Serious games have the potential to engage and motivate your learners. But what about driving long-term retention of business-critical knowledge? In this session, the speakers will share how four organizations have put theory into practice and implemented games as part of their training programs. Then, they will explore how serious games can be linked to learning science to increase learner retention of product knowledge, policies, procedures, and basic facts. This session includes seven practical tips for implementing serious games in an organization.
Application on the Job:
Discover how learning science and games can be linked to drive retention of topics such as product knowledge, policies, and procedures.
Access case studies and research you can use to make the case for serious games or gamification in your organization.
Gamification in education - 10 compelling case studies - Manu Melwin Joymanumelwin
A student’s ability to be successful academically mainly depends on how that specific student retains the information he or she receives from an educator. In return, the student’s ability to retain information principally relies on the mode of learning that suits the person.
Corporations are constantly challenged to find ways to keep learners engaged. Methods such as social learning, portal, and mobile learning have been implemented with success; however, gaming has remained elusive. Often, a gaming initiative can fall victim to the constraints of time and budget, while other organizations struggle to determine how to best harness the power of gaming in their learning strategy. The question remains: Is it possible to produce corporate gaming that engages the learner without breaking the bank?
Join Sheri Weppel, Director of eLearning Development and Training for GP Strategies, in this 20-Minute Webinar to discuss how to bring game-based learning into your enterprise today. Specifically, she will consider:
- What are the challenges and direction related to game-based learning?
- What are the elements of gaming that captivate the learner?
- What support is required to ensure a successful knowledge transfer?
- How can gaming be achieved in a responsible time and budget allocation?
Gamification in education - 10 compelling case studies - Manu Melwin Joymanumelwin
A student’s ability to be successful academically mainly depends on how that specific student retains the information he or she receives from an educator. In return, the student’s ability to retain information principally relies on the mode of learning that suits the person.
Corporations are constantly challenged to find ways to keep learners engaged. Methods such as social learning, portal, and mobile learning have been implemented with success; however, gaming has remained elusive. Often, a gaming initiative can fall victim to the constraints of time and budget, while other organizations struggle to determine how to best harness the power of gaming in their learning strategy. The question remains: Is it possible to produce corporate gaming that engages the learner without breaking the bank?
Join Sheri Weppel, Director of eLearning Development and Training for GP Strategies, in this 20-Minute Webinar to discuss how to bring game-based learning into your enterprise today. Specifically, she will consider:
- What are the challenges and direction related to game-based learning?
- What are the elements of gaming that captivate the learner?
- What support is required to ensure a successful knowledge transfer?
- How can gaming be achieved in a responsible time and budget allocation?
To understand deep hart of Swift Programming, try programming Shogi - Jpanaese Chess - to find out the pros and cons of Swift language. Still experimental implementation but there some interesting stories and can be shared with audience.
Learning Solutions and Your Product Launch: How a Curriculum Drives Success (...Bottom-Line Performance
Is your company ready to launch a new product? Your sales and support reps might not be. If the product is complex, your customers might not know how to use it, either.
This session shows how a curriculum of learning solutions can be used as part of a product launch to solve common business problems. It then connects the big picture goals of a product launch to practical curriculum design techniques that engage learners before, during and after a launch event. You’ll learn how to develop product launch training that drives learner retention… while avoiding common mistakes along the way.
Learning Objectives:
Understand how a blend of learning solutions can work together to reinforce product knowledge, selling skills and proficient usage of a product.
Identify what a curriculum can do to help learners build skills and knowledge around what they sell and support… and what a curriculum cannot do, like fix a bad message or a bad product.
Discover how to design a curriculum using a repeatable three-part framework that drives knowledge and skills retention.
Have you considered using a gamification approach for a ERP implementation? These slide will provide some insight how to use gaming in an ERP training environment. .
To understand deep hart of Swift Programming, try programming Shogi - Jpanaese Chess - to find out the pros and cons of Swift language. Still experimental implementation but there some interesting stories and can be shared with audience.
Learning Solutions and Your Product Launch: How a Curriculum Drives Success (...Bottom-Line Performance
Is your company ready to launch a new product? Your sales and support reps might not be. If the product is complex, your customers might not know how to use it, either.
