This document defines and discusses absolute and local extreme values of functions. It states that absolute extrema (global maximum and minimum values) can occur at endpoints or interior points of an interval, but a function is not guaranteed to have an absolute max or min on every interval. The Extreme Value Theorem says that if a function is continuous on a closed interval, it will have both an absolute maximum and minimum value. Local extrema are defined as maximum or minimum values within an open neighborhood of a point, and the theorem is presented that if a function has a local extremum at an interior point where the derivative exists, the derivative must be zero at that point. Critical points are defined as points where the derivative is zero or undefined. Methods
Monte Carlo methods rely on repeated random sampling to compute results. They generate random samples from a population according to a probability distribution and use them to obtain numerical results. The founders of the Monte Carlo method were J. von Neumann and S. Ulam during the Manhattan Project in the 1940s. Monte Carlo methods can be used to solve multidimensional integrals and have better convergence than classical numerical integration methods for dimensions greater than 4. The variance of Monte Carlo estimates decreases as 1/N, where N is the number of samples, resulting in slow convergence. Variance reduction techniques can improve the convergence rate.
1) A function has an absolute maximum value on its domain if its value is greater than or equal to its value at all other points in its domain, and an absolute minimum value if its value is less than or equal to its value at all other points.
2) By the Extreme Value Theorem, if a function is continuous on a closed interval, it will have both an absolute maximum and minimum value within that interval. These extreme values can occur at interior points or endpoints.
3) A local extreme value of a function is a maximum or minimum value within a neighborhood of some interior point, where the function's derivative is equal to 0 or undefined at that point, according to the Local Extreme Value Theorem.
This document discusses floating point numbers and how they are represented in computers using binary rather than decimal. It notes that floating point numbers are approximations and certain calculations may result in numbers like 0.999999999 instead of the expected 1. This is due to the limitations of binary representation. It then explains how floating point numbers use a significand and exponent to represent a wide range of values with limited precision. Finally, it provides some examples of converting between decimal and IEEE 754 single-precision floating point format.
Simulation involves imitating the performance of a system using a model to generate sample experiments without observing the real system. Monte Carlo simulation specifically involves an element of chance and is useful when direct experimentation is impossible or too costly. It generates random numbers that can represent values of random variables to simulate observations. Common techniques include using uniform random numbers between 0 and 1 to represent distributions and the Box-Muller method for generating normal random variables.
This document introduces machine learning and supervised learning. It discusses learning a classifier from labeled examples to predict a target variable. The key points covered are:
- Supervised learning involves learning a function that maps inputs to outputs from example input-output pairs.
- The goal is to learn a hypothesis h that has low error on the training set and generalizes well to new examples.
- The version space is the set of all hypotheses consistent with the training data.
- Controlling the complexity of the hypothesis class H via measures like VC dimension can improve generalization.
- For classification, multiple target classes are handled by learning one hypothesis per class. Regression learns a real-valued target function.
- There is a trade
This document discusses using Monte Carlo simulation to price European call options. It begins by noting the uncertainty in underlying asset prices makes option pricing difficult. It then outlines the Monte Carlo simulation procedure of generating random price paths, calculating payoffs, and averaging. Key assumptions are presented for the stock price model and payoff calculation. Simulation results are shown for different numbers of simulations and compared to the Black-Scholes model, with error decreasing as the number of simulations increases.
This document discusses Monte Carlo methods for numerical integration and simulation. It introduces the challenge of sampling from probability distributions and several Monte Carlo techniques to address this, including importance sampling, rejection sampling, and Metropolis-Hastings. It provides pseudocode for rejection sampling and discusses its application to estimating pi. Finally, it outlines using Metropolis-Hastings to simulate the Ising model of magnetization.
This document defines and discusses absolute and local extreme values of functions. It states that absolute extrema (global maximum and minimum values) can occur at endpoints or interior points of an interval, but a function is not guaranteed to have an absolute max or min on every interval. The Extreme Value Theorem says that if a function is continuous on a closed interval, it will have both an absolute maximum and minimum value. Local extrema are defined as maximum or minimum values within an open neighborhood of a point, and the theorem is presented that if a function has a local extremum at an interior point where the derivative exists, the derivative must be zero at that point. Critical points are defined as points where the derivative is zero or undefined. Methods
Monte Carlo methods rely on repeated random sampling to compute results. They generate random samples from a population according to a probability distribution and use them to obtain numerical results. The founders of the Monte Carlo method were J. von Neumann and S. Ulam during the Manhattan Project in the 1940s. Monte Carlo methods can be used to solve multidimensional integrals and have better convergence than classical numerical integration methods for dimensions greater than 4. The variance of Monte Carlo estimates decreases as 1/N, where N is the number of samples, resulting in slow convergence. Variance reduction techniques can improve the convergence rate.
