This document provides a framework for maker education. It discusses the theoretical background of experiential learning and how making allows students to learn skills like math, science, problem-solving through hands-on projects. It recommends frontloading activities by explaining the purpose upfront and using scenarios, essential questions and standards to provide context. Reflection is an important part of the learning process. The document provides examples of digital tools students can use to document and share their making experiences such as creating word clouds, comics, presentations, audio recordings and more.