This session shows how a curriculum of learning solutions can be used as part of a product launch to solve common business problems. It then connects the big picture goals of a product launch to practical curriculum design techniques that engage learners before, during and after a launch event. You’ll learn how to develop product launch training that drives learner retention… while avoiding common mistakes along the way.
Learning Objectives:
Understand how a blend of learning solutions can work together to reinforce product knowledge, selling skills and proficient usage of a product.
Identify what a curriculum can do to help learners build skills and knowledge around what they sell and support… and what a curriculum cannot do, like fix a bad message or a bad product.
Discover how to design a curriculum using a repeatable three-part framework that drives knowledge and skills retention.
Have you considered using a gamification approach for a ERP implementation? These slide will provide some insight how to use gaming in an ERP training environment. .
Gamification in employee engagement - 5 success stories - Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
Aspire
Idea Street
Microsoft Case Study
Plant Ville
The Wikipedia Adventure
6 Killer Examples Of Gamification In eLearning - EI DesignEI Design
While you are convinced about adopting Gamification to create high impact learning experiences, you may have questions on where would it find the right fit. In this article, you can learn how you can see how you can use it for potentially most of your training needs. The 5 examples featured here include usage of Gamification for induction and onboarding, compliance and professional skills, soft skills and well as behavioural change programs.
For More resource on Gamification in eLearning Please Visit - http://bit.ly/EID-Gamification
About EI Design
EI Design brings in 14 years of expertise servicing customers across 16 countries catering to their varied eLearning needs. We have delivered more than 6500 hours of eLearning development content (of which over 750 hours is for mobile learning). We also have a strong expertise in localising content in 26 global languages. Please visit - www.eidesign.net to know more.
Benefits of Using Gamification in eLearningSilvia Galessi
Gamification is able to support all learning stages of its employees or students, encourages and stimulates general involvement and redemption. Gamification is a strategic tool
to increase the engagement, learning skills and interaction of their students or employees during training projects.
Modular, Scalable Learning: How to Drive Product Launch and Customer Training...Bottom-Line Performance
We’re all facing the same challenges: product launch cycles are tighter, content is ever-changing and customers have high expectations for the training they will receive. This session explores how organizations can meet these challenges by adopting modular, scalable training practices to produce meaningful business outcomes and drive down costs. We’ll also share a case study of a Roche Diagnostics learning program that was a winner in the 2015 LTEN awards.
BUILD YOUR BLUEPRINT FOR DIGITAL LEARNING: HOW TO TRANSFORM YOUR LEARNING ORG...Human Capital Media
According to Willis Towers Watson, 90 percent of maturing companies expect digital disruption, but only 44 percent are adequately preparing for it. In this webinar hosted by Manjit Sekhon, Director of Learning Experience Design at Intrepid by VitalSource, you will learn how to help your organization prepare for the challenges of digital disruption through next-generation digital learning. The webinar will cover the topics you need to think through before making a digital move and will include a downloadable blueprint template to get you started on your own digital learning transformation journey.
Takeaways:
How to shift your mindset when it comes to effective digital learning strategies
Methods for thinking about utilizing your current resources differently
Receive a template PowerPoint ready for you to build out and immediately use for your own organization’s specific objectives and opportunities
Instructional Design Strategies to Enhance eLearning for Corporate TrainingSwift Elearning Services
Be it any game, you need a right game plan or a strategy to succeed. And the same applies to eLearning design for corporate training. “eLearning when designed correctly with sound instructional design strategy has the potential to bring organizational excellence with a positive eLearning ROI. ” An instructional strategy is an action plan or a method to help people learn. It defines the approach to achieve learning objectives using various learning devices, techniques, resources, and various learning theories.
SPLC 2018 Summit: Working Session: Professionalizing the Sustainable Purchasi...SPLCouncil
Slides from Sam Hummel, President & CEO, Sustainable Purchasing Leadership Council, & Monica Da Ponte, Founder, Shift & Build presented at the Sustainable Purchasing Leadership Council's 2018 Summit in Minneapolis, MN.
2016 5-5 technology association of georgia - tag - sales force engagement (2)...Erin Bush
Sales Force Engagement is a primary key to driving sale rep productivity and maximizing results, the best sales organizations know this. Jon Birdsong, CEO Co-Founder of WideAngle discusses how smart sales leaders leveraging new tools and running smart engagement programs to get the maximum results and loyalty out of their sales teams.