1) A function has an absolute maximum value on its domain if its value is greater than or equal to its value at all other points in its domain, and an absolute minimum value if its value is less than or equal to its value at all other points.
2) By the Extreme Value Theorem, if a function is continuous on a closed interval, it will have both an absolute maximum and minimum value within that interval. These extreme values can occur at interior points or endpoints.
3) A local extreme value of a function is a maximum or minimum value within a neighborhood of some interior point, where the function's derivative is equal to 0 or undefined at that point, according to the Local Extreme Value Theorem.
This document discusses floating point numbers and how they are represented in computers using binary rather than decimal. It notes that floating point numbers are approximations and certain calculations may result in numbers like 0.999999999 instead of the expected 1. This is due to the limitations of binary representation. It then explains how floating point numbers use a significand and exponent to represent a wide range of values with limited precision. Finally, it provides some examples of converting between decimal and IEEE 754 single-precision floating point format.
Simulation involves imitating the performance of a system using a model to generate sample experiments without observing the real system. Monte Carlo simulation specifically involves an element of chance and is useful when direct experimentation is impossible or too costly. It generates random numbers that can represent values of random variables to simulate observations. Common techniques include using uniform random numbers between 0 and 1 to represent distributions and the Box-Muller method for generating normal random variables.
This document introduces machine learning and supervised learning. It discusses learning a classifier from labeled examples to predict a target variable. The key points covered are:
- Supervised learning involves learning a function that maps inputs to outputs from example input-output pairs.
- The goal is to learn a hypothesis h that has low error on the training set and generalizes well to new examples.
- The version space is the set of all hypotheses consistent with the training data.
- Controlling the complexity of the hypothesis class H via measures like VC dimension can improve generalization.
- For classification, multiple target classes are handled by learning one hypothesis per class. Regression learns a real-valued target function.
- There is a trade
This document discusses using Monte Carlo simulation to price European call options. It begins by noting the uncertainty in underlying asset prices makes option pricing difficult. It then outlines the Monte Carlo simulation procedure of generating random price paths, calculating payoffs, and averaging. Key assumptions are presented for the stock price model and payoff calculation. Simulation results are shown for different numbers of simulations and compared to the Black-Scholes model, with error decreasing as the number of simulations increases.
This document discusses Monte Carlo methods for numerical integration and simulation. It introduces the challenge of sampling from probability distributions and several Monte Carlo techniques to address this, including importance sampling, rejection sampling, and Metropolis-Hastings. It provides pseudocode for rejection sampling and discusses its application to estimating pi. Finally, it outlines using Metropolis-Hastings to simulate the Ising model of magnetization.
Monte Carlo methods use random sampling to solve problems numerically. They work by setting up probabilistic models and running simulations using random numbers. This allows approximating solutions to problems in physics, finance, optimization, and other fields. Examples include estimating pi by simulating dart throws, and using a "drunken wino" random walk simulation to approximate the solution to a partial differential equation on a grid. The accuracy of Monte Carlo methods increases with more simulation iterations, requiring truly random numbers for best results.
Monte Carlo simulation is a statistical technique that uses random numbers and probability to simulate real-world processes. It was developed in the 1940s by scientists working on nuclear weapons research. Monte Carlo simulation provides approximate solutions to problems by running simulations many times. It allows for sensitivity analysis and scenario analysis. Some examples include estimating pi by randomly generating points within a circle, and approximating integrals by treating the area under a curve as a target for random darts. The technique provides probabilistic results and allows modeling of correlated inputs.
The document discusses key concepts in probability and statistics including mean, variance, and standard deviation. It provides a 5-step process to calculate variance which involves finding the mean, subtracting it from each value, squaring the differences, multiplying by the probability, and summing the results. The standard deviation is defined as the square root of the variance.
This document discusses finding extreme values and critical points of functions by examining their first and second derivatives. It provides examples of using the first derivative test to find local maximum and minimum values when the derivative is equal to zero or undefined. The second derivative test is introduced to determine concavity and relative maximum or minimum values based on whether the second derivative is positive, negative, or zero. Graphs, sign lines, and examples are provided to demonstrate these concepts.
This document contains 10 multiple choice questions about C programming fundamentals asked in an exam at Dezyne E'Cole College in Ajmer. The questions cover topics like data types, operators, pointers, structures and memory allocation. The answers provided explain the output or correct the errors in code snippets related to each question.
