SlideShare a Scribd company logo
Gamification - the new 
buzzword 
An Coppens 
Chief Game Changer 
Gamification Nation
Poll 
Are you an active user of LinkedIn? 
 Yes, all over it 
 Sort of, probably could do more with it 
 No don’t use it at all
LinkedIn
Leaderboards
What is gamification? 
Gamification (pronounced game-i-fi-ka-tion) 
is the application of game dynamics, game psychology 
and game mechanics to non-game situations and 
applications
Curiosity? 
http://youtu.be/bGJSEEx2pXc?list=PLfbtDJ 
cZvTsGbZ_CXHRbMUDniGuwUeCtf
Poll 
What games do conference attendees play? 
 Sports 
 Puzzles (crosswords, sudoku, etc) 
 Computer games 
 Board games 
 Console games 
 Games are for kids, I don’t play
What games do you play? 
Why do you enjoy them?
Examples
Gamified asthma test 
http://youtu.be/M6E8rY_Pc3c
Diabetes management: 
MySugr 
http://vimeo.com/85338614
GoMeals: diabetes 
friendly app
Medication Management: 
Mango Health
Magnum treasure hunt 
http://youtu.be/LD4uiqejOLg
From these examples, what 
strikes you most?
Think like a game designer: 
Let’s design a gamification 
campaign
The models 
 6 D gamification design framework – Kevin Werbach 
1. Design business objectives 
2. Delineate target behaviour 
3. Describe your players 
4. Devise activity loops 
5. Don’t forget the fun 
6. Deploy the appropriate tools
The models 
 Mapping the player’s journey to mastery – Gabe 
Zicherman 
1. Find the target audience wants/ needs emotional 
triggers ->emotional profile 
2. Design challenges based on these triggers -> emotional 
trigger challenges 
3. Design rewards based on wants/ needs -> reward 
structure 
4. Design communication for platforms where your target 
group spends time -> communication plan 
5. Invite players to participate -> implement communication 
plan and player registration
What would the 
business objectives 
be for your project
Time for a bit of 
behavioural and 
emotional profiling
Motivation to tap 
into
Motivational drivers 
 1. Epic meaning and calling 
 2. Development and achievement 
 3. Empowerment of creativity and feedback 
 4. Ownership and possession 
 5. Social influence and relatedness 
 6. Scarcity and impatience 
 7. Unpredictability and curiosity 
 8. Loss and avoidance 
Source: Octalysis framework by Yukai Chou
Design the 
experience – 
the journey to 
mastery
Fun
Deploy your first pilot 
Test & measure, keep improving
Test pilot with different 
audience segments 
Men – Women – age groups – tech savvy – tech novices – etc.
Monitor – evaluate - Iterate
If in doubt, 
who can help you out? 
 Ask an expert 
 Have an expert on board to facilitate the process 
 Learn from colleagues 
 Share experiences
Download my ebook 
http://bookboon.com/en/gamification-in-business-ebook
Useful resources 
 www.gamification.co 
 www.enterprise-gamification.com 
 Octalysis: www.yukaichou.com 
 Wiki on gamification: www.gamification.org 
 Courses: Coursera, Udemy, iVersity 
 My blog and online courses: 
www.gamificationnation.com
Thank you for playing 
Have fun designing your gamified HR processes 
Keep in touch via @GamificationNat 
www.gamificationnation.com

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Sales and marketing gamification, Amsterdam, October 2014