How tightly integrated are your learning programs with your performance management strategies? Performance is now a hot HR component as talent managers vie to employ the best talent and push their employees to maintain razor sharp skills and knowledge.
Join us for a free, 45-minute webinar and learn:
Why formal learning (classroom, online and virtual live classroom instruction) and informal learning (expert interaction, peer feedback and multimedia learning content) are a powerful combination
Which learning components drive performance and how to better tie them to employee and corporate goals
How top companies are successfully integrating formal and informal learning into performance management
How performance management is directly tied to retention—and why that link is more important than ever
How Gamification Will Impact Corporate Learning - EI Design EI Design
Slowly but surely, Gamification is being acknowledged as an innovative strategy for serious learning. In this article, learn about 4 drivers that are pushing usage of Gamification for serious learning by corporates.
This article outlines what is Gamification, its advantages, how does it impact learning and gains (for business and learners).
For More resource on Gamification in eLearning Please Visit - http://bit.ly/EID-Gamification
About EI Design
EI Design brings in 14 years of expertise servicing customers across 16 countries catering to their varied eLearning needs. We have delivered more than 6500 hours of eLearning development content (of which over 750 hours is for mobile learning). We also have a strong expertise in localising content in 26 global languages. Please visit - www.eidesign.net to know more.
5 Ways to Increase the Effectiveness of Your Compensation ProgramsHuman Capital Media
Escalating competition for talent has made it substantially more challenging to attract, retain and motivate employees, while competitive markets have made it more important to control compensation costs. During this spotlight webinar, Dow Scott, professor of human resources in the Graduate School of Business at Loyola University Chicago, will examine five ways to increase the effectiveness of your compensation programs:
Align your business strategy and compensation programs.
Understand employee pay preferences.
Communicate pay information effectively.
Utilize incentive pay strategically.
Evaluate pay programs to achieve continuous improvement.
Similar to Serious Games + Learning Science = Win: How to Teach Product Knowledge, Policies & Procedures (20)
Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
"𝑩𝑬𝑮𝑼𝑵 𝑾𝑰𝑻𝑯 𝑻𝑱 𝑰𝑺 𝑯𝑨𝑳𝑭 𝑫𝑶𝑵𝑬"
𝐓𝐉 𝐂𝐨𝐦𝐬 (𝐓𝐉 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
𝐓𝐉 𝐂𝐨𝐦𝐬 provides unlimited package services including such as Event organizing, Event planning, Event production, Manpower, PR marketing, Design 2D/3D, VIP protocols, Interpreter agency, etc.
Sports events - Golf competitions/billiards competitions/company sports events: dynamic and challenging
⭐ 𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐝 𝐩𝐫𝐨𝐣𝐞𝐜𝐭𝐬:
➢ 2024 BAEKHYUN [Lonsdaleite] IN HO CHI MINH
➢ SUPER JUNIOR-L.S.S. THE SHOW : Th3ee Guys in HO CHI MINH
➢FreenBecky 1st Fan Meeting in Vietnam
➢CHILDREN ART EXHIBITION 2024: BEYOND BARRIERS
➢ WOW K-Music Festival 2023
➢ Winner [CROSS] Tour in HCM
➢ Super Show 9 in HCM with Super Junior
➢ HCMC - Gyeongsangbuk-do Culture and Tourism Festival
➢ Korean Vietnam Partnership - Fair with LG
➢ Korean President visits Samsung Electronics R&D Center
➢ Vietnam Food Expo with Lotte Wellfood
"𝐄𝐯𝐞𝐫𝐲 𝐞𝐯𝐞𝐧𝐭 𝐢𝐬 𝐚 𝐬𝐭𝐨𝐫𝐲, 𝐚 𝐬𝐩𝐞𝐜𝐢𝐚𝐥 𝐣𝐨𝐮𝐫𝐧𝐞𝐲. 𝐖𝐞 𝐚𝐥𝐰𝐚𝐲𝐬 𝐛𝐞𝐥𝐢𝐞𝐯𝐞 𝐭𝐡𝐚𝐭 𝐬𝐡𝐨𝐫𝐭𝐥𝐲 𝐲𝐨𝐮 𝐰𝐢𝐥𝐥 𝐛𝐞 𝐚 𝐩𝐚𝐫𝐭 𝐨𝐟 𝐨𝐮𝐫 𝐬𝐭𝐨𝐫𝐢𝐞𝐬."