Monte carlo integration, importance sampling, basic idea of markov chain mont...BIZIMANA Appolinaire
This document summarizes Monte Carlo integration techniques, including importance sampling and Markov chain Monte Carlo. It defines Monte Carlo integration as a numerical integration method using random numbers. The techniques were originally developed around 1944 to study the atomic bomb. Common uses are for evaluating integrals. The document outlines the basic steps of Monte Carlo methods and defines importance sampling as estimating properties of one distribution using samples from another similar distribution to reduce variance. It also defines Markov chain Monte Carlo as using a Markov chain to simulate samples from a target posterior probability distribution.
This document discusses methods of simulation and Monte Carlo simulation. It is authored by a group including Roy Thomas, Sam Scaria, Sonu Sebastian, and others. The document defines simulation as using a model of a real system to conduct experiments on a computer in order to describe, explain, and predict the behavior of the real system. Monte Carlo simulation is described as using probability and sampling to solve complicated equations. Key steps of Monte Carlo simulation include drawing a flow diagram, determining variable distributions, selecting random numbers, and applying mathematical functions to obtain solutions. Examples of applications include queuing problems, inventory problems, and risk analysis.
The Monte Carlo method uses random numbers and probability statistics to solve complex problems through approximation. It was developed in the 1940s by physicists working on nuclear weapons who needed to model radiation shielding. The method involves defining a domain of possible inputs, randomly generating inputs from that domain, performing deterministic computations using the inputs, and aggregating the results. Monte Carlo methods are useful when problems cannot be solved analytically due to uncertainty. They are commonly used to value options and other financial derivatives.
The document describes the iterative method for finding roots of equations. It discusses:
1) How to set up an iterative process to find a root by taking an initial approximation x0 and repeatedly applying the function pi(x) to get closer approximations x1, x2, etc. until the change between successive values is very small.
2) An example of using the method to find the root of the quadratic equation 2x^2 - 4x + 1 = 0. It shows calculating successive approximations that converge to the root.
3) How the iterative method can be implemented in C++ using a function that takes the initial value and returns the updated value at each iteration until the change is negligible.
The document discusses the history and development of Monte Carlo simulation methods in financial engineering. Some key points:
1) Monte Carlo simulation techniques originated from games of chance and probabilistic concepts in the 17th century. They were later applied to calculating integrals and solving differential equations.
2) In the 1940s/50s, the techniques were developed and applied at Los Alamos National Laboratory, coining the term "Monte Carlo."
3) In the 1970s, Monte Carlo methods became widely used in finance, with Black-Scholes options pricing and models simulating random asset price movements. They allow calculating expected option payoffs and fair values.
The document discusses direct interpolation methods, including linear, quadratic, and cubic interpolation. It provides examples of using each method to find the velocity of a rocket at different times. Linear interpolation found a velocity of 393.7 m/s at t=16s, while quadratic and cubic interpolation found velocities of 392.19 m/s and 392.06 m/s respectively. The cubic method had the lowest relative error compared to the other results. The document also calculates the distance traveled and acceleration of the rocket using the cubic interpolation formula.
This document provides an introduction to machine learning and supervised learning. It discusses key concepts like training examples, hypotheses, error, model complexity, and overfitting. The goal of supervised learning is to learn a function that maps inputs to outputs from example input-output pairs. Choosing the right model complexity involves balancing training error, generalization error, and model interpretability.
This document discusses numerically solving a differential equation problem to calculate the value function y' = x-y, y(0) = 1 from x = 0 to x = 5 over 50 steps. The analytical solution is provided as 2e−x +x-1 for comparison.
The monkey can move one space at a time in any cardinal direction on a planar grid. For any point on the grid, if the sum of the digits of the absolute value of the x coordinate plus the sum of the digits of the absolute value of the y coordinate is less than or equal to 19, the monkey can access that point. Starting from (0,0), the question asks how many points on the grid the monkey can access given this rule.
The document discusses how to determine if a function is increasing or decreasing based on the sign of its derivative, and provides an example of finding the intervals where a function is increasing or decreasing. It also discusses how to find and classify critical points of a function by taking the derivative, setting it equal to 0, and using the first derivative test to determine if the critical points are local maxima or minima.
This document defines key terminology related to probability, including:
- Sample space: The set of all possible outcomes of a random experiment.
- Events: One or more possible outcomes of an experiment.
- Equally likely events: Events with an equal chance of occurring.
- Mutually exclusive events: Events that cannot occur together.
- Exhaustive events: A set of events where one of the events must occur.
It also provides examples and introduces the classical definition of probability as the number of favorable outcomes divided by the total number of outcomes.
