classroom Audience
1. Set Goals
a. 80% of classroom total or more
2. Display Goals
a. Make it visible
3. Measure it
a. Allow for change
4. Make it personal
a. Have students sign it
b. Display certificates

Goal
Successfully Motivating Classroom Audience
1. Set Goals
a. 80% of classroom total or more
2. Display Goals
a. Make it visible
3. Measure it
a. Allow for change
4. Make it personal
a. Have students sign it
b. Display certificates
5. Show VALUE (Inspire vs Require)
a. Not just a grade
b. TJ Maxx Employment Application
c. College Applications
d. Success stories

Goal
Successfully Motivating Classroom Audience
1. Set Goals
a. 80% of classroom total or more
2. Display Goals
a. Make it visible
3. Measure it
a. Allow for change
4. Make it personal
a. Have students sign it
b. Display certificates
5. Show VALUE
a. Not just a grade
b. TJ Maxx Employment Application
c. College Applications
d. Success stories
6. Reward
a. Hat Day
b. Mancakes!!!
c. Sundaes
d. Administration Support

Goal
Successfully Motivating Classroom Audience

Make it FUN

Teach Content – CORE Guides
Integrate Student Interest
Build from one success to another
Animations
Character Development
Drawing
Games
Creating - - not just doing!
Let the Bears forage on their own!
Student becomes unteachable - independent
Build a game
in less than 5 minutes
www.g-w.com/video-game-design

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Tcea 2014 video game design software