  • 1. Gamification - the new buzzword An Coppens Chief Game Changer Gamification Nation
  • 2. Poll Are you an active user of LinkedIn?  Yes, all over it  Sort of, probably could do more with it  No don’t use it at all
  • 5. What is gamification? Gamification (pronounced game-i-fi-ka-tion) is the application of game dynamics, game psychology and game mechanics to non-game situations and applications
  • 7. Poll What games do conference attendees play?  Sports  Puzzles (crosswords, sudoku, etc)  Computer games  Board games  Console games  Games are for kids, I don’t play
  • 8. What games do you play? Why do you enjoy them?
  • 10. Gamified asthma test http://youtu.be/M6E8rY_Pc3c
  • 11. Diabetes management: MySugr http://vimeo.com/85338614
  • 14. Magnum treasure hunt http://youtu.be/LD4uiqejOLg
  • 15. From these examples, what strikes you most?
  • 16. Think like a game designer: Let’s design a gamification campaign
  • 17. The models  6 D gamification design framework – Kevin Werbach 1. Design business objectives 2. Delineate target behaviour 3. Describe your players 4. Devise activity loops 5. Don’t forget the fun 6. Deploy the appropriate tools
  • 18. The models  Mapping the player’s journey to mastery – Gabe Zicherman 1. Find the target audience wants/ needs emotional triggers ->emotional profile 2. Design challenges based on these triggers -> emotional trigger challenges 3. Design rewards based on wants/ needs -> reward structure 4. Design communication for platforms where your target group spends time -> communication plan 5. Invite players to participate -> implement communication plan and player registration
  • 19. What would the business objectives be for your project
  • 20. Time for a bit of behavioural and emotional profiling
  • 22. Motivational drivers  1. Epic meaning and calling  2. Development and achievement  3. Empowerment of creativity and feedback  4. Ownership and possession  5. Social influence and relatedness  6. Scarcity and impatience  7. Unpredictability and curiosity  8. Loss and avoidance Source: Octalysis framework by Yukai Chou
  • 23. Design the experience – the journey to mastery
  • 24. Fun
  • 25. Deploy your first pilot Test & measure, keep improving
  • 26. Test pilot with different audience segments Men – Women – age groups – tech savvy – tech novices – etc.
  • 27. Monitor – evaluate - Iterate
  • 28. If in doubt, who can help you out?  Ask an expert  Have an expert on board to facilitate the process  Learn from colleagues  Share experiences
  • 29. Download my ebook http://bookboon.com/en/gamification-in-business-ebook
  • 30. Useful resources  www.gamification.co  www.enterprise-gamification.com  Octalysis: www.yukaichou.com  Wiki on gamification: www.gamification.org  Courses: Coursera, Udemy, iVersity  My blog and online courses: www.gamificationnation.com
  • 31. Thank you for playing Have fun designing your gamified HR processes Keep in touch via @GamificationNat www.gamificationnation.com

Editor's Notes

  1. Contres add: http://youtu.be/bGJSEEx2pXc?list=PLfbtDJcZvTsGbZ_CXHRbMUDniGuwUeCtf
  2. http://youtu.be/M6E8rY_Pc3c
  3. http://vimeo.com/85338614
  4. Group exercise
  5. Group exercise (ideal if seated at tables) – each table discusses what they want to focus on and picks a process) Why is it important? Depending on numbers in the room we can have a pitch or work with each table picking one topic.
  6. 6 D Design framework for Kevin Werbach – Gamification MOOC on Coursera
  7. 5 steps to mastery – Gabe Zicherman
  8. Group exercise (ideal if seated at tables) – each table discusses what they want to focus on and picks a process) What are the business reasons for your gamification project, What are you fixing? How will you know when it is achieved? Compare notes with others in the room – sharing by table if feasible (runner with microphone?)
  9. Around the table – decide on the target audience and their various wants/ needs/ behaviours/ likes/ dislikes Think demographic, think education, think hobbies, think work conversations,
  10. Pick 5 Ideally intrinsically motivational actions they are willing to do Onboarding – Novice | Problem solving | Expert | Master | Visionary
  11. for novice, problem solver, expert, master, visionary Example of HR recruitment journey application – interview – follow-up – offer – negotiation - hired
  12. What would your target group consider to be fun? Know them, ask them, let them test it
  13. Be mindful of technology and your audience’s ability to use it Alpha, beta, go live
  14. Experts are very active online – twitter, LinkedIn groups, Facebook groups They are a friendly bunch Some of us also do it for a living Conferences like these are excellent to learn from other people’s experiences