This document provides an introduction to simple probability concepts including:
- Definitions of outcomes, favorable outcomes, and theoretical probability
- Examples of calculating probability for single-step experiments like rolling a die
- Representing two-step experiments using ordered pairs and calculating probabilities using tables
- The relationship between experimental probability from trials and theoretical probability as the number of trials increases
This document discusses the concept of probability. It defines probability as a measure of how likely an event is to occur. Probabilities can be described using terms like certain, likely, unlikely, and impossible. Mathematically, probabilities are often expressed as fractions, with the numerator representing the number of possible outcomes for an event and the denominator representing the total number of possible outcomes. The document provides examples to illustrate concepts like independent and conditional probabilities, as well as complementary events and the gambler's fallacy.
The document discusses probability and introduces several online activities and games for students to learn about probability. Students are instructed to visit specific pages on BrainPop, Maths Online, Interactivate: Activities, Skillswise: Numbers, Johnnie's Math Page, and take an online quiz. After completing the activities, students are asked to write a paragraph about what they learned about probability and come up with their own probability experiment.
There are two ways to count the number of possible outcomes of an experiment:
1) Using a tree diagram to list out all the combinations
2) Using the Fundamental Counting Principle, which involves multiplying the number of choices for each event together.
To calculate the probability of compound events (events made up of two or more simple events), you first determine if the events are independent or dependent. For independent events, the probability of one event does not affect the other event. You calculate the probability by multiplying the individual probabilities together.
Monte Carlo methods use random sampling to solve problems numerically. They work by setting up probabilistic models and running simulations using random numbers. This allows approximating solutions to problems in physics, finance, optimization, and other fields. Examples include estimating pi by simulating dart throws, and using a "drunken wino" random walk simulation to approximate the solution to a partial differential equation on a grid. The accuracy of Monte Carlo methods increases with more simulation iterations, requiring truly random numbers for best results.
Monte Carlo simulation is a statistical technique that uses random numbers and probability to simulate real-world processes. It was developed in the 1940s by scientists working on nuclear weapons research. Monte Carlo simulation provides approximate solutions to problems by running simulations many times. It allows for sensitivity analysis and scenario analysis. Some examples include estimating pi by randomly generating points within a circle, and approximating integrals by treating the area under a curve as a target for random darts. The technique provides probabilistic results and allows modeling of correlated inputs.
The document discusses key concepts in probability and statistics including mean, variance, and standard deviation. It provides a 5-step process to calculate variance which involves finding the mean, subtracting it from each value, squaring the differences, multiplying by the probability, and summing the results. The standard deviation is defined as the square root of the variance.
This document discusses finding extreme values and critical points of functions by examining their first and second derivatives. It provides examples of using the first derivative test to find local maximum and minimum values when the derivative is equal to zero or undefined. The second derivative test is introduced to determine concavity and relative maximum or minimum values based on whether the second derivative is positive, negative, or zero. Graphs, sign lines, and examples are provided to demonstrate these concepts.
This document contains 10 multiple choice questions about C programming fundamentals asked in an exam at Dezyne E'Cole College in Ajmer. The questions cover topics like data types, operators, pointers, structures and memory allocation. The answers provided explain the output or correct the errors in code snippets related to each question.
Monte carlo integration, importance sampling, basic idea of markov chain mont...BIZIMANA Appolinaire
This document summarizes Monte Carlo integration techniques, including importance sampling and Markov chain Monte Carlo. It defines Monte Carlo integration as a numerical integration method using random numbers. The techniques were originally developed around 1944 to study the atomic bomb. Common uses are for evaluating integrals. The document outlines the basic steps of Monte Carlo methods and defines importance sampling as estimating properties of one distribution using samples from another similar distribution to reduce variance. It also defines Markov chain Monte Carlo as using a Markov chain to simulate samples from a target posterior probability distribution.
This document discusses methods of simulation and Monte Carlo simulation. It is authored by a group including Roy Thomas, Sam Scaria, Sonu Sebastian, and others. The document defines simulation as using a model of a real system to conduct experiments on a computer in order to describe, explain, and predict the behavior of the real system. Monte Carlo simulation is described as using probability and sampling to solve complicated equations. Key steps of Monte Carlo simulation include drawing a flow diagram, determining variable distributions, selecting random numbers, and applying mathematical functions to obtain solutions. Examples of applications include queuing problems, inventory problems, and risk analysis.
The Monte Carlo method uses random numbers and probability statistics to solve complex problems through approximation. It was developed in the 1940s by physicists working on nuclear weapons who needed to model radiation shielding. The method involves defining a domain of possible inputs, randomly generating inputs from that domain, performing deterministic computations using the inputs, and aggregating the results. Monte Carlo methods are useful when problems cannot be solved analytically due to uncertainty. They are commonly used to value options and other financial derivatives.