Cracking the Workplace Discipline Code Main.pptxWorkforce Group
Cultivating and maintaining discipline within teams is a critical differentiator for successful organisations.
Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
In this deck, you will learn the significance of workplace discipline for organisational success. You’ll also learn
• Four (4) workplace discipline methods you should consider
• The best and most practical approach to implementing workplace discipline.
• Three (3) key tips to maintain a disciplined workplace.
Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
involves recognizing relationships between elements of the marketing mix (e.g.,
price and product quality), as well as assessing competitive and market conditions
(i.e., industry structure in the language of economics).
Enterprise Excellence is Inclusive Excellence.pdfKaiNexus
Enterprise excellence and inclusive excellence are closely linked, and real-world challenges have shown that both are essential to the success of any organization. To achieve enterprise excellence, organizations must focus on improving their operations and processes while creating an inclusive environment that engages everyone. In this interactive session, the facilitator will highlight commonly established business practices and how they limit our ability to engage everyone every day. More importantly, though, participants will likely gain increased awareness of what we can do differently to maximize enterprise excellence through deliberate inclusion.
What is Enterprise Excellence?
Enterprise Excellence is a holistic approach that's aimed at achieving world-class performance across all aspects of the organization.
What might I learn?
A way to engage all in creating Inclusive Excellence. Lessons from the US military and their parallels to the story of Harry Potter. How belt systems and CI teams can destroy inclusive practices. How leadership language invites people to the party. There are three things leaders can do to engage everyone every day: maximizing psychological safety to create environments where folks learn, contribute, and challenge the status quo.
Who might benefit? Anyone and everyone leading folks from the shop floor to top floor.
Dr. William Harvey is a seasoned Operations Leader with extensive experience in chemical processing, manufacturing, and operations management. At Michelman, he currently oversees multiple sites, leading teams in strategic planning and coaching/practicing continuous improvement. William is set to start his eighth year of teaching at the University of Cincinnati where he teaches marketing, finance, and management. William holds various certifications in change management, quality, leadership, operational excellence, team building, and DiSC, among others.
Memorandum Of Association Constitution of Company.pptseri bangash
www.seribangash.com
A Memorandum of Association (MOA) is a legal document that outlines the fundamental principles and objectives upon which a company operates. It serves as the company's charter or constitution and defines the scope of its activities. Here's a detailed note on the MOA:
Contents of Memorandum of Association:
Name Clause: This clause states the name of the company, which should end with words like "Limited" or "Ltd." for a public limited company and "Private Limited" or "Pvt. Ltd." for a private limited company.
https://seribangash.com/article-of-association-is-legal-doc-of-company/
Registered Office Clause: It specifies the location where the company's registered office is situated. This office is where all official communications and notices are sent.
Objective Clause: This clause delineates the main objectives for which the company is formed. It's important to define these objectives clearly, as the company cannot undertake activities beyond those mentioned in this clause.
www.seribangash.com
Liability Clause: It outlines the extent of liability of the company's members. In the case of companies limited by shares, the liability of members is limited to the amount unpaid on their shares. For companies limited by guarantee, members' liability is limited to the amount they undertake to contribute if the company is wound up.
https://seribangash.com/promotors-is-person-conceived-formation-company/
Capital Clause: This clause specifies the authorized capital of the company, i.e., the maximum amount of share capital the company is authorized to issue. It also mentions the division of this capital into shares and their respective nominal value.
Association Clause: It simply states that the subscribers wish to form a company and agree to become members of it, in accordance with the terms of the MOA.
Importance of Memorandum of Association:
Legal Requirement: The MOA is a legal requirement for the formation of a company. It must be filed with the Registrar of Companies during the incorporation process.
Constitutional Document: It serves as the company's constitutional document, defining its scope, powers, and limitations.
Protection of Members: It protects the interests of the company's members by clearly defining the objectives and limiting their liability.