  • 1. Thursday, Feb 06, 2014 @ 11:30 in room 8-A TCEA 2014 Convention & Exposition February 3 - 7, 2014 | Austin, Texas | Austin Convention Center Video Game Design with FREE Software D. Michael Ploor, MBA National Board Certified Teacher Hillsborough County, Florida
  • 2. Who is this Character?
  • 4. Build a game in less than 5 minutes
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  • 8. Math Other STEM Elective Digital Design Color, Contrast, Elements of Art, Principles of Design Social Science Environmental Design, Cultural Symbolism and Semiotics Geometry, Trigonometry, Probability, Fractions and Graphing English Platform Game Design Character development, symbolism, storyboards Science Gravity, Force, Friction, Ph ysics and Ballistics
  • 9. STEM Career Academy of Computer Game Design Texas Standards and TEKS Industry Certification Year Video Game Courses Grade 9 Game Programming and Design 126.38 Microsoft Office Specialist Word, PowerPoint, Excel Grade 10 Web Game Development or Digital Art & Animation 126.48 or 126.42 Adobe Certified Associate Flash, Dreamweaver, Photoshop Grade 11 3-D Modeling & Animation 126.43 Autodesk Certified User for 3DS Max or Maya Grade 12 Mobile App Development AP Computer Science A or AP Comp Science Principles (2017) 126.39 126.32 MTA Mobile App Developer MTA Game Developer College Credit for AP Exam credit awarded varies by college
  • 10. www.g-w.com Click [Products] Select Video Game Design Choose Video Game Design Foundations
  • 11. Game Programming and Design 126.38 – Texas Adopted Textbook Free Textbook Request Meets 100% of the TEKS TEKS correlation documents www.g-w.com/video-game-design
  • 12. TEKS by Page Number
  • 13. Other Applications and NEW Products 2 Year Video Game Design Composition Hands-on learning in each game design item Semester Introduction to Video Game Design Freeware used to design and program games 15 or 20 day Integration Introduction to Video Game Design One game build 45 day Integration Introduction to Video Game Design 4 game projects and Capstone build
  • 14. Integrating Office Technology •PowerPoint Games (Quiz show and Maze) •Microsoft Word Asset construction (2D and 3D; Design Documents) •Microsoft Excel Games (Crossword ,Tic-Tac-Toe, Battleship) •Microsoft Paint or Open Office Draw •Microsoft Clip Art •Microsoft Sound Editor or Audacity •Create Presentations, Brochures, Letters, Charts using Office products for marketing
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  • 33. Activity 3-4:Physical Dexterity Puzzle Objective: Students will be able to construct a simple puzzle game. Students will demonstrate hyperlink and mouse over game features. Students will use a variety of tools to build games. Students will understand the benefits of a physical dexterity training game. Situation: The Really, Really Cool Game Company needs to create a few puzzle games to teach users how to correctly use a stylus (digital pen) on a handheld organizer. Your team will create a prototype sample puzzle to test the concept of a hand-eye coordination training game. Each team member will create a different maze concept.
  • 34. Click START to begin. Follow the maze to get the cheese. Avoid touching the red or the cats.
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  • 39. Crop coin image to edge. Change line color to match coin. Rotate to 3D.
  • 40. The Games Factory 2 Multi-Media Fusion 2 •FREE to schools •Object oriented programming •Foundation for Visual Basic or C++ •Simple interface •Builds as an executable file •Builds to iPhone, iPad and android devices •www.clickteam.com
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  • 56. Animation Basics • • • • Pivot Software Free download Active animation student example 1 3D Animation with Blender
  • 58. Blender •Freeware •New User Interface •3D modeling and animation •Built in Game Engine •Python scripting language available •www.blender.org
  • 60. 3D Graphics with Lip Sync
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  • 62. Engine 001 •Visual programming modules •Easy to use •Rapid design •RPG •Action Games •Artificial Intelligence
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  • 66. Visual Basic Programming •Freeware •Easy to learn and use •Use – Visual Pinball – to create game quickly
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  • 70. Download and Play games from your school’s website
  • 71. Insanity • Insanity: doing the same thing over and over again and expecting different results. Read more: http://www.brainyquote.com/quotes/quotes /a/alberteins133991.html#ixzz1KgH3jq4T •Do not dumb down. •Make the learning process simpler and more effective •Reverse engineer from desired outcome •Scaffold learning to achieve objectives
  • 72.
  • 73. Are we making students dependent? Are we teaching the test? Can students perform at a workforce ready level? Challenge students Do not make them dependent on your help! Prepare them as life long learners How do we do this?????
  • 75. BEST Practices Daily Bellwork to give students daily reading review and application of concepts/terms
  • 76. Integrated Reading Strategies Anticipation Guides to give Purpose for Reading Think About It Activities to apply reading
  • 77. Pre-Test and Post-Test Mobile Device or Online
  • 78. CTSO Event Prep and Portfolio Building
  • 82. Educational Objectives with “Real World” Situations Free Help Card Real Job Roles
  • 84. Learning Enhanced with “Error Inclusion” Directions Unlike other curriculum, I find value in errors. Without putting errors in the directions, students never learn how to problem solve for the solutions. That is why common errors are left in place, tested and then explained how to fix. Next time the students encounters a similar error, they will have tools to fix the problem and not rely on you to help.
  • 85.
  • 86. 4G Flipped Classroom 4G is a new educational model to provide project based learning models into frequent use. Develops work place ready skills •Goal •Gather •Go •Glory
  • 87. 4G Flipped Classroom Goal • Objectives • End Product • What you are expected to be able to do. • Were will students be when finished
  • 88. 4G Flipped Classroom Gather • Required materials • Skills • Knowledge • Training (reading, modeling, guided practice, etc.)
  • 89. 4G Flipped Classroom Go • Get to work • Creating the end product • Manage and support the process – not the people. (independent practice, team project, application and synthesis level activity)
  • 90. 4G Flipped Classroom Glory • Assessment • Presentation • Certification (celebrate success, track success, establish self assessment skills, inspire to outperform, etc.)
  • 91. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more Goal
  • 92. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible Goal
  • 93. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change Goal
  • 94. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change 4. Make it personal a. Have students sign it b. Display certificates Goal
  • 95. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change 4. Make it personal a. Have students sign it b. Display certificates 5. Show VALUE (Inspire vs Require) a. Not just a grade b. TJ Maxx Employment Application c. College Applications d. Success stories Goal
  • 96. Successfully Motivating Classroom Audience 1. Set Goals a. 80% of classroom total or more 2. Display Goals a. Make it visible 3. Measure it a. Allow for change 4. Make it personal a. Have students sign it b. Display certificates 5. Show VALUE a. Not just a grade b. TJ Maxx Employment Application c. College Applications d. Success stories 6. Reward a. Hat Day b. Mancakes!!! c. Sundaes d. Administration Support Goal
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  • 98. Successfully Motivating Classroom Audience Make it FUN Teach Content – CORE Guides Integrate Student Interest Build from one success to another Animations Character Development Drawing Games Creating - - not just doing! Let the Bears forage on their own! Student becomes unteachable - independent
  • 99. Build a game in less than 5 minutes
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Editor's Notes

  1. Thank you for allowing me the time
  2. Thank you for allowing me the time