The document describes the iterative method for finding roots of equations. It discusses:
1) How to set up an iterative process to find a root by taking an initial approximation x0 and repeatedly applying the function pi(x) to get closer approximations x1, x2, etc. until the change between successive values is very small.
2) An example of using the method to find the root of the quadratic equation 2x^2 - 4x + 1 = 0. It shows calculating successive approximations that converge to the root.
3) How the iterative method can be implemented in C++ using a function that takes the initial value and returns the updated value at each iteration until the change is negligible.
The document discusses the history and development of Monte Carlo simulation methods in financial engineering. Some key points:
1) Monte Carlo simulation techniques originated from games of chance and probabilistic concepts in the 17th century. They were later applied to calculating integrals and solving differential equations.
2) In the 1940s/50s, the techniques were developed and applied at Los Alamos National Laboratory, coining the term "Monte Carlo."
3) In the 1970s, Monte Carlo methods became widely used in finance, with Black-Scholes options pricing and models simulating random asset price movements. They allow calculating expected option payoffs and fair values.
The document discusses direct interpolation methods, including linear, quadratic, and cubic interpolation. It provides examples of using each method to find the velocity of a rocket at different times. Linear interpolation found a velocity of 393.7 m/s at t=16s, while quadratic and cubic interpolation found velocities of 392.19 m/s and 392.06 m/s respectively. The cubic method had the lowest relative error compared to the other results. The document also calculates the distance traveled and acceleration of the rocket using the cubic interpolation formula.
This document provides an introduction to machine learning and supervised learning. It discusses key concepts like training examples, hypotheses, error, model complexity, and overfitting. The goal of supervised learning is to learn a function that maps inputs to outputs from example input-output pairs. Choosing the right model complexity involves balancing training error, generalization error, and model interpretability.
This document discusses numerically solving a differential equation problem to calculate the value function y' = x-y, y(0) = 1 from x = 0 to x = 5 over 50 steps. The analytical solution is provided as 2e−x +x-1 for comparison.
The monkey can move one space at a time in any cardinal direction on a planar grid. For any point on the grid, if the sum of the digits of the absolute value of the x coordinate plus the sum of the digits of the absolute value of the y coordinate is less than or equal to 19, the monkey can access that point. Starting from (0,0), the question asks how many points on the grid the monkey can access given this rule.
The document discusses how to determine if a function is increasing or decreasing based on the sign of its derivative, and provides an example of finding the intervals where a function is increasing or decreasing. It also discusses how to find and classify critical points of a function by taking the derivative, setting it equal to 0, and using the first derivative test to determine if the critical points are local maxima or minima.
This document defines key terminology related to probability, including:
- Sample space: The set of all possible outcomes of a random experiment.
- Events: One or more possible outcomes of an experiment.
- Equally likely events: Events with an equal chance of occurring.
- Mutually exclusive events: Events that cannot occur together.
- Exhaustive events: A set of events where one of the events must occur.
It also provides examples and introduces the classical definition of probability as the number of favorable outcomes divided by the total number of outcomes.
This document provides an introduction to simple probability concepts including:
- Definitions of outcomes, favorable outcomes, and theoretical probability
- Examples of calculating probability for single-step experiments like rolling a die
- Representing two-step experiments using ordered pairs and calculating probabilities using tables
- The relationship between experimental probability from trials and theoretical probability as the number of trials increases
This document discusses the concept of probability. It defines probability as a measure of how likely an event is to occur. Probabilities can be described using terms like certain, likely, unlikely, and impossible. Mathematically, probabilities are often expressed as fractions, with the numerator representing the number of possible outcomes for an event and the denominator representing the total number of possible outcomes. The document provides examples to illustrate concepts like independent and conditional probabilities, as well as complementary events and the gambler's fallacy.
The document discusses probability and introduces several online activities and games for students to learn about probability. Students are instructed to visit specific pages on BrainPop, Maths Online, Interactivate: Activities, Skillswise: Numbers, Johnnie's Math Page, and take an online quiz. After completing the activities, students are asked to write a paragraph about what they learned about probability and come up with their own probability experiment.
There are two ways to count the number of possible outcomes of an experiment:
1) Using a tree diagram to list out all the combinations
2) Using the Fundamental Counting Principle, which involves multiplying the number of choices for each event together.
To calculate the probability of compound events (events made up of two or more simple events), you first determine if the events are independent or dependent. For independent events, the probability of one event does not affect the other event. You calculate the probability by multiplying the individual probabilities together.