External Communication: It provides clarity to external parties, such as investors, creditors, and regulatory authorities, regarding the company's objectives and powers.
https://seribangash.com/difference-public-and-private-company-law/
Binding Authority: The company and its members are bound by the provisions of the MOA. Any action taken beyond its scope may be considered ultra vires (beyond the powers) of the company and therefore void.
Amendment of MOA:
While the MOA lays down the company's fundamental principles, it is not entirely immutable. It can be amended, but only under specific circumstances and in compliance with legal procedures. Amendments typically require shareholder
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Stay ahead of the curve with our premium MEAN Stack Development Solutions. Our expert developers utilize MongoDB, Express.js, AngularJS, and Node.js to create modern and responsive web applications. Trust us for cutting-edge solutions that drive your business growth and success.
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Serious Games + Learning Science = Win: How to Teach Product Knowledge, Policies & Procedures
1. SERIOUS GAMES
+ LEARNING
SCIENCE
= WIN.
How to teach product knowledge,
policies and procedures
Presented by
Steven Boller, Marketing Director
by
2. WHO WE ARE?
A custom learning solutions company founded in
1995. We focus on eLearning, blended learning,
curriculum design, mobile solutions, and serious
games. We also specialize in needs analysis and
project management.
Musician, strategist, performer, writer, learner
(aren’t we all?), husband, son, game geek, marketing
director at Bottom-Line Performance.
3. WHY
ARE
YOU
HERE
?
“I heard that serious games and
gamification are a big trend.”
“I’ve heard of Bottom-Line Performance
and Knowledge Guru.”
“My company is struggling with
knowledge transfer and retention.”
“I’m responsible for training
employees on product knowledge,
policies, procedures, etc.”
4. OUR GAME PLAN
The challenge of remembering… and cost of
employee forgetting
The “why” behind games for learning
What does success look like?
Four game-based learning case studies
Templated games vs custom games
Knowledge Guru product overview
1
2
3
4
5
6
5. Stay till the end: One lucky winner
will receive a Knowledge Guru
“Single-Event” subscription package
for 50 users!
OUR GAME PLAN
12. ATD (formerly ASTD)’s State of the Industry Report
says that companies spent $164 BILLION on training.
What did that “investment” net the companies in terms
of….
Time
saved…or not
wasted in the
first place?
Money
saved…or
money gained?
People producing
more, faster, more
accurately or
feeling less
stressed?
21. READING THE RESEARCH
Spaced Repetition in the New York
Times:http://www.theknowledgeguru.com/spaced-repetition-featured-new-york-
times/
Learning Research by Annie Murphy Paul: Distributed Practice
and Spaced Repetitionhttp://www.theknowledgeguru.com/learning-research-annie-murphy-
paul-distributed-practice-repetition/
Spaced Repetition: What Research Tells Us by Dr. Karl Kapp:
http://www.theknowledgeguru.com/spaced-retrieval-retrieval-practice-knowledge-guru-research-tells-us/
Learning vs. Retrieval UCLA Bjork Learning and Forgetting Lab:
http://bjorklab.psych.ucla.edu/research.html
28. Learning
Element
Game Elements that Match
Motivation Game goals or challenges, conflict, time, cooperation,
reward structures (feedback, points, achievements), - all
help equate to the “fun” in games.
Relevant
practice
Game goal or challenges, rules within game, reward
structures, game loops
Feedback Pretty much a 1:1 here – reward structures in game supply
feedback. “Game loop” also supplies feedback
Retrieval later Lots of ways games help with retrieval: Context, story,
desire for repeat play, emotion attached to game play.
THE MORE DETAILED ANSWER…
29. THE RESEARCH IS IN.
NOW WHAT?
3 Studies on Game-Based Learning by
Rick Blunt
Meta analysis on games in Karl Kapps’
Gamification of Learning and Instruction
Expanded case studies in the follow-up
Gamification of Learning and Instruction
Fieldbook.
1
2
3
31. THE GOOD
NEWS:
GAMES CAN
HELP FIGHT
FORGETTING
The engagement of
games, when linked to
the science of learning
can be a powerful
learning tool.
Many companies have
been taking advantage
of this to solve their
business challenges…
35. ExactTarget's employees, resellers, and partners used a serious game as
part of a major product roll-out to gain mastery terminology and product
features and benefits - mastery that is critical to effectively selling and
supporting a product.