The document defines probability as the ratio of desired outcomes to total outcomes. It provides examples of calculating probabilities of outcomes from rolling a die or flipping a coin. It explains that probabilities of all outcomes must sum to 1. It also discusses calculating probabilities of multiple events using "and" or "or", and defines experimental probability as the ratio of outcomes to trials from an experiment.
This document provides an introduction to probability. It defines probability as a measure of how likely an event is to occur. Probability is expressed as a ratio of favorable outcomes to total possible outcomes. The key terms used in probability are defined, including event, outcome, sample space, and elementary events. The theoretical approach to probability is discussed, where probability is predicted without performing the experiment. Random experiments are described as those that may not produce the same outcome each time. Laws of probability are presented, such as a probability being between 0 and 1. Applications of probability in everyday life are mentioned, such as reliability testing of products. Two example probability problems are worked out.
This document discusses probability and related concepts. It covers:
- Defining probability and methods of assigning probabilities.
- Classical probability and how it assigns probabilities based on outcomes.
- Key probability terms like sample space, events, experiments, and trials.
- Laws of probability like addition, multiplication, and conditional probability.
- Examples are provided to illustrate concepts like independent events and finding probabilities.
1. The document discusses probability and chance experiments. It provides examples to illustrate key concepts such as sample space, events, and how to calculate probabilities.
2. One example examines student food preferences in a cafeteria, with the sample space consisting of all possible combinations of student gender and food line choice.
3. The document also covers conditional probability, explaining how to calculate the probability of an event given that another event has occurred. An example calculates the probability of nausea given being seated in the front of a bus.
The document defines key concepts in probability theory, such as probability experiments, outcomes, sample spaces, events, classical probability, empirical probability, and subjective probability. It provides examples of how to calculate probabilities of simple and compound events using classical probability methods, including determining probabilities using fractions or decimals and interpreting "and" and "or" probabilities.
This presentation is about the topic PROBABILITY. Details of this topic, starting from basic level and slowly moving towards advanced level , has been discussed in this presentation.
This document defines key concepts in probability theory such as experiments, sample spaces, events, and conditional probability. It provides examples to illustrate these concepts like calculating the probability of drawing certain numbers when rolling a die. Formulas are given for computing probabilities of unions, intersections, and complements of events. The document also discusses classical and axiomatic approaches to defining probability and credits contributors like Laplace, Kolmogorov. In short, it serves as an introduction to fundamental probability concepts and terminology.
The document discusses key concepts in probability theory including:
(i) Defining a sample space as the set of all possible outcomes of an experiment.
(ii) Determining the number of outcomes of an event, which is a subset of the sample space.
(iii) Calculating the probability of an event as the number of outcomes in the event divided by the total number of outcomes in the sample space.
(iv) Calculating probabilities of two events occurring together (using intersections) or either occurring (using unions) based on the number of outcomes in the events and their relationships.
This document discusses key concepts in probability including experiments, outcomes, sample spaces, classical probability, empirical probability, subjective probability, complementary events, and the law of large numbers. Probability can be calculated classically by considering the number of outcomes in an event over the total number of outcomes, empirically by observing frequencies, or subjectively based on estimates. Understanding probability is important for properly evaluating risks and uncertainties.
Probability is a numerical measure of how likely an event is to occur on a scale of 0 to 1. It can be used to quantify uncertainty. The classical definition of probability assigns an equal likelihood to all outcomes of an experiment. The relative frequency definition is based on the number of times an event occurs over many trials of an experiment. Subjective probability relies on intuition to assign likelihoods. Events can be simple, consisting of a single outcome, or compound, consisting of multiple outcomes. Mutually exclusive events cannot both occur, so their joint probability is zero.
This document contains an excerpt from a textbook chapter on probability. It includes objectives about probability rules, computing probabilities using empirical and classical methods, using simulation, and subjective probabilities. It provides examples of finding probabilities of events based on observed frequencies from experiments and based on the number of favorable outcomes over total possible outcomes when outcomes are equally likely. Subjective probabilities are defined as those based on personal judgment rather than experimentation.
The document discusses probabilistic decision making and the role of emotions in decision making. It defines key probability concepts like sample space, classical probability theory, and conditional probability. It explains that emotions can both help and hinder decision making - emotions may lead to faster decisions in some cases but also cause problems like procrastination. The document argues that removing emotions from decision making can allow for more optimal decisions by avoiding issues like sub-optimal intertemporal choices due to self-control problems.
This document introduces key concepts in probability, including:
- A sample space is the set of all possible outcomes of an experiment. It can be discrete (a finite or countable set of outcomes) or continuous (containing an interval of real numbers).
- An event is a subset of the sample space consisting of possible outcomes. The complement of an event contains outcomes not in the event.
- Probability is defined as the number of favorable cases divided by the total number of possible cases. It quantifies the likelihood an event will occur.
- Experiments can be done with or without replacement of items, and cases can be equally likely, mutually exclusive, or exhaustive.
Probability is a numerical measure of how likely an event is to occur. It is defined as the number of favorable outcomes divided by the total number of possible outcomes. A random experiment is an action with some defined outcomes that may occur by chance. The sample space is the set of all possible outcomes. Conditional probability is the probability of one event occurring given that another event has occurred.
1) The document provides an introduction to basic probability concepts such as sample space, events, simple and compound events, favorable outcomes, and calculating probability as a ratio, fraction, or percentage.
2) It gives examples of calculating probabilities for simple events like flipping a coin or rolling a die, as well as compound events involving multiple steps.
3) Key points are that the probability of any event is between 0 and 1, and the probability of the complimentary event of E is 1 - the probability of E.
This document provides an overview of key concepts in probability, including experiment, event, sample space, unions and intersections of events, mutually exclusive events, and methods of assigning probabilities. It discusses experiments, events, and sample spaces. It defines union and intersection of sets. It covers classical, relative frequency, and subjective probabilities. It also discusses rules for counting sample points, including multiplication, permutation, and combination. Examples are provided to illustrate calculating probabilities.
This document contains a chapter about probability from a Pearson textbook. It includes objectives, definitions, examples, and explanations about key concepts in probability such as:
- The addition rule for disjoint (mutually exclusive) events, which states that the probability of event A or B occurring is equal to the sum of the individual probabilities if A and B cannot both occur.
- Subjective probabilities, which are based on personal judgment rather than experimental data.
- Using simulations and empirical methods to estimate probabilities based on observed frequencies from repeated experiments.
The document provides an introduction to basic probability concepts including:
- Sample space is the set of all possible outcomes of an experiment.
- An event is a subset of outcomes within the sample space.
- Probability is expressed as a ratio of favorable outcomes to total outcomes.
- Probability ranges from 0 to 1, with 0 being impossible and 1 being certain.
- Complementary events have probabilities that sum to 1.
7-Experiment, Outcome and Sample Space.pptxssuserdb3083
1) 1.56 and 1.0 cannot be probabilities because probabilities must be between 0 and 1.
2) 0.46, 0.09, 0.96, 0.25, 0.02 can be probabilities because they are between 0 and 1.
3) a) The probability of obtaining a number less than 4 is 3/6 = 1/2
b) The probability of obtaining a number between 3 and 6 is 4/6 = 2/3
The document provides an introduction to probability concepts including sample space, events, simple and compound events, calculating probabilities as fractions or decimals, certain, impossible, and complementary events. It gives examples of determining the sample space and probabilities for experiments involving rolling dice, flipping coins, and drawing cards. It poses questions about identifying sample spaces and calculating probabilities for experiments combining dice rolls, coin flips, and bus and train arrival times.
Martin Luther King Jr. was born in Atlanta, Georgia in 1929. As a young boy growing up in the segregated South, he witnessed racial inequality and injustice. He attended Morehouse College and Crozer Theological Seminary, where he was influenced by the teachings of Mahatma Gandhi on nonviolent civil disobedience. In 1955, Rosa Parks' arrest for refusing to give up her seat to a white passenger on a bus sparked the Montgomery Bus Boycott, thrusting King into a leadership role in the growing civil rights movement.
Consortium: Ericsson, Intel, IBM, Nokia, Toshiba…
Scenarios:
connection of peripheral devices
loudspeaker, joystick, headset
support of ad-hoc networking
small devices, low-cost
bridging of networks
e.g., GSM via mobile phone - Bluetooth - laptop
Simple, cheap, replacement of IrDA, low range, lower data rates, low-power
Worldwide operation: 2.4 GHz
Resistance to jamming and selective frequency fading:
FHSS over 79 channels (of 1MHz each), 1600hops/s
Coexistence of multiple piconets: like CDMA
To explore the concepts & theory of Knowledge Management (KM)
To learn about some KM programs
To discuss the idea of KM in Postsecondary Education and in IR
To identify some of the controversies around KM
This document provides information for teachers on forests and the forest industry in the United States. It begins by outlining learning objectives for students to define forests and describe the six forest regions in the US. It then gives a brief history of the first forestry industry, which began with Leif Ericson in the 10th century. The document defines forests and explains that they cover about a third of the US land area today. It also outlines that private landowners, the government, and forest product industries are the main owners of the 250 million acres of commercial forests in the US. It concludes by describing the two main types of trees used in forestry - softwoods and hardwoods - and noting that the six forest regions vary
Air pollution is the introduction of chemicals, particulates, biological materials, or other harmful materials into the Earth's atmosphere, possibly causing disease, death to humans, damage to other living organisms such as food crops, or the natural or built environment.