36. • Teach product knowledge for an important
launch.
• Increase sales, decrease support calls.
• Make product “stand out”.
• Build a sense of camaraderie.
ExactTarget’s Need
37. • Used game as reinforcement tool
• Required in some functional units, optional in most
• Multi-part marketing and communications campaign
• Offered prizes
• Integrated into LMS/intranet for easy access
• Outsourced development
ExactTarget’s Approach
42. Quicker pipeline built: “Of all the launches done
in the two years previous to the MobileConnect
launch, the sales team built one of the quickest
pipelines for this product.”
Dramatic increase in first-call support resolution.
Greatly increased contract values.
RESULTS
43. TESTIMONIAL
“We are continually looking at ways to innovate
on our learning initiatives. The Knowledge Guru
platform was a fun and new way for us to
reinforce the training we needed to do with the
launch of our new product. Our clients loved it,
and the training led to meaningful business
outcomes.”
-Scott Thomas
Senior Director, Content Development and Certification
Salesforce
44. The game was great! It was a fun way to learn
about MobileConnect. I enjoyed the scenario-
type questions, which put it all in perspective.
— ExactTarget Player
TESTIMONIAL
45. I’m a pretty competitive person, so challenging
myself to get one of the top scores added a
layer of fun to learning about the product.
— ExactTarget Player
TESTIMONIAL
46. The repetition of the different paths helped me
retain the information.
— ExactTarget Player
TESTIMONIAL
48. Cisco uses Knowledge Guru as an integral part of their year-long sales
associate training program to reinforce product and technical knowledge.
49. • Help employees master and retain complex
product and technical knowledge.
• Help new sales associates pass
certifications.
• Engage learners and increase satisfaction.
CISCO’S NEED
50. • Blended into a curriculum; required play.
• Positioned as a reinforcement tool.
• Players surveyed afterwards.
• Accessible from LMS; seamless login.
• Outsourced development.
CISCO’S APPROACH
51. • Based on learner satisfaction ratings, Cisco expanded
usage to include a game for most curriculum modules.
• Learners averaged 3.5 hours of play per game.
• Learners rated the games 4.93 out of 5 for their value
as a learning experience.
• Learners rated games 4.93 out of 5 for value in
supporting long-term retention.
• Learning objectives achieved with 86.6% success rate
across all users.
• Knowledge Guru games now used with learners
around the world.
RESULTS
52. “We use the Knowledge Guru platform across several modules in
our Cisco Sales Associate Program. Before they can work with
customers, new associates must obtain a deep knowledge of our
architectures and technologies. Knowledge Guru is essential to
reinforcing this technical knowledge, and participants have rated
Knowledge Guru highly as a learning tool that helped them achieve
their certification. Most importantly, the spaced repetition built in to
Knowledge Guru is critical to helping new associates retain this
foundational knowledge when they begin working with customers.”
Marsha Connor Senior Manager, Business Developer Cisco Systems, inc.
TESTIMONIAL
53. “I thought the game was excellent. Great way to
study and reinforce learning. Should be
implemented for each technical module.”
— Cisco Player
TESTIMONIAL
55. Johnson and Johnson uses Knowledge Guru as part of a 5-week training
program to drive efficiency and consistency for Talent Acquisition associates.
56. • Teach a crucial talent acquisition process to
North American associates.
• Increase efficiency and consistency.
• Increase adoption of the process.
• Build a sense of camaraderie.
J&J’S NEED
57. • Created a five-week program to teach the process. Required
play.
• Held weekly competitions, focused on one topic per week.
• Developed communications strategy with emails, ads, video to
promote game.
• Offered weekly prizes
• Used as a reinforcement tool
• In-house development
J&J’S APPROACH
60. • Participants completed 12 learning objectives with an
84% success rate.
• J&J identified one weak objective with a 71.94% success
rate and reinforced the process step with further
training.
• 70% of survey respondents said they liked the Talent
Acquisition Guru game best of all learning types offered.
• Knowledge Guru now used to train most critical
processes for global talent acquisition.
RESULTS
61. “The Knowledge Guru platform helped us identify
improvement opportunities and implement training
that reinforces key topic areas. As a result, managers
are now regularly auditing their team’s work. Most
importantly, Talent Acquisition managers have
observed significant improvements in their teams’
performance since the rollout of the Knowledge Guru
program.”