“A robot is a reprogrammable, multifunctional manipulator designed to move material, parts, tools, or specialized devices through variable programmed motions for the performance of a variety of tasks.”
Any process that permits the passage from a sender to one or more receivers of information of any nature, delivered in any easy to use form by any electromagnetic system.
The document summarizes key aspects of the greenhouse effect on Earth. It notes that Earth's atmosphere is slightly warmer than expected due to greenhouse gases like water vapor and carbon dioxide trapping infrared radiation emitted from the planet's surface. These greenhouse gases absorb and re-emit the infrared light, increasing the atmosphere's temperature. This mild greenhouse effect creates just the right conditions for liquid water to exist on the Earth's surface.
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Maintain a healthy relationship with food
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The purpose of the patent for the optical system is to display information, icons, picture directly on the lens with a transparent background, in other words through the same lens you can see the reality around you and the digital information received from external source in overlay mode.
Badminton is a racket sport played by either two opposing players (singles) or two opposing pairs (doubles), who take positions on opposite halves of a rectangular court that is divided by a net. Players score points by striking a shuttlecock with their racket so that it passes over the net and lands in their opponents' half of the court. A rally ends once the shuttlecock has struck the ground, and each side may only strike the shuttlecock once before it passes over the net.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
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Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
1. Now it’s time to look at…
Discrete Probability
CMSC 203
Discrete Structures
1
2. Discrete Probability
Everything you have learned about counting
constitutes the basis for computing the
probability of events to happen.
In the following, we will use the notion experiment
for a procedure that yields one of a given set of
possible outcomes.
This set of possible outcomes is called the sample
space of the experiment.
An event is a subset of the sample space.
CMSC 203
Discrete Structures
2
3. Discrete Probability
If all outcomes in the sample space are equally
likely, the following definition of probability
applies:
The probability of an event E, which is a subset of
a finite sample space S of equally likely outcomes,
is given by p(E) = |E|/|S|.
Probability values range from 0 (for an event that
will never happen) to 1 (for an event that will
always happen whenever the experiment is carried
out).
CMSC 203
Discrete Structures
3
4. Discrete Probability
Example I:
An urn contains four blue balls and five red balls.
What is the probability that a ball chosen from
the urn is blue?
Solution:
There are nine possible outcomes, and the event
“blue ball is chosen” comprises four of these
outcomes. Therefore, the probability of this event
is 4/9 or approximately 44.44%.
CMSC 203
Discrete Structures
4
5. Discrete Probability
Example II:
What is the probability of winning the lottery
6/49, that is, picking the correct set of six
numbers out of 49?
Solution:
There are C(49, 6) possible outcomes. Only one of
these outcomes will actually make us win the
lottery.
p(E) = 1/C(49, 6) = 1/13,983,816
CMSC 203
Discrete Structures
5
6. Complimentary Events
Let E be an event in a sample space S. The
probability of an event –E, the complimentary
event of E, is given by
p(-E) = 1 – p(E).
This can easily be shown:
p(-E) = (|S| - |E|)/|S| = 1 - |E|/|S| = 1 – p(E).
This rule is useful if it is easier to determine the
probability of the complimentary event than the
probability of the event itself.
CMSC 203
Discrete Structures
6
7. Complimentary Events
Example I: A sequence of 10 bits is randomly
generated. What is the probability that at least
one of these bits is zero?
Solution: There are 210 = 1024 possible outcomes
of generating such a sequence. The event –E,
“none of the bits is zero”, includes only one of
these outcomes, namely the sequence 1111111111.
Therefore, p(-E) = 1/1024.
Now p(E) can easily be computed as
p(E) = 1 – p(-E) = 1 – 1/1024 = 1023/1024.
CMSC 203
Discrete Structures
7
8. Complimentary Events
Example II: What is the probability that at least
two out of 36 people have the same birthday?
Solution: The sample space S encompasses all
possibilities for the birthdays of the 36 people,
so |S| = 36536.
Let us consider the event –E (“no two people out of
36 have the same birthday”). –E includes P(365, 36)
outcomes (365 possibilities for the first person’s
birthday, 364 for the second, and so on).
Then p(-E) = P(365, 36)/36536 = 0.168,
so p(E) = 0.832 or 83.2%
CMSC 203
Discrete Structures
8