Kristen Pela
Manager, Talent Acquisition Johnson & Johnson
TESTIMONIAL
62. Quotes from participants:
“It helped me streamline my process. I was able to
incorporate the technology better into my day-to-day
job..”
“Not second guessing myself. The training made me aware
that I know the process and steps very well. I don't need
to second guess myself.”
“The technology piece was very all encompassing so the
reinforcement was critical. Proper procedures were
particularly helpful in employees’ day-to-day.”
TESTIMONIAL
63. Using Knowledge Guru to help agents retain a crucial loss prevention
process.
Financial Services Company
64. • Teach call center agents a critical process.
• Clarify process from regulatory compliance
standpoint.
• Analyze the process and identify improvement
opportunities.
• Engage learners, motivate them to apply the
process.
THE NEED
65. • Launched first online learning game in company history.
• Developed multi-part communications strategy.
• Displayed advertisements in call centers.
• Offered prizes.
• Monitored reports throughout play.
• Surveyed players to collect feedback.
• Optional play.
• In-house development.
THE APPROACH
72. • Participants completed 13 learning objectives with an 82% success
rate.
• The company used reports to identify areas where process lacked
clarity and adjust.
• 99% of survey respondents in Texas audience said game will be
valuable to them on the job.
• Survey results identified one process step that was highly effective
but had not been previously utilized. The company adjusted based
on these results.
• Knowledge Guru is now integrated into new hire training for agents.
RESULTS
73. “The Knowledge Guru game was a new creative way to
teach or enhance agents’ (process) skills. The agents
were able to play the game in short time periods which is
great for a production based environment. The agents
enjoyed the game and were excited to compete against
their peers. The game made teaching, training and
testing easy and effective for management. The
experience was enjoyable for all involved and highly
effective!”
Operating Manager
Jacksonville, Florida
TESTIMONIAL
74. “The game was an exciting interactive experience. The fun animation
made it not feel like the typical required learning courses that we
sometimes come across, but more so a fun and fiercely competitive
event and to top it off you’re learning without the effort. Not only are
you learning, but I’ve retained a lot of what I learned especially
(specific process step). I think the thing that stands out the most
regarding the game is being recognized by your colleagues on a more
intimate level within your office, but also being recognized by upper
management and the entire company. I wasn’t expecting that. Hats off
to whomever came up with the game and those who introduced it to
all of us.”
Marquita - Grand Prize Winner
Agent
TESTIMONIAL
79. PLAN FOR SUCCESS
“Required” works best.
Blend into a curriculum: use as part of a learning solution.
Often best as a reinforcement, but not always.
Offer incentives and/or provide sufficient motivation.
Create a communications strategy around the game.
Use reporting and adapt the training.
Gather insights via surveys.
80. PLAN FOR SUCCESS
• You must understand game design and
instructional design.
• Games are not a panacea.
• Your stakeholders are not your target.
• More effort required to play = less cognitive
space.
83. KNOWLEDGE GURU
Platform for building serious games.
Uses science of learning and
remembering to increase retention.
Fast and efficient to produce.
No game design knowledge required.
86. • What are you trying to achieve? Energizer
activity? Skill development? Knowledge
acquisition? Reinforcement?
• How much budget do you have?
• What’s your timeline?
• Do you have game design skills in-house?
TEMPLATED VS CUSTOM
Leanne
A topic that often comes up is what makes gamification different from games. The most common answer is that gamification is not the creation of full games, it is the application of things that make games engaging or interesting into other non game contexts. This can be actual elements you would find in games, like points or progress bars or it could be just a way of thinking that mirrors games. Take everything that makes a game, remove the gameplay aspect and you are getting close to the meaning of gamification.
In contrast, most e-learning is one-size-fits-all approach. Every learner goes through the instruction in the same manner, doing the same activities. Often there is one difficulty level and everyone progresses through that level. Everyone sees the same screen and has the same experience. This can be demotivating.
A question I get asked a lot is, “Why does gamification fail?”. Gartner said that by 2014, 80% of gamified systems will fail due to poor design. My question is, what is poor design? Just implementing “thin layer” points, badges and leader boards to a course that was already not working will not solve anything,